Review by WabbitFan142

Posted:
28 Aug 2026, 21:41
For: Castle + Damn Ultimate
Level rating: 10
Rating
10

This makes me feel nostalgic in how well it emulates the feel of the original game. The graphics are simply perfect, although I wish the palette had more variety and the foreground tiles popped out more from the enemies and decoration. I think the existing difficulty in the levels is a good thing, but it really needed more checkpoints and more 1-ups in my opinion (I didn't find a single 1-up unfortunately). The Sonic-like ramps and zip lines stood out to me, wish there was more of them. The boss is also a wonder to see, I like that it's like a better version of the queen boss. The music is also worthy of praise, although I wish the instruments were softer on the ears since you'll be hearing it a lot. The dialogue can get a bit wordy at times but I appreciate that there's a story very much.

Overall, this is one of the best JJ2 projects, just wonderful.

RecommendedReview by FawFul

Posted:
12 Aug 2026, 11:38
For: Lockjaw
Level rating: 8.7
Rating
8

Lockjaw is a really ambitious level featuring a lot of cool customization. Going of the level alone, I quite liked it, but I think there are a few design traps here that more seasoned MP level creators don't go for. The following is also a bit subjective of course and is mostly feedback on things that could have been better. The level is nice.
- Slightly too much (colorful) eyecandy; The mixture of tilesets and colours don't always blend well together and it makes it hard for in an MP game to see what is happening
- Getting lost, landmarks and level cohesion; The level has a lot of areas where you have to curve around like a maze or no visual landmark. You can see the lava going down, but there's not a lot of vertical scrolling in the background, from left to right there's a lot of obstacles, and there's multiple stacks of similar looking paths (like stacks of castle bridges). In a lot of modern levels it's a bit easier to grasp where you are in the level, and have more defined landmarks.
- Gimmicks and visual clearance; This is a bit more subjective but when introducing new mechanics it does somewhat raise the question whether it adds or substracts from MP gameplay. While the Lockjaw trap in the centre is nice, there's not a lot of visual queue when it's about to happen, that the jaw itself is hurtful, by placing a couple of non-hurtful damn tiles in a specific pattern, is not the clearest way to communicate it, also players might have to search a while on how to activate them. Activating the jaw with the panels is also a dead end for whoever does it, which raises the question if it's worth camping over that spot for the slim chance someone is going to show up. I also think it could have played a more prominent part of the level. Right now, it seems easier to just avoid hte lockjaw entirely, both in getting the goodies or standing in dead end to activate it.

RecommendedQuick Review by ForthRightMC

Posted:
30 Mar 2026, 11:22
For: Lockjaw
Level rating: 8.7
Rating
10

Amazing level, hot, with lots of dangers. And that deserves a perfect rating.

10/10 hype

Quick Review by SpyrotheDragon2022

Posted:
21 Jan 2026, 23:28
For: Castle + Damn Ultimate
Level rating: 10
Rating
10

This reminds me of the Castle tileset used in JJA

Quick Review by BlijBlijBlij

Posted:
30 Dec 2025, 15:18
For: Lockjaw
Level rating: 8.7
Rating
N/A

That Redeemer is AMAZING!!! I think that this missile will open up new creative ideas for level gameplay!

RecommendedQuick Review by ForthRightMC

Posted:
16 Dec 2025, 10:13
For: Castle + Damn Ultimate
Level rating: 10
Rating
10

Hilarious and original

RecommendedQuick Review by snzspeed

Posted:
14 Dec 2025, 09:05
For: Castle + Damn Ultimate
Level rating: 10
Rating
10

level is tedium

Quick Review by jjturbo9

Posted:
11 Mar 2025, 13:23 (edited 13 Mar 25, 14:34)
For: Jungle Ultimate
Level rating: 10
Rating
10

Good tileset.

RecommendedReview by Superjazz

Posted:
1 Mar 2025, 16:02
For: Diamondus Ultimate
Level rating: 9.7
Rating
9.5

As the name suggests, this is truly the ultimate mashup of the classic JJ2 Diamondus, Diamondus Beta and beyond. When I made Thunder Cliffs with this tileset, I found it so versatile that it was sometimes quite difficult to find the exact combination of tiles that I was looking for, eventhough I knew that it was there in most cases. Sometimes I even had to consult DoubleGJ personally to figure out how to link certain tiles together, but in the end everything was doable with relatively low effort.

The example level is also really nice, combined with its many scripted features that I had overlooked before. Those scripted features and the Diamondus Funk music track give quite some extra spice to the level itself, which make it much more exciting gameplay-wise compared to an average example level with minimal effort to describe the basic usage. I would consider rating the level alone something between an 8.5 and a 9 for my tastes, but of course combined with the tileset the whole is much more than that. Double Good Job (pun intended)!

RecommendedQuick Review by Primpy

Posted:
22 Jan 2025, 15:50
For: Jungle Ultimate
Level rating: 10
Rating
10

An outstanding tileset overhaul with two excellent Single Player levels that use it. You can tell that an insane amount of work (and love!) was put into making these. If JJ2 had a "definitive edition", this is what I imagine it would look like. It's a must-play!

RecommendedReview by minmay

Posted:
31 Dec 2024, 21:37
For: Two Jungle Fevah remixes (v3.0 and Hip Mix)
Level rating: 8.5
Rating
8.5

A music upload in IT format? I'm practically required to review that!

I haven't seen the level(s) Jungle Fevah v3.0 was made for, but I have no doubt it'll fit perfectly. Not super transformative, just an "upgrade" of the song, but a nicely done one where I liked every addition and change – always excited to see a tiny bridge. I'm most impressed by the new original vocal and guitar solo samples, that's some high effort right there.
It's also cute how it takes even more samples from Necros's "Ascent of the Cloud Eagle".

Jungle Fevah (Hip Mix), while it sometimes feels less polished (I really do not like the sound of the panflute portamento in rows 49-51 in patterns 23 and 24), is more interesting. It's still very intent on reminding you that it's Jungle, with a lot of melodies from the original showing up unaltered aside from the shuffle rhythm, but takes a lot more risk with going to new places, most visibly with the Plaedo section! It's a genuinely creative interpretation of Jungle Fevah that I'm delighted to see.

Here's hoping these don't lose their luster by getting used in 100 levels like Diamdust.j2b did :p

RecommendedQuick Review by Primpy

Posted:
13 Feb 2024, 07:58
For: Diamondus Ultimate
Level rating: 9.7
Rating
10

Oh boy, what a treat! An amazing tileset accompanied by an amazing example level. This is a labor of love and it really shows.

Quick Review by Seren

Posted:
7 Oct 2015, 09:12
For: Jazz Paradise
Level rating: 9
Rating
7

This tileset offers a lot of eyecandy tiles and some original concepts but it has one fatal flaw that’s impossible to ignore: it’s as ugly as sin. It has an inconsistent art style, perspective issues, and an abundance of solid colors and simple gradients. The tile placement is also not the most logical thing in the world, making it harder to use.

Review by andbr98

Posted:
4 Sep 2010, 14:13
For: Technoir Remix!
Level rating: 6.1
Rating
N/A

Yeah, in French, Technoir is supposed to be pronnounced [tehn°war] with short “w” but we speak English and Robert A. Allen is English too.

RecommendedQuick Review by KiMO

Posted:
14 Feb 2010, 12:48
For: Jazz Paradise
Level rating: 9
Rating
10

This level is so, but so fun! All the messages are so funny and colored, and the pinball scene is really… engaging. You have to try this, even if it is for TSF!

RecommendedQuick Review by YRSHKD

Posted:
17 Jan 2010, 15:16
For: Jazz Paradise
Level rating: 9
Rating
10

I using this tileset for a long time, and I like it.
Very ande very funny.

RecommendedQuick Review by alex_hr2000

Posted:
19 Dec 2009, 12:49
For: Jazz Paradise
Level rating: 9
Rating
10
100% IS GOOD LEVEL

HOW THE MADE TILESET?

Review by Spaz.Spaz.tg

Posted:
23 Jun 2009, 13:12
For: Project J
Level rating: 6.4
Rating
N/A

Poject J… reminds me of something else….

Not recommendedReview by sonicnathan 1

Posted:
23 May 2009, 18:10
For: Windows 98 tileset
Level rating: 3.1
Rating
2

Pretty bad tileset.

What this is
this is basically a tileset designed with the sole purpose of making a desktop. While it may sound like a good idea, it’s poorly executed.

Tiles
Not much is added. A lot of the tiles include icons, a window, and a task bar. that’s it for a lot of it. there’s a sign and some blocks. That’s about it. everything looks ugly and there isn’t anything like vines, hooks, textured background or anything that can make a good background. In a lot of areas, black hasn’t been replaced.
1/10
Animations
No animations so no points.
0/10
Color
Colors are bad as everything looks like it lost color and everything looks ugly.
2/10
Pallet events
Non are used so I won’t rate.
Masking
This masking is almost completely auto masked. The grid is masked for some reason and the mask looks ugly. that being said, it is usable.
6/10
Reusabilty
Considering you can barley us this, the reusability is almost non existent.
1/10

Final Score:10/50
Score: 2
Rank: F
DR? No. There is no way this could be used to make a really good level. No download.

Review by Jo Li KMC

Posted:
10 Mar 2009, 15:56
For: Tubepileptic
Level rating: 4.7
Rating
N/A

Personal Request: Find somewhere to host your tunes. Seriously. I always seem to want your music REAL late in the game. So late, in fact, that your upload places have already removed the files in-question! D:

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