Jun 14, 2010, 11:30 AM | ||
Quote:
I don't want to get involved too deeply in this matter, since everyone is doing a good job right now and I think excessive moderation might have a damaging effect. I am going to be keeping a close eye on this thread from now on, but as long as future posts consist of contributions or constructive comments (rather than complaints, personal attacks, outright rejections, etc), I don't think there should be any problems. |
Jun 14, 2010, 01:23 PM | |
Thank you, Mike.
By the way, if someone who wants changes to the star pattern could make those changes, or at least illustrate what kind of changes those would be, that would be great, because I'm not exactly sure what you want darker just through words. More incidental tile drawing from people would be great too. (And even if you don't have PSP/PS and can't figure out how to use Gimp, please don't let that hold you back from drawing tiles by hand. LMAT has definitely incorporated both in the past, and I at least feel a little bit dirty using various filters and things to get me the effects I want.) |
Jun 14, 2010, 03:09 PM | |
needs a few spaceships
__________________
Don't say "cannot," say "why not?" IN DEVELOPMENT: Renascence: The Last Jackrabbit |
Jun 14, 2010, 07:34 PM | |
This is what came to mind for me when I though Jazz space temple tileset:
It should probably would have to be shrunk more if it gets used. Also, I have no understanding of shading, so this should probably be treated more as concept art than as something that belongs in the actual tileset.
__________________
Lexicographer: Someone who writes dictionaries Neophyte: A novice, or newbie Hemisemidemiquaver: In music, a sixty-fourth note Exit Troglobite, Stage Left |
Jun 16, 2010, 12:07 PM | |
yeah, or a hologram.....
Maybe destruc scenery possibilities?
__________________
Don't say "cannot," say "why not?" IN DEVELOPMENT: Renascence: The Last Jackrabbit |
Jun 19, 2010, 11:28 AM | ||
Quote:
---- I just wanted to encourage the others to draw |
Jun 19, 2010, 11:55 AM | |
I haven't replied for over a week. I am merely doing my duty as an administrator. If all you can do is laugh and point at this thread and say "told you so!", you'd do better not to reply at all.
Also, I'm not feeling particularly divine, so "you" without a capital Y will suffice. |
Jun 19, 2010, 12:06 PM | |
Well, I don't know what was in the deleted post, but anyway yeah, I didn't contribute quite a while. I'm a little busy with about 6 other tilesets and 4 levels at the moment, but I'll find some time to draw more things (like the NovaStar's lamps). Also, I tried to fix Violet's tiles, but it was quite a hard job, and I guess he'd do this better. I improved the door too, but didn't upload them, since they were too bad as for me.
Overally, everything's going on well. Even better than with Valentine's Day or whatever was it.
__________________
I am an official JJ2+ programmer and this has been an official JJ2+ statement. |
Jun 19, 2010, 06:23 PM | ||
Quote:
Sorry its not actual tiles and the drawing is kinda crap, just knocked it out while browsing. Last edited by n00b; Jun 19, 2010 at 06:24 PM. Reason: i dont know my forum tags :-# |
Jun 23, 2010, 03:46 PM | |
I really like n00b's drawing actually, it fits the style of JJ2 and it's funny. The one troglobite posted is has a bit more of a graeco-roman feel to it which may be more suited to a "temple" theme, though.
Ultimately the version that goes in ought to be determined by who turns it into usable tiles, though. |
Aug 3, 2010, 01:32 AM | |
I guess Violet was right, the LMATs should be 2D indeed. This one is additionally hard to edit and that thing on the beginning didn't help much.
I apologize for killing this tileset. I'm still interested in working on a tileset with such a theme, though. Not that I'd like to change the basic tiles again after all, but it's dead anyway. Maybe there are still some people which would like to take apart in making a 2D painty space elemental temple airport from scratch? I want to have fun making this sick thing with other people, so I hope you won't leave me alone.
__________________
I am an official JJ2+ programmer and this has been an official JJ2+ statement. |
Aug 4, 2010, 02:40 AM | |
I'm not really sure as well, but I took a note that this whole page has no contributions. I tried to do something myself, but this thing, while I love its look, is damn hard to edit. I just didn't want to tell this too late, when really no one would like to work on it. But okay, if you say so, I'll wait for contributions yet a little longer, if something'll really appear, I'll start to (try to) help as well. Just letting you know I'd gladly start the thing from the beginning.
__________________
I am an official JJ2+ programmer and this has been an official JJ2+ statement. |
Aug 4, 2010, 11:33 PM | |
Maybe starting over again isn't such a bad idea. I'm still a bit confused about what tiles are being used, but I guess a few other people are too. Is anybody else interested in starting from scratch (again), or is it a bad idea?
__________________
Define 'normal'. |
Aug 4, 2010, 11:43 PM | |
|
Aug 5, 2010, 02:36 AM | |
Haha, yeah, more hard to edit tiles, why not? Isn't actually like half of them repeated or looking repeated enough to be unneeded? Great, I'll do what I can to help it look better.
__________________
I am an official JJ2+ programmer and this has been an official JJ2+ statement. |
Aug 5, 2010, 05:18 AM | ||
Ok I'm going to go on holidays. I fiddled with GIMP a bit but didn't have time to contribute anything. Reading this thread and even some recent replies was galling enough, though. So, here is a small course on creativity, it might do some people some good.
The creative process could be said to exist in two fases: divergence and convergence, the results of which are a product. Divergence: This fase is about creating new ideas, building on old ones, without casting any aside or disparaging them (as happens in the post above me). Instead of (nonconstructive) criticism, it is encouraged to produce alternatives. There isn't any selection process yet: you just throw idea after idea, without judgement. This is also how brainstorming works. Any idea/tile/style is welcome. Quote:
Convergence: this fase could be visualized by a funnel. You start selecting ideas. The ones that don't work are removed. You keep removing branches until you get to the tree. Keywords: results oriented, judgement, reality-based, choice Right now, too many of you are busy with convergence. Don't do that. That's for when you have enough ideas to finish a tileset with and you need to put one together. Starting by scratch isn't necessary. I've seen like 4 different styles of tiles, all that can be worked on. It's the divergent fase though, so if you want to add new tiles in a different style, don't request permission to do so, but just do it.
__________________
Interesting Jazz-related links: Thread: Gameplay Theories - Thread: Make Up Your Own Gametype |
Aug 5, 2010, 06:05 AM | |
Oops, that's a typo of mine. I tried to say I'm pretty thankful that someone actually revived this LMAT and I'll gladly return to that thing, just as I told. Sorry for writing in a hard to understand and a little dull way.
__________________
I am an official JJ2+ programmer and this has been an official JJ2+ statement. |
Aug 6, 2010, 04:35 PM | |
Ementaler, if the colors are a concern due to your paint program, if you'd rather, I can redraw stuff to use a palette. I have little experience in automatic color reduction anyway and this is making me worried in advance.
|
Aug 8, 2010, 04:25 AM | |
I pretty much forgot I'm using this almighty tool. Why was I even complaining then?
Here's a quick work of mine: Deleted tiles which looked repeated (I think they were, if they weren't they can obviously come back), helped a little that yellow-black thing, added a round windowlike tile, added ugly glassy floor (I don't have an idea how would it look in JJ2 and it needs an additional layer, so I can understand if it'll be deleted in the end), added a texture for wall tiles (it's quite sucky and almost invisible, maybe it should be changed as well), merged Violet's tiles with my squares, added two additional wall tiles which help to avoid tilebugs. Sorry for not much new tiles and ideas, and not the highest quality of those, but I'm still a little busy (and lazy, too, and the weather sucks). I just wanted to contribute anything to show I really am interested in working on this LMAT. Edit: Oh, right, those solid dark red tiles between glassy floor are going to contain glassy floor + transparent glassy tiles + cave squares as they all look in game, after it'll be checked. Hmm, I guess you have no idea what am I talking about, so just let them stay there (or somewhere else near the glassy floor).
__________________
I am an official JJ2+ programmer and this has been an official JJ2+ statement. |
Aug 9, 2010, 03:16 AM | |
Aug 9, 2010, 04:21 AM | |||
Quote:
Quote:
Someone should draw those lamps, and Devan as a god, and door, and spaceships, and perhaps some more fish and a zebra.
__________________
I am an official JJ2+ programmer and this has been an official JJ2+ statement. |
Aug 10, 2010, 01:23 AM | |
It's an elemental space temple airport. It's impossible to make it without merging a lot of different styles, which don't fit each other and make no sense at all.
__________________
I am an official JJ2+ programmer and this has been an official JJ2+ statement. |
Aug 10, 2010, 06:54 PM | |
I guess I'd better be a bit more specific, sorry. I know the set's going to look slightly (or more than slightly) unrealistic. I'm fine with that. My only issue with the black ground is that it looks more like background scenery of some kind. Like in Jake's screenshot up there where it's used alongside the bricks. I just thought that maybe something in a slightly lighter shade could be used. If I'm annoying you, then sorry, I'll stop complaining and draw something instead.
__________________
Define 'normal'. |
Aug 11, 2010, 01:08 AM | |
I thought they're looking okay, but of course your opinion is important as well. I think you should try to draw something instead of them then. A decision between two already existing kinds of ground will be much easier.
__________________
I am an official JJ2+ programmer and this has been an official JJ2+ statement. |
Aug 11, 2010, 08:08 PM | |
@Jake: That's kinda what I had in mind.
@Sir E: I was a tad nervous about drawing another ground type, in case it turned out like a DodgeS style argument. Anyway, hopefully my next post will have something more useful to contribute. Like some tiles. =]
__________________
Define 'normal'. |
Aug 12, 2010, 05:45 AM | |
Rather simple lamps. I don't have tools to check how they look animated, so I'll be thankful if someone could check if it's not crap.
__________________
I am an official JJ2+ programmer and this has been an official JJ2+ statement. |
Aug 12, 2010, 08:09 AM | |
I can't paint but i would love to see that lamp had 1 rotating things instead of one (for the symmetric) if you get what i mean.
__________________
|
Aug 12, 2010, 09:33 AM | |
Yes :d.
__________________
|
«
Previous Thread
|
Next Thread
»
Thread Tools | |
|
|
All times are GMT -8. The time now is 07:27 AM.
Jazz2Online © 1999-INFINITY (Site Credits). Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats. Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Original site design by Ovi Demetrian. DrJones is the puppet master. Eat your lima beans, Johnny.