![]() |
Beta Testing | ||
This last little section talks about probably one of the most overlooked parts of drawing a tileset, beta testing! There are many things in a tileset that needs to be beta tested, and the tiles you draw is one of the most important. The things you look at when beta testing drawn tiles are:
|
The Beta Tester | ||
There are people that are good beta testers and some that are bad beta testers. The tricky part is trying to tell the difference between the two. A beta tester needs to be open and honest and should definitely NOT be afraid to say if something looks bad, as long as they give good advice on how you could improve it. My favourite beta tester is FQuist. Why? Because he is BRUTAL! No matter how good I think I have drawn something, he always has ideas on how to make it better, and better yet: he knows what I am capable of improving, and won’t stop pestering me until I have. ![]() That’s for me though, and this website is for YOU, so I’ll give a few pointers on how to distinguish between a good and bad beta tester. Bad:
However, the tricky part is finding someone that gives you good advice on how to improve your mistakes instead of just finding all the bad stuff. Not knowing how to fix a problem is just as bad as not knowing about it at all. But whatever you do, don’t ignore it! If you think there’s a problem try and ask someone else what they think would be a good idea on improving it. That’s all there is to know about beta testing. Instead of giving a short list of what I’ve written I’ll give you a few examples of stuff that have changed.
|
Examples | |||||||||
Below are a few examples of drawings that have changed in my tilesets through betatesting:
|
Drawing the Tileset | ||
Page 1: Drawing Methods/Feather and Blur |
||
-=Tutorials=-
[Part 1: Starting a Tileset|Part 2: Drawing the Tileset|Part 3: Making the Palette]