Sep 19, 2002, 06:45 PM | |
Stupid event. I think.
OK, occasionally, when I'm playing a battle level (come to think of it, ANY kind of level) over the net, and I try to fire a seeker at someone, it flies the wrong way, hovers in a particular spot for a few seconds, then explodes. It's like it's found something that isn't there. It's been very annoying, since I've died more than exactly six times because my seekers decided that the air behind me was a better target than the rabbit in front of me. (Did I mention that the "seeker magnet" takes a higher priority than enemy rabbits?) It doesn't matter if the missiles are powered-up or not. And the seeker magnets seem to stay in one place during the entire game.
Could someone please enlighten me as to why my seekers seem to think it more important to float in one spot for no apparent reason than to accomplish their actual purpose and destroy the enemy?
__________________
Character limits suck. >(. RABID CRAZINESS FOLLOWS. "I like driving an automatic, because I can do this." *revs engine* "You like driving a manual?" "What did I say?" "Automatic." "I like my... automatic, uh, arm... it changes the shift-gear on my, uh, manual." - 4IF vs Ken WT (un)masterpieces: Enter: Jack Flash System of Turbulence Profile count: disabled. Galbadia Hotel: your one-stop shop for all your VG music needs! |
Sep 19, 2002, 07:07 PM | |
I've experienced that, and the only cause I can think of is lag. A seeker magnet event would be useful to hinder seeker-happy n00bs.
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__________________
"If there's anything more important than my ego, I want it caught and shot now." -Zaphod Beeblebrox |
Sep 19, 2002, 07:13 PM | |
Oh those are awful. I think it is just releated to lag.
__________________
With our extreme gelatinous apology,
We beg to inform your Imperial Majesty, Unto whom be dominion and power and glory, There still remains that strange precipitate Which has the quality to resist Our oldest and most trusted catalyst. It is a substance we cannot cremate By temperatures known to our Laboratory. ~ E.J. Pratt |
Sep 19, 2002, 07:20 PM | |
I think they appear in the spot where someone left the server while seekers were being fired at them.
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Sep 19, 2002, 08:08 PM | |
This is annoying...
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Sep 19, 2002, 08:11 PM | |
It's very annoying, and oddly common. There's no solution but switching ammo or getting away from that spot. Rejoining works, but it won't come to that (I hope.)
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Sep 20, 2002, 01:25 PM | |
Seeker "holes" as I call them, are related to former players that jazz2 basically does not unregister. Lets say that Bob hosts a server and Jane joins becoming player 2. After that, Eve who is player 3 joins the game as well, but she becomes bored quickly and leaves at the respawn position.
Now, both the server and all of the other clients have a seeker hole at the position where Eve (player3) left. Let's say that Jane who was player 2 rejoined the game (closing jj2 down first) she would no longer have a seeker hole at the player3 position, but since the server does, her seekers will still go there even if she does not see them. This means that she can be firing missles that she sees hit people, but are really going into a seeker hole. Now, since this is both a client and a serverside problem, there is no easy solution to it. |
Sep 20, 2002, 01:39 PM | |
Would restarting a server work? Without restarting jj2.
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Bla. |
Sep 20, 2002, 01:53 PM | |
Restarting the server, or even cycling or restarting the level, should fix this problem.
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Sep 20, 2002, 02:59 PM | |
Wrong. The only way to fix this is basically for the server to CLOSE DOWN JJ2 and open a new copy of the program. Restarting the server or looping the level does not fix it.
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Trafton AT |
This message has been deleted by Trafton AT.
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Sep 20, 2002, 06:18 PM | |
i hate bugs, tralalalala... *pulls out flyswatter*
__________________
Character limits suck. >(. RABID CRAZINESS FOLLOWS. "I like driving an automatic, because I can do this." *revs engine* "You like driving a manual?" "What did I say?" "Automatic." "I like my... automatic, uh, arm... it changes the shift-gear on my, uh, manual." - 4IF vs Ken WT (un)masterpieces: Enter: Jack Flash System of Turbulence Profile count: disabled. Galbadia Hotel: your one-stop shop for all your VG music needs! |
Sep 20, 2002, 06:38 PM | |
This game has more bugs in it than a rotting corpse!
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__________________
"If there's anything more important than my ego, I want it caught and shot now." -Zaphod Beeblebrox |
Sep 21, 2002, 10:14 AM | |
THis bug bugs me too, so I learned to use various weapons instead of seekers. Well, nothing is perfect...
__________________
"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Sep 21, 2002, 10:40 AM | |
This basically happens because the server doesn't restart the pos of a player that left the server. So seekers still think there is actually a rabbit standing over there. That's why they home to that pos and start floating. I get annoyed by these as well. I think the solution to this could be a program that automatically sets pos to 0, 0 after a player leaves.
__________________
<a href="http://nmap.org/"><img border="0" alt="Nmap Security Scanner" src="http://images.insecure.org/nmap/images/prop/nmap_bnr_matrix_pfos.gif"/></a> |
Sep 21, 2002, 12:27 PM | |
A program could be made, but to stop clients from seeing the holes it would also have to be run by clients as well as servers.
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Sep 23, 2002, 11:17 AM | ||
Quote:
Correct me if I'm wrong, which I likely am. This isn't an area I have much knowledge of at all. |
Sep 23, 2002, 01:56 PM | ||
Quote:
__________________
Character limits suck. >(. RABID CRAZINESS FOLLOWS. "I like driving an automatic, because I can do this." *revs engine* "You like driving a manual?" "What did I say?" "Automatic." "I like my... automatic, uh, arm... it changes the shift-gear on my, uh, manual." - 4IF vs Ken WT (un)masterpieces: Enter: Jack Flash System of Turbulence Profile count: disabled. Galbadia Hotel: your one-stop shop for all your VG music needs! |
Sep 23, 2002, 02:52 PM | ||
Quote:
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Sep 23, 2002, 04:18 PM | ||
Quote:
Also, clients take many values from the server, but why would clients take the positions of the clients after they have left? JJ2 only has the server send packets that tell clients where old clients moved to if they are actually in the server. A program would have to be run by the server first which would eliminate all seeker holes from the server, then clients would have to remove their own seeker holes so they do not see fake ones. |
Sep 24, 2002, 06:12 AM | |
True.
I added this bug to my buxfix list I'm planning to make for Jazz 2 Mutation. The program will not be finished too soon because it is a massive one so I recommend someone else to make a temporary mini-program to get rid of this bug meanwhile J2M construction is in progress.
__________________
<a href="http://nmap.org/"><img border="0" alt="Nmap Security Scanner" src="http://images.insecure.org/nmap/images/prop/nmap_bnr_matrix_pfos.gif"/></a> |
Sep 24, 2002, 07:55 AM | |
Thanks Mr. Egghead aka Overlord!
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__________________
"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Sep 24, 2002, 09:34 AM | ||
Quote:
![]() Really, it's getting that there are so many programs running whenever I play Jazz Jackrabbit 2 that instead of improved gameplay, I'm getting single-digit frame rates and my computer crashes often. I didn't hear of this "J2M" project before, but I definitely like the idea. It'll be great to have one program instead of many taking up my RAM. Good luck, Overlord. ![]() |
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