Register FAQ Search Today's Posts Mark Forums Read
Go Back   JazzJackrabbit Community Forums » Open Forums » JCS & Scripting

doors in your lvl

scatman

Guest

Joined:

Posts: n/a

Jul 15, 2002, 12:16 AM
Reply With Quote
Question doors in your lvl

can anyone tell me how to get doors in youe lvl that can open and close as many times as you like (with some sort of buttons in stead of trigger crates)

greetings scatman wct (scatman@wct.zzn.com)
SoulFirE

JCF Member

Joined: Apr 2002

Posts: 543

SoulFirE has disabled reputation

Jul 15, 2002, 12:37 AM
SoulFirE is offline
Reply With Quote
use the trigger scenery event, gameplay->triggers & scenery-> trigger scenery, I believe you need an updated jcs.ini for that.. ehm... for the use of triggers, read evilmikes article on J2O.
Enigma

JCF Member

Joined: Mar 2001

Posts: 2,759

Enigma is an asset to this forum

Jul 15, 2002, 01:59 AM
Enigma is offline
Reply With Quote
You can use the "Trigger Scenery" event in combination with a "Trigger Zone" (instead of the trigger crate). If a player walks into the spot where you put the trigger zone, the trigger should be activated (if not, change some of the numbers you have to fill in when you place a trigger zone)
__________________
Insert witty comment here.
Stijn

Administrator

Joined: Mar 2001

Posts: 6,968

Stijn is a splendid one to beholdStijn is a splendid one to beholdStijn is a splendid one to beholdStijn is a splendid one to beholdStijn is a splendid one to beholdStijn is a splendid one to beholdStijn is a splendid one to behold

Jul 15, 2002, 02:01 AM
Stijn is offline
Reply With Quote
This way:


When you use this, it goes like this: The door is closed, and when you walk closer it will automattically open, and when you passed it it will close again.
In that screenshot I used the set "Plastic Fortress" by Cmdr Dats, but you can use all sets, as long as they support doors.
In the animation: The first tile is the door if it's closed, the second if it's open.
You need an updated JCS.ini. Download it at Overords site: http://www.geocities.com/atlastsome.
JelZe GoldRabbit

JCF Member

Joined: Mar 2001

Posts: 620

JelZe GoldRabbit is doing well so far

Jul 15, 2002, 03:59 AM
JelZe GoldRabbit is offline
Reply With Quote
Wups!

O! No wonder i never got it to work, i used the wrong parameter (Switch, which is pretty useless). Hehe, silly me
scatman

Guest

Joined:

Posts: n/a

Jul 15, 2002, 05:29 AM
Reply With Quote
Talking

thanx

scatman
scatman

Guest

Joined:

Posts: n/a

Jul 15, 2002, 06:49 AM
Reply With Quote
Unhappy still not working

It's still not working the door doesn't open
can anyone send me an example??


scatman scatman@wct.zzn.com
JanusJackrabbit

JCF Member

Joined: Aug 2001

Posts: 591

JanusJackrabbit has disabled reputation

Jul 15, 2002, 12:30 PM
JanusJackrabbit is offline
Reply With Quote
Are you sure that you did the animation right?
Violet CLM

JCF Éminence Grise

Joined: Mar 2001

Posts: 11,090

Violet CLM has disabled reputation

Jul 15, 2002, 03:14 PM
Violet CLM is offline
Reply With Quote
As a general rule, it is best to have the "Off" trigger zone two tiles away from the door, instead of one. That way, you have no chance of getting stuck when it closes.
Take note Flash's picture of the animation has only two frames, not three. If you use all three frames, it will not work.
__________________
scatman

Guest

Joined:

Posts: n/a

Jul 15, 2002, 11:37 PM
Reply With Quote
Talking thanx

i putted the trigger zone 2 in stead of one tile away and it worked!!

thanx for evrybody

scatman wct
Michael

JCF Member

Joined: Apr 2001

Posts: 3,323

Michael is doing well so far

Jul 18, 2002, 09:56 PM
Michael is offline
Reply With Quote
Flash:
-I never put the trigger zones right next to the door, it can cause glitches.
-You shoudl have marked another pair of triggers for closeing the door.
Disguise

Retired administrator

Joined: Mar 2001

Posts: 1,752

Disguise is doing well so far

Jul 19, 2002, 12:54 AM
Disguise is offline
Reply With Quote
SSF

Datsy boy rocks

It's a pity the Descent 4 project went bust. Would've been cool to see him as lead programmer of Descent 4 eh?

At least he likes Warcraft 3
__________________
<p align=center><img src="http://stuff.hewwo.com/nostalgiaTileset.gif">
SteelTalon

JCF Member

Joined: Mar 2001

Posts: 661

SteelTalon is doing well so far

Jul 20, 2002, 08:33 PM
SteelTalon is offline
Reply With Quote
The D4 project went bust? When did that happen?
__________________
-SteelTalon, Black Wolf
<font size="-2">
the ELM tree
PreSenT PaST
</font>
StormyThunder

JCF Member

Joined: Jun 2002

Posts: 89

StormyThunder has disabled reputation

Aug 5, 2002, 04:57 PM
StormyThunder is offline
Reply With Quote
I don't even use those doors... didn't know how to make them either.
The Hye Circus

JCF Member

Joined: Jul 2002

Posts: 77

The Hye Circus has disabled reputation

Aug 8, 2002, 10:56 AM
The Hye Circus is offline
Reply With Quote
These dumb doors

Anyone here who can actualy make sens of the .ini files should make it so Trigger Zones in multiplayer affect everyone like trigger crates, and not just the player. We could call them Trigger Zone 2s.
Violet CLM

JCF Éminence Grise

Joined: Mar 2001

Posts: 11,090

Violet CLM has disabled reputation

Aug 8, 2002, 01:53 PM
Violet CLM is offline
Reply With Quote
I don't see how jcs.ini could do this.
__________________
The Hye Circus

JCF Member

Joined: Jul 2002

Posts: 77

The Hye Circus has disabled reputation

Aug 8, 2002, 04:14 PM
The Hye Circus is offline
Reply With Quote
However you get Trigger Zone into the JCS, do it that way. I thought you used the .ini file, but I don't know.
Tubz

JCF Veteran

Joined: Apr 2001

Posts: 5,851

Tubz is doing well so far

Aug 8, 2002, 04:54 PM
Tubz is offline
Reply With Quote
Actually Hye, Trigger Zones actually do effect everyone in the level sorta of. If the server host touches a trigger zone then everyone will get affected by it, except the people who were in the server before the touch. Although, if people joining the server touch a trigger zone, no one will get affected by the trigger zone.

You can build a simple small sucker tube ride placing trigger zones with their id in the coaster, don't type anything in the trigger zone options, except the TriggerID. Therefore when everyone goes through this coaster including the server host the Trigger Zones in the level will not affect anyone when the host touches a Trigger Zone.
__________________

"Jewel is the Metallica of Yodelling." ~Edwin McCain
"Yes, it's a personal attack if you save my picture about internet safety" ~Labratkid
"You know what JBL? The only reason you were WWE Champion for a year was because Triple H didn't want to work Tuesdays!" ~Paul Heyman, addressing the public at the "ECW: One Night Stand" PPV on Sunday, June 12, 2005
The Hye Circus

JCF Member

Joined: Jul 2002

Posts: 77

The Hye Circus has disabled reputation

Aug 8, 2002, 05:02 PM
The Hye Circus is offline
Reply With Quote
Impossible

You can't put a Trigger Zone over a sucker first of all. Second of all, it's not that simple. My level is very complicated and makes use of four different trigger zones, two used twice. It's a CTF level that used teamwork. If people like the level, it would be a very good reason not only to do something to the Trigger Zone (I don't want to get rid of the existing Trigger Zone because it works will in levels not like mine) and the team chat. I could explain the level, or I could show you.

I use H-Poles to send players through the Trigger Zone, and Trigger Crates wouldn't work because they can't unswitch a trigger and they would be cheating a bit. Even if I decided to use a tube sucker ride, there isn't much a place for it nor would it work right for the level.
Reply

Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump

All times are GMT -8. The time now is 07:15 AM.