Apr 8, 2003, 10:58 AM | |
Wierd thing I noticed about bosses in JJ1
After you beat a boss, you get to see your level percentage. On some bosses you get 100%, and on others you get 0%. On one boss, you get 20%. Why does it do this? I have Jazz CD, but does it also happen on the older version on the square-hard-thingy discs?
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Apr 8, 2003, 12:16 PM | |
I've searched everywhere, shot every wall, and everything. Plus, there would have to be about 110 more enemies in the level to get 100%. It is just some levels count the boss as an enemy and some do not, but why? And I don't even know how to explain the boss where you get 20%. So either there is a big secret, or the developers made the bosses different percentages for no apparent reason other than to annoy perfectionists like me.
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Apr 8, 2003, 12:24 PM | |
It's not that, because I went on a boss, lost all but one of my energy, and waited for the clock to run out before I killed him, and I got 100%. Then I want on a different one, I killed him in les than 15 seconds without getting hurt, and I got 0%.
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Apr 8, 2003, 02:42 PM | |
Well, on Medivo at least, if you don't get the ammo hidden in the walls AND the carrots Devan gives you, you don't get 100%. I'm sure it's the same for other boss levels.
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"If there's anything more important than my ego, I want it caught and shot now." -Zaphod Beeblebrox |
Apr 9, 2003, 12:07 PM | |
Wow, you know floppies are getting to be obselete when someone refers to them as "square-hard-thingy discs".
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Proud to be an old-timer! Rarely active, but Jazz Jackrabbit will always be in my heart. ![]() Check out my War Tavern story, The Life of Jason Jackrabbit! [UPDATE - yeah, it died in 2002, but it was fun!] Current Projects: Devan's Secret Weapon - yes, I still intend to release this some day. Got a lot of really great stuff done, it's going to be awesome! |
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