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What type of JJ2 player are you?

View Poll Results: What type of JJ2 player are you? (read first post, please)
Producer 11 35.48%
Consumer 2 6.45%
Both 10 32.26%
Complete casual 8 25.81%
Voters: 31. You may not vote on this poll

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Treylina

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Oct 14, 2013, 04:25 PM
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What type of JJ2 player are you?

And one poll for J2O. Some copypasta:

Producer: Usually a levelmaker. Also can be a programmer. Sometimes a tileset maker, though those are rare these days.

Consumer; Usually a competitive player, or was one. They often stick to a small selection of CTF levels.

Complete casual: Takes what maps are there, doesn't focus on certain maps, nor create anything. May be a retired player.

Both: Makes maps and plays competitively
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Last edited by Treylina; Nov 16, 2013 at 02:00 PM. Reason: I should've edited this earlier.
DoubleGJ

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Oct 15, 2013, 12:36 AM
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casual dukenukemforever-esque producer
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Slaz

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Oct 15, 2013, 02:36 AM
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A lurking consumer, though I strive to become more of a producer. I voted for 'both' anyway.

Thinking about that, aside from 2 SP levels I haven't released anything worthwhile. Perhaps my new laptop I'll receive today will change that. I just don't see myself sitting upstairs all day long drawing a tileset or clicking on 32x32 tiles, yet small creative sessions on the couch might be more appealing.
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Stijn

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Oct 15, 2013, 07:50 AM
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I guess I'm a producer, given the choice of those three categories.
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Oct 15, 2013, 08:43 AM
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Producer, but with somewhat low medium skills.
Obi1mcd

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Oct 15, 2013, 09:55 AM
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Producer that never really produces anything.
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Treylina

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Oct 15, 2013, 03:18 PM
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Quote:
Originally Posted by Obi1mcd View Post
Producer that never really produces anything.
If you produced something before, then it's something, reguardless of whether you consider it good or not.
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Love & Thunder

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Oct 15, 2013, 04:10 PM
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Producer, however I haven't ever released anything(Although, in the past I've tried to make several big projects, most of which showed promise, but were stopped for various reasons. The most recent of which being my Laptop dying, so that one will probably come back whenever I can get a new fan for it).
I am mainly a producer of levels, although I am in progress of making a Tileset.
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zapS

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Oct 16, 2013, 02:12 PM
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Producer.
Mostly tileset making and programming. Levelmaking is also fun but I have never made anything good enough for uploading. And when it comes to tilesets I'm incredibly slow. I have one set that I started around 2005-2006 which is still unfinished. Almost done though so hopefully it will appear on j2o in a not too distant future.
IceLightning24

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Oct 31, 2013, 10:17 AM
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Post Answer to a question:

I am both, but as producer, I suppose low just because my creation skills are low... Or then I am just too shy to public them. But mainly I am consumer.
ShadowGPW

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Nov 16, 2013, 07:45 AM
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Lurker
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Nov 17, 2013, 02:48 AM
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Wow, I didn't even know you were still part of this community. XD
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DoubleGJ

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Nov 18, 2013, 04:15 AM
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Shadow is always here, hiding in the.........

shadow




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Two Games Joined releases:
Control / Splinter (twin singles)
|| Ballistic Bunny (EP)
||
Beyond (maxi-single)
|| Beyond: Remixed (remix EP)
|| Inner Monsters OST (mini-album)
||
Shadows (album)
Lark

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Nov 27, 2013, 06:20 PM
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Casual... I'm a vet. I check out the JCF and J2O once every couple months to see if anything's going on. But nothing notable's ever happening. I'd really love a new great single player pack as a vet.
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ShadowGPW

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Dec 19, 2013, 05:30 AM
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Watch your back, I might lurk around.
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DennisKainz

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Jan 14, 2014, 07:16 AM
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Artist: 4/10
Coder: 1/10
Competitor: 1/10
Level Maker: 3/10
Musician: 1/10
Programmer: 0/10
Resolutor: 2/10
Single Player: 2/10

Required skills for a decent Jazz Jackrabbit remake:
Artist: 8/10 (Somebody like Agama)
Coder: 5/10
Level Maker: 8/10
Musician: 9/10 (Alexander Brandon was really good at it)
Programmer: 7/10
Stijn

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Jan 14, 2014, 07:22 AM
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what's the difference between a coder and a programmer
DennisKainz

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Jan 14, 2014, 07:25 AM
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Well, a coder uses a ready coding program like AngelScript, while a programmer creates the game from pure binary code!
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Jan 14, 2014, 07:46 AM
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No one creates games from pure binary code...
KRSplatinum

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Jan 14, 2014, 09:17 AM
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What if 01 = win and 10 = lose?
DennisKainz

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Jan 14, 2014, 10:57 AM
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I think having level 7 skilled developers would result in taking 4 years to fully develop the game, while having level 10 developers would only take 6 months.
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