RecommendedReview by PT32

Posted:
8 Feb 2012, 20:36
For: Rock Haven
Level rating: 7.2
Rating
7.2

There’s only so much you can do with a tileset.

That, I think, is the primary flaw with Cmdr Dats’s Rock Haven stage. It’s a quality level, after all, with some decently well-placed ammo and some good mechanics. While the layout wasn’t the greatest in the world, it certainly wasn’t the worst.

Okay, so the music probably wasn’t the best song, either. But it was better than, say, a disco song (which would’ve been ill-suited for Rock Haven, in my opinion).

The biggest drawback here is a lack of options with the tileset. There frankly isn’t that much there, so JCSers have to get creative.

That’s not easy.

Nevertheless, Rock Haven is still a decent enough level, and is probably worth a download.

RecommendedQuick Review by Cobra NF

Posted:
14 Sep 2009, 17:19 (edited 14 Sep 09, 21:45 by cooba)
For: Phraxian Claustrophobolis
Level rating: 7.6
Rating
8

EYECANDY

eyecandy is great!i like the way u put it out.

AMMO

ammo was the best but it is stiil a great one to beat.

LAYOUT

layout is kinda strange…somehow it looks like u put random tiles in the walls.

OVERALL

8

[Review changed to quick review. – cooba]

RecommendedReview by DarkSonic

Posted:
30 Oct 2004, 21:30
For: Golradir
Level rating: 8
Rating
8

Ok, it’s been a while I reviewed, but I’m back. :)

Introduction: Golradir is a level created by Commander Dats and uses the Odyssey tileset. The level name is weird, but I don’t give points for a levelname.

Gameplay: Good/Very Good
This level’s gameplay is pretty good. I liked how the springs were placed and you don’t have to jump alot to get to another place, so that’s a good thing. I liked the large tubes on the left and right sides of the level. The layout of this level looked good, at least it’s not a symmetrical battle level :P. I didn’t see any dead ends, so it doesn’t lower my rating. I don’t have any mayor complaints about the gameplay.

Eye candy/tileset use/layer use: Good/Very Good
This level’s eye candy looks good. I especially like layer 6. The tileset was used very well, there were also alot of animations. I saw layer 3, 4, 5, 6, 7 and 8 were used. That’s a good thing. Some places could use more eye candy like near 46,23, but still, pretty good.

Pickup placement: Good/Very Good
About the Ammo, it was good placed. Not too many at one place and it was also good spread. I don’t have complaints about it. About the Power-Ups, I saw 3 Power-Ups. There was also some Fast Fire which is Power-Up too in JCS. The carrot placement was fine. The Full Energies can’t be reached but there are +1 Carrots.

Originality: Good/Very Good
Yes, this level is original, because of the backgrounds and some animations. I have never seen the music file, so that’s original too. It’s a good idea to place Full Energies in a place you can’t go to.

Overall, I give this level a 7.91 = 8.
Download is recommended.

Review by Ragnarok!

Posted:
27 Oct 2004, 10:35
For: Golradir
Level rating: 8
Rating
7.7

Yes…. as GP said, maybe a crap level overrated, but its not that bad, its better than i thought. This level has the wierdest name…

Pickup Placement:
My Rating: 6.7
I hated the placement i mean, there were good powerups, but why do only pros like FS and EM put the pointless powerups, and give them a point like in distopia u can chase with RFs or peppermints. Well battle, u dont chase much. I like the powerup placement though, but it could be better.

Layout:
My Rating: 7.0
This level is very very platformy, but there is a really small exception. Who cares though, BlurredD’s E-prime kinda owns this, coz well mainly blur made it barely platformy. And… Really orignal. This level has barely any tactic, but when there was loads of thin platforms, bouncers and seekers can be shot through them. There are a few dead ends too, unhappily.

Eyecandy:
My Rating: 8.0
The eyecandy is really good, barely bugged, but nevertheless nothing original at all, the suckertubes looked nice. The background was excellent, but i do prefer stars and the planet, they look heavy, but so does this i guess. There is an excellent tileset chosen and used here.

Gameplay:
My Rating: 8.5
The flow here is great,however: dead ends, annoying parts, not too much tactic, easy to camp. But happily, how to anticamp/destroy campers. This level has quite a few parts that are really pointless. This level is great for duels and TB and even just battle.

Overall:
My rating: 7.7
Host this often: Yes
Host at all: Yes
Host for duels or TB: Yes if possible.
Learn from: Yes, this is a good example of a good level.
Download: Yes

RecommendedReview by White Rabbit

Posted:
25 Oct 2004, 16:09
For: Golradir
Level rating: 8
Rating
8.2

Finally! A brand new level from Cmdr Dats! It really has been a while since he released his last level but he has certainly not lost his skills and Golradir, though not one of his best creations, is a level you must take a closer look at.

Golradir (it’s a weird name – no idea what it means) is quite large with many open areas as well as some tight and closed tunnels to explore and battle in. The layout consists of loads of platforms that take up most of the level and a smaller area consisting of a tunnel-like place at the bottom. This is nothing new as otside and inside levels have been done over and over and over and over again…etc, etc. The platforms are nicely arranged so you will always be a rabbit hop away from each one and springs are in the right places to reach places quickly and easily. The level has a lot of places you can bump into if you’re not careful, but it is very open, as mentioned earlier, and Golradir lets you navigate through it with the minumum of pain. For even faster movement, easily reached suckertubes are placed all over the level, which gives you an advantage over those on foot. I think that the suckertubes will be vital for pursuit and escape. The bad things about these tubes are that they take up a lot of space and it seems to me that you tend to take the tube rather than travel by foot, much like today’s commuters :). Since you can’t really control your movement while in the tube, these suckertubes spoil the fun of running around and shooting, but not by much.

Weapons placement is good and you don’t have to take huge detours just to get some ammo and most stuff can be reached by spring or by one jump, which smoothens the flow of the level. One complaint I have, however, is that ammo is so widely distributed. There are no large concentrations of ammo in one sinle place, which forces you to scavenge the level for ammo, which is bad news for campers or those who tend to hang around in the same area. Some crates would be really helpful but I guess anti-campers would probably see the lack of ammo as a positive thing.

The eyecandy is, like the weapons placement, very good but, like ammo, is widely distributed. Cmdr Dats have puts a little of this and a little of that here and there but he hasn’t used much of the tiles of the excellent Odyssey tileset, which is disappointing. A big window showing Earth, some lightning effects or more use of foreground layers would be great. And by the way, those great-looking teleport tiles are not used, most likely because there are no warps in Golradir. It’s acceptable when a level does not have warps, but at least use all tiles for eyecandy or you won’t be fully exploiting the tileset.

Despite the sparse ammo and equally sparse eyecandy, Golradir is a battle level worth having, and more importantly, playing. Battle freaks should definitely download this and those that are reluctant to mindlessly blow stuff up should still download and play this because of its great gameplay.

Cmdr Dats has done it again. Download recommendation and a nice 8.2 rating from me.

Review by Saphir

Posted:
Posted more than 20 years ago
For: Great Fortress of Vytoh
Level rating: 8.2
Rating
8

A very large level if you don’t know where to go. And a very easy level if you notice it’s got no password. But, anyway. The level uses one of the creator’s own tilesets, and so of course the tileset use is good. I don’t understand why you get all that ammo in the start. U don’t need it really. Maybe that’s why…
The level is hard mostlu because of the d*mn warps which lead you back to the place near the beginning where certain death waits. And, of course, because of the trigger zones you don’t know where they are, and because of those animated blocks behind layer three. They REALLY made me angry, because you got no hint where they were and they turned unmasked about once a hour (I know, I am a liar). This level is not really that hard if you save often, but it will anyway take a couple of months to finish. And it can’t be completed by Jazz in SP. Anyway, a good level that follows QoB’s design (triggers+warps=death)

Review by n0

Posted:
Posted more than 20 years ago
For: Plastic Dreams
Level rating: 7.5
Rating
8.5

Decent tileset with lots of very usefull tiles. I personaly like the doors the best.

Review by snzspeed

Posted:
Posted more than 20 years ago
For: Plastic Fortress of Vytoh
Level rating: 8.2
Rating
N/A

Very good level! i love this one.eyecandy is good, gamepaly is good, everything is good!download right away!

Review by Black=CR=

Posted:
Posted more than 20 years ago
For: Plastic Dreams
Level rating: 7.5
Rating
8.2

is good

Review by snzspeed

Posted:
Posted more than 20 years ago
For: Plastic Dreams
Level rating: 7.5
Rating
8.2

This tileset is very good.

it gets 8.2 from me and a BIG DOWNLOAD RECOMMEDATION!

Review by GAMER(CR)

Posted:
Posted more than 20 years ago
For: StringCast
Level rating: 7.4
Rating
7.2

since you assked not to talk about the name, i vont say that it is funny,rood, doesnt fit with this level,banal }:>
The level itself is 4 SPEED . not arriginal, but i like it(mistake in word(arriginal));) The music file is G R E A T. ANIWAY, THE LEVEL IS :),NOT :D

:-x

Review by Blackraptor

Posted:
Posted more than 20 years ago
For: Rock Haven
Level rating: 7.2
Rating
7.2

Ok, this review will be quite short for im not in the mood right now.
Eyecandy: 7/10
Quick comment: Basic eyecandy, nothing that stands out much
Placement:6/10
Quick comment: To many powerups, ammo could use a touch of creativity
Tile Placement: 8/10
Quick Comment: Saw no errors (unless you count the DATS an error :P) but nothing reallly outstanding as well.
Size: 5/10
Quick Comment: To small, takes 5 seconds to get around the entire level, ok maybe 15.
Overall: Nice and fun, download reccomednation.

Review by American

Posted:
Posted more than 20 years ago
For: Ironfang
Level rating: 7.6
Rating
7.5

w00t. Another good battle level.

This is possibly the best navigational system I have ever seen. Well, maybe not to that extent, but it’s still very fluent. The Metal Mania tileset is very nice, and the music fits. Item placement is strange at times, especially for items. There are dead ends and missing springs, as iCeD said, but it’s still very good, especially the navigation part (except for the springs problem.) A download recommendation for sure.

Review by American

Posted:
Posted more than 20 years ago
For: Infernasium
Level rating: 7.1
Rating
7

I am fond of this tileset, and this is a pretty good level, though parts of it are a little iffy. Gameplay is generally good, but ammo placement could be a little better. It’s nice to see this tileset used, even though it doesn’t differ from the “hot” Inferno other than having text signs and frozen ground, etc. Download recommendation.

Review by American

Posted:
Posted more than 20 years ago
For: StringCast
Level rating: 7.4
Rating
7.7

This is one of the few race levels I like. Compliments on the eyecandy. Nice job, Dats! _

Review by Superspaz

Posted:
Posted more than 20 years ago
For: Great Fortress of Vytoh
Level rating: 8.2
Rating
8

After thousend times play:
NO, I cant finish the level…
But it looks fantastic!!

Review by >CelL<

Posted:
Posted more than 20 years ago
For: Bishka's Railzone
Level rating: 7.2
Rating
7

Nice. Dont feel like saying more right now. Extended review will follow:P

Review by >CelL<

Posted:
Posted more than 20 years ago
For: Bishka's Warzone
Level rating: 7.6
Rating
7.7

A very coolish level Dats made. It uses the 7th lava fall tileset in a pretty inventive way. The level sorta gives you the feeling that you’r realy moving. Its got a pretty well selected music file. The ammo placement is once again very good. Download this nifty litle battle level now, if you did’nt do so already.

Review by >CelL<

Posted:
Posted more than 20 years ago
For: Digitaliza
Level rating: 6.8
Rating
7

A pretty good tileset and level.. Get this.

Review by >CelL<

Posted:
Posted more than 20 years ago
For: Plastic Fortress of Vytoh
Level rating: 8.2
Rating
8.5

WoW! This is realy one coolish level and tileset Dats made for us. The tileset, i`m building a level out of it right now:P, is very well made, it has all needed for a good level, like tubes, vines, force-field-doors, and more. The level is very well built. Its pretty fluent, with no dead ends and stuff. Its got good eyecandy, and good weapen placement. Some powerups in it, but thats ok, i like powerups;D. One of the best things was maybe even the music. It is, like iCeD said, realy on’a those music files that pretty hard to stop listening to. It fits the level perfectly. Conclusion: Evem though its not the greatets tileet and the greatest level of all time(what it?:p), i recomend, no, i ORDER you to download this coolish tileset by Comander Dats right now.

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