Jan 24, 2003, 06:27 PM | |
A Proposition
Would anybody be interested in an open source project that loosely relates to Jazz Jackrabbit?
Epic owns the rights to Jazz, but what if we came up with a planet that might exist in Jazz's same universe and developed a game based on it? I don't think we'd be able to legally make references to any Jazz-specific names, but that's beside the point. Anyway, here's how it would work: 1) We formulate a general idea. 2) We create a website to hold all of the most updated information, source code, graphics, etc. which would be publicly available to all. 3) Anyone who wants to submit design ideas, graphics, code, or anything else can do so. 4) A core group of developers reviews all submitted work and decides whether or not to introduce it into the game. 5) Once the game is good enough for release, the code base remains open source, so add-ons and sequels can be developed in the same manor. What do you think? -Onag |
Jan 24, 2003, 06:34 PM | |
Planet Mechaius
Here's an idea to get your brain juices sloshing:
Planet Mechaius was once populated by a race of super-genius beings that were really into technology. Through the years, they continued replacing parts of their bodies with mechanical utilities until they finally reached a point where they were no longer biological, but purely mechanical. I'm thinking most of the mech characters would be MechWarrior-ish, but really any kind of machines would be possible. The environment would be mostly mechanlical and indoors, but there would be lots of room for outdoorsy stuff too. -Onag |
Jan 24, 2003, 06:35 PM | |
Actually, I think (that's) completely crazy.
Getting programmers, animators, etc. would be difficult and expensive. And it would have no profit involved, being put on a website and all. Also, open-source projects never turn out good. We can be sure some "JJ fan" is going to make a "special" R-rated version of the game or something. Overall, it seems a waste. We take loads of time and money to develop some code that is going to get stolen anyway. Don't you just LOVE how positive I am? Derby: Personal attack redirection.
__________________
GENERATION 22: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. <i>"This picture shows me that the gray bird man is just a bully and picks on smaller birds. Just because he has no friends and takes it out on others smaller than him to look good. I can see in the parrats eyes that it does however have a understanding of the gray bird man and is upset about getting cut."</i> - Speeza on cartoon birds. Last edited by Derby; Jan 24, 2003 at 06:53 PM. |
Jan 24, 2003, 07:06 PM | |
No, read it again. The point is no one pays programmers or artists, and no one sells the game. It's called "open" source because it's completely open. Whoever wants to add to it can add to it. Whoever wants to play it can play it. Perverts can do whatever they want on their own system, but the core files would be strictly reviewed before being posted.
It's called fun. It's called learning about game design and development. |
Jan 24, 2003, 07:15 PM | |
Reminds me of Possum. Awesome game engine made, and one frame of animation. It's ovbious that everyone's just going to say "Awsome, I luf j00, can't wait untill it's done" and leave. Nobody's going to work by choice. It would have about the same affect as a country making taxes optional. "Please donate" just won't work. It's one thing throwing a few quarters in a bucket to fund something, but you're asking people to spend countless hours of time working on something that really has no reward.
At least my views on society are interesting
__________________
GENERATION 22: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. <i>"This picture shows me that the gray bird man is just a bully and picks on smaller birds. Just because he has no friends and takes it out on others smaller than him to look good. I can see in the parrats eyes that it does however have a understanding of the gray bird man and is upset about getting cut."</i> - Speeza on cartoon birds. |
Jan 24, 2003, 07:22 PM | |
So, Radium, how is that any different from making level/tileset (pack)s?
|
Jan 24, 2003, 07:30 PM | |
It's one game engine, four-hundred frames of graphics, sixty home-recorded sound effects, and at least ten custom music scores different, Unknown.
__________________
GENERATION 22: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. <i>"This picture shows me that the gray bird man is just a bully and picks on smaller birds. Just because he has no friends and takes it out on others smaller than him to look good. I can see in the parrats eyes that it does however have a understanding of the gray bird man and is upset about getting cut."</i> - Speeza on cartoon birds. |
Jan 25, 2003, 12:26 AM | |
Possum was a group of several people working on a private project. This is a community of unlimited people working on a public project.
Anyway, new topic. Those who are interested, feel free to reply. Those who aren't, feel free not to. |
Jan 25, 2003, 03:39 AM | |
Radium, we understood you are never positive about things that might be better than your fangame. Go post somewhere else :P
I am interested, altough I don't think I could do anything for it, except maybe level design, but if have an idea for me, feel free to say it ![]() |
Jan 25, 2003, 04:47 AM | |
I like the idea, Onag, and I might just do some things if it gets off the ground.(busy with a dutch site and j2o v2 right now, so I don't know how much I would do)
I think you're one of the only good programmers in the community, Roaster and PaG are not here anymore, so for the code you would hope some people not from this community would join in, or people would learn to code. I know some C++ basics, but I never felt like really doing something in that language, but I guess I could learn a lot by watching the code, and maybe contribute something. About the Planet Mechaius idea, I am skeptical. I'd think it would be fun if there was a combination of natural forms and technical forms, like in Jazz Jackrabbit, instead of mostly technical. What happened to your marshmallow idea? ![]() Perhaps another dimension of the Jazz Jackrabbit world(put in smart references to that world) where the turtles won, and conquered all worlds. You'd have turtle bases, tree-house turtles, or something like that. ![]()
__________________
Interesting Jazz-related links: Thread: Gameplay Theories - Thread: Make Up Your Own Gametype |
Jan 25, 2003, 11:22 AM | |
I am taking VB.Net now, and i'll be taking C++ or C# next semester. I wold love to help with a game, but I can't help with the site. My HTML skilz are really bad.
Overlord and Link and others at J2HG can Program, and lots of people can draw tilesets/textures and animations. Sounds like a great Idea. Hey, and on the storyline, there could be some kinda time flux, so you can see a wide veiw of the history of the planet. That way you meet mostly naturel animals at some places, and mostly mech at other. Ne ways, I have homework to do, `N0
__________________
<.<
>.> -.- |
Jan 25, 2003, 11:36 AM | ||
Quote:
__________________
GENERATION 22: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. <i>"This picture shows me that the gray bird man is just a bully and picks on smaller birds. Just because he has no friends and takes it out on others smaller than him to look good. I can see in the parrats eyes that it does however have a understanding of the gray bird man and is upset about getting cut."</i> - Speeza on cartoon birds. |
Jan 25, 2003, 12:23 PM | |
Alright, point taken. As Radium stated, this may be a total flop. Everyone should be aware of the following before they get involved:
1) This is not going to make anybody money. There will be no compensation (other than your name in the credits) for any work done, as the game will not be sold. The most that will happen, if the game turns out good, is I will pay to have copies made and sell them at cost+shipping. 2) There is no guarantee that the project will make it past the early stages. I will promise, however, that whatever does get completed will remain publicly available to all. 3) Because of the nature of the project, any work you do (art, music, levels, etc.) can be viewed, updated, or replaced by anyone else. The idea is for the group to make the best content possible, not for individuals to own certain parts of the project. No one wil 'own' any portion of code/graphics/etc. 4) This is a learning project. More than anything, I want everyone involved to become collectively better at what they do. That said, here are several talents that are necessary throughout the life of a game (obvious stuff first): Programmers (in varying areas of expertise) Artists (still and animated) Musicians Level Designers Writers Translators Storyboarders Marketers Game Designers Architecture Designers (defines how the code will work) Quality Assurance (testers) Site Administrators Forum Moderators (don't everyone raise their hand at once) Tools Developers (build systems, version control, etc.) Graphic Design (logos, CDs, advertisements) ...the list goes on. Don't be discouraged if you can't program and don't know how to draw. There's much more to be done. |
Jan 25, 2003, 12:29 PM | |
Ideas for Planet Mechaius so far:
Purely mechanical characters (Onag) Intermix biological and mechanical characters (Fquist) Use time flux to allow biological characters from the past and mechanical characters from the future (NOBODY) What if only a small group of the planet's inhabitants have mutated into this form? So, it's kind of biological versus mechanical? Any ideas for other planets...or a different theme alltogether? Marshmallows? Gah...sure, if everyone wants to. ![]() -Onag |
Jan 25, 2003, 12:52 PM | |
Here Onag, some ideas.
Planet (choose a name) A planet cowered with swamps and greenery, its hard to explore and weilds many secrets. The planet was taken over by goblins a few millenia ago, they built steel foretreeses that led underground. After a few hundred years of staying on the planet, the goblins (most of them) were wiped out by the inhabitats of the planet, which are monsters covered entirely with moss and plant life. The ways of these inhabitats are uncertain, but it is clear they are tricky and hostile. Underground in one of the goblin bases somewhere lies a giant swamp inhabitat by a giant aquatic creature which resembles a giant eel. Note* the deepness of the swamps may be as deep as 500m underwater, where ferocious and mysterious fish inhabit. These areas of swamps are usually untouched by goblins and to deep and dangerous to explore. Is that good enough Onag, i hope at least one of the planets i make will be included in this.
__________________
Fear cuts deeper than swords |
Jan 25, 2003, 03:16 PM | |
I'll help with any limited part I'm capable of, but I can't say that will be much. I can't draw, and I'm not a very talented programmer. Still, if you need ideas, I'll
__________________
And he increases the number of clocks by exactly one. |
Jan 25, 2003, 06:08 PM | |
I already dedicated my time to making games for school, so I couldn't really work on the project. I can however offer advice if anybody should ask me for it. And if you really want to do this, the first thing you need to do is to design the entire game with as much detail as possible. This should be done before any code is written.
__________________
<div style="float: right; width: 100px; height: 70px; margin: 5px 15px;"><img src="http://madskills.org/monolith/idleserver.gif" style="width: 98px; height: 65px;"><img src="http://madskills.org/monolith/theserver.gif" style="width: 98px; height: 65px; position: relative; top: -65px;"></div><div style="margin: 0 3em; font-size: 80%; font-style: italic;">Love is patient, love is kind. It does not envy, it does not boast, it is not proud. It is not rude, it is not self-seeking, it is not easily angered, it keeps no record of wrongs. Love does not delight in evil but rejoices with the truth. It always protects, always trusts, always hopes, always perseveres.</div><div style="text-align: right; text-size: 80%;">1 Corinthians 13:4-7</div> |
Jan 25, 2003, 11:34 PM | |
Yes, at least the first couple months would be spent on developing a solid design document, followed by the software architecture. During this time, I will be spending a great deal of effort on developing the website and the process by which people will be able to access the files.
I've seen several people mention that their drawing skills aren't up to par. You can still be a part! Once the game has been designed and the programmers begin working on the code, they'll need graphics as soon as possible to start testing and tweeking things. Regardless of how bad you think your drawing skills are, most programmers are worse. Much worse. Anyway, we won't need production-quality artwork at first. Keep those general storyline ideas coming, or further develop the ones you like! -Onag |
Jan 26, 2003, 05:20 AM | |
Has anyone already thought of a main character? Let's name him Spiffy the hamster! Grocerious has been terrorised by evil bunnies who are eating all their lettuce! It's your job to destroy them!
![]() |
Jan 26, 2003, 08:25 AM | ||
Quote:
__________________
GENERATION 22: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. <i>"This picture shows me that the gray bird man is just a bully and picks on smaller birds. Just because he has no friends and takes it out on others smaller than him to look good. I can see in the parrats eyes that it does however have a understanding of the gray bird man and is upset about getting cut."</i> - Speeza on cartoon birds. |
Jan 26, 2003, 08:51 AM | |
*perma smile*
I'm so in! ![]() I can do -artwork -writing(as long as it referrs to "I have an idea for the storyline!"or formulating it in complete sentences! ![]() -translating (my english/german skills are almost same good,so you can give me that part if you want to!^^) *shakes a little* Y'know,my big dream is to make a huge game myself,so this is just perfect!^_^ *worships Onag* Erm,can you give more info on artwork,please? Do I just draw some monster for the game and if you like it,someone else is gonna animate it and wheehappy?^^; Or do I have to make the animating myself?(I CAN do that,but not best quality...) Basically I can tell you that I think I'm seriously gonna be a good addition to the team,if I have time to work for this,that is! ![]() Oh and.....would it be possible to....insert Fawriel in the game....? ![]() (The dude in my sig-banner...) Ja ne!
__________________
![]() |
Jan 26, 2003, 09:18 AM | |
So... many... apropriate... places... for... insults......... Must... not... drive... german... kid... suicidally insane...
__________________
GENERATION 22: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. <i>"This picture shows me that the gray bird man is just a bully and picks on smaller birds. Just because he has no friends and takes it out on others smaller than him to look good. I can see in the parrats eyes that it does however have a understanding of the gray bird man and is upset about getting cut."</i> - Speeza on cartoon birds. |
Jan 26, 2003, 09:23 AM | |
Admins,why don't we play a little game called "Ban Radium"?
![]() (Rad,watch what you say,there are days I'm really down,so if it comes so far,I'll haunt you til you (are haunted) in yer bed! ![]() Derby: Redundancy addition.
__________________
![]() Last edited by Derby; Jan 26, 2003 at 02:04 PM. |
Jan 26, 2003, 09:30 AM | |
Yel haunt meh... riiiiight. Maybe Evil Mike can give you some of his (legos), he's got way too (many) already.
Derby: Content replacement.
__________________
GENERATION 22: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. <i>"This picture shows me that the gray bird man is just a bully and picks on smaller birds. Just because he has no friends and takes it out on others smaller than him to look good. I can see in the parrats eyes that it does however have a understanding of the gray bird man and is upset about getting cut."</i> - Speeza on cartoon birds. Last edited by Derby; Jan 26, 2003 at 02:04 PM. |
Jan 26, 2003, 04:59 PM | |
No, you dont have to animate if you don't want to or are unable to. Concept sketches are just as important in the beginning stages as the final artwork.
And as Radium said, we cannot use anything that directly relates to Jazz Jackrabbit. For example, we cannot use the same planets, weapons, goodies, baddies, etc. However, if users wanted to make tilesets or whatever on their own, they could do whatever they wanted. We won't be able to distribute copyrighted items without permission, though. -Onag |
Jan 26, 2003, 05:04 PM | ||
Quote:
Derby: Context removal. Actually, the previous quotation is on grounds for a personal attack. It does not matter whether or not it is true, the rules need to be applied uniformly.
__________________
GENERATION 22: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. <i>"This picture shows me that the gray bird man is just a bully and picks on smaller birds. Just because he has no friends and takes it out on others smaller than him to look good. I can see in the parrats eyes that it does however have a understanding of the gray bird man and is upset about getting cut."</i> - Speeza on cartoon birds. Last edited by Derby; Jan 26, 2003 at 05:38 PM. |
Jan 26, 2003, 05:12 PM | ||
Quote:
I'd critisize Piccolo's work, but my critisization seems to be inturpeted as insults... by everyone.
__________________
GENERATION 22: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. <i>"This picture shows me that the gray bird man is just a bully and picks on smaller birds. Just because he has no friends and takes it out on others smaller than him to look good. I can see in the parrats eyes that it does however have a understanding of the gray bird man and is upset about getting cut."</i> - Speeza on cartoon birds. |
Jan 26, 2003, 09:04 PM | |
I'd be well interested in helping. However, I'm in a net cafe and I have like 5 mins left online so I'll have to get back home from my vacation first and junk before I can provide any suggestions. :P
BTW Onag, ye use your ICQ anymore? |
Jan 26, 2003, 10:20 PM | |
I'm very interested. =)
Contact me on pererik.mahl@telia.com, onag.
__________________
blablabla... |
Jan 27, 2003, 08:17 AM | |
Piccollo, I don't know for sure, but you might want to wait until a general story-line has been finished, before you start drawing.
__________________
Interesting Jazz-related links: Thread: Gameplay Theories - Thread: Make Up Your Own Gametype |
Jan 27, 2003, 08:20 AM | ||
Quote:
![]() I guess we can use some yucky mutants anytime,ne? ![]() Btw....IS there a possibility to insert my fursona Fawriel somehow? ![]() As an NPC maybe? Or will there be mulitple playable characters?o_o
__________________
![]() |
Jan 27, 2003, 08:25 AM | ||
Quote:
__________________
GENERATION 22: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment. <i>"This picture shows me that the gray bird man is just a bully and picks on smaller birds. Just because he has no friends and takes it out on others smaller than him to look good. I can see in the parrats eyes that it does however have a understanding of the gray bird man and is upset about getting cut."</i> - Speeza on cartoon birds. |
Jan 27, 2003, 08:27 AM | |
I'm rather busy right now, my fortnight of exams having started this morning. Not to say this wouldn't be a welcome break from my studying.
I'd be happy to help in all areas. I have a whole 1 tileset to donate, with another one (slowly) in the works. I'm assuming that in a project of this type old JJ2 tilesets are welcome. As for interpreting, I can handle French. Italian too, if you get really desperate. And if you want total incoherency, I could do Dutch, German, and Luxembourgish. What I'd really like to do is English dialectisation. ![]() I'd probably be more useful on the programming side. It reaaly depends on what languages and APIs you use. C, C++, OpenGL, OpenAL, SDL, and from what I've heard DirectX should be a doddle if you need me to learn it. Got an ICQ number? |
![]() |
«
Previous Thread
|
Next Thread
»
Thread Tools | |
|
|
All times are GMT -8. The time now is 09:08 AM.
Jazz2Online © 1999-INFINITY (Site Credits). Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats. Powered by vBulletin® Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Original site design by Ovi Demetrian. DrJones is the puppet master. Eat your lima beans, Johnny.