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FihuFiL
Jun 5, 2010, 04:43 AM
That might sound like a good idea but its bad! Someone can easily use it to send a virus to the downloader. So its better not to implant it.
Do you really think is it impossible to upload a virus in mp3 normally (like now a days by jj2+)?
It is very simple to hide a virus in mp3 and then jj2 client download it from you computer. So it makes no difference :p.

Jgke
Jun 5, 2010, 07:42 AM
We had a conversation at the Zeal Admin chat about the resolutions. We decided that a command like /maxresolution would be the best option for this problem, to be used with /latestversion on, of course.

DanZeal
Jun 5, 2010, 09:48 AM
1.23 is dying atm due to the high res release.

Jerrythabest
Jun 5, 2010, 01:24 PM
Do you really think is it impossible to upload a virus in mp3 normally (like now a days by jj2+)?
It is very simple to hide a virus in mp3 and then jj2 client download it from you computer. So it makes no difference :p.

If there's a difference between the two, I'd rather say downloading the files from a generic JJ2 fileserver is more secure than downloading them from the host. The fileserver's owner could run a virus scan on every upload and quick-scan the whole thing each week or so to keep it clean.

Vegito
Jun 5, 2010, 01:59 PM
I guess you should re-enable 1.23 joiners then. I honestly don't see what's wrong if they play using higher resolution.

If you go 1600x1200 you basically see 3x as much as any normal other player sees. That's the problem. :+

BlueDragon
Jun 7, 2010, 10:35 AM
Why was Lan IPX support removed? It was a good way to test levels... also no one could ever connect to you so it was even better. While Lan TCP anyone can connect who knows your host name or IP -.-

Raven aka StL
Jun 8, 2010, 11:25 AM
Host with a password?
Host with a low maxplayers and fill the slots?
Test it offline?
Run it directly from JCS?

There are alternatives that make the albeit good question pretty pointless.

BlueDragon
Jun 8, 2010, 11:57 AM
Why make it hard if you can make it the easy way with IPX? I just host it and bam no one can join. While for the others i have to set settings...(also MP levels not SP levels...)

I would like to know WHY it was removed? Its not like it was in the way... why do you remove features from the game? This is supposed to be JJ2+ not JJ2-.

TechnoPauluz
Jun 8, 2010, 01:58 PM
Now I had it once that a person entered my game while I was testing over IP :O

Jgke
Jun 10, 2010, 06:27 AM
Just remebered, you should add the command support for singleplayer. Just enabling chatting should do it.

Dermo
Jun 10, 2010, 11:50 AM
Why the hell...? Who would you have to "administrate" in Single Player?

Grytolle
Jun 10, 2010, 12:01 PM
I would like to know WHY it was removed? Its not like it was in the way... why do you remove features from the game? This is supposed to be JJ2+ not JJ2-.

It's a lot of work to make all the adjustments one more time for the IPX part of Jj2+, which is why blur dropped it, since it's hardly used anyway

Jgke
Jun 10, 2010, 12:05 PM
Why the hell...? Who would you have to "administrate" in Single Player?

For instance, if someone wants to jump to certain level, what isn't on the home cooked list...

Troglobite
Jun 10, 2010, 04:00 PM
Why the hell...? Who would you have to "administrate" in Single Player?

Changing levels, changing max health/start health, carrots on/off, shields on/off, wall climbing on/off, restarting a level, turning triggers on/off, instagib on/off, spawnobjects, etc. Plus allows a lot of options that drastically change gameplay in multiplayer, and would also affect single player. Although many of the options would probably just end up being used as cheats (as if jjgod wasn't enough), some would allow for some interesting options, and I personally have been looking forward to plus being applied to single player for quite some time now.

Dermo
Jun 10, 2010, 04:21 PM
in other words, cheating

Troglobite
Jun 10, 2010, 07:07 PM
in other words, cheating

In the same way that JJ2+ is cheating at multiplayer. Sure, it can be used to do /maxscore 5 then /bluescore 5 or something, but it's generally not used for that because cheating isn't really that fun. I think a large amount of the fun would come doing just the opposite, and increasing the difficulty by removing carrots or powerups or reducing the amount of health you have. Also, the trigger commands would be a nice feature for testing levels out. The level cycling commands usefulness should be obvious. Somethings like extended TNT range could potentially allow for single player levels that wouldn't work before. Some commands, like negative health from kills or frustration, if modified to apply to baddies instead of other players, could create some really unique gameplay. Instead of just having to stand back and mash the shoot button (which is boring and occurs in way too many levels) you would have to carefully avoid the enemies without being able to fight back.

So sure, it could be used to cheat. But that's not how I would be using it.

Dermo
Jun 10, 2010, 07:22 PM
I think a large amount of the fun would come doing just the opposite, and increasing the difficulty by removing carrots or powerups or reducing the amount of health you have.

Make the levels automatically hurt you twice before actually starting? Many ways of doing this, mostly with the Hurt event.

Also, the trigger commands would be a nice feature for testing levels out.
If you're going to test a level, why would you wanna trigger stuff? If the level's designed for multiplayer, host it on LAN. If it's designed for SP, you know where the crate is, use it.

The level cycling commands usefulness should be obvious.

not when you have jjnext

Somethings like extended TNT range could potentially allow for single player levels that wouldn't work before. Some commands, like negative health from kills or frustration, if modified to apply to baddies instead of other players, could create some really unique gameplay. Instead of just having to stand back and mash the shoot button (which is boring and occurs in way too many levels) you would have to carefully avoid the enemies without being able to fight back.

Lets just create a monopoly. Forget those players who don't know about JJ2+, they don't need to discover new SP levels, get confused, and leave. And I really don't think new SP game modes are necessary. If we want to expand, do more online stuff. Host more coop. But single player is just...as you said... boring.

Troglobite
Jun 10, 2010, 09:11 PM
Make the levels automatically hurt you twice before actually starting? Many ways of doing this, mostly with the Hurt event.

Getting hurt twice takes a bit of time and requires adding awkward extra stuff at the beginning of the level. And say I want to play through a campaign that someone else made, but I think it's a bit too easy, so I want to try it with only 3 health on each level. Either I can use a hex editor to remove all the passwords, go through one by one adding some extra hurt events, then wait a few seconds at the start of each level before I could even play because I was busy being hurt. Or, I could press "t/smhealth 3" and play. Also, the hurt method doesn't change the maxhealth. So if a full NRG is placed anywhere on the level, it will negate all the work I put into adding hurts. Unless I'm supposed to hunt down every carrot before I even try running the game.

If you're going to test a level, why would you wanna trigger stuff? If the level's designed for multiplayer, host it on LAN. If it's designed for SP, you know where the crate is, use it.

For more complicated triggers, like background stuff or foreground stuff through reworder, I might want to figure out if the trigger works before I even decide on a location for the crate. Also, crates are generally placed in difficult to reach places on purpose in single player. For testing purposes, I will cheat to get the crate, because it can be a huge waste of time running back and forth in sections of the level I've already tested just to get a crate. JJflyjjnowallsjjinv, flying there, jjflyjjfly, stomping the crate, jjfly, flying back, jjflyjjflyjjnowallsjjinv would work, but "t/trigger 1 on" would be faster and more convenient.

not when you have jjnext

JJnext is great when I want to go to the "next" level. Not so much if I want to go to the previous level or something that's not in the set of consecutive levels I'm currently in.

Lets just create a monopoly. Forget those players who don't know about JJ2+, they don't need to discover new SP levels, get confused, and leave.

Uploads that require plus will say so. Plus is easy to find, and easy to install. I think refusing to add features that could enhance the experience of many people who play jazz, because the off chance that someone out there may get a bit confused, will prevent more good than bad. I've seen poorly designed uploads on J2O that can easily put a player in a situation where the level is unwinnable, and I realize that it can be annoying. But I think no matter what features plus has, you'll always see more problems from poorly designed regular levels than different gamemodes. And those levels have not discouraged every new player from sticking with JJ2.

And I really don't think new SP game modes are necessary. If we want to expand, do more online stuff. Host more coop. But single player is just...as you said... boring.

I didn't say single player is boring. I said, "...having to stand back and mash the shoot button..." is boring. Single player can be awesome. For example, episode 5 of the Resurgence of Devan by EvilMike was brilliant. It had levels based around moving platforms, lots of horizontal springs, rising and falling water levels, delicate platforms that would crumble if you weren't careful while walking across them, etc. Winning took finesse, not button mashing. The reason a lot of single player stuff is boring is that the gameplay is redundant and simply involves shooting a couple enemies then jumping between a couple platforms. Adding new features in plus would allow for more unique gameplay and would reduce boredom.

Seren
Jun 10, 2010, 09:32 PM
Make the levels automatically hurt you twice before actually starting? Many ways of doing this, mostly with the Hurt event.

Lets just create a monopoly. Forget those players who don't know about JJ2+, they don't need to discover new SP levels, get confused, and leave. And I really don't think new SP game modes are necessary. If we want to expand, do more online stuff. Host more coop. But single player is just...as you said... boring.

Editing each level of, let's say, devres, to be like that, would be pain. Also, (I hope) he means something like a super hard mode, where a player is who can choose to have 3 hearts in exchange of 5 or to only avoid enemies in exchange of shooting them. The TNT stuff was rather stupid for me, though. I see no reason to design a level like that.

If you're going to test a level, why would you wanna trigger stuff? If the level's designed for multiplayer, host it on LAN. If it's designed for SP, you know where the crate is, use it.

Let's say I made a mistake, and the crate has other ID than the trigger scenery, but I want to see how does its animation look like. It's not the best example, but right now I can't think about any better one.

not when you have jjnext

Not when the next level is not where I want to go. If nothing "links" to a level, I must make a special level with a proper "next level" string. This consume too much time.

in other words, cheating

If anyone would use it for cheating, why would you care? In SP it won't hurt anyone but the cheaters. If they're okay with this, let them cheat. Additionally, Plus won't change anything, as they already have a whole lot of built-in cheats.

Black Ninja
Jun 11, 2010, 11:20 AM
Troglobite's post makes me happy. ^_______^ <---- Happy BN face

So, JJ2+ needs a 'climb the exploding staircase' mode. Badly.

Dermo
Jun 11, 2010, 07:53 PM
IDK, I find JJ2 fun online. Single player is just boring, it's good to have somebody to chat with you and help you cooperatively get through the level. The health issue does need to be fixed. However, I still don't see a point in adding more support for single player itself. All that's going to do is divert attention from the online community... Make good coop levels.

I agree with a lot of what Troglobite is saying when it comes to arguing how features could be useful. However, I would rather control a server, than be able to control single player. That just gets silly. And what's next? Level makers going to put in their readme's:
press t/smhealth 3 before beginning this level!

I see uses for testing levels... but that's about it. Not for actually playing them. There are multiple difficulty levels and such for a reason. Stick with that... Don't change every aspect of the game. Just fix the bug's in online mode, expand upon what the developers didn't, don't fix what they perfected...

Dermo
Jun 12, 2010, 08:28 AM
Not always, Hunter. I tend to play legit online games when there's a server worth playing on. But battle and ctf do tend to get old, that's why I like the custom modes JJ2+ offers. And the only custom game modes I really see are tests or hotels hosted by Polish. In that case, I do feel the need to cause trouble due to epic boredom. But yes, you can find me online during certain times. Like around 10pm GMT -5 I wish there would be MORE people playing. That's around evening when I like to unwind for the day and NOBODY is playing JJ2 around that time, except maybe Une. It really sucks.

Superjazz
Jun 12, 2010, 01:53 PM
Today I encountered something very abnormal that hasn't happened to me before, and I'm not sure at all if it was the fault of the game or my system, but...

http://upload.digiex.net/files/as7v8om0lbfx0yor6qae.png

I was chatting in Snooze's private TSF-server with himself and PJ, when suddenly without even really noticing it all at first, my chat started to drop out U-letters as you can see(ignore the language.) In addition to this I was also unable to use some certain letter-combinations such as 'V+E' that made my chat cursor disappear and I was unable to type more. I didn't check my own chatlog, but of course Snooze saw my chat normally with U-letters, as the glitch was with me only. In addition to this, some strange mess appeared to the bottom- and right-side of the game screen. I picked a couple of screens and decided to close and restart to notice the problem was gone as expected with that.

But anyway, have some of you ever got any similar experiences?

snzspeed
Jun 12, 2010, 03:38 PM
I was hosting in 1.23, SJ joined with TSF, btw

minmay
Jun 12, 2010, 05:53 PM
But anyway, have some of you ever got any similar experiences?

Sounds and looks like you ran out of memory to me. Though that shouldn't be happening with 1.23+, let alone 1.24+ - what kind of enormous level was that anyway?

Black Ninja
Jun 12, 2010, 11:02 PM
Random thought: I'd like to see in-game translation of text (don't know how feasible this is).

Seren
Jun 13, 2010, 12:38 AM
Sounds and looks like you ran out of memory to me. Though that shouldn't be happening with 1.23+, let alone 1.24+ - what kind of enormous level was that anyway?

If it's not any edit, it's a level of Ever Story, ever2, 256x64.

Dermo
Jun 13, 2010, 04:01 AM
Random thought: Add bots to the next version of jj2+

DanZeal
Jun 13, 2010, 04:02 AM
Overclocked or overheated?

Seren
Jun 13, 2010, 04:13 AM
But anyway, have some of you ever got any similar experiences?
Oh yeah, right now I remember, I had something similar when my monitor was full of water because it was placed too close to a hole in the roof. Cool colorful random lines. But when it comes to no "u" in chatbox then no, not really.

DanZeal
Jun 13, 2010, 11:13 PM
Is JJ2+ supporting IEEE 802.1p QoS?

Raven aka StL
Jun 14, 2010, 05:39 AM
In recent weeks when I've been in snz's server, similar stuff has occured twice.
Some letters not showing in the chat and random texture errors on the screen.

snzspeed
Jun 14, 2010, 06:30 AM
In recent weeks when I've been in snz's server, similar stuff has occured twice.
Some letters not showing in the chat and random texture errors on the screen.

yeah, this is absolutely my servers fault. If this kind of glitch was present for you, why didnt you do the same what SJ did? or better, why didnt you notify me about it? I find that very strange..

KiMO
Jun 15, 2010, 01:37 AM
Has anyone seen or had these stats before (look at Xere's ones)?

http://upload.digiex.net/files/l8anmietm9dsyzzufkf7.jpg

We were playing in my server (admin idle), Xere had the biggest stats of all (130+), when he somehow dropped his points down to -70 or more. As long as he was killing more, the numbers were approaching to 0.

Lithium
Jun 15, 2010, 04:21 AM
Happens when the score is high,but I do not know how and why.

Grytolle
Jun 15, 2010, 04:24 AM
Has anyone seen or had these stats before (look at Xere's ones)?

http://upload.digiex.net/files/l8anmietm9dsyzzufkf7.jpg

We were playing in my server (admin idle), Xere had the biggest stats of all (130+), when he somehow dropped his points down to -70 or more. As long as he was killing more, the numbers were approaching to 0.
A few pages back you will find a similar screenshot of mine where I brag about how I'm too much of a killer machine for jj2+ :p It happens because blur used one-byte values (un)signed(I never rememer which is which xD). 255 is the maximum you can have in the stats, anyway

Toni
Jun 15, 2010, 08:03 AM
Random thought: Add bots to the next version of jj2+

I agree. DJazzy is making it atm (or he made it, dunno), and tested in server. It works perfectly, and you can set target to enemy/flag/etc. But only 1 thing is there in that bot what I don't like. If you set target to enemy, bot will just follow enemy, and enemy can't hide from a bot.

About KiMO, yeah, it happened to me once. I was playing 1v2 against Faw and GaL in ZD on Mulch. I had the most kills (and scores :rolleyes: ), and then it started, I had 255 kills, and started -253, -251, -249, -247, all until -1, then started 2, 4, 6, 8 ... etc. and we finished the game :). I think Faw or GaL remembers it.

Raven aka StL
Jun 15, 2010, 10:39 AM
yeah, this is absolutely my servers fault. If this kind of glitch was present for you, why didnt you do the same what SJ did? or better, why didnt you notify me about it? I find that very strange..

I'm not blaming your server... just pointed that out.
It's happened sometime in the past too, but more recently only in your server.
And I did mention it at that time... maybe not too clearly or sth.

Treylina
Jun 15, 2010, 10:58 AM
It also happens even without plus. I remember pwning everyone one day (several months ago) and suddenly my scores went all -32039021931892 or something like that...really wierd.

Vegito
Jun 15, 2010, 01:48 PM
Its fun doing that with coins ;-) haha.

Toni
Jun 16, 2010, 02:13 AM
No. Ask Faw and Gal!

HotRodGR
Jun 17, 2010, 01:51 AM
Idea: King of the Hill gamemode. I don't see how that isn't possible. It would be much like DOM but you have to STAY in the "spot" to keep the score running. The more players in the "spot", the faster the score increases. If two opponents are in the same "spot", no scores would be given to either. You get the idea. Also the "spot" could change possitions every 60 seconds, or even better, give the admins ability to change the delay, or disable it completely with simple commands. DOM levels could be used for this gamemode with a few adjustments, much like you convert a CTF to JB.

What do you think...?

HotRodGR
Jun 17, 2010, 06:46 AM
Then why not add it to plus...? Gry's patch doesn't work with plus... Better make one universal patch than have 5 different copies of the game on your disk, opening each accordingly to what you want to play.

Treylina
Jun 17, 2010, 10:41 AM
Ah, that also brings up another thing I wanted to suggest. It would be really nice if there was an option to turn auto weapon change off for plus itself, as the current patch only works for 1.23. (look here, ZD is TSF only now, and I don't use 1.23 anymore and the big res release has had an impact making even less servers 1.23 friendly)

And I was really lazy to do this, but anyway heres the clothing colours that change along with airboard.
http://upload.digiex.net/files/1nlh9q83bb2nnt8kjoil.png
I really like the blue clothing, though some clothing colours seem a little off. Like pink clothing is a bit too dark it almost looks default purple like. Red clothing is a little too dark too, almost looks brown. Orange is a bit too...lets say "neon". Other than that, they're fine.

I also found a bug reguarding the allred/allblue feature I think. I once forgot to turn allred off, with one of the members appearing red on my own server, who was actually blue to others on my server was getting killed by his own teammates. Friendlyfire was off too.

Dermo
Jun 17, 2010, 11:49 AM
Of course it's possible, it's been done already (http://www.jazz2online.com/downloads/4512/dont-download-this/), actually.

I actually was still using that program for the longest time (when I was able to host). And I would continue to use it. Only for one function: /allspaz on

The only game mode I use to host was Ground Force. I got out of level-building and such when I realized though that I can't host anymore :(

DanZeal
Jun 17, 2010, 12:27 PM
as the current patch only works for 1.23.

Use The weapon project (http://jazzjackrabbit.net/other_files/weapon/weapon.zip) instead.

Treylina
Jun 17, 2010, 12:36 PM
I actually was still using that program for the longest time (when I was able to host). And I would continue to use it. Only for one function: /allspaz on

The only game mode I use to host was Ground Force. I got out of level-building and such when I realized though that I can't host anymore :(
Haha does that mean we can have alllori and alljazz on too sometime? xD Not that it's really necessary though...
Use The weapon project (http://jazzjackrabbit.net/other_files/weapon/weapon.zip) instead.
Even so, it would be a bit more convenient if auto weapon change options was with plus as well.

minmay
Jun 18, 2010, 10:05 AM
It would be really nice if there was an option to turn auto weapon change off for plus itself, as the current patch only works for 1.23.
Agreed (make Plus Settings actually do something useful?). Of course, it's very easy to join a 1.24 "only" server with 1.23+...

Dermo
Jun 18, 2010, 05:52 PM
Also, the auto run feature under plus settings. And add some more like weapon switch and such under that submenu box

blurredd
Jun 30, 2010, 03:17 PM
New update. Barely tested as usual. Hey, that's why it's still beta.

Merlyn
Jun 30, 2010, 04:49 PM
Thanks BlurredD :-)

- Increased the maximum distance a player can be hit by TNT in online games when Extended TNT Range is enabled.

Awesome.

Violet CLM
Jun 30, 2010, 05:18 PM
There are some great, useful, SP-related features in there! Thanks! Would it be possible to include another couple bytes in the Level End events to specify which start position to begin at (using, say, the "pos" parameter, basically akin to Warp/Warp Target), or can you not pass numbers like that between levels?

KiMO
Jun 30, 2010, 11:03 PM
http://www.emoticonsplus.com/emoticons/msn-emoticons-pack4/MCPEa047.gif

KiMO
Jun 30, 2010, 11:10 PM
Found a bug. Sometimes when a player has 1/2 and he takes the carrot, he still has that health and can't see the c anymore. The spectator can see that he passed through the carrot without taking it.

Jgke
Jun 30, 2010, 11:22 PM
How about instantly working warp? It would warp the player without animations or sound.

Seren
Jul 1, 2010, 12:32 AM
There are some great, useful, SP-related features in there! Thanks! Would it be possible to include another couple bytes in the Level End events to specify which start position to begin at (using, say, the "pos" parameter, basically akin to Warp/Warp Target), or can you not pass numbers like that between levels?
It's not needed. Use Morph Frog, Level End and Warp instead, it works.

I have a problem with my pack (you should see it soon, it's finished, I'm waiting if Stijn will upload it). The main idea is that all the players are frogs. The crashes (Access Violation, Stack Overflow) happen, but only when server is 1.23 and clients are TSF. I'm not fully sure about when exactly does it happen, I think it has something to do with Revert Morph event.

Also, music stops playing for a while when frog dies in MP (at least when it falls into a pit) and making the Morph Frog event work would be nice.

Edit: (-)(-)(-)(-), looks like I'm late again and the first thing is already fixed (I think).

FawFul
Jul 1, 2010, 02:57 AM
" - The level now cycles when a boss is finished. Note that the server and
clients may not see the boss finished off at the same time.

shouldn't be that the first guy that defeats a boss, makes the level cycle instead of everyone who gets done in the arena.

snzspeed
Jul 1, 2010, 06:36 AM
could you fix the slide event? :)

awesome update, btw!

Superjazz
Jul 1, 2010, 06:41 AM
It was hilarious to try the minimum resolution (160x100) and notice how I could not see myself when running.

Anyway, excellent work with this update. The Maxresolution-command came out sooner than I expected.

Grytolle
Jul 1, 2010, 07:48 AM
and it was nicely implemented too! i like the way i can keep the chat out of the actual game

Violet CLM
Jul 1, 2010, 10:20 AM
Ementaler: Wow. Well found. Coupled with a revert morph, that works incredibly well... it's much less compact than <a href="http://www.jazz2online.com/jcf/showpost.php?p=451872&postcount=30">Troglobite's solution</a>, because you need to take a few seconds to make sure that all the gems have been counted, and seeing the frog on-screen is a bit awkward, but on the other hand it looks much more stable and reliable.

EvilMike
Jul 1, 2010, 03:17 PM
That method works but it's very hackish and not something I'd use, since I think it's better to just use a different j2l file for each "entrance" a level has. This results in more files, but it goes more smoothly from the player's perspective, which is more important in the end.

I would definitely like to see some way for an exit event to point to a particular start position in the next level. It's not as important as having multiple exits be possible, though.

EvilMike
Jul 3, 2010, 12:49 AM
How about this for a random feature request: A working laser shield event.

JJ2+ fixed the crash issues associated with laser shields (as far as I know), so it's not totally impossible that such a thing could be turned into something usable by players. Also, there is a nonfunctioning event available in JCS which could be used. The weapon itself would be interesting tactically, because it could snipe people from across the whole level.

The only problem is there is no sprite for a laser shield box, and it might be hard to implement something like that, which makes this suggestion pretty unrealistic. The only thing I can think of is using a palette-swapped plasma shield box.

Yeah, this is a crazy suggestion. It's just that I was thinking, it's a shame such a cool weapon is only available by cheating.

Obi1mcd
Jul 3, 2010, 06:01 PM
The new update is VERY useful, thanks for making it!
Also, would it be possible to turn the slide event into a sort of ice thing? I first thought that's what it was until I saw the stuff in castle 1 and put two and two together. It could possibly be done sort of like belt events, except just adding more momentum.

Jgke
Jul 3, 2010, 10:48 PM
How about this for a random feature request: A working laser shield event.

How about making it as a second upgrade to blaster, and limiting it's ammo. Then later, when ammos run out on the same live, the player couldn't shoot anymore. This way, the powerup wouldn't be totally overpowered, as the players must keep their ammos filled if they want to take the powerup and shoot.

blurredd
Jul 4, 2010, 04:24 AM
Which one is true?

The latter. I tried to say too much in the first sentence.

How about this for a random feature request: A working laser shield event.

The weapon itself would be interesting tactically, because it could snipe people from across the whole level.

Don't players complain enough about getting hit out of nowhere with air hits?

Dermo
Jul 4, 2010, 08:55 AM
Maybe a juggernaut game mode where one player gets the laser shield for a certain period of time and then it switches. It would be cool :D except any non-plus users joining would get a deadly access violation.

EvilMike
Jul 4, 2010, 05:46 PM
Don't players complain enough about getting hit out of nowhere with air hits?

Heh. At least they could see the beam. Probably.

Though I neglected to mention, it would also have an interesting use in SP levels. Aside from being the most powerful weapon by far (the other shields are more defensive in SP, and the water shield isn't as much of a superweapon), it is also capable of some unique tricks like destroying pretty much any object/scenery through walls. It could be used, for example, to destroy a crate buried deep within a wall.

Jgke
Jul 5, 2010, 10:26 AM
Though I neglected to mention, it would also have an interesting use in SP levels. Aside from being the most powerful weapon by far (the other shields are more defensive in SP, and the water shield isn't as much of a superweapon), it is also capable of some unique tricks like destroying pretty much any object/scenery through walls. It could be used, for example, to destroy a crate buried deep within a wall.

I quess it should be stopped by some object, like ricochet. This to prevent breaking in horizontal levels.

Vulcan
Jul 7, 2010, 02:55 AM
My jj2 wont read the NEWEST version of jj2+

The one from June

It keeps saying that i have downloaded Aprils version

Do i HAVE to edit my jcs?

Jgke
Jul 7, 2010, 07:14 AM
cooldude, are you sure that you overwrote plus.dll?

Treylina
Jul 7, 2010, 08:02 AM
To overwrite your plus, you must transfer the plus.dll to your jazz2 again to overwrite it. Don't use plusifier or whatever it's called to create another plus, that won't update it. You only need plusifer when you get plus for the first time. Hope that clears some things up. Oh and not to mention, if you still get the April version, be sure to transfer the new admin.ini to it as well.

Okay...onto other stuff.

So anyway, I'm not sure if anyone knows about this, but there's an unused part of Lori's idle sprite which shows pulling her gun back out from her...back (only I hope so)? When I jjmorphed at the certain idle, it shows me the unused part...with the broken fur. Yes, you may notice that bird in the corner, I did become a bird soon right after this which is supposed to happen.
http://upload.digiex.net/files/wzbqynpy49v7jdv6wsew.png
Don't know where this sprite is supposed to continue from? Well, look at idle 1. It may say "unused", but only part of it works as of the moment.
http://www.spriters-resource.com/pc_computer/jj2/sheet/28052

I guess I might as well address bugs that are actually annoying...well, in coop/sp mode and you stop the game, only the host cannot be hurt at all, while the others can. I've also heard that if you're not the host in coop/sp and get hurt, then get a carrot, you get a "bump" similar to a fake C, then get full health. It would also be nice if you could fix the bug of the possibility of getting stuck in a V-pole if someone else goes on it at the same time. Also locally if you hit a player when stopped, they still make hurt sounds. Funny enough I can kick one into a corner and they spam a lot of hurt noises. XD But they don't hear it themselves.

About that feature idea I asked about, which was perhaps a command that tells you the file name of the level. I think maybe something like that too as well like telling the tileset it uses. These two commands would make my JJ2 "life" sooo much easier. I don't see why it wasn't implemented in the latest plus. Then I wouldn't have to look through my lousy cache just to find the level/tileset I've been looking forever for. Not all levels have been uploaded onto J2O, you know. I don't really want to look up in SGIP all the time just to find out the level name. (Well, I'm too used to fullscreen and I have to minimze, open firefox and stuff).

How about a feature that disables wallclimbing altogether in the server itself? Would be useful for hosting streetfight. Of course this probably wouldn't work for non-plus users.

I know this would probably be hard to implement...or probably even impossible, but I'd really like if copter ears worked like you pressed the ctrl button to activate them, then press it again to turn it off. I don't really like how the way they work at the moment because it's hard to stop them and easier to make mistakes. Of course, this may take a while to get used to and some may prefer it the current way and some might want a way to change it back blahblahblah, but to all honestly I doubt this is possible.

Jgke
Jul 7, 2010, 09:55 AM
How about an event what would hide player's name, sprite and possible flag? Could be used in JCS to create new possibilities in levels, like hidden turrets or ninja tubes.

Oh, and make the chatlog's bar to stay at it's place if someone says something. It's annoying to search for something while an active server, as someone always is saying something.

blurredd
Jul 7, 2010, 05:14 PM
How about an event what would hide player's name, sprite and possible flag? Could be used in JCS to create new possibilities in levels, like hidden turrets or ninja tubes.

Maybe one day.

Oh, and make the chatlog's bar to stay at it's place if someone says something. It's annoying to search for something while an active server, as someone always is saying something.

Boy, I wish. In case you haven't noticed, the chatlogger is just Notepad converted to log text. It needed to be replaced ages ago. Someone else is going to have to write a new chatlogger because I don't consider it a high enough priority to do it myself.

I'd like to ask BlurredD some questions, since I've been curious for a while.

How many lines of code was JJ2+ approximately written in?
40426

How much time have you spent creating the patch?
Since early 2006 (with Carrotade).

Have you ever been tempted release JJ2+ as a commercial product, either shareware or fully paid?
Not really.

Plus is beta (yet it fixes many bugs in JJ2 and adds a VERY large number of features). When will you call it a finished product?
Some time after automatic updates are implemented among other things.

Is it possible for you to implement into JJ2+ everything you can think of/has there been something you really wanted JJ2 to have but never managed to work out?
There's always going to be something I can't implement right away, though that doesn't mean I can't implement it a few months or a year later.

If the game's source code is released, wouldn't you feel bad for adding tons of new features the hard way?
At this point, no. JJ2 has a lot of broken code, misplaced code, and structure issues, so it's not like JJ2+ would be replaced overnight.

Dermo
Jul 7, 2010, 05:22 PM
You know how in CTF that arrow that points to where the flag is? Make an option to chose how long it stays for and how often it displays. Regulate that (-)(-)(-)(-)!

EvilMike
Jul 8, 2010, 06:16 PM
Ok here's a good feature suggestion for once:

A special trigger zone for flag carriers. If you are carrying a flag, it sets to 1, otherwise it is 0. Completely local to the flag carrier. Only one trigger would be needed (you wouldn't need one for each team, unless you are really bad at JCS). Having just one trigger like this also makes things more interesting.

There are obvious possibilities for CTF and flag run levels: for example, perhaps holding the flag will close off certain shortcuts. Or it could open up (or close off) a full NRG carrot. I can also see this being used for assault levels, and other more creative uses.

Dermo
Jul 8, 2010, 09:15 PM
Rumour has it that if you join RA (whenever it's resurrected) you might get a program of Artem's that allows you to see the arrow for as long as you play... Of course, I can't confirm that but sure does it seems plausible. This doesn't really have anything to do with the topic but it made me so indignant when I heard about it that I had to share.

I imagine that that wouldn't be so hard... interesting. Now blur's probably going to put a block on something that allows that to happen. I didn't even think about memhacking that myself...

Black Ninja
Jul 9, 2010, 12:10 AM
Ok here's a good feature suggestion for once:

A special trigger zone for flag carriers. If you are carrying a flag, it sets to 1, otherwise it is 0. Completely local to the flag carrier. Only one trigger would be needed (you wouldn't need one for each team, unless you are really bad at JCS). Having just one trigger like this also makes things more interesting.

There are obvious possibilities for CTF and flag run levels: for example, perhaps holding the flag will close off certain shortcuts. Or it could open up (or close off) a full NRG carrot. I can also see this being used for assault levels, and other more creative uses.

+1. I love this idea, and tried for a long time to make it work using vanilla 1.23. Needless to say, I didn't really manage to pull it off.

EvilMike
Jul 9, 2010, 01:01 AM
It is impossible to do using regular JJ2. If it was possible to globally set triggers to 0 (rather than just 1, which is what crates do), you could rig up something, but it would be pretty clunky and require the base to be put inside some kind of tube system.

The only way you can have a flag carrier trigger in vanilla JJ2 is if the flag carrier is specially designated at the start of the game, and doesn't change. This is unsuitable for regular CTF, but it can be seen in some assassination levels and asbridge.j2l (an assault level).

Olsen
Jul 9, 2010, 05:47 AM
Wow, that would be pretty awesome. I support this idea!

Toni
Jul 9, 2010, 09:08 AM
Proposal: Change the thread name to JJ2+ (Updated Jun/Jul, Xst/nd/rd/th, 2010) ? :P

Grytolle
Jul 9, 2010, 12:24 PM
So anyway I was thinking... Instead of /capturewait, how about you keep reading the position of the last flagcarrier and don't allow him to recap until he is at another position than the enemy base?

plunK
Jul 9, 2010, 03:04 PM
Then why not add it to plus...? Gry's patch doesn't work with plus... Better make one universal patch than have 5 different copies of the game on your disk, opening each accordingly to what you want to play.

you can make fully functional King of the hill levels using the jailbreak events. TBH its really not that fun. just make a platform with a single Dom point.

Proposal: Change the thread name to JJ2+ (Updated Jun/Jul, Xst/nd/rd/th, 2010) ? :P

Agreed.

Also: i see no point in editing the chatlogger. It surves its purpose

Blur:
-Approx how many hours of time would you say youve spent on this?
-Is there any functional way to create a team warp event?
-Could you add something to that plus settings tab. it bothers me. A good suggestion would be a button to reopen closed chatloggers
-Just good work overall man, i appreciate the time and effort you spend on this.

EvilMike
Jul 9, 2010, 06:12 PM
An admin needs to change the thread title. Blur has already edited it, but that only changes the title within the thread (look at the first page). It's a vbulletin thing.

Jgke
Jul 9, 2010, 10:53 PM
Hmm. About the chatlogger: How about if it stoppes updating if it is focused on, and instead takes all changes when unfocused?

Torkell
Jul 10, 2010, 02:30 AM
An admin needs to change the thread title. Blur has already edited it, but that only changes the title within the thread (look at the first page). It's a vbulletin thing.
Done.

Jgke
Jul 11, 2010, 01:49 AM
Idea for plus menu: ability to edit a list of words that make a 'beep' when sayed, for instance, 'back'.

Toni
Jul 11, 2010, 10:07 AM
Maybe some of this commands can be used in JJ2:

1) /gag [player number] [time in seconds]

- Gags player if he is insulting/swearing, etc.

2) /autogag on

3) /autogagtime [value in seconds]

- Auto gag player if he swears, also there can be

4) /swearlist, with all words what you can't write.

+ This is possible, DJazzy made something like that autogag, and if you 5 times tell word from a swearlist, you get kick. If you get 3 kicks, 4th time you get ban.

5) /sweartime [how much times player can swear before he get kick]

- then he'll get kicked 1000 times if he 1000 times swears ;

6) /kickswear [how much time he can kick if someone is swearing],

- and after that, that person get ban on

7) /banswear [time in minutes]

- Reason: You swear too much. If you don't know how to make this, ask DJazzy for a help. He made something like this ;).

8) /rank

- Shows your rank on Public servers. Server can have rank.txt file in JJ2 folder. Very good for "Zeal Alpha" and "The Server". You get message when you write /rank:

Console: Rank stats: Kill(s): X ; Death(s): X ; Hit(s): X

9) /top5

- If you make rank, make this, if it is possible. Shows top 5 players:

Console: Top 5: Nick1: Xkill(s), Nick2: Xkill(s), Nick3: Xkill(s), Nick4: Xkill(s), Nick5: Xkill(s)

10) /hits ; /hits [on | off]

- ONLY FOR PUBLIC SERVERS! Shows you all hits what hit your enemies until you die.

11) /pm [player number] [text]

- Sends private message to some player. For example:

||||>>Nick sends you a private message: |||| (I think this is white color) "text"

- Spectators CAN'T send private messages to players who are in-game. That means someone can be cheater. Spectator can send pm to player who is playing, and tell him enemy's healths :|.

------------------

That's all what I want to be realized for now. There will be edits if I remember for something other, and I don't hope all commands will blur make, but if he make more than 3 it will be good :).

P.S. No, I don't think he's not good enough in coding , I just know how programming is hard!

Stijn
Jul 11, 2010, 10:09 AM
I also would like a /dance command

Jgke
Jul 11, 2010, 02:45 PM
Hmm. Plus menu suggestion : Maybe could these be there?
/wc <on|off>
/alwaysshowingamepings <on|off>
/downloadmusic <on|off>
/downloadsamemusicversion <on|off>

FawFul
Jul 11, 2010, 03:13 PM
I remember once suggesting something like that. Blur replied he'd rather not turn the game into an IM of a sort. I'm still in favour of this, though. If there can be admin chat, why not private messages as well?
I'm sure it would be better if it displays as (Player): Message and not ||||>>Player sends you a private message: ||||. First, because it will be similar to the way TC is displayed and second, because that chatline doesn't have support for an undefined number of characters, you know.

I agree, i am not really up for a private message ability, but perhaps a teamchat for spectators could be fine, since it's annoying to interrupt duels. For the player is hard to mute everyone too, people join and leave. And maybe important questions can't be seen.

Vegito
Jul 11, 2010, 03:22 PM
I also would like a /dance command

I just want to point out the awesomeness of this idea.

Jgke
Jul 11, 2010, 03:53 PM
I just want to point out the awesomeness of this idea.

Agreed.

BlueDragon
Jul 12, 2010, 07:06 AM
Also for team chat is it possible to bind it to Y instead of Shift + T? I'm quite used to Y in other games.
Maybe even costume bindable keys/cmds?

Dermo
Jul 12, 2010, 11:48 AM
I would like this thread to be stickied.

Also, /allspaz would be really really nice.

Also, make it compatible with plugins? (unless I'm missing something...)

Toni
Jul 12, 2010, 11:48 AM
klemekin, you're playing Counter Strike, right? :P But, no.. I don't like the idea

BlueDragon
Jul 12, 2010, 02:18 PM
klemekin, you're playing Counter Strike, right? :P But, no.. I don't like the idea
Im playing Call of Duty :P

Well you could have bought ways possible? I know i asked Sfaizst that it is possible to do something like that.

It sometimes gets anoying when i want to team chat and always press Y :p

TheKax
Jul 14, 2010, 02:40 AM
I just want to point out the awesomeness of this idea.
Dance command? Are you kidding me? :eek: OF COURSE YOU MUST ADD THAT! :eek:

Also for team chat is it possible to bind it to Y instead of Shift + T? I'm quite used to Y in other games.
Maybe even costume bindable keys/cmds?
klemekin, you're playing Counter Strike, right? :P But, no.. I don't like the idea
You guys, both are right. So I'll tell you even better idea: Teamchat would accesible through SHIFT+T and Y.
And I would love to be able to change costumes mid game... 10 costumes, each of a single color, change them through the level and blen into background... Ninja style! (I've seen people with completely black fur in dark levels. Pain to spot, as he also had empty name :P)

And that reminds me: Make a option to disable showing enemy teams names (for everyone on the server, forced to be so), for a stealth twist. And a option to force disable showing all names (stealth for battle etc...)

Jgke
Jul 14, 2010, 04:24 AM
Hmm. It seems that I can currently host a server without it pinging, but nobody can join it. Weird.

Also, on my currently laggy connection, if I take a carrot, and someone takes it, I start flashing between my current position and the one who took the carrot.

Treylina
Jul 14, 2010, 08:50 AM
Also, on my currently laggy connection, if I take a carrot, and someone takes it, I start flashing between my current position and the one who took the carrot.

That happens to me too. I don't think it's really lag, it must be some kind of bug.

Jgke
Jul 14, 2010, 10:03 AM
warning
A LOTS OF EVILS WANTS TO KILL BLUR

NOOOOOO
We must defend him! At all costs!

Pako
Jul 14, 2010, 11:37 AM
Also hats

Every game needs hats

And killcams

Speeza
Jul 14, 2010, 01:52 PM
Also hats

Every game needs hats

And killcams
And achievements if your going down that road ;)

Dermo
Jul 14, 2010, 09:16 PM
Hey killcams... you know a full level camera would be cool... with a record function so you could zoom in and watch or spectate. You know, instant replay type stuff...

Toni
Jul 15, 2010, 01:23 AM
yeah, like in PES (Pro Evolution Soccer) when someone scores a goal, so you can stop, pause, start, make video faster or slower etc.. yeah.. it is impossible! but Jake, Treylina, that happened to me, too. Try to reinstall your plus, and it will work (I mean, you will never see fake C or sth like that again!).

DanZeal
Jul 15, 2010, 11:28 AM
- Added configuration setting "UseAnyLocalAddress" (defaults to true). When
false, a JJ2 will bind to a single local IP address when creating listen
sockets. You probably don't want to change this setting.

Do I still need to use some other program to bind JJ2 to a specific IP?

minmay
Jul 15, 2010, 03:07 PM
Also, on my currently laggy connection, if I take a carrot, and someone takes it, I start flashing between my current position and the one who took the carrot.
How long does it take for this to stop? If only a second or two, I think that's a side effect of having a terrible ping/packet loss and BlurredD's rather clumsy (by his own admission) method of "fixing" fake health; I've had it happen. If it keeps happening until you die or something, then yeah, that sounds like a real bug.

You might also notice that whenever you take a "fake" carrot, your position is also changed, since the "fix" is just the server resetting your character's properties to whatever they were immediately before you took the carrot. Correct me if I'm wrong.

Toni
Jul 16, 2010, 02:09 AM
You might also notice that whenever you take a "fake" carrot, your position is also changed, since the "fix" is just the server resetting your character's properties to whatever they were immediately before you took the carrot. Correct me if I'm wrong.

You're not wrong. That happened to me, and I reinstalled + so now works perfectly ;)

mortalspaz
Jul 16, 2010, 02:26 AM
does this work in 1.24x?

KosmynC64
Jul 16, 2010, 02:41 AM
I have a question: Is there any command to make the trigger status be sent to the clients and vice-versa. I mean, if somebody gets to an trigger area, it will be updated to all players.

Jgke
Jul 16, 2010, 05:01 AM
I have a question: Is there any command to make the trigger status be sent to the clients and vice-versa. I mean, if somebody gets to an trigger area, it will be updated to all players.

AKA global trigger zone. I'd like this too.'
This can currently be done with normal trigger crates, but zones do this only locally.

Seren
Jul 16, 2010, 07:05 AM
Zone in combination with a crate or MCE works well enough imo. I mean, zone destroys a crate and all the clients are happy.

cooba
Jul 16, 2010, 08:49 AM
Zone in combination with a crate or MCE works well enough imo. I mean, zone destroys a crate and all the clients are happy.I'm pretty sure the crate would be destroyed only for the client who hit the zone.

EvilMike
Jul 16, 2010, 10:01 AM
I'm pretty sure the crate would be destroyed only for the client who hit the zone.

This is correct. It's still a useful trick though. You can use it to have trigger zones that only work once, or trigger zones that activate multiple triggers, for example.

Seren
Jul 16, 2010, 01:11 PM
Hmm, I was sure it works but if you say so, I must check it as soon as I can (3 weeks or so). Anyway, depending on the situation you can use collapsing scenery and belts.

Crazy Rabbit
Jul 17, 2010, 09:52 PM
I like new features which you done with SP, Mr.Blur. But i wanna ask, can you fix buttstomp and sugar rush? When im buttstomping enemy, i can loss one health...When im in sugar rush, i can get hurt from Hurting tile...Can you fix it plz, please?

snzspeed
Jul 18, 2010, 06:12 PM
would it be possible to make the damage carry over beetween levels?

Jgke
Jul 18, 2010, 11:34 PM
Or possible to make a level transistion without sound?

minmay
Jul 19, 2010, 09:16 AM
Forget sound, get rid of the entire level end sequence. It's bloody annoying.

cooba
Jul 19, 2010, 09:54 AM
Or possible to make a level transistion without sound?Forget sound, get rid of the entire level end sequence. It's bloody annoying.Area End of Level, Fast:1.

CrimiClown
Jul 19, 2010, 10:15 AM
or trigger zones that activate multiple triggers, for example.

http://chaos.foxmage.com/CrimiClown/trigger.png

Violet CLM
Jul 19, 2010, 10:17 AM
http://www.jazz2online.com/jcsref/node.php?node=74&mode=id

cooba
Jul 19, 2010, 10:29 AM
http://chaos.foxmage.com/CrimiClown/trigger.png<img src="http://www.clonnyserver.com/images/full_retard.jpg" />

CrimiClown
Jul 19, 2010, 10:59 AM
*cough* I knew that...

Jgke
Jul 19, 2010, 11:33 PM
Bwahaha, saw a dream about the next update of jj2+: The scores were replaced by how many airs the player had done.

Seren
Jul 20, 2010, 01:35 AM
Make rabbit's breath visible when snow's falling and a possibility to set an amount of air underwater in MP.

Stijn
Jul 20, 2010, 02:03 AM
Why just in MP? Limited oxygen could be an interesting mechanic in SP too, especially if somehow an "extra air" pickup item is implemented.

CrimiClown
Jul 20, 2010, 02:10 AM
Limited oxygen would ruin a lot of levels that already exist. It would have to be purely optional, set off by some sort of trigger that nobody accidentally used yet.

Stijn
Jul 20, 2010, 02:28 AM
Yeah, of course. Maybe an extra parameter for the water level event would work.

CrimiClown
Jul 20, 2010, 02:58 AM
And maybe hovering right above a bubbler (maybe 2 or 3 tiles high) would reset your oxygen meter.

Nonomu198
Jul 20, 2010, 07:08 AM
Bwahaha, saw a dream about the next update of jj2+: The scores were replaced by how many airs the player had done.

Doesn't it currently work like that? :confused:

cooba
Jul 21, 2010, 02:54 AM
This post is four years too late... but wouldn't it have been smarter to use the Hurt event for death pits instead of Event 255?

Feaw
Jul 26, 2010, 01:27 AM
Why not make Horizontal Springs have parameters for directions (0 = left, 1 = right), and another to adjust the position by pixels (horizontally) ?
I'd like this, since I'm kinda struggling with this in a level I'm making and have to try all sorts of stuff to make them work and look alright.

Seren
Jul 26, 2010, 03:39 AM
It'd be nice with ceiling springs as well.

Feaw
Jul 26, 2010, 04:18 AM
That, too, yeah.

Jerrythabest
Jul 26, 2010, 04:50 AM
Just for your information:
-Events can have up to 6 parameters.
-The values of those parameters may take up to 20 bits in total.

See Neobeo's explanation (http://www.jazz2online.com/jcf/showthread.php?p=405360#post405360) if you don't understand what I'm saying here.

Feaw
Jul 26, 2010, 05:30 AM
Right. Well, you'd only need 5 parameters for the hor spring since one is empty.
I didnt bother reading that whole thing, and I dont really care.
If this is possible, I'd like this to be done, if not, so be it.

fiendmm++
Jul 26, 2010, 02:20 PM
I get an odd error in this release that didn't happen in the other releases ( I CHECKED)....
Something about setting the video mode......
I took a screenie and uploaded my exe if that helps thx :D

http://rapidshare.com/files/409262651/blur.jpg
http://rapidshare.com/files/409262635/JAZZ2_.EXE

EvilMike
Jul 26, 2010, 08:06 PM
Don't upload screenshots to rapidshare. And especially don't upload suspicious exe files. Hopefully a mod will delete your post before anyone is dumb enough to download that.

Stijn
Jul 26, 2010, 10:16 PM
I was kind of hoping people are smart enough not to just download and open random .exe files from the internet.

Jgke
Jul 26, 2010, 11:01 PM
I get an odd error in this release that didn't happen in the other releases ( I CHECKED)....
Something about setting the video mode......
I took a screenie and uploaded my exe if that helps thx :D

http://rapidshare.com/files/409262651/blur.jpg
http://rapidshare.com/files/409262635/JAZZ2_.EXE

On your shortcut to jj2+, add '-menu' at the end of the path, without the ''.

Seren
Jul 27, 2010, 01:00 AM
I hope it'll be fixed anyway. I liked all those intro things.

Grytolle
Jul 27, 2010, 02:23 AM
My brother gets the same error often. I just open normal jj2 and close it, then open jj2+ again. That seems to do the trick

Treylina
Jul 28, 2010, 06:48 AM
I think someone else posted something about this earlier, but I've just got a screenshot of it. Names were messed up, and I could BARELY type. I think this happens both to 1.23 and 1.24 users...not exactly so sure though. Nor am I sure if this is a plus only issue either.
http://upload.digiex.net/files/0hl2kcppzhp25mqvx32w.png

snzspeed
Jul 28, 2010, 08:48 AM
That kinda stuff has happened to SJ before

Jgke
Jul 28, 2010, 09:07 AM
Weird stuff happens at that level (gflrs-jake2.j2l)

Violet CLM
Jul 28, 2010, 09:34 AM
Where can I find that level?

Jgke
Jul 28, 2010, 11:19 AM
You have to join my server, and request it.

Violet CLM
Jul 28, 2010, 01:13 PM
Your server is private.

Spare
Jul 29, 2010, 08:26 PM
I can't believe I registered for this.

At first I was not sure if I had to post this here or at Technical Help , but then I decided to post it at this thread because I think I'll get a faster answer here. The thing is, this update was all fine for the first three days or so, but suddenly...

Jazz Jackrabbit 2 signaled the following internal error:

Could not set video mode 640x480x16 with Any compatible mode

Make sure that this mode is supported by your adapter and that
drivers for your video board are properly installed. If you have not
installed DirectX, please do so.

Please solve this problem and restart Jazz Jackrabbit 2.

This surprised me alot, since it ran well during the past three days. At first I managed to "fix" it by repatching the game, but now this problem is popping again every time I try to start the game, and can't fix it by doing said procedure again... Worst of all, the unpatched executable DOESN'T SEEM TO BE AFFECTED BY THIS (doesn't crash). Is that a bug?

And by the way, I'm new here, just registered here to tell this problem, and if I did something bad, sorry. I've just been rugged off by certain other forums ^D

That's all.

Jgke
Jul 29, 2010, 10:49 PM
On your shortcut to jj2+, add '-menu' at the end of the path, without the ''.

Please read the latests posts in this thread. Atleast THIS PAGE.
Oh, and welcome to the forums.

Feaw
Jul 30, 2010, 05:33 AM
I got that bug too, but it occurred only the first couple of times I started the game. After that it seemed to have fixed itself...

Anyway, I got 2 more suggestions for the next update.

1: Make ambient lightning work outside of water when water is used. Either that or make it possible to remove the water from the level completely (until you activate it again) so you can have lightning again.

2: This has undoubtedly been asked a couple of times before, but, maybe add some event to change the music in the level? You could do it either with text strings like you did with the level exits, or use the Bonus/Secret Level field in the Level Properties window, or something else you think is better.
As for possible parameters, I'm thinking of both fade out and fade in (measured in gameticks or seconds), pause between the eventual fades, and if you use text strings, you'd need text and offset of course.

Dermo
Jul 30, 2010, 06:55 AM
add blood

Treylina
Jul 30, 2010, 07:24 AM
add blood
Add salt and black pepper too. It'll appeal to more tastes then. And chocolate too.

Seren
Jul 30, 2010, 08:08 AM
2: This has undoubtedly been asked a couple of times before, but, maybe add some event to change the music in the level?

Enemies > Bosses > Activate boss

Why add something that already exist?

Feaw
Jul 30, 2010, 09:02 AM
That won't always work. And you'd need to call the music file Boss1 or Boss2, and that would be really confusing if you downloaded many levels using one of those.
It could work similar like the event you mentioned, but I don't see this working properly, or at least not how I'd like it to. I'm sure more people agree with me here.

Seren
Jul 30, 2010, 10:52 AM
Adding a new event for such thing doesn't sound good for me, as same as wasting another text string. I started to think about Boss3, Boss4... but this makes not much sense as well. Oh well, that's not my problem anyway, I'm not going to ever use an event like that.

Jerrythabest
Jul 30, 2010, 11:09 AM
Why would any text string be wasted by this? A level can hold up to 255 text strings... JCS supports up to 50, which is already impossible-to-fill-up-much. As long as the event's Filename parameter supports TextIDs up to 255 I don't think anyone is ever going to run out of text string space.

Oh and btw, I'm in favour of a Set Music event, in case I haven't already mentioned that before :)

Seren
Jul 30, 2010, 12:03 PM
Wut? Which JCS supports up to 50 text strings and why mine doesn't?

Feaw
Jul 30, 2010, 12:20 PM
Yeah, JCS can have only 16 text strings >__>.
Unless you know something we don't...

EDIT: TextID does go up to 255, but you can only have 16 text strings (as far as I know, at least).

NekoMithos
Jul 30, 2010, 08:23 PM
Add salt and black pepper too. It'll appeal to more tastes then. And chocolate too.

If you diden't know yet; We already have chocolate. Event Chocbar.

Jerrythabest
Jul 31, 2010, 01:07 AM
Yeah, JCS can have only 16 text strings >__>.
Unless you know something we don't...

EDIT: TextID does go up to 255, but you can only have 16 text strings (as far as I know, at least).

Whoooops my bad, JCS indeed only goes to 15 (I bet someone edited it once to support up to 50, I remember seeing a screenshot of that :rolleyes: oh well). But I'm absolutely sure the game supports TextIDs of up to 255. You just can't set them in JCS.

Violet CLM
Jul 31, 2010, 01:18 AM
1.23 supports most of 0-255, though 16-62ish run the risk of interfering with animated tiles. However, using the strings from 63ish on is a risky endeavor that we know very little about -- it overwrites some memory that JJ2 wants to use for other purposes, but we don't know what direct effect this has. TSF, on the other hand, seems to refuse to load any text string higher than 15.

Seren
Jul 31, 2010, 01:28 AM
That sounds cool, I must check it out. Anyway, we're limited to 16 text strings and 255 events, I believe we can't use them for every cool-sounding idea.

cooba
Jul 31, 2010, 03:29 AM
Enemies > Bosses > Activate boss

Why add something that already exist?Do you mind if I hit you in the face really hard with a large plank?

Seren
Jul 31, 2010, 03:42 AM
I don't, as long as you're a pretty 15 years old girl. So actually what wrong do you see in that post?

Stijn
Jul 31, 2010, 03:50 AM
Well, you can't use a filename as a parameter for activate boss (though this is more of an engine limitation), it has unwanted gameplay side-effects and requires people to replace files that a lot of levels count on to be the originals. And most of all, the event isn't intended for changing music, but for activating a boss.

Seren
Jul 31, 2010, 04:04 AM
I think I've seen some good SP packs replacing original Boss1 music. Also, if you don't like this one, there's always Area EOL which changes music very well for me.

Stijn
Jul 31, 2010, 04:13 AM
http://i282.photobucket.com/albums/kk280/AMNick2008/facepalm.jpg

Seren
Jul 31, 2010, 04:24 AM
Sorry, I just can't imagine a situation where it'd be impossible to use one of those with a good effect. You could as well request an event which changes the tileset and then start to make a one-level-episode.

Feaw
Jul 31, 2010, 10:18 AM
Uhm, that doesnt even slightly resemble changing the music playing...
And as Stijn said, the boss event isnt made for that, and as I also said before, you'd have to include Boss1 and/or Boss2 in your pack, and so people will end up having like 20 of each, if not more. And that also only allows 2 of those events per pack, otherwise you'd have to change them in between before going to the next level, which will give the players extra confusion and make the pack worse overall.
Yes, there are custom boss music files on J2O, but only a couple. I actually liked the one included in Dreamscape by Blacky, and I replaced the old one by it totally since I like it better. But this only rarely is the case (as far as I know I've only ever downloaded 2 custom boss music files, one of which being the aforementioned, and I've downloaded a lot).
But enough about this, BlurredD is the boss, and only he decides to add it or not and how to do it.
Another idea I have is instead of referring to a text string, why not refer to a text file outside of JCS, I think that must be possible...

Seren
Aug 1, 2010, 01:38 AM
I started to wonder about one event, area, which when entered changes music/tileset/text strings, depending on what kind of file is in a given text string in a given place. Especially the last thing could give a lot of possibilities if it'd be possible to load another set of 16 text strings from .txt or .ini files. If such event can be implemented then yes, I like the idea.

Feaw
Aug 1, 2010, 02:12 AM
That actually sounds very awesome =).

Obi1mcd
Aug 4, 2010, 02:24 AM
I'm working from a laptop with an extra screen plugged in, but when I remove the screen JJ2 will still start up off-screen. Most other programs realize that the screen is gone, but unfortunately JJ2 doesn't. Could this be fixed in some future version by any chance?

Feaw
Aug 4, 2010, 06:42 AM
Also, maybe a way to make it possible to still edit an event's parameters if it regenerates?

Seren
Aug 4, 2010, 06:46 AM
MCE (http://www.jazz2online.com/jcsref/node.php?node=84&mode=id)

Feaw
Aug 4, 2010, 11:17 AM
Yeah, nevermind :rolleyes:

plunK
Aug 5, 2010, 07:14 AM
I would like this thread to be stickied.

Seconded

would it be possible to make the damage carry over beetween levels?

First decent JJ2+ suggestion ive seen in a while

Make rabbit's breath visible when snow's falling and a possibility to set an amount of air underwater in MP.
Why just in MP? Limited oxygen could be an interesting mechanic in SP too, especially if somehow an "extra air" pickup item is implemented.

I think this is quite a good concept as well, as for the "extra air" pickup, I would think of it as in many mario games (such as galaxy 2) where air is increases by getting health (in marios case coin) power ups underwater, logical in a way, although itd make healing to easy. Coins giving air might work though, have like drain 5 coins a minute or something?

I get an odd error in this release that didn't happen in the other releases ( I CHECKED)....
Something about setting the video mode......
I took a screenie and uploaded my exe if that helps thx :D
http://rapidshare.com/files/409262651/blur.jpg
http://rapidshare.com/files/409262635/JAZZ2_.EXE
Don't upload screenshots to rapidshare. And especially don't upload suspicious exe files. Hopefully a mod will delete your post before anyone is dumb enough to download that.

Lol good call.... I was curious to click for a second

I was kind of hoping people are smart enough not to just download and open random .exe files from the internet.

As can be seen here
http://www.jazz2online.com/jcf/showthread.php?t=18398
I am evidently not that smart......

Where can I find that level?

Spoken like a true bugfixing hero

Enemies > Bosses > Activate boss

Why add something that already exist?

Using the Activate Boss to change music is about as convienient as just running a song through iTunes for each level....

Jgke
Aug 5, 2010, 08:26 AM
Spoken like a true bugfixing hero

You forgot to flame the responses.

Torkell
Aug 5, 2010, 09:35 AM
Sticked thread. I'm surprised it hadn't been already.

Seren
Aug 5, 2010, 10:13 AM
I think this is quite a good concept as well, as for the "extra air" pickup, I would think of it as in many mario games (such as galaxy 2) where air is increases by getting health (in marios case coin) power ups underwater, logical in a way, although itd make healing to easy. Coins giving air might work though, have like drain 5 coins a minute or something?

Not that I have a better idea, but I highly disagree with the coin thing. While it'd probably give some additional possibilities, it makes no sense and the coins aren't made for that. It's as smart as using Activate Boss event just to change... hmm nvm.

FawFul
Aug 6, 2010, 01:58 AM
Not that I have a better idea, but I highly disagree with the coin thing. While it'd probably give some additional possibilities, it makes no sense and the coins aren't made for that. It's as smart as using Activate Boss event just to change... hmm nvm.

if it's possible perhaps give 'fast feet' a purpose.

Seren
Aug 6, 2010, 02:45 AM
if it's possible perhaps give 'fast feet' a purpose.
Yes, it came to my mind but then I found out that shoes with oxygen don't sound good. It's the best solution as for now though, maybe not counting bubbler (but that's not a pickup, so it can't be easily made a one-time thing).

Additionally I think that breathing underwater should be possible when a player has a water shield.

Edit: Extra Time pickup (from what I know) does nothing as well, and sounds a little better than the oxygen shoes for me. It uses the same sprite as the Stopwatch does though, what can be problematic.

plunK
Aug 7, 2010, 07:27 PM
Not that I have a better idea, but I highly disagree with the coin thing. While it'd probably give some additional possibilities, it makes no sense and the coins aren't made for that. It's as smart as using Activate Boss event just to change... hmm nvm.

I wasn't intending to imply eclusively coins, just maybe that it be optional for a few item options to allow flexibility

if it's possible perhaps give 'fast feet' a purpose.

Perhaps


Additionally I think that breathing underwater should be possible when a player has a water shield.

Edit: Extra Time pickup (from what I know) does nothing as well, and sounds a little better than the oxygen shoes for me. It uses the same sprite as the Stopwatch does though, what can be problematic.

I agree with the water shield allowing underwater breathing, and as contrast, fire sucks oxygen, so perhaps an increased drain speed for the fire shield?

Also, The Extra time pickup is more feasable to me than the fast feet, as the clock meaning more time could more logically be associated to breathing time than a winged shoe.



Additionally, as some of you may know, using water with a depth of over 128? i think it is causes it to be walked in with higher jumps. Air restrictions could perhaps make this usable as a space vacuum type shindig?

Neo2001
Aug 9, 2010, 02:39 PM
I do not understand, why to set any basic gamemode I have to type /gamemode (mode) command, but to set any custom mode I have to type only /(mode). I suggest to replace command /gamemode by /battle, /ctf, etc and remove /off command.

Why not add /spectateidlers commad - if /kickidlers and /spectateidlers commands are on, the game will move all idle "plus" players to spectate and kick players without "plus".

Maybe "hurt" (SCE seekers, MCEs...) events should work like pits - the player roasted by such event will lose a point?

I have found the bug in JJ2+ - the game may crash with Access Violation Error, when Lori tries to get Full Energy Carrot. This bug occurs in all versions of JJ2+ (which are available on the first page), I could not crash the game without "plus", or with any other character.

Jgke
Aug 9, 2010, 05:11 PM
I do not understand, why to set any basic gamemode I have to type /gamemode (mode) command, but to set any custom mode I have to type only /(mode). I suggest to replace command /gamemode by /battle, /ctf, etc and remove /off command.

Otherwise good, but I would still use /off more than /battle etc.

plunK
Aug 10, 2010, 06:53 AM
I do not understand, why to set any basic gamemode I have to type /gamemode (mode) command, but to set any custom mode I have to type only /(mode). I suggest to replace command /gamemode by /battle, /ctf, etc and remove /off command.

Why not add /spectateidlers commad - if /kickidlers and /spectateidlers commands are on, the game will move all idle "plus" players to spectate and kick players without "plus".

Maybe "hurt" (SCE seekers, MCEs...) events should work like pits - the player roasted by such event will lose a point?

I have found the bug in JJ2+ - the game may crash with Access Violation Error, when Lori tries to get Full Energy Carrot. This bug occurs in all versions of JJ2+ (which are available on the first page), I could not crash the game without "plus", or with any other character.

Ill try and confirm this soon. Also, I would figure that you need to use /gamemode for default ones because the gamemodes were precoded and its access the pre-existing files. New gamemodes blur coded himself so he could make the call name for them whatever he wanted.

Ceekur
Aug 18, 2010, 01:04 PM
Hey there. I recently found this little gem of an "add-on" and tried it. Really like how much freedom it has with running servers, and the normal game too. I'm wondering if this can properly set up Online Coop mode. I read in the news post that this was potentially possible with this version.

I did searches on doing this, but haven't really turned up anything on my own. I did see this very old post, and similar results actually still happen.

http://www.jazz2online.com/jcf/showthread.php?t=6956&highlight=online+coop

Basically the game is created successfully and generally everything works fine. There are a few missing game objects such as rotating platforms (all of them...), and being able to walk through crates and barrels. But there is no way I can get enemies to appear.

I create a normal game using one of the three menu modes, then I type "/gamemode sp" or "coop" for Single Player or coop mode, but enemies still don't show up. I try both Internet Play and Local Network TCP for this.

Would anyone have a solution (something I forgot to setup?), or a workaround for this? Thanks.

I wasn't sure if this fits in a new thread, or this thread, since it's about JJ2+.

Troglobite
Aug 18, 2010, 09:45 PM
This (http://www.jazz2online.com/downloads/5306/coop-bug-fixer/) should help.

FawFul
Aug 19, 2010, 01:16 AM
This (http://www.jazz2online.com/downloads/5306/coop-bug-fixer/) should help.

You obviously haven't downloaded the latest version of jj2+.

Jgke
Aug 21, 2010, 06:41 AM
Camera modifier events (camera position, size, angle?), gravity modifiers?
OH NOES ENGINE MODIFICATIONS
Edit: Also, GREEN TEAM STANDING BY

Ceekur
Aug 25, 2010, 03:58 PM
Once you've set the mode to Single Player or Cooperative, restart the level using the /r command. Sfaizst's program Troglobite suggested fixes an issue Plus now handles on its own and doesn't have much to do with your problem.

This (http://www.jazz2online.com/downloads/5306/coop-bug-fixer/) should help.

Thanks very much everyone. Even though Sfaizst's program wasn't designed to fix these new issues, somehow running it would make the levels work properly after completing the level you changed the gamemode on. However, simply using Hunter's suggestion of restarting the level "/r", and not running any fix program worked perfectly - all enemies appear and the rotating objects are back.

I'm still wondering how to fix the clipping through solid objects issue though (passing through crates, rocks), if anyone has a comment on that. Also I notice there is a server option to set the MAX possible resolution of the connecting clients' windows. I know how to use that command, but I'm wondering how to actually set my own game's resolution manually myself.

I know, it's a slippery subject, since people can use it to see out of standard range, but I'm not really interested in using that method, or playing on public servers anyway (and it seems any server running JJ2+ can also limit their res). I would just like some thoughts on how you would change the res manually (doing it in places like single-player, or in campaign coop doesn't seem harmful right?).

Thanks again :-)

Toni
Aug 29, 2010, 01:15 PM
/fur 22 22 22 22
- you can change your fur in-game :p

And fix that RF bug. When you take RF PU from right to left (not everytime) you get only 25x powered up ammo. I hate when it happens to me :(

Ceekur
Aug 29, 2010, 03:14 PM
If you want to play at higher resolution, you'd have to use Neobeo's program (http://jazzjackrabbit.net/downloads/bigjazz1.1+.zip) with your copy of 1.23. I can't help with setting it manually though.


Thanks. Interesting program.

I placed it in the folder of JJ2+, then ran it. It seems to "detect" JJ2+ 1.23 right away, and runs that version of the game, while running itself. So it does work, but in every level the background's missing, only character sprites and interactive game elements are visible (which also smears onto the missing background), even within the original resolutions. I also used Plusifier on the Exe, which didn't change anything.

Sometimes trying to start a new game (basically accessing the menus) at a resolution higher than 640x480 causes a memory access error, and in general, this program seems to be very prone to crashing from memory access violations randomly. The original Plus never crashes this way, so I know it isn't one of my settings.

http://img695.imageshack.us/img695/4292/jjr2av.png

Would you know if I could talk to the guy who made this to ask about it (or if you know what I'm doing wrong, so I can solve this), or if there is another trustworthy program that has custom resolutions?

Thanks again..

NovaStar
Aug 29, 2010, 11:38 PM
The high-res program isn't exactly stable yet. You should make sure to turn low detail on and ambient lighting and all that off.
Not really anything you can do about that yourself.

Grytolle
Aug 30, 2010, 08:48 PM
... No. But I don't think Neobeo plans to fix it

Grytolle
Aug 31, 2010, 02:27 AM
It would be very nice.

Grytolle
Aug 31, 2010, 09:45 AM
I must wonder, are you not able to do anything about it? Probably not fix Neobeo's program but rather come up with a more stable one. What exactly is the game's program with 800x600 and above? I'm aware it wasn't designed to cope with such resolutions but if we can have expanded support for music and whatnot, how come the engine is limited in terms of graphics only?

By the way, I am sorry if my previous post sounds rude, it was not intended. In my opinion, it'd be better to either have hi res support integrated into JJ2+ or a new program to do the job. Correct me if I am wrong but isn't making a new program easier than fixing someone else's program?
Well that guy who according to SR created a hires hack could give it a go I guess, but he lost interest for some reason.

minmay
Sep 2, 2010, 06:57 AM
BlurredD has repeatedly expressed his extreme opposition towards changing the resolution of JJ2. You are almost surely (http://en.wikipedia.org/wiki/Almost_surely) not going to get anything like that in JJ2+.

Grytolle
Sep 2, 2010, 09:03 AM
blur has done enough by adding /maxresolution, so that's cool

DanZeal
Sep 2, 2010, 09:05 AM
I am perfectly fine with 640x480.
But, I am happy that BlurredD added a /maxresolution command instead of simply just blocking everything above standard resolutions.

And ones again, thank you BlurredD for doing this.

Czech Sonic
Sep 2, 2010, 09:59 AM
new commands !! For JJ2+ !! [Is my creations]
/Spamoptions on/off
Set the spam options on your server, if you set to on you can make this
/maxspam
Set the max allowed spams on server 0 is unlimited and 999 is max and action for reach the max alloved spams ban or kick
/spamwarnings <on/off>
This is for spammers players warnings settings
/aispamlearn <on/off>
Set the artificial intelligence for spam is set to on your server automatic learning and filtrating this spam on chat and automatic proceed the actions, action is warning,kick,ban and closed the connection CTC WARNIG the AI must be programmed in JJ2+
/timeban <on/off>
Set this timming ban for problematic players. Time is second, hour, day, week, month, year,
/maxping <on/off>
enable or disable the
command /allowedping
/allowedping <number in ms>
Min is 300 and max 999 is in ms, another players reach the max allowed ping automatically get kick from server
/autojoin <on/off> <server name>
Automatic join in your favourite server with startup JJ2
/autocreatserver <on/off> <server name>
is this on server w ill be automatic created with start JJ2
/autorunjj2 <on/off>
is this on your jj2 will be automatic starting with windows and for automatic joining or creating server use this commands /autocreatserver <on/off> <server name> must be on or is off only started jj2 and you must manually creat server or joined to server
/realtime <on/off>
enable or disable the real time in game
/multispectators <on/off>
it is on you can set the watching anothers players in one screen
/multispectating <player number+possition creen number)
you can watch the max defined players in one spectator mode 0 is defauld and 4 is max. Possitions is 1 right down , 2 right up 3 left down , 4 left up , 0 middle of screen
/autoupdate <on/off>
set the to ON for getting new updating files for JJ2+
/help
you with him see the all avaiable command in server.
/categoryhelp <client/master and admin groups>
thi is the same function at this /help with easy identificate the allowed command with specific for master server, client server and admin groups. If you want see the only avaible command for client players (same as you) use type /help client do u want show avaiable commands for third groups use /help third.
/find
use this for easy found specific command. If you want off carrots in server and dont know all name for this commands write this /find n [no, c, carrots....] for automatic complete the all name for this command and press enter.
/onlinemode <on/off>
set this on and you can start JJ2 without intros scenes and main menu this situacion is: start jj2-> join or creat server -> player setup -> getting serverlist and join this ! And old is: start jj2 -> loading intro -> new game ->party mode ->internet play -> join or creat server -> max players -> getting server list -> join and play
/blockcommand <player number> <command> <on/off>
You can set the command avaiable in admin group when is client player logged in. U writing
/blockcommand 4 kick on
is KICKing command disabled for player the player cant use this and can use the next command without KICK. You can block all avaiable command from the max [32] player in you server.
U writted the same /blockcommand 4 kick off can the specific player using again the blocket command
/hide <player number> on/off
This is equikalent for ban and kick. If you write this, player can be on server and can´t use all commands,
shoot others players, get the all amnos, chat with players and hide players is not show for more clients players
in server the hide players cannoct wiew in spectate mode and normal mode the hidded player+can´t collision with
others players when other players can´t collision with him !
The hide players can only wiew the others players and can be in server and can move

Lithium
Sep 2, 2010, 10:02 AM
Can you do a command to enable/disable coop fix?

Czech Sonic
Sep 2, 2010, 10:22 AM
Can you do a command to enable/disable coop fix?
Hm JJ2 maybe need re-programing, maybe creat new JJ2 exe with integrated all command =[no creat more more JJ2+] with automatic updating files, more bugs fixed, no more files only one program with only levels + tileset and melody next more is integrated in JJ2+ <in JJ2.exe is JCS, all animation properties, JJ2PLUS and defauld laungauge> Thi is my new CONCEPT of JJ2

Violet CLM
Sep 2, 2010, 10:26 AM
Simply the idea of inserting .j2a, .j2s, .j2d, .etc files into the main .exe is already a bad one, since they see little modification and there would be no sense in having essentially to package their contents into every update of something else. Also, for the times they do get modified, it would only be harder.

Jgke
Sep 2, 2010, 11:52 AM
/autojoin
Automatic join in your favourite server with startup JJ2
/autocreatserver
is this on server w ill be automatic created with start JJ2

Built-in feature. Check readme's command line commands.

/autorunjj2 is this on your jj2 will be automatic starting with windows and for automatic joining or creating server use this commands /autocreatserver must be on or is off only started jj2 and you must manually creat server or joined to server

Built-in Windows feature. Drag shortcut to JJ2+'s exe to folder named "startup" in your all programs-menu.

/timeban
Set this timming ban for problematic players. Time is second, hour, day, week, month, year

Already made. Check the command /ban.

WARNIG the AI must be programmed in JJ2+

I'd really like to know how to program in a language called JJ2+. Where can I learn this? Some other guy already said that it can be done.


/help
you with him see the all avaiable command in server.

Yeah, there's only about 100 commands now. That would flood the chatbox.

JJ2 maybe need re-programing

Source please.

But, I'd really like ability to jump from eg. player 1 to player 3 straight without watching player 2. Numbers could be useful, or a hotkey combination eg. r+number(s).

Also, free camera scrolling(did I mention that before)

Dermo
Sep 2, 2010, 07:34 PM
Free Camera scrolling is possible. I'm not sure how, but I know there's programs out there (PM!). As for the player 1 to 3 just do: /spectate 3, though that's considerably more typing than pressing the scroll is, it could avoid confusion.

MrAlextov
Sep 3, 2010, 11:37 AM
HELP!!!
My Jazz2+.exe do not work in full screen mode
I Need Jazz2+.exe access only window mode
Please
It`s True

MrAlextov
Sep 3, 2010, 11:43 AM
I Can't close the jazz2+.exe in fullscreen mode

Dermo
Sep 3, 2010, 12:49 PM
Have you tried Alt+F4? That's the quickest way to close in full screen. Sometimes when you're connecting to a server, there may be a delay.

MrAlextov
Sep 4, 2010, 01:24 AM
ok , testing

MrAlextov
Sep 4, 2010, 01:29 AM
Thanks Dermo , Now My Jazz2+.exe is run as window mode

TUN3R
Sep 5, 2010, 05:34 AM
Version of JJ2 (TSF: LK Avalon) not supported

Why?

Toni
Sep 5, 2010, 05:41 AM
Version of JJ2 (TSF: LK Avalon) not supported

Why?

That's because you have LK Avalon version of JJ2. You should download TSF from digiex.net :)

minmay
Sep 5, 2010, 06:06 AM
I think (s)he's asking why it's not supported, not why that message is appearing.

As for why it's not supported, it has different memory addresses from regular TSF.

Toni
Sep 5, 2010, 06:36 AM
well, whatever (s)he needs to download regular TSF.

Dermo
Sep 5, 2010, 10:04 PM
purchase*

FihuFiL
Sep 10, 2010, 08:57 AM
hmmm i havent read whole conversation but i think it is possible.
How about create option which allow to run jj2 without screen (feature for linux servering). Although completely without, only running process in system monitor (smt like task mng)
now if you try to run jj2 without x.org and window-manager you get> wine $HOME/.wine/drive_c/server1/JJ2TSF1/jazz2+.exe -server -levellist -list minimize -lrs
Application tried to create a window, but no driver could be loaded.
Make sure that your X server is running and that $DISPLAY is set correctly.
err:systray:initialize_systray Could not create tray window
Application tried to create a window, but no driver could be loaded.
Make sure that your X server is running and that $DISPLAY is set correctly.

DanZeal
Sep 12, 2010, 03:22 AM
Since there already is UseAnyLocalAddress in plus.ini, is there any undocumented command line argument for binding a server to a specific IP/NIC?

FihuFiL
Sep 12, 2010, 11:48 AM
Dan you can use Forcebindip to run JJ2 under different ip (See this (http://www.r1ch.net/stuff/forcebindip/)).
EDIT: Of course if you are using Windoze :P

DanZeal
Sep 12, 2010, 12:22 PM
Already tried that.
Seems like ForcebindIP dosent work so good with latest plus.

Edit: Seems like forcebindIP is working on my Win7 machine, but not on my server (XP Sp3).

FihuFiL
Sep 14, 2010, 07:31 AM
Dan start using Debian Linux for servering :P it is better in some ways and worst in other than windows but it excellent work with this stuff
(Joke)
It is strange bcs most of app is designed for xp machines. Do you try to download the most popular version for xp? For me it worked fine
Manual is here (http://www.jazz2online.com/jcf/showthread.php?t=18433&) by Nimrod

DanZeal
Sep 14, 2010, 09:18 AM
I found the problem now.
Might solve it this week.

Toni
Sep 14, 2010, 01:03 PM
Well some days ago faw, pyromanus and me were in my server, testing my levels :P. Something came to our minds and I just though about making a new gamemode. It will be similar to zombie. On the start, everyone are on neutral side. 1st kill changes that. Killed player became a hunter. (S)He (I will use he in the future, it is easier) needs to freeze all players with freezer. If he freezes one player, other players can unfreeze him with toaster. When timelimit ends, or "hunter" freezes all players, the last frozen player becomes a "hunter" himself in a new level. Note: it will be nice to set /freezetime [numbers, 0=not defined, 99 max -in seconds-] and for this gamemode default could be 0, so players can't unfreeze only with shooting, like we're doing it in "normal" gamemodes. I think all this is possible. Oh, and on the start, every player should get ice and toaster, ice, to freeze other players if they became a hunter, and toaster to unfreeze other players. Note again: only hunter can freeze other players. So, players who are not hunters can't freeze their "team". Just like in normal CTF.

Jgke
Sep 18, 2010, 01:53 PM
I'd want a feature that would disable the need to change music for bosses.

FawFul
Sep 20, 2010, 07:23 AM
To your minds probably, because i didn't discuss that gamemode at all. But it sounds good, tropicco ;).

minmay
Sep 25, 2010, 09:02 AM
Suggestion: when no start positions are found, start players in the top left corner (as with targetless warps). The crash is annoying.

Jgke
Sep 25, 2010, 09:20 AM
Suggestion: when no start positions are found, start players in the top left corner (as with targetless warps). The crash is annoying.

I agree. When I make levels, it is usual that I forget the MP starts.

TheKax
Sep 25, 2010, 09:24 AM
I've said this before, but it is a tactical must and I'll say again:
Suggestion: Force hide names (F11 style, not /rename everyone to " "), command like /nonames [on/off] (to affect all JJ2+ users, force them to hide names. Could really make use of hiding as a tactical element.

Jgke
Sep 25, 2010, 09:32 AM
I said something similar some time ago, referring to an event which would hide the player's name and sprite.

Seren
Sep 25, 2010, 09:36 AM
I think it was already said somewhere by someone, but I don't really remember if there was any reason for it not being implemented, so I'll try again to ask for animated trigger scenery being played more than once, forward and backward (depending on if it was turned on or off). I don't think there are any levels taking advantage of the way it works currently, while making it work like what I said not only makes much more sense but also gives some really nice possibilities in making levels and tilesets.

minmay
Sep 25, 2010, 11:13 AM
There's a very good reason for it not being implemented: it would probably be really hard to do.

Toni
Sep 25, 2010, 12:25 PM
well, if blur adds /nonames on command or something similar we should use it in Hide and Seek gamemode :p

minmay
Sep 25, 2010, 01:43 PM
You don't need it for Hide and Seek. Use the Freeze Enemies event (frozen players have no names).

Skele!
Sep 26, 2010, 04:12 AM
Nevermind I didn't noticed what CzSonic posted.

Toni
Sep 26, 2010, 07:27 AM
You're not fun skele. That CzSonic recommended in his post.

Speeza
Sep 28, 2010, 05:14 AM
In the latest JJ2+ build if I had made JJ2+ full screen then exited it, then relaunched it with duel screen on, it gets a 640-480 error. I tested it with older builds and theirs no error.

Jgke
Oct 11, 2010, 03:48 AM
Infinite score limit, could be useful for hotels and such (aka Carrotopolis)

Treylina
Oct 11, 2010, 11:51 AM
I know, some might find this a pointless feature, but how about /noteamcolours on? Basically, it gives you the actual true clothing colours rather than tainting them with blue/red. Although your name would still be coloured according to team (look here, who the heck looks at someone elses rabbit to tell what team they're in? Names are easier to tell generally. And some don't really like having their clothing/gun/whatever changed according to team) Although theres still a bug with coloured names, so that should be fixed first. If you don't know what the bug with coloured names still existing in plus is, well, if you spectate and have a coloured name while in a non-team game like treasure, then gets changed to a team game, and then they unspectate, the users coloured name will mess up and not really match with team.

*cough* I feel like I addressed something pointless and piling too much stuff onto poor little Blur...there's some suggestions in this thread that will be far more useful than this, like an integrated anti-auto weapon change (ok I was the one who suggested that), a message error when you have no start pos rather than crashing as soon as you cycle to it (was going to mention that, but I forgot), not being limited to 2 tunes when you put a boss in...etc.

GamingRealm
Oct 12, 2010, 02:31 AM
I was wondering is there a way to have something like a costume map rotation for a dedicated JJ2 server?

cooba
Oct 12, 2010, 02:34 AM
I was wondering is there a way to have something like a costume map rotation for a dedicated JJ2 server?Yes, by using the Level List feature.

Sacrush
Oct 12, 2010, 10:06 AM
In the latest JJ2+ build if I had made JJ2+ full screen then exited it, then relaunched it with duel screen on, it gets a 640-480 error. I tested it with older builds and theirs no error.

I though I was the only one. Got the same problem. Have you or anyone else found out how to avoid this error? :mad:

Jgke
Oct 12, 2010, 10:36 AM
No dual screens? :P

But, how about some command that would test that does the server ping?

Speeza
Oct 12, 2010, 11:20 AM
No dual screens? :P

But, how about some command that would test that does the server ping?

I'm not quite sure what you mean. IF your server is pinging however you will notice no packets are receiving or sending when you press f9. You can also use Djazz's GIP list (http://jazzjackrabbit.net/sgip/), It won't show pinging servers.

Jgke
Oct 12, 2010, 12:03 PM
^and doing the GIP test with a command.

Speeza
Oct 12, 2010, 12:30 PM
^and doing the GIP test with a command.

Oh, well I must say you learn something everyday.

Jgke
Oct 12, 2010, 09:26 PM
And still my reputation is small :<

KiMO
Oct 14, 2010, 08:00 AM
Sometimes in multiplayer when I spectate off and the level's cycling the game stops and the screen becomes black. Why?

If it was posted before, don't blame me http://wbphotog.com/forums/style_emoticons/plus/oops.gif

Sfaizst
Oct 16, 2010, 04:15 AM
Some ideas for:

Serverlist:

- Please make it possible to sort the List (Gamemode, Players, Ping,...), a good idea would be to save it in the plus.ini to have it automatic sorted.

- A banlist for Servers in the List (remember the "delete" button as example) would be a good idea too...

- Make it possible to switch to the old design with the bigger letter-size, its better if you are not sitting directly in front of your PC.

Additional Gamemodes:

- Something like Teamtreasure Hunt would be a good Idea, JJ2 is automaticly syncing the "gems" in ctf too, so just delete the flags, make it possible too loose gems by shot and count the gems one team have.

Thats all at the moment...

Sfaizst

Toni
Oct 16, 2010, 07:05 AM
what about this gamemode:

* If you wanna win, everyone must be dead.
* If someone kill you, every player who was killed by you became alive.
* The only one way to win is to you kill everyone.