Dec 6, 2017, 11:21 AM | |
Allow mutators to hook into the CUSTOM_HOME gamemode
[21:37:10] PJ CC: a future jj2+ edition should have support for a
[21:37:27] PJ CC: generic custom mode [21:37:37] PJ CC: designed to be used with mutator custom modes [21:37:46] cooba[si]: this already exists in a way [21:37:58] cooba[si]: but should be expanded into what you're saying more or less |
Dec 6, 2017, 11:24 AM | |
My vision of how this would work looks something like this:
In some script module: Code:
class DoubleDom : jjCUSTOMGAMEMODE { //various methods go here } Code:
/gamemode DoubleDom Ideally there would be enough methods and things for any of the native gamemodes to be fully replicable in the script, but I definitely haven't taken the time to think through what all that would require. |
![]() |
«
Previous Thread
|
Next Thread
»
Thread Tools | |
|
|
All times are GMT -8. The time now is 01:35 PM.
Jazz2Online © 1999-INFINITY (Site Credits). Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats. Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Original site design by Ovi Demetrian. DrJones is the puppet master. Eat your lima beans, Johnny.