Sep 11, 2002, 04:33 PM | |
Sucker Tube Trigger?
I was wondering what the "Trigger" item on Sucker Tubes does? If it is what I hope it is, I have an interesting ideas. I bet it's just a pointless modifier though. Any ideas?
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Sep 11, 2002, 04:48 PM | |
From my experience of this sort of parameter in an event, I say it's probabaly just useless. Remember kids! If you don't know what it is, don't put it in your mouth OR use it in JCS!
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Sep 11, 2002, 05:27 PM | |
It does nothing. I'm presuming it was meant to play some noise when you went through a sucker tube, like the "Woosh" ambient sound.
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Sep 11, 2002, 05:42 PM | |
It is called "Trigger" for you?
I have "Trig Sample", and its allowable values are 0 to 7, same as "WaitTime"
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Sep 12, 2002, 11:49 AM | |
Try it... see what it does! What can it hurt?
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Sep 12, 2002, 01:14 PM | |
I was hoping it would trigger animations like the trigger 'on' zone, guess not.
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Bla. |
Sep 12, 2002, 02:22 PM | ||
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Sep 12, 2002, 05:01 PM | ||
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Sep 12, 2002, 05:24 PM | |
Well, that was what I expected. Thanks for researching it.
![]() I tried, too, and nothing happens. |
Sep 28, 2002, 01:20 AM | |
Well, if you want an animated tile to be triggered while you are going through a suck, just put a trigger zone between two sucks. If the speed is high enough (I think you need 5 min.), you'll activate the trigger and move on. You can also put items or whatever you like between suck events. Wasn't that hard, was it?
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Sep 28, 2002, 05:41 AM | |
We already knew that
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Bla. |
Sep 28, 2002, 06:01 AM | |
I guess everyone does, but why would you need a trigger event in a tube? YOu don't need it AT ALL, do you?
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It's a cool world and it sux big time!!! |
Sep 28, 2002, 10:26 AM | ||
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