Aug 21, 2010, 04:22 PM | |
I wasn't doubting their authenticity at all, I was just noting that you hadn't included the panel probably because it looked messed up if you were using that light a color instead of 0,0,0 for your mountains/the darkest point in the panel. It looks like you figured out what to fix, though.
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Aug 21, 2010, 04:25 PM | ||
Quote:
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Aug 21, 2010, 05:30 PM | |
You might want to try out different background modifier settings. Some give you a lot more freedom with the palette. However, another setting than the default might mean that you have to sacrifice the background and/or certain color animations.
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Aug 21, 2010, 06:54 PM | |
You DO know that the 'cave' background looks seriously messed up, right? If you do, this post doesn't exist.
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Aug 21, 2010, 10:40 PM | |
I know it is. I usually finish layouts first, before working on stuff like that. :P
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Sep 15, 2010, 09:26 AM | |
Level 3 is actually done now. Its a test package.
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You like it when I talk bad about myself don't you cooba <3 The only true wisdom is in knowing you know nothing. Your friendly JCF Hillybilly DavidkazBest poster of 2010 ! [GpW] |
Sep 15, 2010, 01:01 PM | |
Uncle Bens episode? How cool is that?
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Sep 17, 2010, 06:17 AM | |
Why not Ub is awesome, u can download the water level http://www.jazz2online.com/downloads...ater-paradise/
enjoy
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------------------------------------------------------ Do you like Cooba? Take the poll: http://poll.pollcode.com/SSn5 |
Sep 20, 2010, 06:32 AM | |
Haven't' seen it myself but its looking good. That tileset is also full of awesomeness.
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You like it when I talk bad about myself don't you cooba <3 The only true wisdom is in knowing you know nothing. Your friendly JCF Hillybilly DavidkazBest poster of 2010 ! [GpW] |
Oct 13, 2010, 06:58 AM | |
wow thats looking good. I take it thats your tile set ?
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You like it when I talk bad about myself don't you cooba <3 The only true wisdom is in knowing you know nothing. Your friendly JCF Hillybilly DavidkazBest poster of 2010 ! [GpW] |
Oct 13, 2010, 03:50 PM | |
Oh, and I also managed to put a Small Tree event in the anims.j2a, but it isn't in the screenshots. If I ever get this to j2o, it'll probably be the first to use custom sprites. Unless somebody beats me to it.
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Define 'normal'. |
Oct 13, 2010, 05:01 PM | |
Great to hear. Sadly I don't think people will download a whole anims file just for your small tree event. Unless you found a way to inject them into it. Sorry if this sounds a bit rude.
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You like it when I talk bad about myself don't you cooba <3 The only true wisdom is in knowing you know nothing. Your friendly JCF Hillybilly DavidkazBest poster of 2010 ! [GpW] |
Oct 14, 2010, 12:30 AM | |
Oh, don't worry, I'm adding more than just trees. This was just the first thing that I got around to doing. I'm trying to add enemies with different sprites. You can only do so much for a story with the basic JJ2 events.
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Define 'normal'. |
Oct 16, 2010, 05:51 AM | |
I made this level in September and it's a 256x64-sized CTF level.
The concept here is that it's like CTF irl (almost). If you die on enemy side you'll end up in the enemy "jail". Your teammates can free you. There is also a coin+warp in the jail which act as the jail-timer. The level works for all three characters. I haven't played any big game here yet, only dueled betatesters. The level is not finished, needs some more eyecandy etc.. Some screens: Music: Starlight
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WebJCS 2 (new and in progress) WebJCS 1 (old but complete) SGIP Simple Games in Progress list Level Packer v2 - With a GUI! PHP Tileset Compiler |
Nov 4, 2010, 01:04 AM | ||
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Nov 4, 2010, 03:42 PM | |
Not exactly. You'd only end up in jail in DnC if you fell in the pit under the bases set off by the crate. The jail system DJazz is implementing here is more like that of the assassination level Mutiny, except in CTF.
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Nov 5, 2010, 01:25 AM | |
But, hey, we need more levels like that. Especially for JDC events
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Nov 5, 2010, 09:55 AM | |
I'm slow ad making levels but I'm still working on episode 2 of my levels. Doubt I'll ever get around to make 3 or 4, but whatever. Here are some screenshots from JCS
http://img602.imageshack.us/f/baddybreeding3.png/ http://img530.imageshack.us/i/baddybreeding2.png/ http://img571.imageshack.us/i/baddybreeding.png/ Also working on a Fanolint tileset. Pretty much done, nothing special and I'm still debating if I want to release it. http://img256.imageshack.us/i/jazz1fanolintfinal.png/
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<a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5301">Episode 1 The War begins</a> Epsiode 2:N/A Episode 3: Probably never Episode 4: Probably never <a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=4882"> Deckstar V3</a> <a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5408">Colonial Fix</a> Jazz 1 Fanolint: 98% <a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5407">Finished secret levels</a> |
Nov 5, 2010, 10:06 AM | |
Yeah I wrote that a long time ago about this time. I've been working on this pack since around 2006 or so and I don't come on here much lol.
Might as well change that to N/A as I'm lucky is I move 2 tiles every month anymore
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<a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5301">Episode 1 The War begins</a> Epsiode 2:N/A Episode 3: Probably never Episode 4: Probably never <a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=4882"> Deckstar V3</a> <a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5408">Colonial Fix</a> Jazz 1 Fanolint: 98% <a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5407">Finished secret levels</a> |
Nov 5, 2010, 12:16 PM | |
Sonic those screen-shots look interesting sensational and superbly amazing, I would love to see this realised some time soon.
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You like it when I talk bad about myself don't you cooba <3 The only true wisdom is in knowing you know nothing. Your friendly JCF Hillybilly DavidkazBest poster of 2010 ! [GpW] |
Nov 5, 2010, 03:23 PM | |
Thanks for that. I will get around to releasing both of these, however I'm looking for someone to make an example level for my tileset. If I do it myself, I'm probably going to miss bugs.
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<a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5301">Episode 1 The War begins</a> Epsiode 2:N/A Episode 3: Probably never Episode 4: Probably never <a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=4882"> Deckstar V3</a> <a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5408">Colonial Fix</a> Jazz 1 Fanolint: 98% <a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5407">Finished secret levels</a> |
Nov 6, 2010, 09:54 AM | |
sure! Send me a PM over J2O. Same user name, sonicnathan 1
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<a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5301">Episode 1 The War begins</a> Epsiode 2:N/A Episode 3: Probably never Episode 4: Probably never <a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=4882"> Deckstar V3</a> <a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5408">Colonial Fix</a> Jazz 1 Fanolint: 98% <a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5407">Finished secret levels</a> |
Nov 6, 2010, 10:12 AM | |
That Fanolint conversion has way too many extra tiles added on a whim. It looks like you actually took some tiles out to make room for your tiles - at that point it isn't really a conversion anymore, which is fine (FanolintV would be great, I'm sure), but the tiles you've added have very little substance - the few that aren't slight variations of existing tiles are just generic event tiles, unless you count the clouds/rain/hills that you took from other tilesets.
Some of your tiles are also missing shadows or have other such mistakes, most obviously the backgrounds on the plant tiles, though that could just because they're unfinished. |
Nov 8, 2010, 10:41 AM | ||
Quote:
I'm no editor, and I would have loved to add a lot more tiles. However with my very limited drawing skills everything I would love to add really isn't possible. Like I would love to make the spillover animation work for the running water. Background of the plant tiles?
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<a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5301">Episode 1 The War begins</a> Epsiode 2:N/A Episode 3: Probably never Episode 4: Probably never <a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=4882"> Deckstar V3</a> <a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5408">Colonial Fix</a> Jazz 1 Fanolint: 98% <a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5407">Finished secret levels</a> |
Nov 8, 2010, 12:03 PM | ||
Quote:
A more subjective disadvantage is that it clutters up the tileset. I'm fine with adding tiles to increase the flexibility of a tileset - indeed, I'd generally encourage it - but you've added tiles that don't increase flexibility at all, like all those plants. Somehow I doubt anyone's going to use those upside-down and sideways ones (especially since you didn't bother to change the glass shine). The "escaped" plants could look nice, but as-is they're just blatant copy-paste jobs. And yes, I remember the PM you sent me telling me that I included too many (all) of the fan frames in my conversion. The closed plant boxes have the distorted background (same as the circular lens tiles near the top). The broken ones have the regular background. The distorted background looks pretty weird in JJ2 in the first place, but mixing them both together like that is just strange. Incidentally, my original plan was to get a textured background working that was close to the JJ1 distorted background, but I found it to be too much work. |
Nov 8, 2010, 12:10 PM | ||
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Also the shine on the boxes are gone becuase the glass is broken :/ I think there really isn't any point in going on. The way I see it, we have very different views on how a conversion should be made. It's fine, I encourage the feedback to help improve the tileset. However, I'm not going to change much of what you said becuase I don't have the same views.
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<a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5301">Episode 1 The War begins</a> Epsiode 2:N/A Episode 3: Probably never Episode 4: Probably never <a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=4882"> Deckstar V3</a> <a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5408">Colonial Fix</a> Jazz 1 Fanolint: 98% <a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5407">Finished secret levels</a> |
Nov 8, 2010, 05:08 PM | |
When I referred to the shine, I wasn't referring to the distortion of the background, but to the white lines on the side of the glass. Their position should be independent of the boxes' rotation; the glass boxes aren't the light source, after all.
But since you brought up the background distortion: the tiles don't really indicate that the glass on the side is broken, just the top of the box. Adding an outline where the glass is broken (and distorted background behind the areas that still have glass, since that's what you'd expect) would be a good way to convey that. I also just realized that the background that's being distorted is different from the "normal" background in the first place (it's that tile in the bottom right). |
Nov 8, 2010, 07:09 PM | ||
Quote:
2: Yeah I just realized that to. However I am in no power to try and fix that. Besides, I think for the most part people wouldn't take much notice. As for making it look broken, if you can do that go right ahead. I wouldn't even know where to begin and it would be a great help if you could help with that.
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<a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5301">Episode 1 The War begins</a> Epsiode 2:N/A Episode 3: Probably never Episode 4: Probably never <a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=4882"> Deckstar V3</a> <a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5408">Colonial Fix</a> Jazz 1 Fanolint: 98% <a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5407">Finished secret levels</a> Last edited by sonicnathan 1; Nov 8, 2010 at 07:29 PM. |
Nov 8, 2010, 09:16 PM | ||
Quote:
Anyhow, you're both right. |
Nov 9, 2010, 10:24 AM | |
hmm I'm kinda at a loss weather or not to add shadows to the pipes. I did it once to test, and I think they look better without the shadowing.
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<a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5301">Episode 1 The War begins</a> Epsiode 2:N/A Episode 3: Probably never Episode 4: Probably never <a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=4882"> Deckstar V3</a> <a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5408">Colonial Fix</a> Jazz 1 Fanolint: 98% <a href="http://www.jazz2online.com/J2Ov2/downloads/info.php?levelID=5407">Finished secret levels</a> |
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