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Crazy Rabbit
Dec 16, 2009, 10:56 PM
Its bugged...I set /tb... But red rabbit spawns in MPStart with 0 Team(blue)...

Hitch
Dec 17, 2009, 02:07 PM
One idea is: What if spectators had a chat mode, just like admins, but obviously spectators only. For admins you could put ">" before you chat. Maybe for the spectating chat you could use a "-" or something. This would mainly be useful for when watching duels and such, but not really a big deal.

Second idea: I think I already mentioned this but, have a command for swapping more than one player. Ex: /swap 1-4 6 9.

Slaz
Dec 18, 2009, 11:15 AM
Are spectators, in team games, technically defined as a 'stand-alone' team in some way? If so, then I'd say coding a feature like that wouldn't be too troublesome? Still, I only know little of how JJ2+ technically works so eh. :p

Crazy Rabbit
Dec 18, 2009, 06:58 PM
One idea is: What if spectators had a chat mode, just like admins, but obviously spectators only. For admins you could put ">" before you chat. Maybe for the spectating chat you could use a "-" or something. This would mainly be useful for when watching duels and such, but not really a big deal.

Second idea: I think I already mentioned this but, have a command for swapping more than one player. Ex: /swap 1-4 6 9.

Good idea...

EvilMike
Dec 30, 2009, 10:44 AM
This has come to be my #1 wanted feature for jj2+.

How about finally getting some use out of both the bonus level AND secret level fields? JCS Lets you put in a total of three "next levels" in the JCS settings, but only lets you use two of them with events...

It would be awesome if all three would be usable. The best way I can see of doing this is adding an extra field to the next level event, where 0 sends you to the next level, 1 sends you to the secret level, and 2 sends you to the bonus level. This would keep it backwards compatible.

An extra step could be to add this feature to the "secret level" event as well, because it has the nice feature of having quick level transitions, and in JJ2+ that's about all it does now anyway (not sure if this is an intentional change but whatever). Of course, the problem with this event is the default behaviour is to send you to the bonus level, so configuring it to be able to send you to all 3 wouldn't be as intuitive (0 would have to be the bonus level, 1 the secret level, and 2 the regular level, or something like that).

Anyway my reason for this feature request is pretty simple. I'm working on something right now that basically requires either scripting, or the ability to use 3 exits. Scripting is crazy full fledged plan with tons of gameplay changes... but I have a much more likely and realistic plan B which only requires one new feature, and that feature is more than two exits per level.

If I knew that this feature would be in the next JJ2+, I could start doing some serious level design on this project and probably release a demo or "Part 1" in a few months, or whenever the update comes out if later. Otherwise, I'm going to just put JCS aside for now since this project is really the only thing I'm interested in working on.

Violet CLM
Dec 30, 2009, 12:01 PM
It's a bit clunkier, but if all else fails you could have one of the next levels (next, secret) be a filler level that in turn sent you to one of two other levels, depending on your entrance point, using warps or somesuch.

Troglobite
Dec 30, 2009, 12:43 PM
Yes, this (http://www.jazz2online.com/jcf/showthread.php?p=451872#post451872) could definitely work, but I agree it would be much smoother and cleaner if plus made use of the bonus and secret levels.

EvilMike
Dec 30, 2009, 07:21 PM
That's way too clunky for my tastes. It's doable, but I would never use it in anything big. There's just no way to apply it practically without being annoying/weird to players. Plus it's easy for something like that to go wrong. A "better" alternative would be to either make the levels really big so only 2 exits are ever needed (this would seriously limit the number of tilesets I want to use, probably cutting the amount by like 75%) or make it so a lot of the exits are "one way", such that a level may have three entrances but only two exits (this would be a very confusing layout for players and would inhibit exploration). None of these are good options though, which is why I'd simply just put aside the project if it had to come to that.

Falcury
Dec 31, 2009, 03:19 AM
As some may know, I have been trying to achieve this kind of open world gameplay in JJ2 for (http://www.jazz2online.com/downloads/4189/project-toolbox-102/) some time (http://www.jazz2online.com/downloads/5599/karrot-shire-10---unfinished/) (if not always very actively).

If JJ2+ won't let me do it, I'd gladly write yet another utility that gets in the way as little as possible, specific to your purposes (which would otherwise require scripting).
So what I'm trying to say, don't give up on your project, because one way or another, what you describe is perfectly doable.

Lithium
Dec 31, 2009, 08:58 AM
My server crashes. Simply,without any error message. The JJ2 window closes. Blur,you told me to look the log. No error messages are in the log. HELP!

blurredd
Dec 31, 2009, 09:20 AM
This has come to be my #1 wanted feature for jj2+.

How about finally getting some use out of both the bonus level AND secret level fields? JCS Lets you put in a total of three "next levels" in the JCS settings, but only lets you use two of them with events...

It would be awesome if all three would be usable. The best way I can see of doing this is adding an extra field to the next level event, where 0 sends you to the next level, 1 sends you to the secret level, and 2 sends you to the bonus level. This would keep it backwards compatible.

An extra step could be to add this feature to the "secret level" event as well, because it has the nice feature of having quick level transitions, and in JJ2+ that's about all it does now anyway (not sure if this is an intentional change but whatever). Of course, the problem with this event is the default behaviour is to send you to the bonus level, so configuring it to be able to send you to all 3 wouldn't be as intuitive (0 would have to be the bonus level, 1 the secret level, and 2 the regular level, or something like that).

I should probably implement something since I'm undoing the secret level changes I made earlier. It wouldn't be hard to have the EOL events use a help string for the filename. I can also add a bit for fast level cycling. Also, I'm in favor of using the bonus level field as the level you go to after getting a game over. It would just require something like a '|' before the filename for backwards compatibility.

EvilMike
Dec 31, 2009, 10:18 AM
If JJ2+ won't let me do it, I'd gladly write yet another utility that gets in the way as little as possible, specific to your purposes (which would otherwise require scripting).
So what I'm trying to say, don't give up on your project, because one way or another, what you describe is perfectly doable.

Thanks for the offer. And don't worry, I don't plan on giving anything up; just putting it on hold until things become more feasible (it's more a question of when than if).

Using an external utility for some of the fancier things was also something that I thought about doing myself as an alternative to scripting... but I ruled it out due to the difficulties it would impose (it would somewhat difficult to create something like say, a magic potion sprite that gives you the ability to double jump twice in the air, whereas this is actually pretty easy with scripting). Also, my experience with memory editing has been that some things can cause the game to slow down a bit or become less responsive to input, and this might be a problem for something like say disallowing the player to copter, which pretty much requires setting a certain memory address to 0 every game tick. A utility would still offer advantages though, especially with somebody helping, so I'll definitely think about accepting your offer (it would be good for having triggers persist between levels, or for permanently switching the character). I'm going to take a look at what I have at the moment and see if what would need tweaking in order of this to work. Karrot shire was pretty impressive from what I played of it.


I should probably implement something since I'm undoing the secret level changes I made earlier. It wouldn't be hard to have the EOL events use a help string for the filename. I can also add a bit for fast level cycling. Also, I'm in favor of using the bonus level field as the level you go to after getting a game over. It would just require something like a '|' before the filename for backwards compatibility.
That's an interesting idea with the bonus level replacing the game over screen. It could be used to skip it entirely (set the game over level to the current level) or do something really evil like send the player back to level 1 (probably a bad idea). Or for a non-linear pack, it could send the player to the "central hub" area.

cooba
Dec 31, 2009, 10:52 AM
I think what blur meant was this: the game over screen would be still there, but choosing to survive would lead you to the bonus level, instead of restarting the current level.

Crazy Rabbit
Jan 1, 2010, 09:53 PM
What about /forcelogin # command?
Example:
Chat: /forcelogin 2
Unearth[CDF] has logged in by login command...
xD
So, what you say about this idea, BlurredD?

Lithium
Jan 4, 2010, 12:20 AM
Hm.

I like this idea. The problems like "come on all swap to blue and wait until i tell this guy the admin pass","can you login on MSN plz" and "now i will kick everyone to tell this guy the pass" will end. Still,there should still be the ability to /login.

Also,there should be a command to uh,ban the specific commands for admins. If you do not want your admin to ban everyone,just write something like /bancommand /ban.

(I know it looks crazy but it will be helpful.)

Lithium
Jan 4, 2010, 12:31 PM
The second one: I know,that's the idea. But we still need a simple command. For the filter,I don't know...I might need one,that's why I posted this.

DanZeal
Jan 5, 2010, 03:21 AM
Secondary login with lower rights?
No need for a new command, just two passwords.

Raven aka StL
Jan 5, 2010, 04:51 AM
remote moderator?

Lithium
Jan 5, 2010, 06:44 AM
Secondary login with lower rights?
No need for a new command, just two passwords.

Admin level 1,without ability to /kill /ban /forcespectate and kick the same IP more times.

Admin level 2 with all rights.

Nice.

Troglobite
Jan 5, 2010, 09:42 AM
Secondary login with lower rights?
No need for a new command, just two passwords.

Having two levels of login could be quite useful, I imagine. Although I think it might also be nice having the /forcelogin command. That way it would be possible to login a specific person without having to say the password and risk other people finding out. You could probably even not have a password if you really wanted to make sure no one you didn't know would login and mess with your settings.

DanZeal
Jan 5, 2010, 10:04 AM
I feel that a forcelogin would at some situation just be missused (as many other commands).

Jgke
Jan 8, 2010, 07:22 AM
How about a in-game automatic translator? :D

crazy chameleon
Jan 8, 2010, 08:58 AM
This one allows Coop-play online?
how i do it? :rolleyes:

PurpleJazz
Jan 8, 2010, 10:17 AM
When hosting a server, type /gamemode coop in the ingame chat.

Dermo
Jan 8, 2010, 10:27 AM
Would be a good idea to put it in the list of game modes when you first host a server. In fact, put all the main options in, that way you don't have to do it when you go into chat.

I realize there's going to be an ini file but it would be easier if you implemented it into the game itself.

Charlie Parker
Jan 9, 2010, 02:30 AM
Hi! I am new here, but have been playing online sporadically.
I have a question about versions and this update: After following the instructions in the readme, my version says it's 1.24+beta, but on http :// jazzjackrabbit. net/ gip/, when I host a game, it shows my game to be 1.24, while all the other servers, mostly, are 1.24+. Still, they aren't grayed out in my server list window. Why is this? Something secret?

Another thing to note is that with some updates you don't really have to run plusifier. I only bother if the update notes actually say to re-run it. Usually just downloading the new dll file is enough.
Does this mean there are more recent updates than the July 28th-one? Hm...

Foly
Jan 9, 2010, 05:28 AM
Hi! I am new here, but have been playing online sporadically.
I have a question about versions and this update: After following the instructions in the readme, my version says it's 1.24+beta, but on http :// jazzjackrabbit. net/ gip/, when I host a game, it shows my game to be 1.24, while all the other servers, mostly, are 1.24+. Still, they aren't grayed out in my server list window. Why is this? Something secret?


Does this mean there are more recent updates than the July 28th-one? Hm...

Its only for people that know THE secret about jazzjackrabbit2...

Nah jking, are you sure you are using Jazz2+.exe? You can check it at the main screen at the bottem left of jj2. If this is not the problem then it might be that your server is pinging (means that nobody is able to join).

And no, there arent more recent updates but i dont think it wont take verry long for the next update (im not sure tough).

EvilMike
Jan 9, 2010, 12:46 PM
Hi! I am new here, but have been playing online sporadically.
I have a question about versions and this update: After following the instructions in the readme, my version says it's 1.24+beta, but on http :// jazzjackrabbit. net/ gip/, when I host a game, it shows my game to be 1.24, while all the other servers, mostly, are 1.24+. Still, they aren't grayed out in my server list window. Why is this? Something secret?
Make sure you are actually playing with Jazz2+, by default it's a different exe file (it does not overwrite anything). Later you can rename Jazz2+.exe to Jazz2.exe, if you want.

Also, if you want to make your sever fully accessible, you should enable multiversion by editing plus.ini, or typing /multiversion on. Plus.ini is a better choice because the settings are permanent.


Does this mean there are more recent updates than the July 28th-one? Hm...
No.

Charlie Parker
Jan 9, 2010, 12:52 PM
Make sure you are actually playing with Jazz2+, by default it's a different exe file (it does not overwrite anything). Later you can rename Jazz2+.exe to Jazz2.exe, if you want.

Also, if you want to make your sever fully accessible, you should enable multiversion by editing plus.ini, or typing /multiversion on. Plus.ini is a better choice because the settings are permanent.

No.

I'm using the Jazz2+-file, and tried enabling multiversion, and it still doesn't show up as +...but my server is pinging, so I think it's a router problem. I asked about that in another thread, and there's probably no solution than maybe trying hamachi. :v

Crazy Rabbit
Jan 9, 2010, 07:01 PM
Oh...Fix plz /coop...If i buttstomping, i kill enemy and lost 1h...I use jazz2+ only because its simply, dont need make save+run everytime, just save changes in level, write /r, and its worked...

Falcury
Jan 11, 2010, 10:54 AM
I propose a feature for JJ2+ (beside the script/opcode thing) that is probably quite easy to implement: the "silent warp" event.

?=Silent Warp |+|Area |Silent |Warp |ID:8|ExtendX:-8|ExtendY:-8|TriggerID:5
This lets you seamlessly join up parts of the level, which could be very useful for a level that loops itself vertically or horizontally or for really evil mazes. Normal Warp Targets can be used.
Additionally, the warp field could be (de)activated by a trigger.

cooba
Jan 11, 2010, 11:35 AM
Or just use the normal Warp event, in conjunction with ShowAnim (if ShowAnim is set, and Coins is a value different from 10/20/50/100, the warp becomes instant)

Violet CLM
Jan 11, 2010, 04:17 PM
j2loritdoesn'thappen

Although it is a good way of blocking jjnowall.

Falcury
Jan 12, 2010, 03:38 AM
Or just use the normal Warp event, in conjunction with ShowAnim (if ShowAnim is set, and Coins is a value different from 10/20/50/100, the warp becomes instant)

Interesting! Well, for me at least, this produces the normal warp animation, and in Single Player it doesn't seem to work at all. Also, this method moves the warp area about half a tile to the left, which could be useful in some cases.

I should perhaps clarify the proposed "ExtendX" and "ExtendY" properties. These define a field relative to the event position ("warp field") within which the player will be transported to the same position relative to the Warp Target (which is necessary for seamless transitions).

cooba
Jan 12, 2010, 06:33 AM
It was only a suggestion... Because there's no point in wasting an empty event for something that could be done by using the existing values.

DennisKainz
Jan 14, 2010, 05:56 AM
Where do I have to write the commands to change the custom mode? I tried plus.ini but doesn't work.

Speaktrap
Jan 14, 2010, 08:39 AM
Why Plusifier isn't working with the 1.24x :((((((((((((((((((((((( ???? plz wantz snow in main menu

Foly
Jan 14, 2010, 09:45 AM
Why Plusifier isn't working with the 1.24x :((((((((((((((((((((((( ???? plz wantz snow in main menu

Plus is designed for 1.23 and 1.24 only. But it isn't hard to get 1.23 or 1.24 ;)

Speaktrap
Jan 15, 2010, 04:08 AM
Well, the fact is 1.24x has alot diffirent binary, check in hex editor, and even deleting the 'x' from the "1.24 x" won't work =( However, it could be nice. Because, why two versions are supported and the (problably) newest is not?

Stijn
Jan 15, 2010, 04:30 AM
Because as you said, the only difference with TSF really is the snow in the background of the menu. Few people have it, even less people play it; I suppose it's simply not a priority.

BlueDragon
Jan 15, 2010, 04:38 AM
Well you can get JJ2+ to work with version 1.24x by hacking it :P

Just wish 1.24 would be only supported.(you can kick non-plus if you hate test noobs xD).

Speaktrap
Jan 15, 2010, 04:42 AM
There are some more diffirences than bigger Home Cook Levels list... probably.
But wait, why levels saved in JCS 1.24x can be opened only by 1.24x and WHY JCS 1.24x is bigger than the TSF version?

BlueDragon
Jan 15, 2010, 04:51 AM
1.24x is a newer version...
all older file versions can be opened by 1.24x,so it makes it the best jj2 version.

And I haven't seen any 1.24x costume levels in J2O O.o
I do all my levels in 1.24 even converted the 1.24x levels to 1.24 ones.

Well for XMas i make levels in 1.24x...

Crazy Rabbit
Jan 15, 2010, 11:44 AM
Oh...Also JJ2+ have problem...If admin played dies and he writes /c, it may crush server...

Speaktrap
Jan 16, 2010, 06:50 AM
...and It didn't work with 1.23x...

Foly
Jan 16, 2010, 07:20 AM
...and It didn't work with 1.23x...

You can open 1.23 and 1.24 and 1.24x levels with 1.24x JCS
You can open 1.23 and 1.24 levels with 1.24 JCS
You can open 1.23 levels with 1.23 JCS
You can convert 1.24 levels to 1.23 (I dont know about other versions)

And i dont think 1.23x exists (correct me if im wrong oO)

cooba
Jan 16, 2010, 07:26 AM
1.23 and 1.23x is the same J2L format version (v2.02). So are 1.24 and 1.24x (v2.03), from my memory at least.

1.23x = Holiday Hare 98
1.24x = Christmas Chronicles 99 (same as HH98 except TSF and with custom levels)

Speaktrap
Jan 16, 2010, 10:30 AM
Yes, exactly, and 1.23x is the only 1.23 I have =D
Also, Plusifier doesn't work with 1.00g...

cooba
Jan 16, 2010, 12:45 PM
Also, Plusifier doesn't work with 1.00g...Did you seriously expect it to or are you just kidding -_-

Jerrythabest
Jan 16, 2010, 01:07 PM
Would be awesome though if we could plusify 1.10o and mix 1.10o+ players with 1.2x+ players in online games :p

Stijn
Jan 16, 2010, 01:16 PM
Because there's so many 1.10o players?

Jerrythabest
Jan 16, 2010, 01:21 PM
No, rather because 1.10o is awesomely retro :p You'd finally get more people to play 1.10o because they'll be able to play in the same servers as they're used to :p


If only we had some kind of place to spread 1.10o...

<!-- if you still think I'm serious about this you'd better press Alt + F4 now -->

Stijn
Jan 16, 2010, 01:23 PM
But,

1.10o is full of bugs and differences to 1.23 and later, which could be patched, which would effectively make it 1.23, which would be a huge waste of time.

Crazy Rabbit
Jan 16, 2010, 09:10 PM
Why Plusfilier need this 1.00. 1.00 must die...

DennisKainz
Jan 18, 2010, 08:51 AM
I can't keep enemies and end level zones when I activate the server. I can't do it even when I set the gamemode to SP.

Foly
Jan 18, 2010, 10:56 AM
I can't keep enemies and end level zones when I activate the server. I can't do it even when I set the gamemode to SP.

You can only do it with coop when youre hosting online. If you still want to do it in another gamemode you will need to load the sprites/objects, to do that go to jcsref and read the event theory article (and maybe some articles before that). I wont recommend it to you tough, you better use coop :)

BlueDragon
Jan 18, 2010, 11:07 PM
To use SP events you have to use MCEs(Multi Combo Events). Witch are explained on the website Foly give out as well.
The End Level event wont work in MP games unless someone releases a fix for it...

If you would like to have it easy just use the command /gamemode coop.

Violet CLM
Jan 19, 2010, 08:17 AM
I'm not testing this, but I would imagine you could use the End Signpost instead. MCE enemies have the disadvantage of generating, though, and you'd be better off hosting in Single Player... all the MCE enemy stuff is for random isolated enemies in otherwise-multiplayer adventures, not for sustaining an entire level.

Crazy Rabbit
Jan 19, 2010, 05:01 PM
Hey...But COOP have Many bugs...Better test it on Single Player...Not Server...But if you wanna show it to friends or other ppl or just test it in internet, host in COOP... :D

Crazy Rabbit
Jan 20, 2010, 04:19 PM
And what about new MCE event, changemusic event...Its possible?

Violet CLM
Jan 20, 2010, 07:08 PM
It doesn't sound like an MCE, certainly, since I'm guessing it would be a zone and not an object.

Foly
Jan 21, 2010, 07:02 AM
In domination when you captured a capture point you will get like 1 point every 5 seconds. Is there any way to increase the time between getting points? Because 1 point every 5 seconds means a game would take max 20.8 minuts (if you keep the capture point).

EvilMike
Jan 21, 2010, 02:13 PM
There's no way that I know of to increase the time limit, at the moment. Though, in general 20 minutes is a bit long for a domination match anyway.

Crazy Rabbit
Jan 21, 2010, 04:25 PM
It doesn't sound like an MCE, certainly, since I'm guessing it would be a zone and not an object.

Yes, i mean zone, non MCE event, but anyway, its possible? :-)

DanZeal
Jan 22, 2010, 07:43 AM
Is it possible to add some kind of function to plus that shows some kind of info for players who dont have a recent version of plus (or not at all) and are trying to join servers not hosted on the default port? I think that would as a bonus, help spreading plus.

EvilMike
Jan 23, 2010, 05:05 PM
The problem with that is players need to be able to connect to a server in order for them to receive a message from it. If they can connect (but quickly time out), then a message can be sent through chat. Of course as soon as they CTO, the message will also go away. Right now, the best thing JJ2+ offers for this is welcomemessage.

DanZeal
Jan 24, 2010, 03:27 AM
Lets say I remove the password for Zeal Duels. Then every player that dosen´t have plus and are trying to join ZD will instead join Zeal Alpha and CTO. Without knowing why. And they will get the welcomemessage for ZA. But I could ofc use the welcommer on ZA to show some info about it. But still, I would only be able to show a short message without any link to JJ2+.

Grytolle
Jan 24, 2010, 12:28 PM
Lori able to grab the copter
0043AB40 83F8 08 CMP EAX,8
0043AB43 74 4A JE SHORT j2tsf.0043AB8F
0043AB45 83F8 2F CMP EAX,2F
0043AB48 74 45 JE SHORT j2tsf.0043AB8F

Neobeo made that back in the day!

BlueDragon
Jan 24, 2010, 12:41 PM
Lori able to grab the copter


Neobeo made that back in the day!

Those this mean you will be able to fix Lori's bug?

Is there any chance of Blur to implant it?

Grytolle
Jan 24, 2010, 09:50 PM
Those this mean you will be able to fix Lori's bug?
Yes, and it was fixed already in my old 1.23+ (which also had a SECRET 1.24 version) :p

Is there any chance of Blur to implant it?I'd be surprised if he didn't

blurredd
Jan 25, 2010, 01:29 PM
I actually implemented the Lori copter fix some while ago (it'll be in the next update), but thanks anyway Gry. Speaking of Lori fixes, I figured out how to fix Lori's fur color and to make her clothes color customizable. The only problem is that some colors in Lori's sprites should stay purple and yellow, like her airboard and her explosion effect. Ideally, Lori's fur and clothes in the sprites in Anims.j2a would be changed to green and red respectively, and JJ2+ would handle the color correction so that Lori's colors displayed yellow and purple by default. I'm just not sure if it's worth the effort, and others might prefer the current behavior anyway.

By the way, Lori's clothes color will be editable by setting the value that used to change the color of the tip of Lori's gun. This means the tip of Lori's gun will stay red, but the rest of the gun can still be different colors. I had to keep either the gun tip or Lori's eyes fixed at one color, and I chose the former.

DoubleGJ
Jan 26, 2010, 01:16 AM
If you're implementing the Lori fix, would it be possible to switch it off? So far I have made the Devil Dash levels having Lori take different routes specifically because of her inability to grab copters, which has become a cool feature and sort of a challenge over the other two characters. It would be a shame if I had to remove it.

Frostbite
Jan 26, 2010, 07:44 AM
Wow, so much has been going on in the few years I was away ... This is awesome!

blurredd
Jan 26, 2010, 01:35 PM
If you're implementing the Lori fix, would it be possible to switch it off? So far I have made the Devil Dash levels having Lori take different routes specifically because of her inability to grab copters, which has become a cool feature and sort of a challenge over the other two characters. It would be a shame if I had to remove it.

It's not really worth making it an optional feature for one special case, though I could make the Lori start position work instead.

DoubleGJ
Jan 26, 2010, 03:03 PM
Wow, surprised I haven't thought of it. Yes, with this I can use triggers to keep everything as it is and this could also make some other things possible.

blurredd
Jan 26, 2010, 03:56 PM
I'll probably use event 32 for Lori Level Start since it isn't used for anything as far as I can tell.

EvilMike
Jan 26, 2010, 05:42 PM
That would make a lot of sense. It would put it next to the other start pos events as well. Having a lori start event is a very good idea too.

Crazy Rabbit
Feb 4, 2010, 03:23 AM
BlurredD, what about JCS+ with scripting, its possible?

blurredd
Feb 4, 2010, 11:20 AM
As far as I know, no one, including Neobeo, is actively working on JCS+, and my only priority at the moment is JJ2+. You'll have to talk to Cpp about scripting, assuming you can find him.

Stijn
Feb 4, 2010, 11:31 AM
I also imagine it'd be a lot more interesting for people to do a JCS+ if people came with feature requests less vague than "with scripting".

EvilMike
Feb 4, 2010, 12:14 PM
I think it's more practical for people to make tools that complement JCS rather than replace it, anyway. Reworder is a good example. This way you can make the basic level in the editor, and do fancier things with external program. It also just so happens that these fancy things usually are rather technical, and don't have much to do with the level <i>design</i> (which JCS is most suited to). Honestly, I think if a JCS+ were ever made, the best improvements it could make would be interface related, such as the ability to flood-fill tiles and whatnot.

Scripting is still the best solution to the sorts of things people would like to do. A working scripting language already exists and is capable of doing some reasonably powerful stuff, but unfortunately the project seems to have stalled, as tends to happen with things like this. I imagine it could still be completed eventually, but I have no idea when or if that will happen. It's a shame really because what has been done so far shows a lot of promise, but at the moment it still lacks a handful of features that would be needed for it to be brought into practical use.

Lithium
Feb 7, 2010, 06:40 AM
It would be nice to remove the "hack attempt from -;added - to block list" from the new plus because these days a new hacking program appeared abusing this feature. Its only purpose is to annoy host and admins by spamming the "hack attempt" message. Please remove it or do something about it.

Grytolle
Feb 7, 2010, 06:53 AM
Sounds like something an actual ban would solve

DanZeal
Feb 7, 2010, 07:53 AM
Ban the IP using your firewall.

Lithium
Feb 7, 2010, 08:09 AM
Sounds like something an actual ban would solve

The ban doesn't work. It still spams the messages 'added - to the block list'.

Vegito
Feb 7, 2010, 09:19 AM
Not only that, you can create clones that can't be banned at all. It will fill up your server and all you can do is rehost. (Ban/kick/whatever and they will just rejoin).
Then there's also the "block" messages that can be spammed too, yes. Banning the IP won't work unless you block the IP via your firewall.
But then again, if only a proxy is used you're screwed anyway. I can perhaps try and get the packets with WPE :-/. There's a player searching for breaches inside JJ2+ to still be able to annoy people.

http://www.jazz2online.com/jcf/showpost.php?p=455070&postcount=1

Some screenshot of the actual clones, not that it will matter much.

Grytolle
Feb 7, 2010, 10:13 AM
Oh. That's mean:P

sonicnathan 1
Feb 8, 2010, 08:42 AM
Wow what a dick.

Wow first time posting in god knows how long and I'm calling someone a dick.....

Grytolle
Feb 8, 2010, 09:05 AM
Wow what a dick.thats what she said:+

Troglobite
Feb 8, 2010, 10:41 PM
Random minor feature that might be cool for a future version of plus:
When spectating, on levels where each team has a different set of triggers, the spectator sees the triggers in some default setting. It would be nice if plus switched the triggers for the spectator to match whichever player they happened to be watching at the moment, so you don't end up watching people run through walls.

blurredd
Feb 9, 2010, 07:29 PM
The ban doesn't work. It still spams the messages 'added - to the block list'.

Not only that, you can create clones that can't be banned at all. It will fill up your server and all you can do is rehost. (Ban/kick/whatever and they will just rejoin).
Then there's also the "block" messages that can be spammed too, yes. Banning the IP won't work unless you block the IP via your firewall.
This is something that would've been fixed had I released the next JJ2+ update already. I'll see if I can hurry the release. I've been wasting too much time trying to figure out all the DirectDraw calls in JJ2 recently.

Random minor feature that might be cool for a future version of plus...
Maybe one day.

BlueDragon
Feb 18, 2010, 07:23 AM
Blur any ting on adding support for the Lori Start Pos and the chopper?

Elemental
Feb 18, 2010, 11:55 AM
Sorry for posting a newbie question, but is this a mod that adds option for online coop, and if not, what is? There are several pages all over the internet suggesting that it is possible to play JJ2 coop online with 3rd party mods, but none tells which one... =/

Stijn
Feb 18, 2010, 12:06 PM
Well, you can set the game mode to coop with JJ2+ (see the readme (http://www.jazz2online.com/d3/plus-readme.txt) and look for the /gamemode command). I don't know whether it's as buggy as in vanilla JJ2 though.

blurredd
Feb 18, 2010, 02:06 PM
Blur any ting on adding support for the Lori Start Pos and the chopper?
Lori start positions (using event 32) will be in the next update, and, like I mentioned earlier, so will the copter fix.

Vegito
Feb 18, 2010, 03:21 PM
That'll be an interesting update with a lot of fixes :).

Grytolle
Feb 18, 2010, 09:54 PM
Sorry for posting a newbie question, but is this a mod that adds option for online coop, and if not, what is? There are several pages all over the internet suggesting that it is possible to play JJ2 coop online with 3rd party mods, but none tells which one... =/
http://www.jazz2online.com/downloads/5306/coop-bug-fixer/

BlueDragon
Feb 19, 2010, 07:05 AM
Is there a way you could make a console window that can be opened by command line were we could enter JJ2+ commands,see system and chat logs and a command like cmdlist so it would list all commands.

And would you be able to add an option like its in Quake3 type games that you can chat as Console: by entering the command "say Anything" into the above suggestion?

EvilMike
Feb 27, 2010, 12:18 AM
http://www.jazz2online.com/downloads/5306/coop-bug-fixer/

This is a nice utility but unfortunately it is clientside, so everyone has to be running it in order for coop to work. I have no idea if a completely serverside solution is possible though (a lot of the fancier features JJ2+ has require plus-only mode).

Grytolle
Feb 27, 2010, 04:51 AM
I very much doubt it...

(+ only is bascially only used because a feature was impossible to code with backwards compability)

DanZeal
Mar 26, 2010, 07:05 AM
I´m just curious.
How is the work with the new plus going?

XEREMAT
Mar 29, 2010, 06:42 AM
how to i make a server with Console: says.... i see a lot of ppl got it

init
Apr 4, 2010, 01:16 PM
Hi everyone!

Unfortunately hosting servers with Plus does not work with Linux/Wine. When I start a server, I get this error message twice:
Jazz Jackrabbit 2 has caused an access violation at address 10043913h by attempting to "read" from address 00000004h
After that, Jazz2 crashes.
It works with the standard version of Jazz2 (TSF) but I need Plus because of some features such as spectating or team battle.
Is there any way to fix this bug?

I'm using Debian GNU/Linux Testing with Wine 1.0.1.

EvilMike
Apr 4, 2010, 07:47 PM
Hi everyone!

Unfortunately hosting servers with Plus does not work with Linux/Wine. When I start a server, I get this error message twice:

After that, Jazz2 crashes.
It works with the standard version of Jazz2 (TSF) but I need Plus because of some features such as spectating or team battle.
Is there any way to fix this bug?

I'm using Debian GNU/Linux Testing with Wine 1.0.1.

Does this also happen with 1.23? I ask, because I used Ubuntu for some time and never had any problems with JJ2+.

Does this error happen whenever you try to join games as well? Or is it only when hosting? Also, have you tried hosting a different level? (access violations are often due to some problem in the level)

init
Apr 5, 2010, 08:42 AM
Thanks for your quick reply.

It doesn't work with 1.23 either.
The rest of the game works. Only hosting a server does not.

I found out that everything works with the old version of Plus (The readme file says "JJ2+ Beta Release (last updated Apr 9, 2008)"), even hosting.

blurredd
Apr 5, 2010, 08:58 AM
This is an issue with gethostname and/or WSAAsyncGetHostByName. In your jazz2.log, what host name are you seeing on the line that starts with "NET: WinSock v2.2"? And is there a "NET: netGetHostAddr failed:" message shown before you crash? If so, what is the error message?

I'll be able to at least prevent the crash in the next JJ2+ update (this is only an issue when JJ2 attempts to bind to a specific local IP address as opposed to any available IP address), and you should be able to use this dll (http://www.jazz2online.com/d3/plus-autorelist.zip) in the meanwhile.

Seren
Apr 5, 2010, 09:00 AM
I have a question. Will plus enable frogs in multiplayer? It's actually possible to be a frog in MP, if there is a witch, but while I see myself as a frog, other players see me as a very stupid rabbit. Could a new plus fix it? It could be an awesome feature.

init
Apr 5, 2010, 09:39 AM
This is an issue with gethostname and/or WSAAsyncGetHostByName. In your jazz2.log, what host name are you seeing on the line that starts with "NET: WinSock v2.2"? And is there a "NET: netGetHostAddr failed:" message shown before you crash? If so, what is the error message?
This is the corresponding line in the jazz2.log:
NET: WinSock v2.2 "WinSock 2.0", Status: Running, Host: Butters
The host name "Butters" is right. There is no "NET: netGetHostAddr failed:" message shown.
I think the "access violation" message was caused by the missing "bass.dll". The message was not shown anymore after putting this file into the Jazz2 directory (I must have forgotten this when I installed the new plus version). However, Jazz2 still crashed when I tried to start a server.
[...] and you should be able to use this dll (http://www.jazz2online.com/d3/plus-autorelist.zip) in the meanwhile.
Yay! It works :-)
Thank you.

blurredd
Apr 8, 2010, 12:04 AM
I updated JJ2+. Most notable change: it's now even easier to add colors to your player name.

EvilMike
Apr 8, 2010, 12:12 AM
I updated JJ2+. Most notable change: it's now even easier to add colors to your player name.

Yes, this is true. But I think a certain minor addition should also be pointed out. Behold the power of jj2+

<img src="http://i43.tinypic.com/4iebs9.png" />


(That's what 32 simultaneous connections looks like)

djazz
Apr 8, 2010, 12:16 AM
Finally! :D

KiMO
Apr 8, 2010, 12:32 AM
Nice update ;p

KiMO
Apr 8, 2010, 12:59 AM
I've started to like this plus. ^^

http://upload.digiex.net/files/ttzzyaet1m7nfsilf9um.jpg
http://upload.digiex.net/files/00l2vy26hea8r6tj99r7.jpg
http://upload.digiex.net/files/sqddynbnsb18cjpqt370.jpg

Photos: KiMO
Users: KiMO And Sonic
Level/Tileset: Dodges
Server: KY KiMO (with the new JJ2+)

DanZeal
Apr 8, 2010, 01:04 AM
The Zeal administration team can´t thank you enough!
Thank you!

Micky
Apr 8, 2010, 01:41 AM
Awesome.... nice player pings!

DanZeal
Apr 8, 2010, 02:25 AM
Seems like there is a few bugs..

Carrots dosent give you full health and also stop respawning.
Sidekick and stomp dosent have any effect on enemy.

This dosent happend if client has the old version.

Grytolle
Apr 8, 2010, 02:27 AM
when i try to edit my name with jj2+, it doesn't handle diacritics very well
*Grÿtòlle became "Gr ÿt'òlle"

Could possible be because I dont use the american keyboard layout

Grytolle
Apr 8, 2010, 02:30 AM
in chat:
´ works
` doesn't
¨works
^ doesn't
ˇ doesn't work

in name edit:
same, except that ˇ doesn't work AT ALL

ø works but isn't visible in the name edit field

EvilMike
Apr 8, 2010, 02:31 AM
Seems like there is a few bugs..

Carrots dosent give you full health and also stop respawning.
Sidekick and stomp dosent have any effect on enemy.

That stomp/kick one is weird, because it was working during the testing (blur or someone managed to kill like 20 of my clones in one kick, iirc). Unless that was due to instagib, and he just shot them...

Vegito
Apr 8, 2010, 02:37 AM
The carrot bug is hmm.
It's as if you catch a fake C. The server just doesn't seem to register anyone to take the carrot. So.. basically you get a fake C, noone registers it, not even the server. Others can just get the "fake C" themselves too.

Sidekicking/stomping works for nobody btw

djazz
Apr 8, 2010, 03:16 AM
This applies to all objects, not only carrots... :P
You take them client-side, nothing happen server-side.
You cant stomp a PU, but you can shoot it, then server update

Treylina
Apr 8, 2010, 03:48 AM
Considering those bugs, I may still use the older plus for online play. Infact, I'd kind of advise everyone to still use the older one for now, until those major bugs get fixed.
Okay...this "lori" fix...
I should of said this WAYY earlier (like before the new plus came out), but the thing that I can't change the colour of loris gun tip bothers me. Why couldnt it be eyes? It's only two pixels long! Infact, not many people dont bother changing the colour of eyes, because hardly anyone would notice. The fact that gun tip is always red now kind of bothers me...and to be honest, I was always happy having the clothes purple. If the eye colour were sacrificed for having clothes colour change (like make the eyes black, as Lori actually has, and make the clothes editable), that would be much better. I understand you guys are trying to keep everyone happy, but I'm pretty sure almost everyone would agree with me (though Lori haters probably don't care about the changes)...why are you sacrificing something that's at least somewhat noticable? I know, I really should of said this much earlier. As for the fur colours, they're okay...some of them feel a bit too saturated though. I have to admit I still like the old white better, but everything else is much better in the new one. Like the shading is so dark compared to the rest it feels strange. Or I might as well blame the colour limit for being such an old game.

cooba
Apr 8, 2010, 05:27 AM
About the carrots: does anyone else get "stopped" in place after getting a carrot?

Grytolle
Apr 8, 2010, 05:50 AM
Buggiest release since XMAS RELEASE :D gg

Superjazz
Apr 8, 2010, 06:34 AM
Weeeaaaall done.

FawFul
Apr 8, 2010, 07:32 AM
i think the whole commnunity expects too much from blur. i mean, by our behaving i can imagine he kinda feels like having a 'duty' to program jj2+ for the jj2 commnunity. And you guys want it fastly done and keep asking stuff, i know it's all great; a new version, but manners. He is doing his best i guess :).

DanZeal
Apr 8, 2010, 07:46 AM
About the carrots: does anyone else get "stopped" in place after getting a carrot?

Yes

blurredd
Apr 8, 2010, 08:04 AM
i think the whole commnunity expects too much from blur. i mean, by our behaving i can imagine he kinda feels like having a 'duty' to program jj2+ for the jj2 commnunity. And you guys want it fastly done and keep asking stuff, i know it's all great; a new version, but manners.
To be fair, it's more broken than usual. But it was my original intention to have others do the last minute testing it since I figured I wouldn't find all the bugs myself in time.

I understand you guys are trying to keep everyone happy, but I'm pretty sure almost everyone would agree with me (though Lori haters probably don't care about the changes)...why are you sacrificing something that's at least somewhat noticable?
I originally wanted to keep the gun tip customizable, but others convinced me otherwise. It wouldn't be too hard to go with the originally way I wanted, assuming others don't object.

Like the shading is so dark compared to the rest it feels strange. Or I might as well blame the colour limit for being such an old game.
I'll see what I can do.

Treylina
Apr 8, 2010, 08:36 AM
i think the whole commnunity expects too much from blur. i mean, by our behaving i can imagine he kinda feels like having a 'duty' to program jj2+ for the jj2 commnunity. And you guys want it fastly done and keep asking stuff, i know it's all great; a new version, but manners. He is doing his best i guess :).

As Blurred said, it's more broken than he thought. As I said "I understand you guys are trying to keep everyone happy". That means I don't expect him to have a duty to program it all fastly, but I'm happy with what I got at the moment...though I thought such a major bug would be fixed before it would've been released. Maybe something got messed up in the last-minute coding...idk.

Seren
Apr 8, 2010, 08:51 AM
Erhm, okay, I'll try to ask this question once again, maybe they just didn't notice it the first time:
I have a question. Will plus enable frogs in multiplayer? It's actually possible to be a frog in MP, if there is a witch, but while I see myself as a frog, other players see me as a very stupid rabbit. Could a new plus fix it? It could be an awesome feature.

Grytolle
Apr 8, 2010, 09:00 AM
Erhm, okay, I'll try to ask this question once again, maybe they just didn't notice it the first time:
rtfm :p

blurredd
Apr 8, 2010, 09:31 AM
I updated the update.

Superjazz
Apr 8, 2010, 09:44 AM
That fix came sooner than I thought. Was worth waiting patiently before updating with a glitched version. Very much thanks blur!

blurredd
Apr 8, 2010, 10:54 AM
I also updated the opening post where I mention another issue with allowing more than 16 connections in the server.

djazz
Apr 8, 2010, 10:56 AM
You maybe should change the thread title to "JJ2+ (Updated April 8, 2010)"?

FihuFiL
Apr 8, 2010, 11:20 AM
heh nice very nice a lot of new things but when I try to drag lvl into plus.exe I was given a massage that zlib1.dll is missing so i cant add lvl to levellist

blurredd
Apr 8, 2010, 11:48 AM
You maybe should change the thread title to "JJ2+ (Updated April 8, 2010)"?
I would've if I could do it myself.

heh nice very nice a lot of new things but when I try to drag lvl into plus.exe I was given a massage that zlib1.dll is missing so i cant add lvl to levellist
I now included zlib1.dll in the zip, so you can re-download it.

TechnoPauluz
Apr 8, 2010, 02:12 PM
I have a question. Will plus enable frogs in multiplayer? It's actually possible to be a frog in MP, if there is a witch, but while I see myself as a frog, other players see me as a very stupid rabbit. Could a new plus fix it? It could be an awesome feature.

I really like to see this feature to. It could be used for playing all kind of game types. O+

I only gues that it is low on the jj2magicfixorzcoowlstuff list :(
And don't forget that it might be a pain in the ssa to fix it:rolleyes:

If I had the skills (and time) I would make it for sure!

Violet CLM
Apr 8, 2010, 02:28 PM
But... I... um?
- Frog anims are now always loaded on each level initialization.

EvilMike
Apr 8, 2010, 02:32 PM
But... I... um?

I *think* the main reason for this change is to prevent glitchy frog sprites in multiplayer games.

blurredd
Apr 8, 2010, 02:49 PM
It is.

Violet CLM
Apr 8, 2010, 03:36 PM
Yes, I was replying to the posts immediately above mine, which I thought treated on that very issue.

EvilMike
Apr 8, 2010, 03:46 PM
Oh, I was thinking of frog morph events as well as the animation. As far as I know those still don't work in regular MP games.

Foly
Apr 8, 2010, 10:17 PM
Good job on the new patch. Love the part where the connections are increased from 16 to 32 :D

EvilMike
Apr 8, 2010, 11:16 PM
CTF bases no longer kill in single player, breaking several old levels which use this trick for death pits.

Crazy Rabbit
Apr 9, 2010, 04:06 AM
How about chat in downloading progress? Can you do it?

blurredd
Apr 9, 2010, 07:30 AM
CTF bases no longer kill in single player, breaking several old levels which use this trick for death pits.

CTF death pits seem to still work, at least in UD-Level1.j2l and devres02.j2l. I figured out what the problem is. CTF death pits rely on a player scoring points above the score limit. When a player falls through several red CTF bases placed next to each other, usually at least 10 points (many more in the typical CTF death pit setup) are scored at once. Previously, when you started a Single Player game directly, the max score was 0. But I made JJ2+ always set a default max score greater than zero for all game modes during the initial startup when I should've excluded SP from such a change. So the fix is straightforward, and pits in theory should work well enough in the meanwhile.

Note that JJ2 doesn't reset the max score when you start a new SP game, so if you previously played in a server with, say, 100 as the max score, falling into a CTF death pit may not work properly the first time. Fixing this won't be hard either.

How about chat in downloading progress? Can you do it?

Maybe, but I'm not particularly inclined to allow it. There's enough going on to slow down downloads already.

Treylina
Apr 9, 2010, 09:34 AM
For those of you people who are wondering of what the new fixed Lori fur looks like so you don't need to enter and re-enter a game just to see what the new fur looks like. The ones that say new(A) are the current ones of the fixed plus. The ones that just say new are those that were in the broken plus. So my suggestion did get taken (of making the shading lighter). I may do a screen of the coloured clothing sometime later. Mind the awful mouse-writing...
http://upload.digiex.net/files/bai2szc7q25iwutl92wa.png
Oh and the fur colours beyond these work too...so you can get a proper black Lori. Funny enough, when the fixed plus came out, putting 1 ahead of the original limited colours still gets you a clean fur too, without the annoying light pixels around them. So you can get a grey Lori as well. (And orange too!)

EvilMike
Apr 9, 2010, 07:19 PM
CTF death pits seem to still work, at least in UD-Level1.j2l and devres02.j2l. I figured out what the problem is. CTF death pits rely on a player scoring points above the score limit. When a player falls through several red CTF bases placed next to each other, usually at least 10 points (many more in the typical CTF death pit setup) are scored at once. Previously, when you started a Single Player game directly, the max score was 0. But I made JJ2+ always set a default max score greater than zero for all game modes during the initial startup when I should've excluded SP from such a change. So the fix is straightforward, and pits in theory should work well enough in the meanwhile.

Note that JJ2 doesn't reset the max score when you start a new SP game, so if you previously played in a server with, say, 100 as the max score, falling into a CTF death pit may not work properly the first time. Fixing this won't be hard either.


Ah. This is no problem then, since the majority of levels are in fact unaffected. I just noticed it because I was testing a CTF level I was making.

Slaz
Apr 10, 2010, 04:08 AM
http://img412.imageshack.us/img412/510/jazzvideoerror.png

Never had this before. Pops up sometimes now when starting Jazz2 and switches to fullscreen. Most likely the next startup works correctly however. Is this related to DirectDraw and Plus? On the other side, my PC already had strange issues with JJ2 and fullscreen, as it sometimes just went back to desktop after loading a level, removing Jazz2 from the programs list, while it was still fully running as a process..

FihuFiL
Apr 10, 2010, 08:56 AM
when today I tried to load not original levellist with "-levellist=lltest.ini" on Ubuntu Sever 9.1 (it is Linux OS) with tests level as CTF it won't work. Plus automatically load original LevelList.ini on windows I have the same reaction. Anybody have an idea how to fix it?

blurredd
Apr 10, 2010, 09:47 AM
Never had this before. Pops up sometimes now when starting Jazz2 and switches to fullscreen. Most likely the next startup works correctly however. Is this related to DirectDraw and Plus? On the other side, my PC already had strange issues with JJ2 and fullscreen, as it sometimes just went back to desktop after loading a level, removing Jazz2 from the programs list, while it was still fully running as a process..

I can't say what the problem is. I'll have to look into it.

when today I tried to load not original levellist with "-levellist=lltest.ini" on Ubuntu Sever 9.1 (it is Linux OS) with tests level as CTF it won't work. Plus automatically load original LevelList.ini on windows I have the same reaction. Anybody have an idea how to fix it?

The readme should say "-levellistfile=&lt;filename&gt;". Sorry about that.

FihuFiL
Apr 10, 2010, 12:34 PM
Never mind, thx :)

EvilMike
Apr 10, 2010, 04:06 PM
http://img412.imageshack.us/img412/510/jazzvideoerror.png

Never had this before. Pops up sometimes now when starting Jazz2 and switches to fullscreen. Most likely the next startup works correctly however. Is this related to DirectDraw and Plus? On the other side, my PC already had strange issues with JJ2 and fullscreen, as it sometimes just went back to desktop after loading a level, removing Jazz2 from the programs list, while it was still fully running as a process..

This might have something to do with the intro videos, which are not 640x480.

Jgke
Apr 10, 2010, 09:56 PM
I have that same problem, after the new plus.
Edit:I've also seen that running JJ2 from an GIP link may fix this problem.

DanZeal
Apr 11, 2010, 05:53 AM
How are plus handling the ping function?
How much data is used?

Jgke
Apr 11, 2010, 07:32 AM
Now the problem has gone worse. I can't run JJ2 at all without that error. What was the command for no intro? (Btw, I have a widescreen screen, can this be the problem?)

DanZeal
Apr 11, 2010, 09:36 AM
What was the command for no intro?

Command Line Argument: -menu

Jgke
Apr 11, 2010, 08:50 PM
hmm. Using -menu, JJ2 starts minimized. It still starts, though.

sonicnathan 1
Apr 12, 2010, 08:39 AM
Great! I like all these fixes, however, in the future do you think you could think about singleplayer? Simple things like nofire in singleplayer is a great edition and wish this surfaced a while back. Simple things like that to SP would be great in my opinion.

Other then that nice work! 32 man servers, that is going to be hell.

blurredd
Apr 12, 2010, 10:37 PM
in chat:
´ works
` doesn't
¨works
^ doesn't
ˇ doesn't work

in name edit:
same, except that ˇ doesn't work AT ALL

ø works but isn't visible in the name edit field

When you say those characters don't work, do you mean they produce incorrect output when used with another letter (as in, typing "`e" produces "`è"), or do you mean something else?

The ˇ character and letters using that diacritic are not in the Windows-1252 (http://en.wikipedia.org/wiki/Windows-1252) character set, so you won't get exactly what you expect when you type them in.

Any characters that are not visible on the menu screen but are visible when in a game are menu font issues that I cannot solve at the moment.

Grytolle
Apr 13, 2010, 03:23 AM
When you say those characters don't work, do you mean they produce incorrect output when used with another letter (as in, typing "`e" produces "`è"), or do you mean something else?
Yes

The ˇ character and letters using that diacritic are not in the Windows-1252 (http://en.wikipedia.org/wiki/Windows-1252) character set, so you won't get exactly what you expect when you type them in.
Yeah I added it to my keyboard manually for the sole purpose of being able to say naughty words in Yugoslavian (y)

Any characters that are not visible on the menu screen but are visible when in a game are menu font issues that I cannot solve at the moment.Well that's an ever smaller issue ^^

´ works
` doesn't -> 'è
¨works
^ doesn't -> ^ê (^ofc being an infinite sign)
ˇ doesn't work -> ?š

Seren
Apr 13, 2010, 09:40 AM
I decided to test the multiplayer frogs thing once more. I hosted local server with a typical frog domination level. Both players are Spaz. Here is the result:
Client:
http://img684.imageshack.us/img684/8562/screen1ac.png
Server:
http://img519.imageshack.us/img519/466/screen1b.png
Cool, isn't it. But it's not everything yet. By an accidence, I scored 100 points and the level changed to the one that's not yet finished. There is no witch, so the players were not changed into the frogs. Result:
Client:
http://img258.imageshack.us/img258/4128/screen2ad.png
Server:
http://img696.imageshack.us/img696/3144/screen2be.png
Now this is interesting.

Troglobite
Apr 13, 2010, 10:38 AM
I believe this bug is well known and I don't think it's high up on the list of fixes. In fact, (I might be mistaken here) I think that plus might actually prevent the change into a frog in some cases.

blurredd
Apr 13, 2010, 01:54 PM
If the server and client are both running the latest version of JJ2+, they shouldn't be seeing different characters after a character morph--except for issues with Lori and 1.23 and one rare race condition (will be fixed in the next update). Sir Ementaler, is what you showed us reproducible, and if so, what steps did you take?

blurredd
Apr 13, 2010, 08:05 PM
One other thing: who has been having the chat bug where you send random characters without typing them into the chat field? What steps can you take so that this bug always happens? I ask because I have some idea how to fix it, but I need to know why it happens.

Dermo
Apr 13, 2010, 08:16 PM
If the server and client are both running the latest version of JJ2+, they shouldn't be seeing different characters after a character morph--except for issues with Lori and 1.23 and one rare race condition (will be fixed in the next update). Sir Ementaler, is what you showed us reproducible, and if so, what steps did you take?

Well if you do a trigger zone, and the one client sees a masked tile while the other one doesn't, the other player will shoot. The one player will see the bullet hit the masked tile but the other one will see himself morph.

This could also be caused by lag.

Grytolle
Apr 14, 2010, 06:56 AM
One other thing: who has been having the chat bug where you send random characters without typing them into the chat field? What steps can you take so that this bug always happens? I ask because I have some idea how to fix it, but I need to know why it happens.

Is this something else than the diacritics issue? If not, I could upload my keyboard layout for you, maybe that'll cause it for you too

Seren
Apr 14, 2010, 07:03 AM
If the server and client are both running the latest version of JJ2+, they shouldn't be seeing different characters after a character morph--except for issues with Lori and 1.23 and one rare race condition (will be fixed in the next update). Sir Ementaler, is what you showed us reproducible, and if so, what steps did you take?

I tested it few more times in a few more ways. Looks like you're right. I wasn't running the latest version, because I had the same error as Slaz and the game didn't wanted to start. I also thought you didn't fix frog-bug this time (anyway, I started to talk about this idea before the newest Plus was finished). The second problem was the 1.23 version. Why actually isn't it compatibile with this?

Anyway, now I'm going to make lots of TSF only frog dominations, frog races, frog team battles, frog assaults and frog ground forces.

Thanks and sorry for causing problems.

Later I must try the same thing with birds, too.

blurredd
Apr 14, 2010, 12:25 PM
Is this something else than the diacritics issue? If not, I could upload my keyboard layout for you, maybe that'll cause it for you too

Nothing to do with the diacritics issue. I'm referring to the bug that's been around even before JJ2+ where you automatically send random chat text to others immediately after you press 't' to show the chat field.

Well if you do a trigger zone, and the one client sees a masked tile while the other one doesn't, the other player will shoot. The one player will see the bullet hit the masked tile but the other one will see himself morph.

This could also be caused by lag.

These cases shouldn't be causing problems anymore, assuming all players are running the latest version of JJ2+.

The second problem was the 1.23 version. Why actually isn't it compatibile with this?

Character morphs in a server with both 1.23 and TSF players should work reasonably well. The only issue, as I was referring to before, is 1.23 users will see a Lori player as Jazz.

Grytolle
Apr 14, 2010, 12:55 PM
Nothing to do with the diacritics issue. I'm referring to the bug that's been around even before JJ2+ where you automatically send random chat text to others immediately after you press 't' to show the chat field.
Chiyu/CraccoBoy used to have something like that, his teamchat was always filled with weird signs "§§§§§§§§§jytutbkj§§§§ r3", but I suppose that isn't it either 8D

Troglobite
Apr 14, 2010, 02:47 PM
I have the chat bug and will often end up saying " \ ∞∞ @ " or something of that nature. It happens in both team chat and normal chat, and occasionally happens multiple times in a row if I try to say what I actually meant again. If I hold down backspace long enough, it usually stops, although sometimes the symbols are created too fast and it ends up sending a message even when I'm holding down backspace. I'm not sure as to why this occurs, and I can't figure out anything in particular that causes it. It seems to happen whether t is the only key pressed at the time, or if I also have an arrow key or jump or something also pressed.

EvilMike
Apr 14, 2010, 05:51 PM
I have the chat bug and will often end up saying " \ ∞∞ @ " or something of that nature. It happens in both team chat and normal chat, and occasionally happens multiple times in a row if I try to say what I actually meant again. If I hold down backspace long enough, it usually stops, although sometimes the symbols are created too fast and it ends up sending a message even when I'm holding down backspace. I'm not sure as to why this occurs, and I can't figure out anything in particular that causes it. It seems to happen whether t is the only key pressed at the time, or if I also have an arrow key or jump or something also pressed.

This is the bug which blur is talking about.

Another thing which happens is you sometime see strings of numbers. eg

EvilMike: 4 4 2 22 2 4


The reason for this is jj2 has a weird bug with some people, where it stores keystrokes in a buffer and then dumps it all when the chat prompt (or any other prompt) appears in-game. This includes numbers (for changing weapons), shift (which is why you sometimes get numbers, and sometimes symbols), and spaces (often used for shooting or jumping). It even includes line breaks, if you use enter to change your weapon.

FawFul
Apr 14, 2010, 10:43 PM
One other thing: who has been having the chat bug where you send random characters without typing them into the chat field? What steps can you take so that this bug always happens? I ask because I have some idea how to fix it, but I need to know why it happens.

Unfortunately chiyu isn't the only one, i have this too along with the very others having this bug.

Since the day i've played, i've had this annoying stuff. most people didn't even know there was such a bug. I usually get it when i am not typing too much, like when playing a CTF match and typing CTF codes i am not getting this. the longer i wait, the longer i play, the more character spam my keyboard makes when i use 'T'. it just starts writing non-sense out of itself. and i need to push t and escape to clear everything often for like 20 times.

When you delete your first line once and you press T again you getthe same thing over again until it's really 'cleared'. and then i can wait again how it builds itself up. Probably when i move a lot, pressing buttons and such -> pressing more at once. That probably causes it. Also because the keyboard is pretty old, i guess i have it over 6 years already. i heard people fixed it when they bought a new keyboard. but This one works completely fine, except that bug.

Jgke
Apr 15, 2010, 08:51 PM
I had a small feature idea when dueling on ZD. As everyone who isn't an admin asks for admin pass, couldn't there be a feature that gives admins ability to grant temporary admin rights to anyone they see as a enough trustworthy, so that they could play their own game when the current admin idles. The temporary admin would log off after a set time or when the original admin who granted it quits the server.

What do you think?

DanZeal
Apr 15, 2010, 09:13 PM
Every user on JJ.net are able to see atleast a password to a very restricted admin group.
So just ask them to register on JJ.net.

EvilMike
Apr 15, 2010, 09:15 PM
I had a small feature idea when dueling on ZD. As everyone who isn't an admin asks for admin pass, couldn't there be a feature that gives admins ability to grant temporary admin rights to anyone they see as a enough trustworthy, so that they could play their own game when the current admin idles. The temporary admin would log off after a set time or when the original admin who granted it quits the server.

What do you think?

Right now, a good alternative might be to take advantage of the new admin groups feature. In fact, admin.ini already has a "limited" admin group set up, which may be sufficient. Or it could be made even more restricted, by only allowing commands which are needed to change the level. This way, a special admin pass could be given out to anyone trustworthy, without any serious worries about abuse. Full admin powers would be limited to the people who have it now, and they would use the regular password.

Edit: Heh, seems DanZeal already had this idea, or one like it. Well, that just shows it's a good one.

-:-Darker-:-
Apr 17, 2010, 02:48 AM
Wow, there are updates this recent for this game? Awesome! I'll install the patch and test it on various machines later, though I can imagine an older game would run into issues with DirectX and all the various client sided changes since the old days.

How does JJ2 and this patch fare on Windows 7 Ultimate x64 with a, lets say.... 9800GT Nvidia card?

Stijn
Apr 17, 2010, 02:54 AM
Just fine, JJ2 doesn't really use your graphics card anyway.

-:-Darker-:-
Apr 17, 2010, 02:56 AM
Just fine, JJ2 doesn't really use your graphics card anyway.

Yes, because I completely mentioned the old card because I am worried or concerned about capabilities to run such high end graphics!

Just concerned about compatibility with more modern systems, is all.:-)

EvilMike
Apr 17, 2010, 04:38 PM
JJ2 has no problem with windows 7, and having a 64 bit processor won't affect anything.

blurredd
Apr 17, 2010, 09:19 PM
You know the random chat text bug I mentioned? It's caused by pressing CTRL+@ (or CTRL+SHIFT+2) which is a control code (http://en.wikipedia.org/wiki/C0_and_C1_control_codes) that creates a character equal to 0. JJ2 has a function that returns a character from a queue, but it returns 0 when the queue is empty. When 't' is pressed to open up the chat field, JJ2 attempts to clear the queue (since no characters are removed from the queue when the chat field isn't visible) by calling the function until the return value is 0. But the function may return a character equaling 0 resulting in the queue not being cleared completely, and this causes the bug to appear. FawFul helped me to figure it out, and the next update will have the fix.

Slaz
Apr 18, 2010, 05:22 AM
Just fine, JJ2 doesn't really use your graphics card anyway.

Literally, JJ2 does use your graphics card, but only for features that are common in any 'modern' system.

I've got one Toshiba notebook from 1995 that still works, with a 486DX on 75Mhz and 24MB RAM. This is the only system I have that doesn't run JJ2 very well. It misses 'MMX support' and 16-bit colors, and still runs on an awful framerate. Even turning the light effects off does only improve framerate by 5 to 10. Honestly, using Plus actually breaks it because it appears to use more memory than the original JJ2 code. But I'm talking about an ancient system here with 24MB of memory..

Black Ninja
Apr 18, 2010, 07:45 AM
Random whining related to graphics: I finally got my shiny new GTX 470, and then played JJ2 to test out a forthcoming level pack (which might be out next year or so). Anyway, imagine my surprise when it didn't run at a full 60 FPS. I'm going to assume it's just some sort of driver issue with the new card, but still - surprising that JJ2 doesn't run full-speed when nearly anything else does.

EDIT: For the record, Windows 7 x64.

Stijn
Apr 18, 2010, 08:31 AM
Wind Meister 8?

Treylina
Apr 18, 2010, 08:36 AM
Hmm, I'd think it'd be nice if you had a "to-do" list here on the first page of this thread so we'd know what things you're fixing on, maybe perhaps put already-known bugs and suggestions at the top which will probably be fixed in the next plus.

So anyway, I had an idea and a reason why when I morph from Lori to Jazz, he always has green fur and then morphing to Spaz always gives me a green gun. Oh and that Lori's clothing changes the colour of airboard, even as Jazz or Spaz if you start as her. Screenshots will come soon.

Anyway, the reason why I think when you morph from her that Jazz/Spaz always gets something green, is because since the choice of changing the colour of Lori's eyes have been "sacrificed", by that means would determine the colour of Jazzes fur, and Spazzes gun. I didn't know sacrificing eye colour would actually do this. I'm not so sure what's causing Lori's fur to not work when you morph if you start as Jazz/Spaz though. Also, Lori's clothing will always be default if you morph starting as Jazz/Spaz too. This is because starting as Jazz/Spaz gives you the default purple airboard...you cannot change the colour of Lori's clothing this way. Editing colour of airboard as Jazz/Spaz is not possible. Ah, so what if we had FIVE editing options? For example, let's say Spaz had 5 editing options; Fur, chest fur, gun, shoes and airboard. Or Lori: Fur, clothing/airboard, gun, gun tip, eyes. Wait...I'm not sure if that's even possible to do. Sorry if you already know about this, but at least some others here probably don't know about it yet anyway.

I think I asked this before. While it's not that much of an issue really, there could be some /wk off and /wk on option (wallkick off and wallkick on). In other words fixing the through thin walls glitch with Lori. Where this glitch is a problem is some streetfight levels have thin walls...certainly not to go through, but just a plain dead-end in them. And sometimes I end up getting stuck in them, and it's hard to get out. That to be said, it's actually more useful than annoying, but it'd be nice to fix sometime in the future. It doesn't bother me that much though. :lori:

Annie[MG]
Apr 18, 2010, 11:26 AM
Well...I have to say that this new + is the best of all +'ses that you ever made blur.
Good work and continue in making new features! good luck :)

blurredd
Apr 18, 2010, 02:26 PM
Hmm, I'd think it'd be nice if you had a "to-do" list here on the first page of this thread so we'd know what things you're fixing on, maybe perhaps put already-known bugs and suggestions at the top which will probably be fixed in the next plus.

Maybe one day, but that's of course assuming people will read it.

So anyway, I had an idea and a reason why when I morph from Lori to Jazz, he always has green fur and then morphing to Spaz always gives me a green gun. Oh and that Lori's clothing changes the colour of airboard, even as Jazz or Spaz if you start as her. Screenshots will come soon.

I simply forgot to account for character morphs. The next version of JJ2+ will have this bug fixed. By the way, I didn't originally want Lori's airboard color to change with her clothes color. It's just a limitation of the improvements I made, though I imagine some people will like how it is now.

Ah, so what if we had FIVE editing options? For example, let's say Spaz had 5 editing options; Fur, chest fur, gun, shoes and airboard. Or Lori: Fur, clothing/airboard, gun, gun tip, eyes. Wait...I'm not sure if that's even possible to do. Sorry if you already know about this, but at least some others here probably don't know about it yet anyway.

It's not really worth adding an additional edit option especially considering all the other things I wish to implement but have been putting off.

I think I asked this before. While it's not that much of an issue really, there could be some /wk off and /wk on option (wallkick off and wallkick on). In other words fixing the through thin walls glitch with Lori. Where this glitch is a problem is some streetfight levels have thin walls...certainly not to go through, but just a plain dead-end in them. And sometimes I end up getting stuck in them, and it's hard to get out. That to be said, it's actually more useful than annoying, but it'd be nice to fix sometime in the future. It doesn't bother me that much though.

If anything, I would disable Lori being able to kick through walls so that it's one less issue to worry about when creating levels.

;456634']Well...I have to say that this new + is the best of all +'ses that you ever made blur.
Good work and continue in making new features! good luck

Thanks, compliments are always appreciated.

Jgke
Apr 18, 2010, 08:07 PM
Thanks, compliments are always appreciated.

In that case, ALL HAIL BLUR!

Grytolle
Apr 19, 2010, 12:49 AM
If anything, I would disable Lori being able to kick through walls so that it's one less issue to worry about when creating levels.
nooo, my semi trix :(


Thanks, compliments are always appreciated.
gj!!

cooba
Apr 19, 2010, 04:40 AM
Hmm, I'd think it'd be nice if you had a "to-do" list here on the first page of this thread so we'd know what things you're fixing on, maybe perhaps put already-known bugs and suggestions at the top which will probably be fixed in the next plus.Maybe one day, but that's of course assuming people will read it.Well, it would be nice to see something similar to a to-do list. Maybe even just a short sentence saying "Plans for future release: support for X, new Y" etc. But of course it's up to you.

Oh and that Lori's clothing changes the colour of airboardDon't think it's a big problem. Spaz's bird changes colors as per the clothing changes, too.

And I've told you this before a dozen times already, but you're doing great work with JJ2+! Thanks for the effort.

DanZeal
Apr 19, 2010, 08:30 AM
When it seems to be hard to add a command line argument for servername, would it be possible to have it in the plus.ini?

Thanks!

Treylina
Apr 19, 2010, 09:12 AM
If anything, I would disable Lori being able to kick through walls so that it's one less issue to worry about when creating levels.

Well, if you do ever fix it, there should really be an option to have it on too. Because I know I will be making some levels with Lori in mind, including a test.

Black Ninja
Apr 19, 2010, 03:52 PM
As for the GTX 470, it does indeed seem to have been a weird driver issue. I've updated to the next beta ForceWare, and it seems to be running great now. Weird.

And in the spirit of compliments, Blur, you are the man. I'm sure you already know that, though. ;p

Slaz
Apr 20, 2010, 08:16 AM
Blur, thanks for your dedication to make JJ2 as awesome as it is now! I kinda forgot about compliments after all the bash/update excitement! ;)

EvilMike
Apr 20, 2010, 11:41 AM
Never seen this before. It happened upon a level transition, after I won a game. What's weird is I was only running one process, but both windows popped up simultaneously.

I don't know if this is a JJ2+ issue, or some other issue, but I figured I'd post it here.

<img src="http://i41.tinypic.com/35jea74.png">

blurredd
Apr 20, 2010, 01:16 PM
I know the stack overflow is related to video surfaces and the access violation is related to sound output, but figuring out why those crashes are happening would take some time. Have you gotten those crashes more than once?

EvilMike
Apr 20, 2010, 06:03 PM
I know the stack overflow is related to video surfaces and the access violation is related to sound output, but figuring out why those crashes are happening would take some time. Have you gotten those crashes more than once?

Not that I know of.

Treylina
Apr 21, 2010, 01:12 PM
Don't think it's a big problem. Spaz's bird changes colors as per the clothing changes, too.

Well, actually I find it more cool than a problem. :cool:

BlueDragon
Apr 21, 2010, 01:14 PM
Hello!

Is there a chance any of these can be done(or will be done?):
-say command(Quake 3) you can talk as the console with it(would be usfull with a bot for server rules)
-tell command(Quake 3) send a PM to a player(like console:)
-Rcon Tool(something like the Call of Duty Rcon Tool) that allows you to admin the server without needing JJ2
-using JJ2+ commands in SP
-in the level list to change the gamemode by map(like a map rotation with different game modes)
-Idle Server Spectator Mode(the host can spectate and be idle at the same time)
-in treasure make the number of gems needed to win editable
-blocking of cheats in MP and preventing ultra warp
-Survivor as a game mode(shows and tells who are in and out)/Team Survivor
-prevent any crashes becouse of a bad level(auto cycles to battle1 or something)
-Dedicated Server Mode(making the host a ghost player without really being in the server)
-single player gamemode in MP disabled

Gamemode Cooperative:
-fixing the cycle error were the level c would go into an infinite loop
-fixing bug with the host dieing(infinite lives for him maybe?)
-score counter at the player list
-fixing bug were clients wouldn't lose health while getting hurt
-End of Level Event fix so it works in MP
-any other bug fix that i didnt find
-if someone loses all his lives he gets a massage(like in spec mode)"Your Dead" and saying "You will be able to play again on the next level."
-the admin can chose the number of lives everyone starts with(also allowing infinite)
-fix level cycling when a boss is killed

Gamemode Race:
-as in coop the cycle error
-at the end of the race if someone wins they get kicked out of the server for it
-number of laps editable
-in the player list menu: player position(1st,2nd and so on) and current laps(example 1/5)
-at the end of the level show on screen the best time of the first 3 players

That is about 1/5 of my wish list :P
Hope anything of these can be added into JJ2+! :D

Jgke
Apr 21, 2010, 08:56 PM
-at the end of the race if someone wins they get kicked out of the server for it

:eek:

Stijn
Apr 21, 2010, 10:43 PM
-if someone loses all his lives he gets a massage

:rainbow:

TechnoPauluz
Apr 22, 2010, 04:16 AM
if someone loses all his lives he gets a massage

:vIs playing jazz2 now and losing every game:p

blurredd
Apr 22, 2010, 08:04 AM
(long list of feature requests)

Maybe one day.

Dermo
Apr 22, 2010, 08:01 PM
add a feature to reverse the level/character and all so you can play through it right to left for Japanese people :D

Jerrythabest
Apr 23, 2010, 01:00 AM
Just swap the left/right keys on your keyboard and use the control panel of your graphics drivers to flip the video image horizontally?

BlueDragon
Apr 23, 2010, 03:20 AM
Oh i almost forgot about this:
Make the default key for team chat to Y. Like in Quake3 and call of duty ^^

Vegito
Apr 23, 2010, 03:03 PM
-if someone loses all his lives he gets a massage

If its a good massage Im up for losing a lot }>

Jgke
Apr 24, 2010, 06:47 AM
If someone tries to login on my server (local) he only gets the "Attempting to login..." message but no login or denial.

I think my admin.ini is correctly configured. (someone copypaste a succesfully working admin.ini)

DanZeal
Apr 24, 2010, 07:13 AM
The password is between 8 to 20 characters long and only containing letters and numbers?
And you have the group enabled?

Jgke
Apr 24, 2010, 07:16 AM
Yes, yes.

Dermo
Apr 24, 2010, 11:16 AM
If its a good massage Im up for losing a lot }>

a massage with a happy ending lol

Vulcan
Apr 24, 2010, 01:37 PM
Everytime i try to open my jj2+ it says it cant set the videomode to 640x480x8 with Any compatibility mode how i fix this?:eek::eek::eek::confused:


I think i am getting hacked my him------------->:devan:

FawFul
Apr 24, 2010, 02:49 PM
The password is between 8 to 20 characters long and only containing letters and numbers?
And you have the group enabled?

did you have /remoteadmin on..? :rolleyes:

Vulcan
Apr 24, 2010, 03:40 PM
did you have /remoteadmin on..? :rolleyes:

And did u enable the admingroup u want him to login with?:rolleyes:

Jgke
Apr 24, 2010, 09:34 PM
Everytime i try to open my jj2+ it says it cant set the videomode to 640x480x8 with Any compatibility mode how i fix this?:eek::eek::eek::confused:
think i am getting hacked my him------------->:devan:

On the shortcut of JJ2, change the path to something like "C:\Games\JJ2\JJ2+.exe" -menu
The path is your JJ2 path.

did you have /remoteadmin on..? :rolleyes:

Hmm.
Works now.


And, could you blur modify the trigger crates so that they can also change triggers from on to off?

Foly
Apr 24, 2010, 10:04 PM
And, could you blur modify the trigger crates so that they can also change triggers from on to off?

It has been requested and discussed a few times, from what i remember this would be a change in the jcs and not in jj2 (or maybe both). And i think blurry didnt want to do it :(

Seren
Apr 24, 2010, 10:11 PM
Tileable layer 4 could be a powerful thing. It would give a lot of possibilities for level makers.

Violet CLM
Apr 24, 2010, 11:09 PM
Adding an OnOff parameter to Trigger Crate in JCS would be no trouble at all, but it would absolutely require JJ2 support to work. Seriously tiling layer 4 would be hell in multiplayer levels (even a single event would fill up memory to infinity), make warps nearly non-functional, interact poorly with JJ2's internal position numbers (which reset to negatives after 1023), and who knows what else. A "seamless warp" event would be cool, though, and achieve the same effect without any of the problems.

Seren
Apr 24, 2010, 11:49 PM
Right, I actually meant something more like a "seamless warp". This sounds much better.

Jgke
Apr 30, 2010, 05:52 AM
How about a feature that looks up level's bonus level field and if it contains only a number, JJ2+ would automatically change the gamemode to appropriate mode (and choose a custom gamemode randomly if set so(probability for each would be set in a .ini)). *cough*JJM*cough*

And that seamless warp would be cool!

EvilMike
Apr 30, 2010, 06:39 AM
That would actually be a pretty good feature if people used it. But I think they wouldn't (at least not enough to make it useful). On the other hand, the levellist feature could be expanded to do something like that.

BlueDragon
Apr 30, 2010, 03:33 PM
That would actually be a pretty good feature if people used it. But I think they wouldn't (at least not enough to make it useful). On the other hand, the levellist feature could be expanded to do something like that.
Would be nice to have something like a map rotation you can set.
Or even you could use commands like /c battle1 battle. Would chance the map to battle1 and the same time to the game mode battle.
In the level list it could be like:
001=battle1.j2l tbattle
Would chance the game mode to team battle if used.

Basicly all the in game console features that Call of Duty World at War has lol.

Jgke
May 1, 2010, 10:21 AM
001=battle1.j2l tbattle
Maybe even extend this to "001=battle1.j2l battle tbattle lrs"
Or maybe even something like "001=battle1.j2l battle 25% tbattle 50% lrs 25%"
so that the odds that make it happen could be changed.

Edit: Had another idea, how about a quick key for toggling some optional commands? eg. /wc on/off, and storing these in a .ini.

And, how about storing all settings in one .ini?

Edit2: And, could the LRS late joiner message be changed to something like "Wait a while, you can play next round." The current (You are late) isn't so nice.

Czech Sonic
May 4, 2010, 06:23 AM
Here new my commands
/Spamoptions on/off
Set the spam options on your server, if you set to on you can make this
/maxspam <number> <action>
Set the max allowed spams on server 0 is unlimited and 999 is max and action for reach the max alloved spams ban or kick
/spamwarnings <players number> <reason>
This is for spammers players warnings settings
/aispamlearn <on/off>
Set the artificial intelligence for spam is set to on your server automatic learning and filtrating this spam on chat and automatic proceed the actions, action is warning,kick,ban and closed the connection CTC WARNIG the AI must be programmed in JJ2+
/timeban <player number> <time> <on/off>
Set this timming ban for problematic players. Time is second, hour, day, week, month, year,
/maxping <on/off>
set the max ping in server
/allowedping <number>
Min is 300 and max 999 is in ms, another players reach the max allowed ping automatically get kick from server
/autojoin <server name> <on/off>
Automatic join in your favourite server with startup JJ2
/autocreatserver <server name> <on/off
is this on server will be automatic created with start JJ2
/autorunjj2 <on/off>
is this on your jj2 will be automatic starting with windows and for automatic joining or creating server use this commands /autocreatserver <server name> <on/off or /autojoin <server name> <on/off> must be on or is off only started jj2 and you must manually creat server or joined to server
/realtime <on/off
enable or disable the real time in game
/multispectators <on/off> it is on you can set the watching anothers <max is 5> players in one screen
/multispectating <possition on screen player number> you can watch the max defined players in one spectator mode 0 is defauld and 4 is max. Possitions is 1 right down , 2 right up 3 left down , 4 left up , 0 middle of screen

next command coming soon

Jgke
May 4, 2010, 07:52 AM
the AI must be programmed in JJ2+

I'd like to learn to code in JJ2+, where can I learn this?

Seren
May 4, 2010, 09:21 AM
I found something bug-looking some time ago. How does it work:
I run the last version of JJ2+ TSF. I set up a local server, Treasure Hunt, Survivor02, 2 players (splitscreen on the server). After entering the game I take some TNTs as Player 1 and go to Player 2. I place a TNT on his head five times. And he dies. I believe that's not a good thing. And - believe or not - it happened to me a few times when playing with my friend.
Is it already fixed by some command (tried, but couldn't find it)? Don't know does it work in a real multiplayer (between non-splitscreeners), too.

By the way, I'd like to see more kinds of the textured background. The only one now is the Warp Horizon, but there should be more. I don't have any good idea, though. Maybe something like "Underwater" or "Sphere".

Edit: I found something more: pits don't work well in the Treasure Hunt. They're reducing my gems to 0, but other players still see me having my previous amount of them. I have no idea if it can change the gameplay, but it's annoying anyway, because I wanted to make an innovative Ground Force and now I must search for another way to get a similar effect.

Jgke
May 8, 2010, 09:05 AM
And one more: Ability to send offline messages to the host that he/she can see when he comes to the server.
Edit: And block /forcespectate 1 on/off if the host has /idleserver on.

BlueDragon
May 9, 2010, 10:06 PM
I found something bug-looking some time ago. How does it work:
I run the last version of JJ2+ TSF. I set up a local server, Treasure Hunt, Survivor02, 2 players (splitscreen on the server). After entering the game I take some TNTs as Player 1 and go to Player 2. I place a TNT on his head five times. And he dies. I believe that's not a good thing. And - believe or not - it happened to me a few times when playing with my friend.
Is it already fixed by some command (tried, but couldn't find it)? Don't know does it work in a real multiplayer (between non-splitscreeners), too.

By the way, I'd like to see more kinds of the textured background. The only one now is the Warp Horizon, but there should be more. I don't have any good idea, though. Maybe something like "Underwater" or "Sphere".

Edit: I found something more: pits don't work well in the Treasure Hunt. They're reducing my gems to 0, but other players still see me having my previous amount of them. I have no idea if it can change the gameplay, but it's annoying anyway, because I wanted to make an innovative Ground Force and now I must search for another way to get a similar effect.
For the first point its: /tntdamage (0-7)

Seren
May 10, 2010, 01:46 AM
For the first point its: /tntdamage (0-7)
Tried before posting, it's set to 0 and I keep dying.

Jgke
May 10, 2010, 02:05 AM
Aaand yet more. Add foreign language support. (Users could create language packs themselves.)
Edit: And support for chatting only inside a admin group

Czech Sonic
May 10, 2010, 05:12 AM
I'd like to learn to code in JJ2+, where can I learn this?
Sorry im not programer Talk to Bluered is programer and creators this JJ+

Seren
May 10, 2010, 06:00 AM
Aaand yet more. Add foreign language support. (Users could create language packs themselves.)
I think that you mean something like this (http://www.jazz2online.com/downloads/4476/language-translater/).

Edit: And support for chatting only inside a admin group
A quote from plus-readme.txt: "The server and admins are able to use Admin Chat--chat only viewable by the server and admins--by prefixing their chat messages with ">"."

Grytolle
May 10, 2010, 06:24 AM
an admin group - rtfp

Jgke
May 10, 2010, 07:28 AM
I think that you mean something like this (http://www.jazz2online.com/downloads/4476/language-translater/).
Nice. Didn't know.

A quote from plus-readme.txt: "The server and admins are able to use Admin Chat--chat only viewable by the server and admins--by prefixing their chat messages with ">"."

">" shouts your message to all admins in the server, not a specific admin group.

Dermo
May 24, 2010, 01:44 PM
BUG: If you have to start player events. One team 0 and one on team 1. Well it will only spawn red on start event 1 if custom game mode is off. Otherwise it will alternate.

blurredd
May 24, 2010, 08:11 PM
The start position issue you mentioned only applies to Team Battle and Team Last Rabbit Standing, and it's a side-effect of solving the problem where a player on the red team crashes on a level which uses only Multiplayer Level Start events for the blue team. I intended to make a better solution for some while now, but I never got around to it.

By the way, when I make the fix some time in the future, you're going to want to use "/latestversiononly on" since it can only be a local fix and you'll probably want to make sure players don't start in the wrong positions.

Shelly
May 25, 2010, 11:52 AM
blur, any chance i get to add my custom game mode into plus? Its uses basically the same feats as lrs and a few more. And i recommend an admin command which enables the use of wall climb

Treylina
May 26, 2010, 10:24 AM
blur, any chance i get to add my custom game mode into plus? Its uses basically the same feats as lrs and a few more. And i recommend an admin command which enables the use of wall climb

I don't remember you asking for a custom gamemode concept. And you can put wallclimb on, just type /wc on in the chatbar.

So, what I found out about the wallkick bug is actually the amount of speed that causes it. I actually put suck speed really high and it had skipped food. Another person has tested the really fast tubes before and it could go through walls and such.

I still think it'd be a better idea to have a no-push mode rather than this allblue/bllred on stuff. Why? Well, because CTF mode limits you to what you can do in tests, no platforms, no frog morph, or bird morph, and so much other things CTF mode limits you to. I hate it. Take a look at EvilMikes platform test. It requires coop mode to work. Awquardly, you have to start hosting as coop, then CTF. This becomes even more awquard when more people keep coming in to play the coop-mode test, having to ask the host to as coop, then joiner leaves, comes back in, then host changes gamemode to ctf. With no-push mode, it would really help broaden test ideas out without the worry of being pushed by others, and make hosting coop tests 5x easier. Alternatively, you could have a new gamemode "Test" which allows coop mode-only tiles to work, no pushing, no pointless red/blue clothing (which is useless for tests really, red/blue clothing is only needed for *real* team games, people only use ctf mode because you cant push others).

Black Ninja
May 26, 2010, 01:06 PM
I always thought part of the fun of tests was getting blasted just as you're about to complete a super hard challenge. Treasure mode FTW!

Slaz
May 26, 2010, 01:36 PM
Yep, at some point when playing lots of tests, I actually began to saw the kick message as a compliment for playing them. I loved shooting other players so that I could just 'win' the test first, but of course not everyone agreed with that, those were the times..

cooba
May 27, 2010, 05:45 AM
Idea: if connecting clients are marked with a C, and downloaders with a D, perhaps the clients who are downloading music could be marked with a note-like character (a đ)?

Example:

<img src="http://chaos.foxmage.com/cooba/musicdownloads.png" />

Treylina
May 27, 2010, 09:49 AM
Not if you have like 5 or more players near you, then it's really frustrating...oh, well I'm not so big on tests anyway.

Black Ninja
May 28, 2010, 05:41 PM
I remember countless hours of playing Wind Meister 2 over and over with like 12 people and the mass amounts of gunfire filling the virtual sky. Those were the good old days.

YRSHKD
May 29, 2010, 01:44 AM
Yes, I need that!

FihuFiL
May 30, 2010, 05:58 AM
Hi all.
Some day I was thinking... Many free web servers runs under 100Mb/s connections...
Some music and tilesets (levels not mostly) are over 500KB and downloading it take long time (15s - 30s) because host have low speed upload (how about 10 - 30KB/s)
The newest version of plus can load lvl not from JJ2 folder so what about loading lvl tileset and music from web server. eg. make 2nd levellist called "something.ini" with
;level/tileset/music
;e.g. 001=somehost.com/files/lvl/Battle1.j2l|somehost.com/files/tile/Castle1.j2t|somehost.com/files/music/CastleRMX.mp3
[Battle]
001=somehost.com/files/lvl/Battle1.j2l|somehost.com/files/tile/Castle1.j2t|somehost.com/files/music/CastleRMX.mp3

or something like this then client with plus download music tile and lvl from high speed web server if client is not running plus then host will normally upload.
I think it is possible and it can be more functional then downloading 1.1MB music from host.
What do you think about my idea? :)

Grytolle
May 30, 2010, 09:42 AM
Sounds like it could be made just as (un)safe as downloading a level from the host itself

BlueDragon
May 31, 2010, 09:05 AM
That might sound like a good idea but its bad! Someone can easily use it to send a virus to the downloader. So its better not to implant it.

Grytolle
May 31, 2010, 11:55 AM
That might sound like a good idea but its bad! Someone can easily use it to send a virus to the downloader. So its better not to implant it.
That makes no sense :p The issues are exactly the same as when you download something from a jj2 server

[GpW]Urbs
May 31, 2010, 12:20 PM
Idd.
I hate to say this, but the Swede's right.