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Question about hotels

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Dec 28, 2003, 06:56 PM
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Question about hotels

Why does everybody hate them? I don't see any reason.

And no, I'm not a noob, just new to this forum.

-RoW
MaGoo

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Dec 28, 2003, 07:07 PM
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Two reasons:

1) They are all unoriginal

2) They are all poorly made
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Dec 29, 2003, 05:18 AM
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Quote:
Originally Posted by MR MAGOO
2) They are all poorly made
Not exactly true. Almost all of them are poorly made, since most hotels are made by n00bs who are inexpirenced with JCS. This has given them more a bad name then they deserve, whichis quite a bad name.

Besides, they are pointless.

EDIT- and how can every single hotel be unoriginal? That implies that the first hotel was unoriginal. Not dissagreeing with you, just nitpicking.
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Dec 29, 2003, 08:23 AM
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Excluding EvilMike's hotel.
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Dec 29, 2003, 09:04 AM
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The only hotels I really liked were Violets hotel. For some reason I just never found playing it to be pointless. The rest, sometimes I play them for a few minutes then I ask myself "Why am I wasting time trying to collect coins or buy furniture in this level when I for all I know the next day it could be scrapped." And yes, most hotels are very poorly made, you'll know what I mean when you see one, people just open jcs, make some hotel finish it under 2 minutes, then host it. Ugh.
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Dec 29, 2003, 10:33 AM
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If you don't like hotels, join them and roast everyone. It's funny when they yell at you.
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Dec 29, 2003, 11:05 AM
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Yeah. If you don't like a server, go in and lazer it!
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Dec 29, 2003, 02:29 PM
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There are various reasons that people dislike hotels. Back when they were originally made, before today's interactive hotels, people mostly objected to them simply because their intentions were to serve the folly of the owner. Back then, the only thing you can much do is look at a hotel and other rooms. Sure, you can buy stuff, but the microeconomy was never very good, nor organized, and mostly the fun was lost eventually and people simply went around roasting. If it was hosted in treasure mode, or if there was some arcane "anti-roasting" rule, this was sort of impossible.

Today, the backlash is partly habitual and partly founded; hotels still do not represent as much of an interactive game as, say, CTF or battle. Nonetheless, they have improved a good deal to the point where many people like them. I personally see no problem in this. However, in my personal opinion, the poorness of most "neo-hotels" is overexaggerated. If you can roast, I have nothing against them. I just buy excessive amounts of one item, such as alarm clocks, and then stockpile them, awaiting a nuclear apocolypse. It may get old after a while, but not significantly quicker than most other levels.

~ Traft
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Dec 29, 2003, 04:30 PM
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My reason: Hotels are the devil.

Why should a level based poorly on a real life hotel consume so much attention from so many JJ2 players? It's not much of a gametype and yet there are still players who will flock to a hotel server whenever one is hosted. It's not like buying a room as any real worth. Having the most stuff in your room doesn't really show you did something that nobody else could. And being able to make a hotel level that at least a few people will like isn't much of a challenge.

I also don't like what they represent. As Trafton mentioned, hotels were not always interactive. Back then, players could only marvel at the hotel level and maybe ask for a room. At that time, the newer players loved them, and the older players hated them, and many of the levels created were of poor quality. To me, a hotel server being nearly full with players is like an indication of regression in the JJ2 community. Hotel servers also represent evil in its purest form. But at least hotels are being hosted less now than they were several weeks ago.

~Blur.
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Dec 29, 2003, 04:35 PM
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*Claps* @ Blur
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