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Today's news

Friday, November 23, 2007

10.02pm - New Contest (Posted by Violet CLM)
Okay, so nothing's been announced for a long time (though there are some snazzy articles that should be coming your way in the next month or two), but to remedy that, Cooba has initiated the JCS Collaboration Contest over at the JCF:
That's right, a contest not made for individual level designers. There hasn't been exactly a flood of collaboratively made levels (I recall seeing as many as two, at all), which is a pity because collabs sound like a bucket of fun to make, and they're interesting from an analyser point of view, too. Plus, more collabs in general is always a nice thing.
There are a lot more details, all of which can be found in the opening post in the linked-to thread. Basically you have until December 30th, must work with a partner, and make a changelog so Cooba can know that you've been properly collaborating. Go to it!
(Add comment)

Tuesday, July 18, 2006

9.28pm - update (Posted by Violet CLM)
Here's an article called Tile Cache which renders last year's Trigger Scenery in Background Layers obsolete. Thanks to BlurredD and Neobeo for their work on identifying the cache structure.
(Add comment)

Sunday, June 12, 2005

7.52am - Ambient Sound MCE list (Posted by Violet CLM)
Blur has compiled an excellent list of which Ambient Sound events can be used to create which function MCE's. It may be turned into an article later, with permission, but for now you can find it here.

Tuesday, May 31, 2005

3.16am - Quick article (Posted by Violet CLM)
Detached Starfields.
(Add comment)

Sunday, April 24, 2005

9.10pm - New article (Posted by Violet CLM)
Events moved by belts. Go nuts.
(Add comment)

Wednesday, February 23, 2005

10.47pm - New article (Posted by Violet CLM)
Underwater Ambient Lighting
What's next? What do you want to see here? Use the comments button.
(Add comment)

Thursday, February 17, 2005

12.58am - And yet another contest (Posted by Violet CLM)
Create a forest tileset!
It never rains but it pours.
(Add comment)

Sunday, February 13, 2005

1.53am - Links update (Posted by Violet CLM)
I removed the Daily Carrot from the links section, as it hasn't existed for about a year. I also added Jazz Center and Jazz 2 Online due to their collections of JCS articles. Check them out!
(Mike's "Triggers" article has also been fixed so the image points to the right URL, as it had not been converted to /J2Ov2/ before.)
(Add comment)

Monday, February 7, 2005

9.08pm - Even more contests (Posted by Violet CLM)
Create a 300 100 tile tileset (deadline March 15th)
Create any level containing enemies (deadline February 17th)

Also, if any of you are interested in playing JJ2 at high speeds (50 minutes or less), check this topic out.
(Add comment)

Saturday, February 5, 2005

8.57pm - Update, staff, contests. (Posted by Violet CLM)
Hello, everyone! I'm Violet CLM and I'm the latest JCSref admin.
So far, two more articles have been added to the site, both from J2O. Hopefully there'll be something new and exclusive soon.
Finally, if any of you like making CTF or Assault levels, those links point to a couple of level making contests you might be interested in. The CTF deadline is coming up pretty soon, and the Assault ends sometime after it gets five entries, and has a monetary reward. Have fun!
(1 comment)

Monday, November 3, 2003

3.36pm - Links updated (Posted by Flash)
I updated a few links and image codes in articles because they didn't work since the URL changed.
BTW, does anyone have a problem with JCS? A new subject for an article would be nice :P

Sunday, April 27, 2003

10.18am - LOTW 8 (Posted by #JCSTalk)
Congratulations to BlackDog789! He won the 8th LOTW Award with his level The Purple Diamond. Get it right here.

Sunday, April 20, 2003

1.32pm - Happy Easter! (Posted by Electric)
Happy Easter to everyone. And don't eat too many eggs!
(Add comment)

Saturday, April 19, 2003

7.36pm - LOTW 7 (Posted by #JCSTalk)
Congrats to Spaztic. His Nothing In Particular pack is (obviously) chosen as the Level of the Week. Download it now, it's really worth a try. Click here.
(1 comment)

Sunday, April 13, 2003

7.31pm - Level of the Week (Posted by #JCSTalk)
Congrats to Electric and FoD aka WWInc. for winning this weeks LoTW with their level, Belfalas. Download this CTF level now.
(Add comment)

Wednesday, April 9, 2003

1.23pm - AB5 Level Pack (Posted by Electric)
This weekend, the AB5 servers will be hosted. Be sure downloading the level packs before joining to prevent lag!


- CTF part 2
- CTF part 1
- Battle

- Battle
(1 comment)

Sunday, April 6, 2003

8.29pm - LOTW issue 6 (Posted by #JCSTalk)
Congratulations to Waz for the first TSF (6th overall) Golden Carrot LOTW award with his level The Dreadnought.

Get it here.


Sunday, March 23, 2003

9.22pm - LOTW issue 5 (Posted by #JCSTalk)
The 5th LOTW is... Wisety's Intergalactic Isometry. Congrats, WiseCoffee!

Click here to download.

Monday, March 17, 2003

1.38pm - Level of the Week (Posted by #JCSTalk)
Already the fourth Level of the Week is chosen! This time the award goes to FireSword's Termite Haven, which is part of the 2 Level CTF Pack at J2O. Congrats, FS!

Download it here!
(1 comment)

Saturday, March 15, 2003

3.09pm - Informative? (Posted by Toxic Bunny)
I've made a new tutorial. The title may suggest it is only useful for 3D objects, but it should be useful for other situations too.
I hope all the UK jazzers enjoyed Red Nose Day, and gave plenty of money to Comic Relief.
(Add comment)

Wednesday, March 12, 2003

3.12pm - New articles! (Posted by Flash)
FQuist forced me to post this
I wrote a tutorial about "cool layer tricks". I recommend you to read it if you have problems with using layers for more advanced things than just mountains on the background, for example.
Toxic Bunny wrote a very interesting article about the speed of "bouncy" events like springs.
(1 comment)

Sunday, March 9, 2003

12.35am - BlurredD's CTF Contest (Posted by Electric)
The results of BlurredD's CTF contests are finally there! Flash and Unhit won the contest with their level "Rather Useless CTF" and Fire Sword got the originality price. Flash and Unhit both receive their prize money of $12.50.

Congratulations to all of the winners and thanks to BlurredD for organizing this all.

Quick downloads:
> Contest Entries
> Music
> Tilesets
(Add comment)

Sunday, March 9, 2003

12.30am - Level of the Week (Posted by #JCSTalk)
The third level of the week is announced! This time it's Blackraptor's Shining Starlight CTF. Download it now, at J2O!

Sunday, March 2, 2003

6.04pm - Random tips (Posted by FQuist)
I have not yet stopped working on finishing JCSref. In the main menu at the left you can now click the corresponding links to view all the latest updates and latest comments and the random tips are finished. By clicking the lightbulb in the top bar you can now view all sorts of tips about JCS, tilesets and design.
(Add comment)

Saturday, March 1, 2003

11.44pm - Level of the Week (Posted by #JCSTalk)
Congratulations go out to Shen for winning the Level of the Week contest at #JCSTalk with the level "Wind Tunnel"(Treasure Hunt).

You can download the level at Jazz2Online.

Saturday, March 1, 2003

2.37pm - The secret to comedy... (Posted by Toxic Bunny) timing.
I strongly suspect that FQuist left me out of the last news post because my tutorial was posted afterwards.
As I am unable to tell you about that Gradients tutorial, I'll have to tell you about Creating the Palette.
And don't worry, I won't be resting on my laurels. I don't even have any laurels. And note that this is a new piece of news with news on the news.
(1 comment)

Friday, February 28, 2003

5.39pm - Five Six new tutorials (Posted by FQuist, edited by Electric)
We're fast. Six new tutorials have been added since the last newspost with a tutorial list yesterday.

EvilMike has put his triggers tutorial on JCSref. Flash has made a list of JCS hotkeys. Electric has made a document about buttstomp scenery and a tutorial about Background Music, Toxic added one about Gradients and I have added info on text in JCS. Have fun!

(Edited by Electric - FQuist, meanie.. You kept Toxic Bunny out ;-)
(1 comment)

Thursday, February 27, 2003

8.01pm - Ta-Daa! (Posted by Toxic Bunny)
Another person has joined joined the ranks of the JCSref posters... Me!
I'm not too sure about my nick, so I will not bother you with such trivia. And it's up there, anyway.

I'll cough up a few usefel nuggets of information soon (don't you just love the imagery?), and they will be added to this growing encyclopedia of sought-after knowledge.

Thursday, February 27, 2003

6.27pm - Level of the Week (Posted by #JCSTalk)
Electric has won the first #JCSTalk Level of the Week for his treasure hunt level "Atlantis." Congratulations, Elec!

Download: on J2O

Thursday, February 27, 2003

6.22pm - Tutorial Spree (Posted by Electric)
I added some new tutorials today: the Mystery of the Pacman Ghost, Destruct Scenery and all about Warps. Also, be sure to check out Background Music.

Thursday, February 27, 2003

4.16pm - Hello World! (Posted by Flash)
Hello all. I am the third newsposter on the JCSref from today and altough I'm not sure what I will do here, I hope you'll like the things I post ;) If you want to contact me, try

Thursday, February 27, 2003

4.12pm - Minor fixes (Posted by FQuist)
The index and topic menus work fine now. You can access them through the buttons at the left or through the small images in the top left.

Comments work now, too.
(Add comment)

Thursday, February 27, 2003

1.29pm - New team member (Posted by Electric)
Since today I'm part of the jcsref staff. I'll be keeping you up to date with the news and I'll try to make some tutorials. Do you have any suggestions for tutorials? Drop an e-mail at
(1 comment)

Thursday, February 27, 2003

12.57pm - Added links (Posted by FQuist)
I've added the links and resources page. If you have any suggestions for links you could send an e-mail to
(Add comment)

Thursday, February 27, 2003

1.11am - Hail me (Posted by FQuist)
I got jcs.ref to work again. It should actually be recoded as all the code is quite buggy and old but I really do not feel like doing that right now. I prefer working on Jazz2online V2.

Well, I did get this site to work, that doesn't mean that most of the functions work. To navigate click on the topics or index tabs on the left.

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