Jun 19, 2001, 05:55 AM | |
Some people ask me how to make your own tilesets so I'll do my best here.
Basically, a tilesets should be in PCX or BMP format; I would use BMP format. Set the colorbits to 8-bit (256 colors). The width must be 320 and the height should be a value of # tiles 32. # is the value you desire. The 1st 32x32 of the block should be blank. and If you want a tile to be non-mask, set the outer wall to Palette #0. Now a bit of the hard part is customizing your tilesets. Take a snapshot of any level in Jazz2, paste it in your paintshop program, and save that palette. Later, you can edit the colors. The sky is somewhat the hard part. It uses 32 palette boxes and it must be a one shade of color, from dark to light. Now the annoying thing about palette is that when you run Jazz2, some palette are messed up my Jazz2. So inorder to keep the palette in the game, copy the palette and paste it as a 32x32 square somewhere in your tileset. Another thing you should look out for is the palette with the same values. So if two have "R:64, G:32, B:16"(same color), the second will be useless and will be used as something else in Jazz2. So make sure all the palette don't have the same color value.
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Jun 19, 2001, 06:49 AM | |
Bean, telling this all is waste of your time.
Just say this: Look in the JCS Help file Or: tc101.nagcentral.com |
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