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New Event/Complicated Trigger

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Dec 16, 2010, 07:22 PM
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Lightbulb New Event/Complicated Trigger

In the creation of a homage to a Halo: CE Multiplayer map, I am looking for someone to either:

1. Create a trigger mechanism that allows someone to go down, but not up.
2. Create a new event (wow!) that does the same thing as above.

Interested anyone? I don't even know if No. 2 is possible.
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Dec 16, 2010, 07:25 PM
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Quote:
Originally Posted by Sean View Post
In the creation of a homage to a Halo: CE Multiplayer map, I am looking for someone to either:

1. Create a trigger mechanism that allows someone to go down, but not up.
2. Create a new event (wow!) that does the same thing as above.

Interested anyone? I don't even know if No. 2 is possible.
2. Is not possible unless you want to make something like JJ2+. You can't just make new events.

1. Is called a sucker tube. I'm not really sure what else you need?
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Dec 16, 2010, 07:27 PM
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1. I want something like a wall that appears when you go up, not a tube that pushes you down.
2. Exactly. Maybe. Still, question's there.

EDIT: Imagine No.2 as the reverse of the One Way event.
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Last edited by Sean; Dec 16, 2010 at 07:32 PM. Reason: Adding an illustrative
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Dec 16, 2010, 08:07 PM
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Underwater + vine does it, but I think it isn't good for this... But, look this:
Trigger zone (ID 1, onoff 1)
Empty
Trigger scenery (ID 1)(Animation block first frame filled second frame empty)
Empty
Trigger zone (ID 1, onoff 0)

That is a simple one for stuff like that.
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Dec 16, 2010, 10:18 PM
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Quote:
Originally Posted by Jake View Post
Trigger zone (ID 1, onoff 1)
Empty
Trigger scenery (ID 1)(Animation block first frame filled second frame empty)
Empty
Trigger zone (ID 1, onoff 0)
Thought about that, but there's also the fact that I'm using very little space and I don't feel like expanding the level. I hate this.
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Dec 16, 2010, 10:42 PM
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Well, Jake's option is the only way to go as far as I can see. If you had a tile with a smaller mask you could possibly cut out the empty rows, but you won't get it any smaller than that, I'm afraid.
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Dec 16, 2010, 11:18 PM
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I really see a new event as the best option, but I'm no programmer. Maybe I should pitch this to Shelly.
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Dec 16, 2010, 11:37 PM
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Originally Posted by Sean View Post
I really see a new event as the best option, but I'm no programmer. Maybe I should pitch this to Shelly.
A new event programmed is simply not possible.
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Dec 17, 2010, 12:56 AM
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Quote:
Originally Posted by Sean View Post
I really see a new event as the best option, but I'm no programmer. Maybe I should pitch this to Shelly.
What exactly are you going to offer in return for this?

With enough work it is possible to add certain capabilities to JJ2... but it's not easy. Also, your level will require a patch or external utility for anyone who wants to play it.

Do what jake said and just deal with the fact that it takes a bit of extra space. If you want to make it look good, cover it up with lair 3, or hide the trigger events with layer 5. There are all sorts of things you can do.
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Dec 17, 2010, 02:03 AM
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Precisely how much space do you have, and do these need to be reusable?
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Dec 17, 2010, 10:53 AM
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Pinball bumpers would work, though players will need to buttstomp and it won't work in Treasure mode.
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Dec 17, 2010, 11:12 AM
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Nah, imo what he needs is a simple trigger system with some Reworder work (I guess UR would also suggest it after hearing an answer for his question).
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Dec 17, 2010, 04:27 PM
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Pinball bumpers would work, though players will need to buttstomp and it won't work in Treasure mode.
A single upside down spring will have basically the same effect, unless the level has ice in it.
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Dec 19, 2010, 05:28 PM
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Quote:
Originally Posted by FawFul View Post
A new event programmed is simply not possible.
I studied a little programming myself once and I should know if it's possible. But I'll take your word for it anyway

Quote:
Originally Posted by EvilMike View Post
What exactly are you going to offer in return for this?
As everyone should know, I have pretty much nothing to offer, I'm pretty bad at JCS myself. Plus I'm going away to the US today and won't be active enough to be able to even THINK of offering something in return.

Quote:
Originally Posted by Unknown Rabbit View Post
Precisely how much space do you have, and do these need to be reusable?
One tile. A pity.

Quote:
Originally Posted by Sir Ementaler View Post
Nah, imo what he needs is a simple trigger system with some Reworder work (I guess UR would also suggest it after hearing an answer for his question).
Reworder? Never heard of that before. I shall try it out a little.
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Dec 19, 2010, 06:06 PM
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A single upside down spring will have basically the same effect, unless the level has ice in it.
Really? I thought it was possible to uppercut through them.
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Dec 19, 2010, 06:35 PM
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Really? I thought it was possible to uppercut through them.
If so, I've never done it, and it's not easy to pull off. Just tried to do this under normal conditions, to no success.

Sean: if you only have one tile available, a spring is basically your only option. Any trigger system will, for technical reasons, use at least two tiles, since you will be using at least two events. You can cheat this if you use reworder trickery to make the tile triggered be on the same tile as the event, but you'll still need to have the "real" trigger scenery tile somewhere in the level. If you do this, good luck with the masking because players will get stuck easily with most tiles.
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Quote:
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If you do this, good luck with the masking because players will get stuck easily with most tiles.
True, this is the only flaw I found of using this method. The tile should most probably have masking like a vine in the middle of it. However, wallclimbing will always be an issue in this system.

Btw, No Fire Zone sounds like a good event to edit imo, if you want to achieve such an effect. What you say sounds like a "No Jump Zone", where pressing one of the keys is ignored - same as No Fire Zone. As I'm used to say, I'm not a programmer though, don't listen to me.
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Dec 19, 2010, 11:47 PM
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I'm not a programmer either, but it wouldn't be as simple as replacing just one event, either.
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Dec 20, 2010, 12:00 AM
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If you want, I could also take a quick look at the level, and see that what could be done.
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Dec 20, 2010, 09:07 PM
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Absolutely, anyone go take a look. PM me.
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