Apr 26, 2003, 06:57 AM | |
Tweedle boss and the rocket turtle, etc.
Someone once said the Tweedle boss was shaped like a potato, and you could see if you froze it, but if you look really closely when it is thawed, you can see for about 2 milliseconds that it is a witch... you can also see what a Rocket Turtle looks like. This means that if someone were to be able to hack into the graphics file for JJ2, we could take a look at these hidden baddies... :-D
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=D |
Apr 26, 2003, 07:16 AM | |
Or we could just check the numerous pictures uploaded of the tweedle boss and but a rocket turtle with area ID and activate boss in your level to see what it looks like.
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Fear cuts deeper than swords |
Apr 26, 2003, 09:33 AM | |
The last one posted was this one:
http://users.adelphia.net/~rkreuter/CG/pictures.html There are several others though... |
Apr 26, 2003, 11:23 AM | |
Are you aware the Rocket Turtle is a functional boss?
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Apr 26, 2003, 03:00 PM | |
Butterfly?
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Apr 26, 2003, 03:25 PM | |
Nope, never tried to find him. I will, though, now that you mention it. I'll go look at all the hidden ones. What do you think happened to them? Like, maybe Epic thought they didn't belong in the game and cut them out? Similar for the LASER shield, which you can only get by cheating (type jjshield 5 times in single player). I wish there WAS a 1.25 where all those things could be accessed normally in your levels... Hmm...
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=D |
Apr 26, 2003, 04:04 PM | |
4 times for Laser Shield, 5 for none at all.
I think they decided those various events weren't worth it and just didn't finish them. Or turned them into tiles, instead, like "Fire". |
Apr 27, 2003, 05:17 AM | |
Well the rocket turtle is acctually a boss , so put him on your levels as a boss. Mind though that he flys to the top of the level after awhile leaving you bossless
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![]() JJST Demo Completion - 90% Game Completion - 30% |
Apr 27, 2003, 12:46 PM | |
Which is why you should put Area IDs all around him, and paticularly thick around his upper left corner. Create a path of Area ID events leading away from this, and he will follow them along until he reaches the end of it, at which point he will stop. It is, of course, best to make him stop somewhere you can't shoot him, so you must defeat him on the way.
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May 3, 2003, 02:23 PM | |
If he was slower we would make a boss chase. Like in Sonic Advance 2. Oh well, not exactly, because in SA2 you can run as long as you want because the level is looped, so then if you won't make it to destroy Rocket Turtle he will stop. If we make him stop on other side of wall, we'll have to die on spikes and chase once again, or shoot the unmovable boss calmly. The point is, it would be fun to make a chase like that, but it's almost impossible.
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"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
May 4, 2003, 12:19 AM | ||
Quote:
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May 11, 2003, 02:57 AM | ||
Quote:
Hmmm what if you made the level loop around? |
May 11, 2003, 04:43 AM | ||
Quote:
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GENERATION 22: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. <i>"This picture shows me that the gray bird man is just a bully and picks on smaller birds. Just because he has no friends and takes it out on others smaller than him to look good. I can see in the parrats eyes that it does however have a understanding of the gray bird man and is upset about getting cut."</i> - Speeza on cartoon birds. |
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