Nov 13, 2005, 10:13 AM | |
Ideas for bots?
Anyone have any idea for any bots?
(Like ReverseBOT, not a playing bot) For those who havn't seen ReverseBOT: It joined a jj2 server, when somebody said something, it would send the same message back, but backwards. Any ideas would be greatly appreciated. -Thanks ahat[GpW] EDIT: ReverseBOT Picture - ![]() |
Nov 13, 2005, 10:57 AM | |
A bot that looks up external information could be useful. JDC stats, for example, or information about other servers. Or even non-JJ2-related information, like dictionary definitions.
__________________
With our extreme gelatinous apology,
We beg to inform your Imperial Majesty, Unto whom be dominion and power and glory, There still remains that strange precipitate Which has the quality to resist Our oldest and most trusted catalyst. It is a substance we cannot cremate By temperatures known to our Laboratory. ~ E.J. Pratt |
Nov 13, 2005, 11:05 AM | ||
Quote:
![]() |
Nov 13, 2005, 12:16 PM | ||
Quote:
Oh yea, ahat, a nice idea for a bot would be like a irc2jj2 and back bot. That way, communication on #jj2 could be sent to a JJ2 server and vice versa.
__________________
I'm sick and tired of this community. So goodbye. PS: Unreal > JJ2. |
Nov 13, 2005, 12:23 PM | |
Building on what UF said: A bot that transmits the things you type to an irc channel (NOT #jj2). Maybe something like that would be nice for JJ2WCIII, to get an idea of match progress from outside?
__________________
Interesting Jazz-related links: Thread: Gameplay Theories - Thread: Make Up Your Own Gametype |
Nov 13, 2005, 12:37 PM | ||
Quote:
__________________
![]() |
Nov 13, 2005, 01:56 PM | |
He requested chat-related bots mostly, it seems. Gameplay-related bots would of course be cooler, though.
__________________
Interesting Jazz-related links: Thread: Gameplay Theories - Thread: Make Up Your Own Gametype |
Nov 13, 2005, 03:55 PM | |
The descriptions of the ports at this link might help understand what DDL-Klein means with the TCP and UDP portions of JJ2 (I had to check myself too). Basically, mostly chatting tools, no tools that involve tweaking the gameplay.
__________________
Interesting Jazz-related links: Thread: Gameplay Theories - Thread: Make Up Your Own Gametype |
Nov 13, 2005, 04:13 PM | ||
Quote:
|
Nov 13, 2005, 04:21 PM | ||
text is very limiting
Quote:
also for TCP portion maybe a a tool that alows people to list they're TCP servers and use TCP ports for playing on UDP instead... I DUNNO! chat is pretty limiting if it has to be text maybe a tool that changes the default palette entrys for text so you could use colors like purple, black inbetween entrys ect...
__________________
![]() Last edited by Birdie; Nov 13, 2005 at 04:32 PM. |
Nov 14, 2005, 05:13 AM | |
A private message tool? You leave a message for a person on a server with the bot, and the next time the host has his bot and that person joins, the message is relayed.
__________________
Interesting Jazz-related links: Thread: Gameplay Theories - Thread: Make Up Your Own Gametype |
Nov 14, 2005, 05:19 AM | |
Omg, I just thought about it, a bot that copies roast and score messages to an IRC channel (in this case #JJ2WC) would be so cool! (it's called Scorebot btw)
And a bot that counts (down) 20 minutes and keeps telling every 5 minutes how much time remains could be very useful as well. |
Nov 14, 2005, 06:04 AM | ||
Quote:
__________________
Mystic Legends http://www.mysticlegends.org/ The Price of Admission - Hoarfrost Hollow - Sacrosanct - other - stuff |
Nov 14, 2005, 07:15 AM | |
Make a bot that can actually play! :P
Would be hard, but it would be cool... Off-topic: I still haven't managed to make a jj2 client... (I'm Darky formely known as DarkJazz btw :P) I can make the game go crazy by changing some packet numbers, and thats all :P I cant do anything else.... ![]() |
Nov 14, 2005, 07:25 AM | |
He specifically asked for non-playing bot bots though.
__________________
Interesting Jazz-related links: Thread: Gameplay Theories - Thread: Make Up Your Own Gametype |
Nov 14, 2005, 07:46 AM | |
A Censor Bot.
Perfect For when Odin Goes into a cussing frenzy.
__________________
Guess what? I'm Back. ![]() I Don't care about caring. Enjoy your malware-infested computer at the price of a few annoying animated GIF smilies! - Odin G |
Nov 14, 2005, 07:54 AM | |
Yea, it would be hell to code something like that, unless you figured out how positions, guns, and health worked, so the bot could go after someone who had low health if it had the weapons that would be needed to take that player down.
A good program (not a bot) would be an anti-shield program. As you may or may not know, shields are stored in hex numbers. 0x00 indicates null. So code might be like this: Code:
int jj2proclisten; shieldoffsetp1==soandso_address; if (shieldoffsetp1!=00) { getshieldNo(); if (shieldno>=01)echo ("Player 1 was caught using a shield."); writenull(Shieldoffsetp1); return;
__________________
I'm sick and tired of this community. So goodbye. PS: Unreal > JJ2. |
Nov 14, 2005, 07:58 AM | |
Doesn't Cataclysm handle shield protection already? Or do you mean specifically for laser shields?
__________________
Interesting Jazz-related links: Thread: Gameplay Theories - Thread: Make Up Your Own Gametype |
Nov 14, 2005, 10:03 AM | ||
Quote:
|
Nov 14, 2005, 12:57 PM | ||
Quote:
I made a very crude play bot using memory. |
![]() |
«
Previous Thread
|
Next Thread
»
Thread Tools | |
|
|
All times are GMT -8. The time now is 06:01 PM.
Jazz2Online © 1999-INFINITY (Site Credits). Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats. Powered by vBulletin® Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Original site design by Ovi Demetrian. DrJones is the puppet master. Eat your lima beans, Johnny.