Not recommendedReview by Arti

Posted:
15 Apr 2005, 10:53
For: Toaster Introduction
Level rating: 4.8
Rating
4.5

Hmm, lets start.

Eyecandy:
This level mainly uses ONE tile for the ground and stuff. Nothing special and no other pretty things. You did do a background.

Alright…

Gameplay
The level is very lineare and it is very hard to get around. There are a lot of deadends. Try to avoid dead ends! But this might be fun for a blaster fight or a toaster fight.

Meh, not so good.

Weapons:
Only crates. While you did place weapons, there is way too less of them. And I’d try to stay away from ice. You did put a few toasters, so that gets you point :)

Nice, but could be better

Bugs
Only some tileset bugs, but couldn’t really find the rest.

Good!

Ok.
Sorry, but try to do more eyecandy and place some more weapons. Look at some recommended downloads to see what people are looking for.

Review by home32

Posted:
3 Feb 2005, 16:54
For: Kitchen 1.0
Level rating: 1.4
Rating
N/A

wheres the zero
(Unsupported rating (1) removal. Please give some details when writing a review, so that readers can understand why you gave the upload the rating you did. As it is, I’m not even sure you downloaded it. ~Violet)

Review by Superjazz

Posted:
Posted more than 20 years ago
For: Sunshine Walking
Level rating: 5.5
Rating
4.2

So, let’s begin to rate again and see how good this level totally is.

DESIGN
No design? Except sunshine walking?
2/10

EYECANDY
Well, this is quite tileset is quite simple and so, I can’t give this higher than 6. Because this had also some eyecandy bugs with layer 3.
6/10

GAMEPLAY
Pretty short and no other levels.
3/10

DIFFICULTY
Easy. Oh, I didn’t test this with hard, well, a 5.
5/10

INCLUDING
No readme. But good that you have putted a next level setting but it should lead to the main menu.
3/10

PICKUP AND ENEMY PLACEMENT
Quite less enemies and strange slums of pickups.
4/10

+ OR – EXTRA POINTS
+1 Good echos
-1 no music
+2 New tileset

OVERALL 4.16 = 4.2
LEVEL RANK= Average level
DOWNLOAD RECOMMENDATION= No

ENDING COMMENTS:
So, an average level. We see these pretty often here at j2o, so I don’t have special comments so I just say that: Practice, please.

Review by snzspeed

Posted:
Posted more than 20 years ago
For: Sunshine Walking
Level rating: 5.5
Rating
6.7

Good things:

+tileset
+long level

bad things:
-masking of the tileset

————————————————————
Overall: 6.7 good work…..

Review by Lark

Posted:
Posted more than 20 years ago
For: Sunshine Walking
Level rating: 5.5
Rating
5.7

It’s all right. The tileset was a bit dull because it was made with Paint, but the level itself isn’t too bad at all.

Eyecandy – OKAY
Well, the eyecandy probably couldn’t be too good with this very simple tileset.

Fun – OKAY
Sort of fun, not too long, though.

Enemy placement – GOOD
Not bad enemy placement. One of the few levels that uses the small bees.

Ammo placement: OKAY
The level didn’t need too much ammo, but there wasn’t much, though.

Overall: OKAY
An average level.

5.0, but +.2 because you made the tileset yourself, and +.3because it came out okay, even though you made it with paint.

6.0
Download? Nah.

Review by Lark

Posted:
Posted more than 20 years ago
For: Toaster Introduction
Level rating: 4.8
Rating
5

Not too bad, could’ve been better.
LABRATKID’S RATING SYSTEM – Very Bad, Bad, Okay, Good, Very Good

EYECANDY: OKAY
Many places had good eyecandy, but for the most part, it wasn’t all that impressive. For example, on the foreground layers, sometimes you can see parts of Jazz through the covered areas. Other times, the same tile repeats over and over again, looking rather dull.

WEAPONS PLACEMENT: VERY BAD
There were literally no weapons. 2 crates of flamethrower ammo, and 1 well hidden crate of RF Missles.

ORIGINALITY: N/A
Castle levels really can’t be original, really, since they are so simple. Well, the level by Renegade where you are teleported if you make a wrong move was original, but that’s a rare sight.

FUN: OKAY
This level might be fun for a battle level. I can’t see how you would play a good game because there are so little weapons around, and at times, the map can be hard to maneuver around in.

BUGS: VERY GOOD
No bugs, other than a few in the eyecandy. Overall very “bug-free.”

Review by Powerboy

Posted:
Posted more than 20 years ago
For: Sunshine Walking
Level rating: 5.5
Rating
N/A

Good but it isn`t bad

(Rating removal, but I am not letting the rating stay. -Trafton)[This review has been edited by Trafton AT]

Review by American

Posted:
Posted more than 20 years ago
For: Sunshine Walking
Level rating: 5.5
Rating
4.5

“Sunshine Walking” is an interesting idea. It is not often that new level makers use their own tileset in a early level and it does not work very badly. While I can not say that this is my favorite tileset by any measurement at all, it does offer some eyecandy, there are other problems. The gameplay was not exactly amazing, either. And a lot of this can be traced back to one thing – the tileset. The tileset’s mask is one of the major faults of this piece. The tileset often caused me to get stuck and because of poor masking on the diagonal surfaces, the level flowed badly. It is also fairly small and there is not all that much to bring the level’s quality back up. At least for a while after first using JCS, I recommend people use other’s tilesets. Building your own tileset and then using it in a level is definitely a challenge, and perhaps one that this amount of experience does not allow for.

TILESET/TILESET USE: It is often hard to compare the quality of new tileset-using levels, as no other level has used them before. But there is one thing which is definitely obvious what sort of quality the tileset is of, and the tileset use. While it is apparent that the author did attempt to make the best use of his (I think) first tileset, it is also apparent that the tileset is not exactly ready. The masking, if anything, is at the most fault here. There are a lot of jaggies throughout the level that the player can get stuck on, which not only reduces flow, but also proves troublesome and makes the level look bad. The eyecandy itself is not wonderous either. The entire level was indeed quite bland. Overall, not a good job here.
Pros: It is nice to see that the author went to the trouble of creating a tileset for this level. And then it is obvious some effort was put in.
Cons: None of this was enough to save the level from having bad eyecandy.
Rating: 4.0

WEAPON/ITEM/ENEMY PLACEMENT: Here is yet another area in this level that needs some serious work before being good enough to be even average. First of all, the level has very little ammo. Most of the ammo is more or less easy to get, though, and the lack of ammo is not that bad, considering how short the level is. Still, it does not look as if much thought was put into the selection of where to put all this ammo. The same goes for enemies. Enemies are placed in some interesting areas, but everything seems to not have been thought through well enough. The enemies are placed in areas which are inconvinient and downright hard to get to, therefore making the player go out of his or her way simply to kill one, when they could just be evaded just as easily.
Pros: Not as bad as it could be.
Cons: Bad placement all around.
Rating: 4.5

ORIGINALITY: The idea of this level is not that original at all. However, there are a few parts of this level that are more or less interesting, although none of them are used very well. The first thing is that this level uses the author’s presumably first tileset (at least first publically released tileset, I think.) The tileset does not exactly look very good and functions poorly, but does provide some originality to this level. The second thing that you somewhat rarely see is the warps in areas in which the player could simply fall to the ground – they warp you back to start. These warps, however, are annoying and quickly become more of a burden than an interesting part of gameplay. They are easily avoidable, though, if you are actually trying. Good examples of somewhat original concepts used badly.
Rating: N/A

GAMEPLAY/DESIGN: When I first saw the areas in which there was no floor in the level, I was sort of expecting that I would be able to just fall through them. Fortunately, the author decided to place warps down there. This did not add all that much to gameplay, but was better than just getting stuck down there and being unable to get up. The rest of the level fared similarly. Nothing was as bad as it possibly could be, but nothing was very good, either. The masking of the tileset, yet again, was this level’s biggest problem. Flow and everything was hurt by this. It was difficult to smoothly navigate the level. This level simply does not play very well. Oh, yes, and this level is too easy and short.
Pros: A few interesting places.
Cons: Not many. Masking issues
Rating: 4.5

REPLAY VALUE/FUN FACTOR: I obviously do not like this level as much as the previous reviewers. It was not fun to play more than once, in my opinion. In fact, it was not all that fun to play the first time.
Pros: N/A.
Cons: N/A.
Rating: 4.2

OVERALL (not an average): It is apparent that the author did put some degree of effort into this level. Unfortunately, that effort was brought down by the poor tileset. It probably would be a better idea to use someone else’s tileset until you can get both a good hang of how to use JCS very well and a good hang of how to make tilesets. Still, this level is not all that bad, and while it is below average, there are much worse. Continue making levels with others’ tilesets. This does show promise, although it also needs definite work.
Pros: Shows promise. Uses authors’ own tileset. Shows effort.
Cons: The tileset is badly done and masked.
Rating: 4.5

GAMEPLAY: C -
Flow: D+
Layout: C
Creativity: C
Bugs: C -

EYECANDY: C -
Tileset use: C+
Eyecandy look: D
Creativity: C
Bugs: D

PLACEMENT: C
Weapons: C

THE FINAL GRADE: C -

THE FINAL RATING: 4.5

+ PROS: Does show effort, and the author did use his own tileset.
- CONS: Major masking issues. Not good gameplay. Too short.

- Trafton

Review by Art Rabbit

Posted:
Posted more than 20 years ago
For: Sunshine Walking
Level rating: 5.5
Rating
6.5

Level:It’s crazy but it is cool!
RTG:6

Tilset:Is not very Pretty and it have maks problems but it’s a user Tilset
RTG:4.2

Weapons and Enemys:In this Level are lots of Enemys!And not lots Weapons!
RTG:5

This Level is Easy – Medium!
RTG:5.7

END RATING:6.5
[This review has been edited by Art Rabbit]

Review by BúññyÉlmér

Posted:
Posted more than 20 years ago
For: Kitchen 1.0
Level rating: 1.4
Rating
1

Mask: 0,1
Drawing: 0,3
tiles: 0,1
animation: 0
General: 0

0,5

awfull tileset, not worth to download.

Review by Shiverz

Posted:
Posted more than 20 years ago
For: Kitchen 1.0
Level rating: 1.4
Rating
1.2

You should spend more time on your tilesets like spazz says . Add more tiles and be patient about uploading things.

Review by Waz

Posted:
Posted more than 20 years ago
For: Castle Blast Out
Level rating: 4.2
Rating
3.5

+good: the top of the level has got some interessting layout. I like small levels.

-bad: the lower part of the level is very empty. Ammo placement is not very special. Tileset is not used well. Background is a bit boring.

Waz’s Wise Words: Spend more time on making levels, avoid emptyness.

Rating:3.5

No download recommandation.

Review by spazz

Posted:
Posted more than 20 years ago
For: Kitchen 1.0
Level rating: 1.4
Rating
1.5

This is not good. All the titles are not used well. Spend more time in your titlesets. Almost everything is masked. A 1.5 and no download reccomend.

Review by n0

Posted:
Posted more than 20 years ago
For: Kitchen 1.0
Level rating: 1.4
Rating
1.7

First off, it is TSF.
Pro’s: The Animating Tap works.
Con’s: The entire extent of the ground is some non textured generic tan counter, which has some of the grid left in it. There is also a giant cup that is masked solid, some bricks that look solid but arn’t(They look AWFUL when tiled), and a generic gray peice that is masked. There is a drawer eyecandy that actualy can be tiled correctly, and a cup or somthing that is tiled incorrectly, as you have to put it next to a tap that can’t animate. There is a slope that takes you a half a tile up, and another slope that is the first, just fliped. There is also a four tile logo of the person who made this. Oh yah, no background. The only thing I could see being made of this tileset is a cube that has grid lines on it. Basicly, I could make somthing in paint in about seven minutes that would look like Agama compared to this. Next time, spent time on your set, make sure everything tiles correctly, and make sure to get rid of the grid. Ok, if 1 is non-existant, 5 is avrage, and 10 is peferctly flawless, I give it a 1.8. There isn’t a 1.8 in the rating box, so here, have a 1.7. Download not recomended.
`N0[This review has been edited by N0B0DY]

Review by Shiverz

Posted:
Posted more than 20 years ago
For: Castle Blast Out
Level rating: 4.2
Rating
5

I think it is good. Small and there could have been a bit more eyecandy added[This review has been edited by Shiverz]

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