Anniversary Bash 15 - April 7th 2013
Source: The JCF
Will begin on Friday the 12th.
Specifically, the bash is aimed to begin around 4pm UTC/GMT. It will begin with a pack of twenty Battle levels, and will switch to a pack of twenty CTF levels sometime more than twenty-four hours later. The server will be unpassworded and will not require clients to run JJ2+ in order to play, although you may want to run it anyway for its improved network code, spectating support, etc.
Click here to download the levels, tilesets, and optionally music files in advance, rather than downloading them through JJ2 later on a need-to-have basis.
Poll change - April 3rd 2013
| /ready | |
| Scripting support | |
| Fireball gun | |
| Anti-gravity | |
| New lighting events | |
| Other | |
| Total votes: 38 | |
Well, that’s unambiguous. Looks like anti-grav didn’t get a big turnout, but then it is noticeably unfinished. In any case, it’s definitely time to move on and ask something else! So what’s the best JJ1 episode? Even if you don’t have the full version of JJ1 (and if you don’t, uh oh), you’ve still got three shareware episodes to choose from, plus plenty of youtube videos to help you out in identifying the rest.
EA announces new Jazz Jackrabbit Arcade Beat-Em-Up - April 1st 2013
Beloved publisher Electic Arts (“EA”) has just announced their purchase of the Jazz Jackrabbit license in order to create a new arcade machine-style beat-em-up game. Up to four players may play in a single game locally, and while no online multiplayer gameplay will be available, the game must be connected to the internet at all times to better facilitate ingame purchases of new weapons and fur colors, to perform lightning-fast Blast Processing serverside, and to show you constant updates about what your Origin™ friends are up to. If your internet connection cuts out for more than thirty consecutive seconds, you will receive a “Connection Timed Out” warning and all your save data will be inadvertently erased.
Although only four characters will be available at game launch — Jazz, Spaz, Professor Lapin, and surprise cameo Duke Nukem who was in need of a new game to call home — EA has also discussed plans to release a series of non-posable Jazz Jackrabbit series action figures, which will add new playable character data when scanned by the game.
Early information about the game’s plot suggests that it will revolve around rescuing a new female character named Bunnita Harekeesia, who will have been kidnapped by trolls.
JJAA - April 1st 2013
Today the 1.25 council is excited to announce a shift in focus. Jazz Jackrabbit 2 Plus has been a fun project, but I think we can agree as a community that there is nothing more to be done on that front. The true future of gaming is on handheld and mobile devices, and fortunately for us all, we happen to have a handheld game all ready to work on! Introducing, then….
Jazz Jackrabbit Advance Advance

We look forward in the coming years to coding such fine new JJAA-exclusive features as:
- Dynamic weather and palette systems based on real world meteorological patterns!
- New multiplayer gamemodes for up to four simultaneous players, including Jailbreak, Assassination, and Hotel!
- Custom levels that can be played by inserting an additional cartridge into the console!
- A special “walk” mode, for those who can’t handle JJA’s blazing speeds!
- A tool to import new level graphics directly from official JJ2 tilesets!
- Definitely not Eva Earlong!
If this project doesn’t work out, we also have plans to mod the iOS Stick Shooter UDK Demo to increase the amount of blood, and possibly also make its background music the JJ1 Tubelectric theme instead.
Dune Runner - March 9th 2013
Source: The Cutting Room Floor
Here’s a game I’d never heard of that happens to include a VERY familiar-looking “Spy” window. Wonder what other code it might share? Dune Runner
This was posted on RabbitJournal on March 9th 2013. You can post, too!
CliffyB has "moved on" - February 8th 2013
Source: Tumblr
CliffyB posted an FAQ on his new tumblr account yesterday. The money quote:
Q. When will we see Jazz Jackrabbit 3?
A. That’s in Epic’s hands now. I never really cared to make another, to be honest. I loved Jazz, but I’ve moved on.
It’s unclear how this jibes with, say, missing Jazz back in March, or wanting to see Jazz on XBLA in 2007. But maybe all those times in the past he’s said similar things he was operating under an offical Epic Games policy to think a new Jazz game would be nice, even though they have no plans along those lines, and now that he’s not working there he’s free to state his mind? Who knows. Point is, if you’d been planning on capitalizing on CliffyB’s leaving Epic Games to try to convince him to make JJ3 on his own, don’t do that.
JJ2+ added to AngelScript list of users - February 8th 2013
Source: AngelCode.com
JJ2+ has been added to AngelScript’s official list of applications using AS.. Quoth Andreas Jonsson, AngelScript’s author:
It’s great to see such magnificent community support for an old game such as Jazz Jackrabbit.This was posted on RabbitJournal on February 3rd 2013. You can post, too!
JJ2+ Update (UPDATED) - February 4th 2013
http://www.jazz2online.com/jj2plus/
A quick update about a week after the last one, mainly bug fixes. Sample of changes:
- Plugged two major memory leaks.
- Incorporated the various old weapon change patch utilities as a native JJ2+ setting.
- /ready doesn’t give you fastfire if you don’t want it to.
- Added some AngelScript properties to know whether the game has started, what the gamemode is, whether you’re playing online, etc.
- New AngelScript property to make it much easier to set up generating (trigger) crates in JCS.
Readme
AngelScript API
NEW: J2O AngelScript Snippets database
UPDATED one day later with a few server-side changes. Sorry about that. Same download URL.
The upload size limit was increased from 2 to 10 MB. You no longer need to upload your music, etc, elsewhere; feel free to include them in your uploads!

