Mar 1, 2004, 05:08 PM | |
Public testing for WANDERLUST
The first (very early) preview of what I hope will become a massive level pack is now available for testing. You cen get the files below:
RAR part 1 RAR part 2 There should be a ZIP version of the archive soon. To note: !wanderlust.j2l is a readme level. It is also the only level that will appear on your home cooked levels list. Level 1 is complete, but I am looking for comments, suggestions, and bugs. Level 2 is in very VERY early stages. Comments welcome. In regards to level 1, I am especially interested in any problems with layer scrolling or other eyecandy issues. The textured background should be scrolling LEFT. I am also interested in comments about the difficulty settings Let the testing being! Post your findings here in this thread |
Mar 1, 2004, 05:21 PM | |
I find one problem with the sea of flames level is that it does not actually force you to run much. I found I spend a lot of the time moving carefully. Plus the ground is bland. The second tileset, however, looks nifty. Good job so far, however!
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<img src="http://i25.photobucket.com/albums/c100/Ashton_JX/the_web/stupid_prize.gif" border="0" alt="The rodent thingy wasn't worthy."> I would not want anyone having sex with my cocktail. ~ Radium |
Mar 1, 2004, 05:31 PM | ||
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Thanks for the feedback! ![]() |
Mar 1, 2004, 05:37 PM | |
Oh, and for a suggestion, I think you should make the lava instant kill. It has been done before, and it makes falling off more dangerous than before and makes the level more interesting.
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<img src="http://i25.photobucket.com/albums/c100/Ashton_JX/the_web/stupid_prize.gif" border="0" alt="The rodent thingy wasn't worthy."> I would not want anyone having sex with my cocktail. ~ Radium |
Mar 1, 2004, 05:55 PM | |||
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![]() Running is encouraged, and most of the first level is definately designed for it (except for the couple of tricky platforming sections), but I can't really force it Quote:
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Mar 1, 2004, 05:58 PM | ||
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Mar 1, 2004, 06:00 PM | |
No, but there are two people I can think of who have used it in a level- BlurredD and Strato. Strato used it in this pack- http://www.jazz2online.com/downloads...p?levelid=2725
I forgot where BlurredD used it.
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<img src="http://i25.photobucket.com/albums/c100/Ashton_JX/the_web/stupid_prize.gif" border="0" alt="The rodent thingy wasn't worthy."> I would not want anyone having sex with my cocktail. ~ Radium |
Mar 1, 2004, 06:07 PM | ||
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GENERATION 22: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. <i>"This picture shows me that the gray bird man is just a bully and picks on smaller birds. Just because he has no friends and takes it out on others smaller than him to look good. I can see in the parrats eyes that it does however have a understanding of the gray bird man and is upset about getting cut."</i> - Speeza on cartoon birds. |
Mar 1, 2004, 06:11 PM | ||
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Mar 1, 2004, 06:15 PM | |||||
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Mar 1, 2004, 06:23 PM | ||
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Mar 1, 2004, 06:28 PM | ||
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__________________
GENERATION 22: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. <i>"This picture shows me that the gray bird man is just a bully and picks on smaller birds. Just because he has no friends and takes it out on others smaller than him to look good. I can see in the parrats eyes that it does however have a understanding of the gray bird man and is upset about getting cut."</i> - Speeza on cartoon birds. |
Mar 1, 2004, 06:34 PM | |
Actually to preform the insta kill trick you need to make the player be hurt at the exact moment (s)he scores a point, usually executed with a spike boll, but possible with enemies or hurt events. Maybe possible.
Code:
---(BB)S | (RB) S = Spike RB = Red Base - = Sucker tubes. |
Mar 1, 2004, 06:38 PM | |
Here's how to make instant kill tiles. It's actually very easy. Put a row of CTF bases (parameter 0.) Then, put a row of CTF bases parameter 1. The player will die. Of course, you'll want to cover it up with foreground layers.
EDIT: Whoops, got beaten to it. Dang.
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"If there's anything more important than my ego, I want it caught and shot now." -Zaphod Beeblebrox |
Mar 1, 2004, 07:22 PM | |
Does everyone think insta-kill lava is a good idea? I could try it out on the next test release to see how it goes.
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Mar 1, 2004, 07:24 PM | |
I assumed it was insta-kill. Having it any other way seems kind of messed up.
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Mar 2, 2004, 02:08 AM | |
If it will be ready totally, will it be uploaded to J2Online?
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Mar 2, 2004, 05:48 AM | |
oh btw, for the instant death:
http://www.jazz2online.com/jcf/showp...41&postcount=9 http://www.jazz2online.com/jcf/showt...=Instant+Death I havent read the full thread yet, your problem may be solved already :P |
Mar 2, 2004, 06:11 AM | |
OK, I played the first level :P
It generally looks nice, but here and there tiles are out of place and I don't like those hovering foreground lavafalls. I mean, real water/lavafalls don't move around constantly either. I think a instant-kill lava would be better too. The big fireballs seem to move a bit slowly, but that's probably because you wouldn't be able to pass them otherwise. The level seems to be quite jazz-biased: it gets way easier when you have the posession of your uppercut (kill all those sparks with one move when they're all at the same place next to you) and helicopter ears (simply fly over those big lava pits). You might want to add a few invisible masks or winds to stop a Jazz-using player from doing this. Also, those sparks come out of the lava without any warning, which is quite unfair. You should always have a way to spot the danger and avoid or destroy it. One last thing: the blaster powerup at the start. I think you should put it in another place, because all thos ravens and sparks are way easier to kill with a poweredup blaster; Maybe put it in a secret area or something, it's way to easy to get it now. The readme level sucks, but I've never liked readme levels, I prefer fancy html readmes >) |
Mar 2, 2004, 06:26 AM | |
Or make the level a spaz-only with one of those kick-ove-the-sucker-tube things.
__________________
GENERATION 22: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. <i>"This picture shows me that the gray bird man is just a bully and picks on smaller birds. Just because he has no friends and takes it out on others smaller than him to look good. I can see in the parrats eyes that it does however have a understanding of the gray bird man and is upset about getting cut."</i> - Speeza on cartoon birds. |
Mar 2, 2004, 06:27 AM | ||
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<img src="http://i25.photobucket.com/albums/c100/Ashton_JX/the_web/stupid_prize.gif" border="0" alt="The rodent thingy wasn't worthy."> I would not want anyone having sex with my cocktail. ~ Radium |
Mar 2, 2004, 12:50 PM | ||
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Mar 2, 2004, 01:06 PM | |
Re Jazz vs Spazz issues:
The Launcher powerup is easier for Spazz to get. He'll probably get more balanced attention over the course of the pack. I've already made the level less helicopter-friendly than previous versions, but I might add some more flying enemies to give Jazz a hard time. Re insta-kill lava: It occurs to me that I can't do this without messing up certain things, which brings me to... Sparks in the lava: They stay. If you don't dawdle around, you won't ever have to deal with them ![]() Those things in the foreground aren't "lava falls". If you'll notice, they're flowing upward, and the wandering fire storm pillars in the background are a shrunken version of the same graphic... |
Mar 2, 2004, 01:10 PM | ||
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__________________
<img src="http://i25.photobucket.com/albums/c100/Ashton_JX/the_web/stupid_prize.gif" border="0" alt="The rodent thingy wasn't worthy."> I would not want anyone having sex with my cocktail. ~ Radium |
Mar 2, 2004, 01:11 PM | |
If you run right past them, they don't have time to come out.
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Mar 2, 2004, 01:15 PM | |
Blaster powerup:
I put that there so that the player can do more running in the level, with less need to stop while shooting, but I suppose it's not necessary to have both the Blaster powerup and the fastfires. I could limit one or the other to easy mode. |
Mar 2, 2004, 02:47 PM | |
Quick question. Why's it called "Wanderlust"? Dictionary.com defines the term as a "very strong or irresistible impulse to travel", which I don't think fits a bunch of lava levels. Are there going to be other enviornments in the pack?
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"If there's anything more important than my ego, I want it caught and shot now." -Zaphod Beeblebrox |
Mar 2, 2004, 03:14 PM | ||
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Mar 2, 2004, 03:34 PM | |
Ah. That makes sense.
__________________
"If there's anything more important than my ego, I want it caught and shot now." -Zaphod Beeblebrox |
Mar 4, 2004, 10:45 AM | ||
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Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Mar 4, 2004, 12:31 PM | ||
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