TopicsSearchIndexQuickTipHelp


JCSref
First time visiting the jcsref website? Check out the welcome page for information.

Browse through the latest news to see what's going on with JCS and level editing in general.

Take a look at this month's feature articles for some of our best content.

Been a while since your last visit? Find out what's new in the latest updates section.

What have people been talking about on the site? Find out in the latest comments section.

Get to know the staff members of jcsref and find out how to contact us.

Our links section is full of great JCS resources. If you can't find it here, you'll find it on one of the links.



Topics
Not really sure what you're looking for? Want to see what all jcsref has to offer? Check out our topics listing now! You can use the link above, the book icon up top, or the topics tab to the left.

Search
Do you know exactly what you're looking for? Are you trying to get information on several topics? Give our archive search a try! Use the link above, the magnifying glass icon up top, or the search tab on the left.

Index
Not sure on the spelling of your topic? Need to browse through some keywords to find what you want? Our site index is just what you're looking for! To go there now, use the link above, the papers icon up top, or the index tab to the left.
 Viewing node Destruct Scenery


Destruct Scenery

Destruct Scenery is an important aspect of every battle or single player level. Often some treasure, ammo or secret is hidden behind the destruct scenery blocks. You probably first met them in one of the official Battle or Single Player levels. When you tried placing them yourself with a destruct scenery event on them they did not work. Why? Probably because it takes more than just placing one single tile.

Choose a section:



Making a basic destruct scenery block

1. Open your level with Jazz Creation Station (JCS).
2. Go to the area where you want to place the blocks (see figure 1.0).


fig. 1.0 - A level

3. Now, find the destruct blocks in the tileset.
4. Click in the animated tiles window and hold the control (CTRL) key.
5. Click on the destruct scenery block (keep holding control!)
6. You now have one tile in the animated tile window. Hold the control again and click the tile that appears after shooting the destruct scenery block.
7. Click on the destruct scenery block again while holding control.

Your animated tiles screen now looks like this:

fig. 1.1 - Your 'row' of animated tiles - destruct scenery

8. Right mouse-click on the row you made your animations in. You now get a screen with 'Animating Tiles Properties'.


fig 1.2 - Animating Tile Properties window

9. Put the speed on 0 fps and press OK. The destruct scenery tile is now ready.

10. Click the first tile of the row in the animating tiles window and put it in your level.


fig 1.3 - Destruct scenery in a level

11. Right mouseclick on one of the tiles and choose Select event.

12. Go to Gameplay -> Triggers and Scenery -> Destruct Scenery. Don't fill in any values and press OK.


fig 1.4 - Gameplay -> Triggers and Scenery -> Destruct Scenery

13. Repeat this on each block or do it short with Shift+E.


fig 1.5 - Jazz in action on the Destruct blocks

Play your level - enjoy!



Advanced Destruct Scenery

You often also see a 'counting' destruct scenery block. Each time you shoot it, the amount decreases and when you shot it 5 times it finally blows up! This can be very challenging in a race game or when you're trying to hide for somebody in Battle Game but you have to get through the blocks.

How to make counting (4-3-2-1-*boom*) destruct scenery blocks

1. Open your level with Jazz Creation Station (JCS). Note that not every tileset has counting blocks.
2. Go to the area where you want to place the blocks (see figure 2.0).


fig 2.0 - Your level (Jungle tileset)

3. Now, find the counting destruct blocks in the tileset.
4. Click in the animated tiles window and hold the control (CTRL) key.
5. Click on the counting destruct scenery blocks in the correct order of 4 3 2 1 (keep holding control!)
6. You now have five tiles in the animated tile window. Hold the control again and click the tile that appears after shooting the destruct scenery blocks.
7. Hold control again and click on the destruct scenery block of one (1). Your screen now looks something like this:


fig 2.1 - Animating tiles window

8. Right mouse-click on the row you made your animations in. You now get a screen with 'Animating Tiles Properties'.


fig 2.2 - Animating Tile Properties window

9. Put the speed on 0 fps and press OK. The destruct scenery tile is now ready.

10. Click the first tile of the row in the animating tiles window and put it in your level.

11. Right mouseclick on one of the tiles and choose Select event.

12. Go to Gameplay -> Triggers and Scenery -> Destruct Scenery. Don't fill in any values and press OK.


fig 2.3 - Gameplay -> Triggers and Scenery -> Destruct Scenery

13. Repeat this on each block or do it short with Shift+E.


fig 2.4 - Jazz in action on the Destruct blocks

Play your level - Enjoy!



TNT Destruct Scenery Blocks

Another possibilty for Destruct Scenery is TNT Destruct Scenery Blocks. This is basically the same as the "normal" destruct scenery blocks, only the event is different. However, I'll explain it to you.

How to make TNT Destruct Scenery Blocks
1. Open your level with Jazz Creation Station (JCS).
2. Go to the area where you want to place the blocks (see figure 3.0).


fig. 3.0 - A level

3. Now, find the destruct blocks in the tileset.
4. Click in the animated tiles window and hold the control (CTRL) key.
5. Click on the destruct scenery block (keep holding control!)
6. You now have one tile in the animated tile window. Hold the control again and click the tile that appears after shooting the destruct scenery block.
7. Click on the destruct scenery block again while holding control.

Your animated tiles screen now looks like this:

fig. 3.1 - Your 'row' of animated tiles - destruct scenery

8. Right mouse-click on the row you made your animations in. You now get a screen with 'Animating Tiles Properties'.


fig 3.2 - Animating Tile Properties window

9. Put the speed on 0 fps and press OK. The destruct scenery tile is now ready.

10. Click the first tile of the row in the animating tiles window and put it in your level.


fig 3.3 - Destruct scenery in a level

11. Right mouseclick on one of the tiles and choose Select event.

12. Go to Gameplay -> Triggers and Scenery -> Destruct Scenery BOMB. Don't fill in any values and press OK.


fig 3.4 - TNT Scenery Event

13. Repeat this on each block or do it short with Shift+E.

14. Make sure you place some TNTs in your level, or else you would never be able to shoot the blocks! ;-)

Play your game! - Enjoy.



Weapon Based Destruct Scenery

Sometimes it happens you can only shoot the destruct scenery blocks with a specific kind of ammo, for example the Pepper Spray.

How to make weapon based destruct scenery?

1. Open your level with Jazz Creation Station (JCS).
2. Go to the area where you want to place the blocks (see figure 1.0).


fig. 4.0 - A level

3. Now, find the destruct blocks in the tileset.
4. Click in the animated tiles window and hold the control (CTRL) key.
5. Click on the destruct scenery block (keep holding control!)
6. You now have one tile in the animated tile window. Hold the control again and click the tile that appears after shooting the destruct scenery block.
7. Click on the destruct scenery block again while holding control.

Your animated tiles screen now looks like this:

fig. 4.1 - Your 'row' of animated tiles - destruct scenery

8. Right mouse-click on the row you made your animations in. You now get a screen with 'Animating Tiles Properties'.


fig 4.2 - Animating Tile Properties window

9. Put the speed on 0 fps and press OK. The destruct scenery tile is now ready.

10. Click the first tile of the row in the animating tiles window and put it in your level.


fig 4.3 - Destruct scenery in a level

11. Right mouseclick on one of the tiles and choose Select event.

12. Go to Gameplay -> Triggers and Scenery -> Destruct Scenery. Now, change the weapon value. These are the possibilities:

0 - any weapon
1 - Blaster
2 - Bouncer
3 - Freezer (does not work)
4 - Seeker
5 - RF
6 - Toaster
7 - TNT
8 - Gun8 (does not work)
9 - Gun9 (does not work)


fig 1.4 - Gameplay -> Triggers and Scenery -> Destruct Scenery

13. Repeat this on each block or do it short with Shift+E.

Play your level - enjoy!

img:level.gif Example level (right click -> save as or a similar option)

Added on: 27 February 2003 15:54. Made by Electric.