May 7, 2002, 09:48 AM | |
Even if it isn't an event it should be implementable via pScript, the Possum scripting language.
Yep, I thought of that one before I even joined the JMMB... even before I released my first level. Looong time ago. Sigh, nostalgia... |
May 7, 2002, 01:30 PM | |
Okie, explain further. You go in one direction randomly? Or you go in a tube, and you stop, and once you press a key it shoots you out in that direction? Or what?
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May 7, 2002, 06:01 PM | |
It could be useful; how about a one-way event that works both ways..sounds like an unmasked tile
![]() EDIT: how about those things that push you in one direction in JJ1: Orbitius whatever its called?
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------------Mystical Determined Leader of * |
May 11, 2002, 01:15 PM | |
The things in Orbitus are kind of like springs, but not the same thing. They bounce you up, but not much, and they also bounce you sideways so you can keep going up. And if you go into them on the side you don't bounce on, you get shot out onto the bouncy side. Fun, really.
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May 12, 2002, 12:02 AM | ||
Quote:
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Interesting Jazz-related links: Thread: Gameplay Theories - Thread: Make Up Your Own Gametype |
May 12, 2002, 03:47 AM | |
That was in response to the tubes question. Which you can't do with trigger zones.
What JJ2 needs is a trigger event that changes the properties of any other event. But this isn't a JJ2 forum, so I'll shut up now. |
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