Jul 17, 2006, 11:51 PM | ||
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![]() And it's freaking hard to use :/ Where art thou, oh diagonal tiles ![]() [Alternate image url, since old O RLY pic was replaced by porn due to a hacking incident. To prevent instances like this from occurring, you should preferrably not use images from other sites (this is frowned upon anyways) but use your own hosting space. - FQuist]
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![]() Last edited by FQuist; Sep 23, 2006 at 11:50 AM. |
Jul 18, 2006, 06:54 AM | |
Spaztic: Well, it's going to be much easier to get around in the final version, because the paths will be well-defined by the brightly colored waterfalls. When I eventually upload it, I will include a day version without the ebil darkness and lightning.
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Jul 18, 2006, 11:17 AM | ||
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And a Carrotus level? That's awesome! |
Jul 18, 2006, 11:19 AM | ||
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Extraterrestrials |
Jul 18, 2006, 12:04 PM | ||
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If that Carrotus level is pointed at me, for one, the tilesets shown in that picture are Inferno 1 and Diamondus.
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Jul 18, 2006, 01:29 PM | ||
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<center> ![]() <center>OWIE. |
Jul 18, 2006, 01:40 PM | ||
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Huzzah for punctuation!
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<center> ![]() <center>OWIE. |
Jul 19, 2006, 01:43 AM | ||
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Next picture is again unfinished, and tilesets are Tubelectric, Diamondus, Carrotus, Castle and Inferno. ![]()
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![]() Last edited by Camou; Jul 19, 2006 at 05:39 AM. |
Jul 19, 2006, 05:38 AM | |
![]() Does anyone have any idea on how to think up a nice layout? I keep having trouble with it and it's just... bleh. My levels are all so platformy, spaceless and they suck ![]()
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![]() Last edited by Camou; Jul 19, 2006 at 10:01 AM. |
Jul 19, 2006, 06:21 AM | ||
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And also try to make open levels, as they have much better flow. I think my 'Some Treeish Level' is a perfect example because it's not open. |
Jul 19, 2006, 10:36 AM | |
I try to design my levels as naturally as possible, but of course, realistic level design would mean that it's all just some flat area with possible platforms being branches or something. It all depends on the tileset you are using and the area you are trying to create, then try to think of ways to still make the design interesting. Basically, what Strato said, too.
In the original levels, Colonius would have some parts where the sewers are sort of built into the houses and rise above ground level; that's unnatural. For natural design, I'd give you a shameless plug for Fragile Existence, but since that has design flaws... study Evil Mike's Invasion of Deserto packs.
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Jul 19, 2006, 10:52 AM | ||
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It's just insanely hard to use, that's why it's underused. None of the official tilesets are so insanely bad that the general population of JJ2 players will think they suck. |
Jul 19, 2006, 10:58 AM | ||
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Yeah, right. ...and Inferno is very limiting in most aspects, which is the main reason that it's hard to use. |
Jul 20, 2006, 05:33 PM | ||
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I make my levels by playing it by ear. The level creator is my canvas, the tileset my paint. Music helps as well, that is, getting into the 'mood' of your level. Yes, levels have moods, as well as faces and desires. They all will become great... all you need is to give it your all. Cookies need love, just like everything else.
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<center> ![]() <center>OWIE. |
Jul 21, 2006, 02:18 AM | ||
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Jul 21, 2006, 08:34 PM | ||
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You could also try the same strategy in the bathroom. Just hide whatever you were doing in the newspaper that's mysteriously there. |
Aug 10, 2006, 09:19 AM | |
Yeah, removing the snow is part of the "better eyecandy" thing.
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"If there's anything more important than my ego, I want it caught and shot now." -Zaphod Beeblebrox |
Aug 11, 2006, 12:47 PM | |
![]() I AM BATMAN! |
Aug 11, 2006, 04:28 PM | |
The single player adventure I have in mind is so big and ambitious that I'll have to release it in seperate halves. Unfortunately, since I just thought it up a couple days ago, it's not terribly solid, but I know that I'm looking for a tileset that shows the interior of an airplane and a Roman-themed tileset (possibly with people in it).
Try not to draw any conclusions until I actually have something concrete to present.
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But perhaps the most likely reason of all, was that his bombs were simply two sizes too small |
Aug 11, 2006, 05:38 PM | |
Maybe a Horror SP level or levelpack using tilesets like Medivo and The Haunted House.
Maybe I should make one based on Ratchet Gladiator (One of my fave games on the PS2) and call it "JackRabbit Gladiator". Yeah..
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![]() ![]() ![]() ![]() The above picture is my impression of Jazz as my favourite hero in WCIII, The Demon Hunter. |
Aug 28, 2006, 06:22 AM | |
I'm making a sequel to my "Froggy or Birdie" level. My previous one sucked as it only got a 4. This one will be much bigger than the first one (256 x 64). The new one will be 1000 x 550. Here's a screenshot of the Frog Path:
![]() I am currently working on the Frog Path ATM. I have not started on the Bird Path yet. |
Aug 28, 2006, 06:31 AM | |
Also another hint: Focus on quality, rather than quantity. In other words, a short but very original, fun, and challenging level is a lot better than a long, boring one. A good example of a short but fun level can be found here. Of course, if your level is both, fun AND long, that is awesome.
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Sober again. Still love it. |
Aug 30, 2006, 09:56 PM | |
My Next Project is My First Tileset: "Peridot Hills".
Last edited by PurpleJazz; Aug 31, 2006 at 12:37 AM. |
Sep 5, 2006, 12:44 AM | |
I've changed my mind. I'm actually going to make a level called: "The Amazing Maze".
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Sep 6, 2006, 11:03 AM | |
It will be my own custom type, "Maze". It will be used for co-op gameplay. One person is Jazz while the other player must be Spaz or Lori. You need teamwork in order to play the level and work together to beat the Boss at the end. You can add as many obstacles and enemies as you like(more is better). You could have something like some Horizontal Blocks then some Vertical Blocks straight afterwards. And I'm also making a level pack "Rabbit Adventure". If anyone has any tips for level making please post them.
![]() Last edited by PurpleJazz; Sep 6, 2006 at 11:56 AM. |
Sep 6, 2006, 11:13 PM | |
Wow. PJ7 your level sounds great. I look forward to seeing it and I WILL be downloading it.
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Sep 7, 2006, 01:01 AM | |
Sounds interesting, yes, but the gametype you're talking about is simply called "coop". =P
If you're looking for tips on designing SP packs, you might want to have a look at this article.
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Sober again. Still love it. |
Sep 7, 2006, 12:16 PM | |
My Rabbit adventure level pack will have 20 levels, so I'm uploading them in 5 packs of 4 levels. Rabbit Adventure Levels 1-4 should be on Jazz2online around Xmas. All 5 packs should be on sometime next year. "The Amazing maze" will be released about February/March. Here is a list of levels names for RA.
Levels 1-4 *Eco Forest *Storm in the woods *Forest Ruins *Lizard's Domain Levels 5-8 *Frog Palace *Turtle Trample *Egyptopolis *Darkness Dwelling Levels 9-12 *Terrible Tower *Road Rampage *Space Maze *Lunar Chaos Levels 13-16 *Angel Kingdom *Bilsy's Attack *Virtual Nightmare *Sacred Stones Levels 17-20 *Deserted Death *Dusty Slopes *Pits of Hell *The Showdown |
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