The level is too small, it shakes when you move to one side. You should solve that problem by making the map a bit larger…
Electra,
The layer use in this level was very normal, no bugs with layer 3 etc. I spotted tilebugs, like an unfinished wall.
The enemy placement wasn’t as bad either, at some points you chose the right enemys, at some point less good ones.
What annoyed me in this level were two things: The background tiles placed in the sprite layer and that hole next to the crate that makes you fall down all the way. The bonus was not visible, a bit unhandy. And yes, the level was very small.
Totally there are too many solveable cons. A 5,7…
A small tip for your next level: take the time, nobody is chasing you. It could give some very nice results.
This level keeps giving access violations! :-(
Yes, the mechanism is good, but the candy gets blown into the wall, and will stay there because you cannot get there.
Handy for a hotel or something…
I think this should be uploaded as ‘Single player’
And now, the review:
The tileset is used well, but the allover game was a bit boring and confusing.
Eyecandy was nothing special.
The last level was literally filled with enemies, making it hard and very annoying.
When I finally managed it to survive the last level, I got an error saying that there wasn’t a next level.
A 6 would be enough for this one, though the idea of making castles for CTF is good.
I’m not sure about bownload recommendtion; download it for a good CTF tileset. Don’t download it for the levels.
(Regrettably unsupported rating removal. Try actually reviewing the tileset as a tileset, not as a level pack. ~Violet)
Sorry, it slipped throug my mind….
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