Jan 26, 2002, 10:51 AM | |
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Jan 26, 2002, 04:12 PM | |
That shouldn't be too hard.
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<div style="float: right; width: 100px; height: 70px; margin: 5px 15px;"><img src="http://madskills.org/monolith/idleserver.gif" style="width: 98px; height: 65px;"><img src="http://madskills.org/monolith/theserver.gif" style="width: 98px; height: 65px; position: relative; top: -65px;"></div><div style="margin: 0 3em; font-size: 80%; font-style: italic;">Love is patient, love is kind. It does not envy, it does not boast, it is not proud. It is not rude, it is not self-seeking, it is not easily angered, it keeps no record of wrongs. Love does not delight in evil but rejoices with the truth. It always protects, always trusts, always hopes, always perseveres.</div><div style="text-align: right; text-size: 80%;">1 Corinthians 13:4-7</div> |
Jan 26, 2002, 04:21 PM | |
People would have to make their tilesets more tileable but, yeah, that would be cool!
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Feb 1, 2002, 08:59 PM | |
Neato!
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"Are we not threatened with a flood of information? And is this not the monstrousness of it: that it crushes beauty by means of beauty, and annihilates truth by means of truth? For the sound of a million Shakespeares would produce the very same furious din and hubbub as the sound of a herd of prairie buffalo or sea billows." —Stanisław Lem, Imaginary Magnitude (1973) |
Feb 1, 2002, 10:29 PM | |
I thought this was one of the old ideas, actually.
This is the 1000th post in The Future of Jazz! Another milestone for me! |
Feb 2, 2002, 01:36 AM | |
Quite the contrary, i could change that right now in fact this post was created as my way to do so should the need arise >
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__________________
"Are we not threatened with a flood of information? And is this not the monstrousness of it: that it crushes beauty by means of beauty, and annihilates truth by means of truth? For the sound of a million Shakespeares would produce the very same furious din and hubbub as the sound of a herd of prairie buffalo or sea billows." —Stanisław Lem, Imaginary Magnitude (1973) |
Feb 16, 2002, 06:48 AM | |
No, one of these cool guys could not make the 1.25 patch. They'd need to have the source code, since it's extremely hard to decode all the stuff and kinda illegal, too. Not to mention, they'd have to master C++, and then spend hours and hours going through the coding. That time would multiply over and over without the source code, so technically, no, we couldn't.
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Feb 16, 2002, 01:03 PM | |
Intresting idea..
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I'm Leader of JOL. I have no friends in real life, whats the use in living? Even most of my friends and everyone elese thinks I am weird. Heh I got the spelling right ![]() Quote: Roseta your on Crack ------------------------------- Piccolo says so but its not true. I have gone to school less than most people. ![]() |
Mar 22, 2002, 08:28 PM | |
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I think that it would be great to have an "instant death" event that immediately causes the player to lose a life. I also want to see a level property such that you could make the player die upon touching the bottom of a level (like in Mario, where if you fall off the screen, you die).
It would also be good if you could make an 'autoscroll' type level, in which the creator must simply supply the speed and path of the scrolling. Any player who gets stuck between the end of the screen and a wall dies and any player who falls off the bottom of the screen also dies. I think these would be really useful to a level creator. ~Slix |
Mar 28, 2002, 06:45 PM | |
Well I think the problem with 2 player Capture the Flag needs to be fixed. When 2 people play CTF on the same PC, if you both have a flag you're supposed to shoot the other player to make the flag go back to it's base. Not sure if the player has to be hurt or killed, but instead what happens is the player somes back to life still carrying the flag.
In other words this is pointless to play 2 player CTF until they fix the bug, because you'd have to take turns getting flags. Where's the fun in that? Does anyone know if online or networked CTF works okay? |
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