Mar 4, 2002, 12:54 PM | |
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You can probably guess what I think about this (the Lost World episode relied pretty heavily on storytelling), but what do you think?
Does storytelling help a singleplayer pack or do you prefer an all action just-shoot-the-baddies-already pack? I've heard a lot of people complain about LWE being too easy and some about it focusing too much on story... Depending on the replies here, I'll base my next level pack either more on story or on action. So, What do you think?
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Mar 4, 2002, 04:52 PM | |
For it to be good, you have to go into detail in the story so that you can make the pack longer and harder.
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Mar 5, 2002, 05:57 AM | |
We have kind of moved away from the blow-everything-to-heck levels that there used to be. Good story packs rock, but there is a certain amount of action neede to enjoy a story-line. Some examples of this: Just Another Story, The Lost World, Tomb Rabbit, etc. All of those got mongo ratings on J2O and were very story/puzzle based.
In conclusion: A little more action, KEEP THE STORY. -The March Hare |
Mar 5, 2002, 07:42 AM | |
Very true, but a good story makes things more fun IMHO.
-The March Hare |
Mar 5, 2002, 02:19 PM | |
Another Story (There wasn't a just) was story, but nothing else. That wasn't good.
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Mar 5, 2002, 02:43 PM | |
Put level design before everything else. If the level is good, the pack will be. Stories merely complement level packs.
Horribly designed levels with a good story is not nearly as impressive as great levels with a horrible story (or no story).
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Mar 6, 2002, 10:54 AM | |
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Hm, I think I'll keep the amount of storytelling about the same then. And I'll try to spice up the action a little bit.
Now let's see what my next SP project will be...
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