TopicsSearchIndexQuickTipHelp


JCSref
First time visiting the jcsref website? Check out the welcome page for information.

Browse through the latest news to see what's going on with JCS and level editing in general.

Take a look at this month's feature articles for some of our best content.

Been a while since your last visit? Find out what's new in the latest updates section.

What have people been talking about on the site? Find out in the latest comments section.

Get to know the staff members of jcsref and find out how to contact us.

Our links section is full of great JCS resources. If you can't find it here, you'll find it on one of the links.



Topics
Not really sure what you're looking for? Want to see what all jcsref has to offer? Check out our topics listing now! You can use the link above, the book icon up top, or the topics tab to the left.

Search
Do you know exactly what you're looking for? Are you trying to get information on several topics? Give our archive search a try! Use the link above, the magnifying glass icon up top, or the search tab on the left.

Index
Not sure on the spelling of your topic? Need to browse through some keywords to find what you want? Our site index is just what you're looking for! To go there now, use the link above, the papers icon up top, or the index tab to the left.
 Viewing node Warps


Warps

Want to move to a location in a jiffy? Use a warp instead of walking the whole way. Besides, you don't always know where you should be. Warps are handy solutions but you should be careful using them.

Choose a section:



How to make warps

1. Open JCS with your level.

2. Go to the place you want to put your warp.

3. Right mouseclick there and select 'Select Event'.

4. Go to Gameplay -> Area and select Warp. Choose a variable in the lower right corner, e.g. 1.


fig. 1.0 - Gameplay -> Area -> Warp

You now have a warp. Ofcourse, you do have to tell where the warp is linking to.

5. Go to the place you have to come when you go into the warp.

6. Right mouseclick there and select 'Select Event', Gameplay -> Area and select 'Warp Target'.

7. In the 'ID' value you put the same number as the warp, e.g. 1.


fig. 1.1 - Gameplay -> Area -> Warp Target

Congratulations, you have now made a successfully working warp.

Other things you should take care of with making a warp:
- Do not place warps next to a wall, you will get stuck.
- If you make a warp and fill in the ID, make sure the warp target has the same ID.
- Do not overuse warps or make warps the main navigation, else it would be annoying.

Multiple warp targets:
You can also place multiple warp targets instead of just one. This way you never know where you are going to warp to, good for strategy.



Coin Warps

In levels it often occurs that you need a number of coins before you can enter the warp. This is often used for bonus areas. How do those warps work?

How to make a coin warp

1. Open JCS with your level.

2. Go to the place you want to put your coin warp
.
3. Right mouseclick there and select 'Select Event'.

4. Go to Gameplay -> Area and select Warp. Choose a variable in the lower right corner, e.g. 1.


fig. 2.0 - Gameplay -> Area -> Warp

5. Fill in the number of coins you need to enter this warp, e.g. 15.

You now have a warp. Ofcourse, you do have to tell where the warp is linking to.

6. Go to the place you have to come when you go into the warp.

7. Right mouseclick there and select 'Select Event', Gameplay -> Area and select 'Warp Target'.

8. In the 'ID' value you put the same number as the warp, e.g. 1.


fig. 2.1 - Gameplay -> Area -> Warp Target

Congratulations, you have now made a successfully working coin warp.

Added on: 27 February 2003 18:25. Made by Electric.