Apr 13, 2002, 03:59 PM | |
New Event Poll
I was just thinking about possible new events for JCS, and I thought I should post a poll about them. Just for curiosity reasons, which of the above events do you think JCS needs most? Some things aren't included, mostly the very obvious ones.
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Apr 13, 2002, 06:33 PM | |
Instant death would be very useful.
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Apr 14, 2002, 08:08 PM | |
I'd say the first. The first can definately save you alot of trigger crates in a level, and can help shut off things that someone accidentally turned on. But what would be really useful is MORE TRIGGERS! Like 256, like warps! That'd be awesome. Then I could make a Monopoly that was more real like, with Hotels, more properties etc. And more triggers would just be.......There's no word to describe it. Anyone who uses triggers alot knows what I mean.
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Apr 15, 2002, 08:24 AM | |
Instant Death! And the option to lose frags if you hit it.
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Jun 27, 2002, 09:49 AM | |
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Unfortunately, JCS needs them all very badly. It's torture to decide. You truly are evil to make us choose, EvilMike!
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Jun 29, 2002, 11:36 AM | |
Random triggers.
That would be great and ppl could invent lots of new stuff with it. (like Monopoly and a casino) |
Jun 29, 2002, 11:36 AM | |
Definetely number 1.
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To be continued... |
Jun 29, 2002, 09:56 PM | |
Trigger crates that can turn off triggers and regenerate properly
Yes! Needed badly. Server-only start positions, where only the person hosting the game may spawn Meh. It can be done easily. But an auto option would be nice.. Instant death event (as in a hurt event that does 5 damage) Hehe...Evil.. Events that "tint" the level a certain way, kind of like how the smoking caterpillar (sp?) does. Used instead of lighting. Maaaybe.. True random trigger zones (unlike the kind where you use the "switch" parameter) Again, possible, but an automatic would be much easier. I think that the most important would be trigger crates that turn off and that they can both regenerate. Oh, and for triggers in general, more of them. 31 for crates just ain't gonna cut it. |
Jun 29, 2002, 10:04 PM | ||
Quote:
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Jun 30, 2002, 01:26 AM | |
A "Server Only" start posizion was very useful, especially for survivor events or ohter gameplay kinds...and for dedicated hosts, of course!
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