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Jazz Mugen Project

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aokmaniac13

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Dec 5, 2005, 02:35 AM
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New palettes! (Courtesy of N8 on mugenguild)



Left to right:
Original, Random, Abysmal, Precious Metals
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TaZaR

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Dec 26, 2005, 07:12 AM
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I like this project, JJ2 sprites are quiet similar to Sonic Battle's sprites. With some edit on the colors of them, there should be a really cool Jazz vs. Sonic project. By the way what is it will be? JJ chars against each other?
By the way, I'm using mugen too, and I'm a member and some kind of co-leader of that Project X (X-Men Project). I'm doing spriting job, just didn't worked much in the past months. ((-), I'm not that tough as other spriting guys, who can finish a fully edited capcom style character in a half year period)
I was wanted to make a JJ project with gamemaker few years ago, but I gave up, Here's what remained (maybe, it will help a bit):

Just the simple walk anim of the normal turtle, and a very simple sprite edit on that turtle. (gun drawed by me, this is why it's sux )
I've got some ripped sprites of Jazz too, but I'm sure you already have them.
Quote:
Upon further inspection of the sprites, I find that they are all worthless. They have been ripped using 16-bit color, which doesn't quite work for what I need. All the sprites I'm using are 8-bit, so that the palette works correctly.
Do the next: Download the 8 bit image into photoshop. Save the palette as an ACT file. Load the 16 bit image. Dump the colors into 8 bit with using you're saved palette, and that will work!
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Last edited by TaZaR; Dec 26, 2005 at 07:37 AM.
ThunderPX

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Dec 26, 2005, 07:44 AM
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You do know Sonic Battle is 32-bit, right? =P

BTW, which characters will be in this?
TaZaR

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Dec 26, 2005, 08:07 AM
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Quote:
You do know Sonic Battle is 32-bit, right? =P
Are you joking? I don't know how much bit the whole graphic is with the 3d stuffs, but I know the sprites has about 10 ten colors, and they can be really easily can be stored in 8-bit (256 colors). By the way this is why sonic battle chars works in mugen without color loosing, because mugen uses 8bit colors for the sprites. Even Guilty Gear XX's sprites can be stored in 256 colors.
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White Rabbit

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Dec 26, 2005, 08:17 AM
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A white Lori! ;D I wish it was possible in JJ2...
ThunderPX

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Dec 26, 2005, 09:35 AM
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The GBA is capable of 32 bits, the actual character sprites just don't use as much individually. If you've ever done any programming or hacking on older consoles, you'll find that changing a single color in the main character's pallette can screw up a lot of other objects in the level, because of the limited amount of colors.
DoubleGJ

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Dec 26, 2005, 09:44 AM
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Quote:
Originally Posted by White Rabbit
A white Lori! ;D I wish it was possible in JJ2...
It is by tileset palette editing. ;D
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