"mini" tileset is probably the right term, not so much for the number of tiles but for their content. Looking at the titular grass shows the issue: it’s much closer in size to JJ1 Jungrock than JJ2 Carrotus, and JJ1 is displayed at a much lower resolution than JJ2 is usually played at. Jazz and other sprites look overly large against it, and the wall texture is sufficiently noticeable that it’s hard not to make the screen look repetitive—which, again, wouldn’t be an issue at a lower resolution. This would be a great tileset for a different game, because despite their size, the images really do look very nice. The treetops are my favorite things here, both the bushy-yet-plausibly-flat ones and the gnarly spiky foreground ones, though again the trunks are too small for this game. The background hill palette could use some more thought, it blends in too much with the foreground.
This tileset is not bad, but you could put an example level so everyone will test it.
7.2/10
Love the sets, especially the blue one. Nice remake. :)
Good tilesets.
Dreamland + : There are three versions, he as added tiles for hotels, diagonal (useful!), Fruit, fire and another, and so on. It is much better than the original.
he background works well but in 8bit is bad. The original version the background
looks fine in 8bit color!
Rating: 70%
——————————
Coke+ : He has added new tiles: waterfall, mountain with waterfall, fire, keys and more tiles, etc.
The background does not work well in 16bit and 8bit! The original version the background works well only in 16bit color.
Rating: 40%
——————————
Top Secret +: He has added new tiles for hotel, and tiles from Big Landscape, Fruity Landscapes PSYCH.
No backgrouds!
Rating: 95%
—————————
Example levels: No included example levels!
Reccomendation download? Maybe yes
Final rating: 6½
Time for a more to-the-point review system.
Description:
Dodge and don’t shoot the spike bolls, and don’t get hit too much by the enemies (you can shoot those, however). Moving right automatically at a fixed speed, you can’t slow down or speed up, only jump. Your health slowly regenerates when you aren’t getting hit. The level is pretty easy once you know where everything is. Relatively short.
The good:
Experimenting with a different way to play JJ2, looks decent. Music fits.
The bad:
This level suffers from a lot of unintuitive design issues such as:
Getting rid of the hurt sound and replacing it with the burn sound. Replacing the sound with something that is asscociated with killing an enemy is misleading. With the new health system, it can be easy to overlook if you have F9 on a lot out of habit (it overlaps, which could be remedied by moving the health where it usually is).
The trial and error nature of this level; This comes down to many things; failing to mention shooting/going into spike bolls kills you until you fail, the forced tiny resolution, making copter ears useless (everytime I used them I died into a spike boll because I couldn’t see what’s ahead) and shooting then suddenly discovering there’s a spike boll off-screen. Being mindful of shooting isn’t a bad thing, it’s that I can’t always prepare for it until I know what’s ahead.
The cutscene that barely suggests it’s one, because it looks no different from than what you are playing. Perhaps some black bar surrounding the bottom, with the character saying not to shoot the spike boll/s in some way? Maybe there could be some explosion sounds going on at the start and end.
Why am I walking away from an explosion? It looks odd, as wouldn’t you be running away from it? Plus it suggests that you can go faster, but apparently this level does not.
The annoying bug: Backspace doesn’t work. So you have to keep reopening the level everytime you fail. This is exactly what makes me discourage from recommending others to download it.
Could improve on
The level is rather short. It lasts 30 seconds. Though it appears to be intended, so I don’t imagine that changing.
Being able to control your horizontal speed would be more suspenseful and challenging. It would make the lab explosion itself a threat (like if you fell far too behind, you’d die).
Difficulty settings could affect the level.
The script writing. Too bad I’m a script noob, though I can say, there appears to be a lot of uneeded hardcoding, which results in a wall of text.
Once these issues get fixed (especially the backspace one), I’ll rate it higher. EDIT: Forgot to mention something else.
To be honest, I didn’t like either all that much since I think giving monsters more energy makes the game boring, and not harder. The palette manipulations (especially in River Secrets) are very pretty, though.
No Way Out is a really nice level, and a nice showcase of some of the new possibilities AngelScript brings to JJ2. I liked the open-ended gameplay and not-too-easy-not-too-hard difficulty, it made for a relaxed experience (also thanks to the excellent music choice and decent eyecandy).
River Secrets is pretty terrible, and has so many glitches it’s practically unplayable (I somehow managed to both die and reach the next episode at the same time, only a few tiles from the start position).
So all in all it’s pretty hard to rate this level pack, since it’s basically one good and one bad level. I’m just going to mostly ignore River Secrets, and give this a 7.5 for No Way Out, which is definitely worth playing.
No Way Out is a decent concept and a decent level. Its script is oddly-written at moments, but it works fine and makes the level enjoyable. Rating: 8.
River Secrets is a decent concept and terrible execution. Both level design and the script are a failure. Occasional glitches bring the level close to unplayable. Rating: 3.
A bit easy but it’s decent enough. What I don’t understand though, is that the screenshots are different from the level itself (the tileset definitely is).
By the way worth giving it a try.
If you don’t see any changes in the levels and their palette, either you are not using PLUS or you’re not using the LATEST version of Plus, the only one which actually supports Angel Script.
Since I recieved many positive comments for No Way Out and as many negative comments for River Secrets, I will try to make my next levelpack more similar to No Way Out.
None of your Angel Scripts work Gus!!
No Way Out doesn’t end once you get 33,000 points!
In River Secrets falling from a height doesn’t hurt and the ambient sound doesn’t change to a music!
This Is A Great And Useful Tileset!
The Pallete Is Great For 256 Colors,You Really Use Your Imagination!Houses Are OK,But You Can Change The Mountains.It Would Be A 10 if there were Vines
[Review changed to quick review, see the review rules.
Wow. That’s a great word for this set.
Great colors and excellent eyecandy. I thought it was great. DL rec.
the tileset looks good and the level was nice to play. its favourite moment was the dark part :P the eyecandy was good looking and the whole set’s ancient style was appealing. i’m waiting for the second map to finish :DD
[Review changed to quick review, see the review rules. ~cooba]
thanks for this tileset i used it for my level and gave credits to you :)
[Review changed to quick review, see the review rules. ~cooba]
I like it. Very nicely done. Keep doing the good job!
This a really nice tileset. I really like it, at specially because it’s cartoonish. Good job, at specially the eye-candy!
It’s just an unusual drawing style aint it? Like from another game which supporst 16milion colourz…
Definitely add more tiles so i can give you rating between 6-7.
EDIT: You know you shouldn’t upload something that is unfinished?
To be honest, it looks great in my opinion, I really like the overall look of this, it’s a real remake but it’s looking… Well unfinished? And why is there so much empty space in it? I like how it looks, but if I had to rate this then I wouldn’t give more than 7 because it just looks unifnished. I like how the layer 7, 6 and 5 background looks and I havent tried making level with this set, but I really think that you need to finish this or maybe just add more tiles if its finished in your opinion. It fits perfectly with Jazz 2 animation style, the only thing that is looking… Hm maybe not bad but also not really good is fire. The rest is great but as I said – this set is too small, there is too much empty space in it. Finish it or do something with this set and I’ll rate it for sure.
Jazz2Online © 1999-INFINITY (Site Credits). We have a Privacy Policy. Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats.
Eat your lima beans, Johnny.