Jan 1, 2003, 05:55 PM | |
Tileset Error...
I'm trying to make a tileset to come together by compiling a mask and the set, but JCS wont accept it. Whats wrong? The tileset and mask is at 320 in width and 1000 at height. Is it too big? Does it not like a color? What?!?
__________________
- Bartman |
Jan 1, 2003, 06:02 PM | |
Make sure the tileset and mask are the same size, and both are 256 colors.
__________________
GENERATION 22: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. <i>"This picture shows me that the gray bird man is just a bully and picks on smaller birds. Just because he has no friends and takes it out on others smaller than him to look good. I can see in the parrats eyes that it does however have a understanding of the gray bird man and is upset about getting cut."</i> - Speeza on cartoon birds. |
Jan 1, 2003, 07:43 PM | |
I don't know what Photoshop can or can't do, but I do advise changing the height to a multiple of 32..
|
Jan 2, 2003, 03:32 AM | |
Heh, Vio's right... one thousand isn't divisable by 32, is it? Cursed mathamatics.
__________________
GENERATION 22: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. <i>"This picture shows me that the gray bird man is just a bully and picks on smaller birds. Just because he has no friends and takes it out on others smaller than him to look good. I can see in the parrats eyes that it does however have a understanding of the gray bird man and is upset about getting cut."</i> - Speeza on cartoon birds. |
Jan 2, 2003, 06:30 AM | |
In Photoshop 6 anyway... Image->Mode->Indexed Color and play around with the options until you get a good quality color reduction.. and keep in mind you'll probably have to use remap palette, unless you create a custom palette, probably using Palette Suite
|
Jan 2, 2003, 10:19 AM | |
Actually, I'm not sure if its the files fault, but JCS wont even build ANY of the tile sets that I left in there.
Would that have to do with moving files around? Uheh... And um...I guess it cant red BMP's and PCX's right?
__________________
- Bartman |
Jan 2, 2003, 12:18 PM | |
Jan 2, 2003, 05:22 PM | ||
Quote:
Try asking Disguise, he's the tileset master.
__________________
Proud to be an old-timer! Rarely active, but Jazz Jackrabbit will always be in my heart. ![]() Check out my War Tavern story, The Life of Jason Jackrabbit! [UPDATE - yeah, it died in 2002, but it was fun!] Current Projects: Devan's Secret Weapon - yes, I still intend to release this some day. Got a lot of really great stuff done, it's going to be awesome! |
Jan 24, 2003, 06:01 AM | |
SSF
Aaaand I EMERGE from under the exam books I've hidden in for so long, finally giving JCS thread a good browse and seeing this.
The problem could be due to two things: 1. Tiles are 32x32 in size. An image with a height of 1000 will not work because 1000 isn't a multiple of 32. You could do what craccoboy suggested, make it 992 or 1024 tiles high. 2. JCS can read BMP and/or PCX files, but there is a condition to that. The image will have to be 256 colours with its own palette. It will not read images with any more colours, JJ2 is an old game and still uses the ancient '256 colours' as a base. It's a pain, but thats what we get. This could be the reason you are having problems with your other sets aswell, paint programs like photoshop and paint shop pro are far too eager to save somehting in as many colours as possible. Hey, it looks better, so why not do it? Apart from that, can you tell me what the exact error is that JCS gives you when it cant build the tileset/s? I'm pretty sure ive seen all of them (including the weird one 'Too many colours in palette') and it'll tell me exactly what the problem is. *hopes its not too late for a reply*
__________________
<p align=center><img src="http://stuff.hewwo.com/nostalgiaTileset.gif"> |
![]() |
«
Previous Thread
|
Next Thread
»
Thread Tools | |
|
|
All times are GMT -8. The time now is 08:32 AM.
Jazz2Online © 1999-INFINITY (Site Credits). Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats. Powered by vBulletin® Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Original site design by Ovi Demetrian. DrJones is the puppet master. Eat your lima beans, Johnny.