@SPAZ18: there are 5 power ups!
OK, Let’s rate this Level…
First: it looks a bit like SP..
Second: VERY DARK
I know, you can do more! Don’t give up, to create new levels!
I don’t rate this…
Layout: 8/10
The layout is very playable, both sides are different in design but they are similar in concpet so it remains balanced.
Eyecandy :6/10
The Eyecandy is not bad at all, it is pleasent to look at, but it is not the most outstanding Eyecandy ever, and it could prob be touched up
Powerup Placement: 6.5/10
The weapons and power ups seem to be fairly well distributed, but there are only like 4 varietys or so in the map and they are just in straight lines on the path
Overall: 6.7ish/10
This is a interesting little map that while simplistic provides a fun layout to play.
I would reccomend this as a download
OTHER IMPORTANT COMMENTS:
I could not host this online with JJ2 1.24, I in fact had to use JJ2+ or i would get an error message saying the file has a problem.
Also, i found it strange that when in JCS test mode and certain game modes both flags were blue and you could not take one as you usually can in SP, with one flag only turning red once .
Hmm….
This level was fine. Not perfect, just fine.
White Xmas by Neo—> is a level using a conversion of the HH98 tileset, with a fairly solid structure, some nice “boosts” with springs and sucker tubes, and a warp from one side of the level to the other.
WX was quite small with few weapons, and the amount of “whiteness” in the level sadly drove me a bit nuts. The music was okay, but the eyecandy amounts were also small. There’s definitely room for improvement here.
Not that it’s a complete disaster. The concept is nice, being in the midst of a storm [is that right?]. The tileset is nice, and bugs are virtually nonexistant. There is a version with pits and one without. I liked it, but felt it needed a lot of help.
Not to fear, there’s still hope yet! Get some different colors in your level [I recommend a bluish tone to your level, as well as some more eyecandy in the bg layers that’s more pretty than another floor layer], maybe some more trees and houses, add more ammo and increase size a bit, and enjoy it!
Neutral dl rec, but a thought is to be given: Good work, fix it up, and come back for more! I’ll be waiting. =)
NICE WORK |
[Review changed to quick review. – cooba]
cool lvl ;)
[Rating (4.2) clearance. – cooba]
Hmm about this lvl.
Eyecandy
Well the eyecandy is not that good.You must improve it, delete some of the tiles in the eyecandy that not fits with others.
Weapon Placement
The ammo’s is good placed in the lvl.
I just have found i bug in this lvl :S
at the bottom of the lvl, when i enter in that red water i cant jump again aout of it
Carrots placement
I think there are too much carrots in lvl.
Just r_e_m_o_v_e some of them.
this you did a big good level which cannot be believed simply for me very much likes and not to find mistakes in him this very good is worth it to download only in this manner long !!!
9.5 is very overrated. The layout is OK but there is no background used in Layers 6 & 7. The house looks nice but the outside of it looks bland.
The use of Trigger Zones and Speed Destruct Scenery on the doors is cool.
However, there is not really enough ammo here and there aren’t any Power-Ups.
5 because it’s not bad, but needs improvement.
Cool
[Review changed to quick review. – cooba]
Hmm this lvl is a bit too dark….
But overall is not a bad lvl ..
I will not rate this lvl …
Meh…..
Where to start? Overall, not bad, not bad. Your level was fairly well designed. The concept was good, but the execution, however, was not so. It took me a while to figure out the lieu of the level, and all the ill-placed lighting didn’t help. The music was just fine, it fit the level. However, it did get kind of repetitive after a while. Oh well, I guess that’s the musician’s fault…
Good tileset, didn’t really find any bugs. Then again, I only played it once, about 5 minutes ago. I do have a beef about the speed block doors. I had a heck of a time trying to figure out how to get in the house, until I discovered by accident how you could ram the doors in. This created more of an “Invade the house and steal its treasures” feel, as opposed to a smash in and battle feel. Some parts of the level were complete dead ends, as I quickly discovered. Each side of the house looked like a flipped version of its counterpart on the other side of the big room. Still, with a couple exceptions, events were placed moderately well, and decent starting spots [decent, I said decent…] could be found. This leads me to give a rating of 6.8, with a higher potential if some things were fixed. Readers, I recommend dl’ing this, because even for its flaws, it’s better then some of the crud being put up these days, and it’s better then my under-construction battlepack.
Cheers!
PT
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