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Two points....

CannibalBob

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Apr 3, 2001, 07:33 PM
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First point: does anyone actually visit this topic?



Second point: I hope and if not, suggest, that Jazz Jackrabbit 3 should be basically the same as Jazz Jackrabbit 2, (except 3D) and should have many different "events" which allow a storyline to actually be followed through the game! In JJ2, there WAS a story (shown in the manual) except in the game, nothing is said about that story. You should be able to carry out conversations (in a way), take special objects which affect different parts of the level, win the level by finishing a goal (not just getting to the "exit"), etc. etc.



If that were to happen, then there would be a lot more cool levels to download. Custom tilesets could also be possible too (you know, make your own textures and 3D models?). Just look at starcraft: you can make it so people talk, sounds are played and you can win many different ways. There are like 18,000,000 Starcraft levels (good ones too) online, but with JJ3, the levels are kinda boring and routine. Sure, there are some good levels that make good use of events and all that, but an average level sucks.



One final note: lets all face it. The JJ2 single player levels sucked. "Hard" mode was way too easy, all the levels were boring and routine (they looked nice, but basically all you do is jump, shoot, take gun, shoot, jump...) and there was practically NO storyline! More cutscenes would be great, and the scene at the end was probably the only piece of a "story" in the game. Oh well, JJ2 still is great anyways!



And everyone's favourite part of all my posts:


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DFX

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Apr 4, 2001, 02:18 PM
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Hey I ain't giving you my E-Mail adress!




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Electric Ir

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Apr 5, 2001, 12:11 PM
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Neither I do, so nya!


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