Nov 19, 2011, 10:44 AM | |
|
Nov 20, 2011, 09:14 AM | |
ISSUE WITH MLLE:
Folder MUST be C:\Games\Jazz2\ ... unless I missed something ...
__________________
Free will was a mistake. - God |
Nov 20, 2011, 09:31 AM | |
Unless you did do this, and it's hardcoded somewhere else that I'm not thinking of?
|
Nov 21, 2011, 04:50 PM | |
All right, chaps, contribution time. Check out the event list used for JJ2 in the MLLE test release. It's based on EvilMike's JCS.ini, with various events renamed and recategorized, but even moreso. While the file is of course editable, I'd nonetheless like to ship with it already as good as possible, so if anyone has suggestions for things that should be changed in the .ini as it stands, for whatever reasons, bring'em on. One thing I'm considering in particular is combining Lighting and Sound into a single category like I already did with Sign post and Start pos; thoughts?
|
Nov 22, 2011, 10:23 PM | ||
That would be nice(Sorry about the short message, my computer is low on power and doesn't charge anymore for some reason).
![]() EDIT: Okay, I found a bug: Quote:
Last edited by Love & Thunder; Nov 25, 2011 at 06:25 AM. Reason: Double-Post turned into Single-Post. |
![]() |
Love & Thunder |
This message has been deleted by Love & Thunder.
Reason: Wait, this is a Double-Post. XD I'll edit the previous one...
|
Nov 30, 2011, 03:22 PM | |
Sorry, I didn't see the error until now because editing the post didn't bump the topic. That's a scrollbar bug... there are probably several of them that at some point I'll buckle down and fix. It happens when loading new levels, as you said, based (I suspect) on some combination of the layer sizes and scroll positions of the view before loading and the view after loading. I've not deduced the exact cause, though, so if you could find a 100% reliable way of raising that error, that'd be great.
![]() In other news, in keeping with the thread title, I guess I need to start implementing auto scroll into parallax mode... Last edited by Violet CLM; Nov 30, 2011 at 04:24 PM. |
Dec 5, 2011, 12:47 PM | |
A 100% reliable way of causing that error is to follow these steps:
Step 1: Load up MLLE. Step 2: Load up the Battery Check Boss level. It should then come up with that error. I tried this three times, so I'm pretty sure it works every time, although it might not happen sometimes. |
Dec 7, 2011, 08:42 AM | |
So, what's happening in the world of MLLE?
(Sorry about the Double-Post, but it's needed in order for the question to be answered) |
Dec 7, 2011, 09:55 AM | |
Not much in a while, honestly. The rectangle tools were a bit boring with all the conditional logic about the size of the rectangle, the size of the stamp, blank tiles, etc., so a lot of my energy dissipated and I spent my Jazz time helping out with WebJCS instead of competing with it. I'll get back to it soon, and those scrollbars will finally feel my wrath.
|
Dec 7, 2011, 01:22 PM | |
You can get the Jazz 2 path from the registery key: HKEY_CURRENT_USER/SOFTWARE/Epic MegaGames/Jazz Creation Station/1.00/Paths.
Even thought I know conflicts with the point of a alternative to JCS.. and this doesn't work for Battery Check, I will just say this: You should handle the exception if the file isnt found ![]() |
Dec 7, 2011, 01:48 PM | |
I'm familiar with the registry, but as you say, it doesn't work for all versions, and I'm unclear on how well it translates cross-platform. I don't think I can or should count on it. But yes, error messages are something there should be more of.
|
Dec 16, 2011, 12:25 PM | |
Ive downloaded MLLE and it works good except that I can't select any tile. Can anyone help me? I use JJ2+TSF.
|
Dec 16, 2011, 03:00 PM | |
Technically you can select tiles using the B hotkey, but Jake is right that you can't do anything with them in the released copy. Eeeesh, fine, I'll work on this some more. Definitely got some catching up with DJazz to do at this point.
|
Dec 16, 2011, 03:15 PM | |
I will use the 3D Realms release speeds.
wait is that joke not funny anymore?? |
Dec 16, 2011, 10:16 PM | |
It's still funny. 3D Realms took so long that I actually didn't even know what Duke Nukem Forever was when it was announced 1-3 years ago. XD
|
Dec 17, 2011, 12:03 AM | |
Over here, DoubleGJ release speeds should be a thing.
__________________
"So unless I overwrote my heart with yours, I think not. But I might have." - Violet CLM Two Games Joined releases: Control / Splinter (twin singles) || Ballistic Bunny (EP) || Beyond (maxi-single) || Beyond: Remixed (remix EP) || Inner Monsters OST (mini-album) || Shadows (album) |
Dec 19, 2011, 06:55 AM | |
Come on, people! Don't let this thread die! We don't want another BCCS, do we(As in, we don't want this to die horribly)?!
EDIT: By "We don't want another BCCS" I don't mean in any way that it was bad, it looked great. Although, it died, and we don't want this to die, do we? Last edited by Love & Thunder; Dec 19, 2011 at 12:06 PM. |
Dec 19, 2011, 09:30 AM | |
GRR! I don't approve of this use of the term 'BCCS'! You make it look like stink!! >:-(
Though I agree we should keep supporting this project ![]()
__________________
|
Dec 19, 2011, 09:48 AM | |
Since this is largely a one-man project, the onus isn't exactly on y'all folks to keep the thread alive. In any case, I'm hesitant to describe BCCS as having died horribly; while I suppose it never really got to a final release stage, I think the .ini was really the most important part (with things like yellow interface and simplified level properties being pretty but inessential icing on the cake) and that clearly continues to make itself useful today.
![]() (If anyone is really devoted to keeping this thread from death, I still haven't found anyone to play with AGA events, but I do recognize that nobody cares about that game.) |
Dec 19, 2011, 12:05 PM | |
I admit my use of BCCS there wasn't very good, but the point remains that we don't want this thread to suddenly die.
I think I might get a copy of AGA eventually. Although, Violet, you could go and buy yourself one off eBay or Amazon. |
Dec 19, 2011, 01:06 PM | |
I don't get it, can you please elaborate?
|
Dec 20, 2011, 02:55 AM | |
Ah. Right. Sad Mode activated.
![]() On the bright side, I now have the original Half-Life(I got it off Steam from a special deal where I get it for free! ![]() |
Dec 20, 2011, 01:18 PM | |
No, my problem isn't with actually running the program, it's with loading a Save File. Anyway, back on topic, why do all the views get replaced with red "X"s when MLLE crashes?
(If you think you have a solution to my Half-Life Problem, PM me, please) |
Dec 20, 2011, 05:52 PM | |||
Red x: eh, it's a standard error display of OpenGL or something like that.
Quote:
![]() ETA: Quote:
![]() Last edited by Violet CLM; Dec 20, 2011 at 08:10 PM. |
Dec 20, 2011, 07:30 PM | |
Has anyone ever mentioned how much this community worships you?
__________________
drop by my SoundCloud or something if you want, it's my life's pride |
Dec 21, 2011, 04:50 AM | |
Hm, if not translucent mode for unused layers, would that be possibile to disable few layers(make them invisibile) in the parallax mode? Maybe except layer 8, but I'm not sure if there's a point in making such an exception. Some kind of additional preferences window where you could decide which layers you want to see in parallax mode.
|
Dec 21, 2011, 07:57 AM | |
I suppose, but I feel it might be somewhat confusing to the user to give layers a "visible in parallax view" option but for that option not to have any effect in-game, e.g. when using Low Detail.
Sean: Not lately, but I much appreciate it. :)) |
Dec 23, 2011, 06:12 AM | |
Those sound like nice features.
![]() |
Dec 23, 2011, 09:18 AM | |
Looks great, Violet! Also the mask overlay looks very nice. Well done!
__________________
|
Dec 23, 2011, 09:45 AM | |
Yeah! And, unlike WebJCS, this doesn't require the piece of poo known as Google Chrome!
![]() ![]() |
Dec 23, 2011, 10:29 AM | |
But everyone who's got Windows automatically has .NET Framework. (I got it automatically through Windows Update, never had to explicitly install anything for any .NET program.)
It's somewhat like IE but then more needed.
__________________
|
![]() |
«
Previous Thread
|
Next Thread
»
Thread Tools | |
|
|
All times are GMT -8. The time now is 03:41 AM.
Jazz2Online © 1999-INFINITY (Site Credits). Jazz Jackrabbit, Jazz Jackrabbit 2, Jazz Jackrabbit Advance and all related trademarks and media are ™ and © Epic Games. Lori Jackrabbit is © Dean Dodrill. J2O development powered by Loops of Fury and Chemical Beats. Powered by vBulletin® Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Original site design by Ovi Demetrian. DrJones is the puppet master. Eat your lima beans, Johnny.