Aug 28, 2001, 12:09 PM | |
Got some questions...
How would ye people think bout another maze in Tomb Rabbit 2? It would of course feature more than only walls (and snakes, see TR1 ![]() If there are other things (changes) ye'd like in the game, now its the moment to say it! I can tell ye the sequel will have/be, compared to part 1... less difficult... more tilesets... more variety in types of level (search levels, action based, story based...)... specific soundtrack featuring the tomb raider theme and some movie theme(s)... some level design that was never done before (at least so far i know ![]() ehh... some more but i caint think of it right now ![]() and (unfortunately) higher pc requirements... The site is also (still) under construction, and i will up it when i find the time... If ye make yer vote for the maze - could ye count the pro's and contra's so i dont have to go count it? (ye know, everyone who votes, writes the total of pro's and contra's in his post, his/her vote added) As for a release date - If things keep goin the way they are (which is 'well'), i'd say Q1 2002... |
Aug 28, 2001, 12:11 PM | |
At this point we have......
PRO -- 0 CON -- 0 ![]() |
Aug 28, 2001, 12:56 PM | |
I don't mind a maze, but the snakes were really annoying.
PRO -- 0.5 CON -- 0.5 |
Sep 1, 2001, 05:00 AM | |
I thing I'd prefer no maze. I had to write a map of the whole thing in order to find the way...(not that it really wasn't fun but I think TR2 would be better without).
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Still not extinct... |
Sep 1, 2001, 11:52 AM | |
As you may know, I am one of TR's biggest fans and advocates, not to mention the first one to beat it (;
I say, make the maze. I'm sad to hear it's not as hard, though! I loved the difficulty of TR 1, it was such a welcome change from the easy SP packs that dominate the scene.
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Io son l'invitt Amore Giusto saettatore. Giovanni Giacomo Gastoldi (1550-1622) -Paul Proudly 7th to register. (: |
Sep 1, 2001, 02:16 PM | |
well - as in general the game will be easier, it will now include more 'hard mode' stuff - of course that doesnt go for the puzzles (or mazes), but i'll try to make it work for all people...
oh - and keep counten the votes please - i am very bad at maths ye know ![]() PRO - 1.5 CON - 2.5 |
Sep 3, 2001, 12:47 PM | |
Hmmm .... make an easy maze. I like mazes (I made Deathmaze a long time ago), but not too hard. Hey, how about a trigger crate maze, find the trigger crates? I'be seen levels like that and they are fun.
I'd love to see more tilesets and music. Could you have secret levels, too? That would be cool. I really liked the original, but never beat it, and some of the blades, while excellently animated, where impossible to manuever past. Whatever... I can't wait for the sequel. Another Jazz 2 fan Jason Jackrabbit LP |
Sep 4, 2001, 04:53 PM | |
How would ye people think bout another maze in Tomb Rabbit 2? It would of course feature more than only walls (and snakes, see TR1 ) - but if ye people really had enough of any kinda mazes then i'll just leave it out -- its up to ye - speak up!!
>>>Mazes cool. Though the sucker-tube one was a pain, it took me a couple of hours to beat, and I had to make a color-coded map :P *Note - Maps aren't THAT much of a pain :P* If there are other things (changes) ye'd like in the game, now its the moment to say it! >>> I can tell ye the sequel will have/be, compared to part 1... less difficult... >>>Awww : I liked the difficulty. I finished TR1 in about a week :P more tilesets... >>>Cool! more variety in types of level (search levels, action based, story based...)... >>>Cool! specific soundtrack featuring the tomb raider theme and some movie theme(s)... >>>Cool! some level design that was never done before (at least so far i know ) >>>...What do you think ;P and (unfortunately) higher pc requirements... >>>Hmm.. Like what? Maze count: (I think) For - 3.5 Against - 3.5 ~Talec LP |
Sep 9, 2001, 12:02 AM | |
>>Another Jazz 2 fan -- Hmmm .... make an easy maze. I like mazes (I made Deathmaze a long time ago), but not too hard. Hey, how about a trigger crate maze, find the trigger crates? I'be seen levels like that and they are fun. ye mean like te little one in banana beach? >>I'd love to see more tilesets and music. Could you have secret levels, too? That would be cool. There will be - it will depend on the time i have how much of em will be in >>I really liked the original, but never beat it, and some of the blades, while excellently animated, where impossible to manuever past. aye - the blades were a pain in the eh... certainly cause project2 did a lousy job on programming masked tiles > ![]() ![]() |
Sep 9, 2001, 06:52 PM | |
What about the maze being optional?
(Entrace) (Warp that only appears on easy that goes to the level itself) (Warp that only appears on hard that leads to a complicated maze) (Warp that appears on all levels (but you wont' get it becuase of the two previous ones, leads to an easy maze and then to the level).
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"We're like a human in a 13 billion lightyear universe." -Anaiyu |
Sep 10, 2001, 08:49 AM | |
NO MORE MAZES, NO MORE SNAKES, GOT IT?!
Oh, and try to cut down on the knifes too will ya? ;-P |
Sep 11, 2001, 09:50 AM | |
If I count correctly:
Pro - 4.5 Contra - 6.5 But I say you are the designer and you design, you chose not to have any assistors until beta testing, so you make up all the things yourself. Perfect. As for the difficulty: It was cool, but the blades got me stuck far too many and the "no save" problem was so annoying combined with it. As for the requirements, that would mostly be no problem. I must however suggest that you do not choose your beta testers through JCF, it is a bad way, because most people see the messages when 5-10 replies and all tests have already been done. Now I think I have said enough. BlackDeath AKA Silencer AKA EmOtIoN (jic you did not recognize me ![]()
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<center>"Death is only the Beginning"</center> |
Sep 13, 2001, 07:05 AM | |
the getting-stuck-in-the-scenery problem has been solved in this sequel (and no, no more blades
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Sep 14, 2001, 01:13 PM | |
Newspaz you'll have to edit your quote of me because I edited the post where you quoted it from. BTW, what're you talking about Newspaz man TR1 was hard at the beginning levels but it got really easy later on! I wasn't able to save in the Central Cave, but was able to save in the Sub levels.
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Sep 18, 2001, 02:22 PM | ||
Quote:
makes me wonder - anyone ever found it? (without cheating i mean ![]() |
Dec 2, 2001, 03:24 AM | |
I dont mind mazes and puzzles. You may make it just as hard as Tomb rabbit 1, maybe even a litle bit harder. But the thing that realy ticked me of whas the inability to save in the last temple and the caves. I discovered, with a litle jjnowalling, that for example the first final temple level's largeness, wich causes inablility to save, was completely unecesery, there was a big empty part at the bottem. If you would've removed that, there would be ability to save. But apart from that, seeing that i beat the pakc, a maze or 2 would'nt be all that bad.
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BUT ENOUGH TALK. |
Mar 4, 2002, 12:06 PM | |
Sorry to revive this, but I have to ask: is this still being made? Or has it been abandoned like so many other projects?
Another Jazz 2 fan
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Proud to be an old-timer! Rarely active, but Jazz Jackrabbit will always be in my heart. ![]() Check out my War Tavern story, The Life of Jason Jackrabbit! [UPDATE - yeah, it died in 2002, but it was fun!] Current Projects: Devan's Secret Weapon - yes, I still intend to release this some day. Got a lot of really great stuff done, it's going to be awesome! |
Mar 5, 2002, 07:30 AM | ||
Quote:
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<b>Pîççølø aka Kãmîççølø aka $øùlFírÈ</b> |
Mar 5, 2002, 10:10 AM | |
MORE TILESETS AND A SOUNDTRACK !!!!
MORE TILESETS AND A SOUNDTRACK !!!! Well also make erm ... less mazes make maybe triggers , that if u play on hard mode a crate (which is not in normal mode)falls down and opens /closes another way
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max-e 15:16:45: how are the girls ? Overlord 15:17:07: who? max-e 15:17:18: your girls? Overlord 15:17:24: 404 |
Mar 5, 2002, 10:21 AM | |
Well, if you still want to make TR, do so. But please don't make it easier. The original Singleplayer Episodes are easy enough. Some hard singleplayerlevels won't hurt us ;p!
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<center>somebody holds the key</center> |
Mar 5, 2002, 02:17 PM | |
TR1 was just too hard to be very fun at all. There was hardly any enjoyment left due to your not being able to move without dying.
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Mar 5, 2002, 02:21 PM | |
![]()
TR2 is still in development but due to other projects (of which most for school, and therefore with that tad of higher priority
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Mar 6, 2002, 03:01 AM | |
This is no problem if it should even become better than the first one
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<center>somebody holds the key</center> |
Mar 8, 2002, 11:37 AM | |
well, as i said, a few replies up
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