Review by fearofdark

Posted:
Posted more than 20 years ago
For: Dark hours
Level rating: 5.8
Rating
6.7

Good level. A bit confusing (especially trying to get to the fast-fire and power up :!, I can get to the other 3 though), very good backround I must say. A wide amount of 9’s (The gun’s that go through walls) but very little of everything else. So I give you 6.7, cause you created this backround well, and chose a good music file.

Review by DarkSonic

Posted:
Posted more than 20 years ago
For: Dark hours
Level rating: 5.8
Rating
5

First review I guess. Btw, no first impressions, but something else, since Snooz found it too unoriginal. I’ll try something new now.
GAMEPLAY: The gameplay in this level isn’t too good. The level is very small, has only two springs, and way too many warps. The level has three tubes. The layout of this level is bad, I don’t like it. It’s too open and too squared off in some places. I don’t understand the way the pipes are placed. I don’t like it, sorry. The flow in the level is very bad, since there are only two springs. The level is Spaz biased, and that’s again, bad. Some places with warps are not too good, cause they don’t show where the warps are. I don’t see a reason to put a vine somewhere in the level, the only reason possible is probably to help the flow a bit, but I still don’t like it. This is easier for Spaz, because Jazz can’t get on it with his special move. You can get up there with every character but you need to run to the right first. Then left, and then jump. This is a sort of biasing, and also bad. There are some evil dead ends, too.
EYE CANDY/TILESET USE: The eye candy is bad. Why? The tileset may be limiting, but there is almost nothing. There is a background in layer 5, which doesn’t look too good, cause it’s only at the bottom of the level. It’s also too small. The eye candy in layer 4 are only a few stones. Layer 3 has some tubes, and that’s probably all. The tileset isn’t too good used, sorry. There are some pipes in layer 4 too, and I don’t understand why they’re placed there.
PICKUP PLACEMENT: The ammo placement in this level is ok. There is enough, and it’s okay placed. The carrot placement is good, there is one carrot. The bad thing is: why is there an invincibility here? This isn’t used alot, that’s probably the reason, but I don’t like it. It’s too powerful. There could be more ammo in some places, though, but it doesn’t matter. There are some crates too, but I am glad there is no ice. A real complaint is the power-up placement. Sorry, way too many. Don’t do this in a level with a size like this. I found 6 power-ups. Argh. The only power-ups that where not there were gun8 and ice. I don’t see a reason to put a gun9 power-up here, it’s not useful imo. There are 3 fast fires in a warp, and it’s fine.
ORIGINALITY: The tileset used is underused I think. The music in the level was never used, and that’s a good point. The use of the tileset wasn’t too original, but there were some things I never saw with this tileset… but that was bad. So, I don’t think the level is so original.
PLAYABILITY: I don’t think this level is too fun to play. Since the level is too open, you can’t fight too good in it. It’s easier to dodge the seekers here. The dead ends in the level make the level not too good to play in too, and I don’t like it. That there are only 2 springs, make it worse. Sorry, this level is not fun to play.
Tips: Make your level bigger next time. Make more springs and use a tileset with more and better eye candy. Make a better layout and flow. Make no dead ends. Make it more closed.
Others: Host this: No.
Download recommendation: Probably for no-one, only for people who like small level and only like battle levels. No download recommendation: For people who are normal players and reviewers, and know much better battle levels.
My final rating is a 5. Try harder next time.
- DarkSonic of XSÐ, CC and XLM was here.

Review by -== Ice Dragon ==-

Posted:
Posted more than 20 years ago
For: Technos
Level rating: 6.3
Rating
N/A

Well, it’s supposed, that this tileset hasn’t textured blocks – it’s my first tileset and it was made in paint. I wanted to add some textures to tileset. But i haven’t got much time to play with color pallete. I will try to add them in next tileset, that is comming soon…

Review by RSPSS FR

Posted:
Posted more than 20 years ago
For: Technos
Level rating: 6.3
Rating
6.2

Argh! This is the second time in the last ten minutes I put a 1.24 tileset in my 1.23 folder without knowing it was a 1.24 tileset…

But anyway, ‘Technos’ is as tacky and generic as it’s name is. It has two types of ground. A brick ground, that is just a pure gradient, no texture. Tip next time- add textures to your blocks. There is also a very plain grey ground, that has edges that grow lighter (I generally find it is smart to make it grow ligher as it gets farther into the block). Both types of ground can have holes in it or be cracked to some extent. Oh, and the brick ground can have a yellow-black striped thing on it, that looks OK. There is also two animations that have this glowing, shifting, light thing, and neither look too good. Plus all the arrows, the text sign, and this ugly light thingy are animated. There are spikes, window things, wires (tubelectricky, but not as good), vines (which are chains and look OK), hooks, text signs, sucker tubes, and destruct blocks. There are also there wierd things above the sucker tubes that I have no idea what they are suppost to be. But really, the best thing about this tileset is it’s textured BG.

A 6.2 from me.[This review has been edited by RSPSS FR]

Review by Strato

Posted:
Posted more than 20 years ago
For: Technos
Level rating: 6.3
Rating
6.5
Story time. I had recently moved to a new town. I deicded to check out the local restaurant. Expecting little but hoping for the best I ordered a hamburger. I took one bite into it and realized that it was sadly under-cooked. Enough metaphor, let’s get to the review. Look: It’s kinda like tube-electric. Except it’s much lower quality. It has thankfully, all of the basic tiles. It has something that cought me way off gaurd. A textured background. Made in paint. And it looks great. Only two animating tiles, but that’s lot more than some tilesets out there. Water is included, but looks out of place in an industrial tileset. Overall: The tileset looks…paintish, but dosen’t look flat thankfully. Some out of place tiles. Nice BG. Ease to use: Sort of easy to use. Some of the tiles can look like others, so you may use the wrong tile in places and spend a minute or two trying to figure out why it looks that way. The invisible block isn’t invisibile D=. It can only be used when in a certain background. Some tiles…I just how no idea what they are. Overall: Sort of easy to use. Diversity: Hmm, it’s bascially…industrial. Red based with grey ness or grey based with red ness. Dosen’t get more different than that. Overall: Not very diverse.

FINAL NOTES: Technos had a good first impression, but when you got down to the details it dosen’t preform well. 6.5

OTHER NOTES: In case some people are wondering, the Diversity category has very little affect on the overall rating. A diverse tileset would be something like Top Secret, in which I’ve been able to make space bases, underground facilities, fleets of ships…it goes on.

Review by JSZ Mateusz

Posted:
Posted more than 20 years ago
For: Technos
Level rating: 6.3
Rating
N/A

Its good for an PaintWork, colors are ok… but eyecandy ? Well, it has some, but not much. It’s Tube Eletric like tileset, but it has bacground, and is “less” colored… In my opinion, 7.2[This review has been edited by JSZ Mateusz]
(Unsupported rating removal edit. Please provide more details in your review. ~Violet)[This review has been edited by Violet CLM]

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