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tell some of the levels what u are buiding and goning on j2o

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Nov 12, 2008, 10:27 PM
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Jazz is mow the grass!! Tip: Add some grass
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Nov 15, 2008, 07:52 PM
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Fine, Here's some grass.



Now kids, this is why we don't play in the back yard while the lawn is being mowed.
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Nov 15, 2008, 10:34 PM
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Wow :P This would be a nice Battle/Race gametype where u must mow the gras a fast as possible and kill your opponents with your grassmower!! XD
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Nov 16, 2008, 01:46 AM
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That is so creative. Trog, you're epic.
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Nov 16, 2008, 06:08 AM
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Hey Trog, if you can please make some tiles for house interiors.
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Nov 16, 2008, 08:31 AM
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Quote:
Originally Posted by Odin View Post
"Mexican Jesus"
quote of the year
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Nov 16, 2008, 06:20 PM
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Houses (inside and out), Jazz giving a speech, cars, event tiles, and lots of other stuff should be added soon. However, I work pretty slowly when it comes to tilesets.
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Nov 17, 2008, 04:44 AM
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Hotel tileset in other words.
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Nov 17, 2008, 06:29 PM
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Yeah, I guess it would be good for hotels. Or for the beginning or end of a single player pack which are more plot based. Or just a happy little level which isn't meant for intense battles. Or, I hope to make it possible to build tons of diffrent houses, so you can play around with JCS and build a nice house if you're feeling expecially pacifistic or architecturally inspired.
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Nov 18, 2008, 08:47 AM
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Christmas!! :D

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Nov 18, 2008, 07:37 PM
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Behold!

A building. and another near identical screenshot.

By the way, Spaz18: Looks nice. Is it for the christmas competition?
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Last edited by Troglobite; Nov 18, 2008 at 07:38 PM. Reason: Forgot to end strikethrough
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Nov 19, 2008, 04:23 AM
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Quote:
Originally Posted by Troglobite View Post
By the way, Spaz18: Looks nice. Is it for the christmas competition?
Indeed, it is.
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Nov 19, 2008, 11:59 AM
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Wow Spaz, that's a very nice picture If the rest of your level will look like that it will turn into something very coowl
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Nov 19, 2008, 03:35 PM
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Red face

Alright, just so you guys know, I'm going to be postponing the release date of the Christmas Fun Pack 'till the first of December, so I'll get pretty much 11 more days to work on it. (I was going to upload the pack tomorrow, but meh, it's unfinished.)
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Good luck jim
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1. You see where you keep repeating those trees? Mix it up, put other tree combinations in there. It's possible to make two, four, or even five trees standing together with some crafty tilework.

2. That blue line is a very obvious line of symmetry. If you mix up the eyecandy so that it's not so symmetrical on both sides, it'll look a lot less boring.

3. Too tile-y. Make it less tile-y.

4. For the love of god fix this

5. As an afterthought, seeker powerups are generally frowned upon in levels. Don't use them unless it's like the only source of seekers or something.
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Nov 21, 2008, 04:52 PM
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Did that take you like 45 minutes to put together, and have an honest point to argue with?

Anyway, I think the level is fine, Odin does have a point about the trees in the background, but I totally disagree about the Symmetry and the seek powerup. Eyecandy can be mixed up in Symmetrical levels, but It's not like I'll take points off for using the same eyecandy on each side.

A few hints (Which you can totally disagree with and not use) :

-Perhaps make the flow and ceiling the same, what I mean is, if the ground slopes, the ceiling slopes, maybe add a few upper cuts here and there to mix it up.

-Area of the level could be perhaps bigger. From where the seeker pu hits, it might be a good idea to make the ceiling a bit higher, to make game play a lot better, so you won't constantly hit yourself, annoying the (-) out of yourself. Have like widespread levels, I guess that's what you call it, if you know what I mean.

-Springs in the level seem a bit useless towards the seekers, since there's a ceiling right there, maybe have like a dip in the floor, and add suckers? -10 Or something like that to mix game play up a bit, but it's just since those springs seem so close to each other, and really, useless.

Other than that, it looks good from that screen shot, perhaps I could beta test it, if not, it's your loss. Anyway, good luck with it.
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Quote:
Originally Posted by Hitch View Post
Did that take you like 45 minutes to put together, and have an honest point to argue with?
You know thats pretty clever making fun of him for pointing stuff out he didn't like and I have to s-

Quote:
Originally Posted by Hitch View Post
-Perhaps make the flow and ceiling the same, what I mean is, if the ground slopes, the ceiling slopes, maybe add a few upper cuts here and there to mix it up.
-Area of the level could be perhaps bigger. From where the seeker pu hits, it might be a good idea to make the ceiling a bit higher, to make game play a lot better, so you won't constantly hit yourself, annoying the (-) out of yourself. Have like widespread levels, I guess that's what you call it, if you know what I mean.
-Springs in the level seem a bit useless towards the seekers, since there's a ceiling right there, maybe have like a dip in the floor, and add suckers? -10 Or something like that to mix game play up a bit, but it's just since those springs seem so close to each other, and really, useless.

Well Hitch, when it comes to hypocrisy you're doing it correctly.
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Nov 21, 2008, 08:25 PM
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But you say that when the post you quoted is exactly the opposite of 'hypocrisy'.

Something's not adding up here.
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Nov 21, 2008, 09:42 PM
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Quick! I must save this thread from a potential PA war!
Umm...
Another lawnmowing injury.
(and the door's a new tile. Still need to add grass to it, and maybe make it a bit more realistic if I can.
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Nov 22, 2008, 03:04 AM
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I see u did make great maximum use of the tileset bloxius (or something like that name )
Nice pics!
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I like what I see, always loved Bloxonius. Double-check the shadows though, they make no sense at a few places.
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Well done Fawful.
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@Odin: I have changed the background (as in No.1) and fixed the tiles at No.4. I also changed the platform slightly at No.3

@Hitch: I have placed 2 Sucker Tubes where the Springs were at a Y-Speed of -10. I moved the ceiling of the above platform 2 tiles up.
I'd be happy to let you beta test it.

Thanks for the comments
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Old Nov 22, 2008, 07:11 AM
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Quote:
Originally Posted by Stijn View Post
Double-check the shadows though, they make no sense at a few places.
explain ?
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The shadow with the circle around it at the right seems to be cast by light coming from a direction that doesn't make sense if you look at the other shadows in the level.
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Quote:
Originally Posted by SPAZ18 View Post
@Odin: I have changed the background (as in No.1) and fixed the tiles at No.4. I also changed the platform slightly at No.3

@Hitch: I have placed 2 Sucker Tubes where the Springs were at a Y-Speed of -10. I moved the ceiling of the above platform 2 tiles up.
I'd be happy to let you beta test it.

Thanks for the comments
No problem, I don't want to start a flame war or anything. I just point out things I would do differently. You're free to completely ignore me.
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Quote:
Originally Posted by Jimbob View Post
But you say that when the post you quoted is exactly the opposite of 'hypocrisy'.
Yes it is hypocrisy. To get overly snarky at a user for pointing out things he feels should be changed/improved and then RIGHT AFTER THAT to post a list of things he feels should be changed or improved is pretty hypocritical.
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if you think it was "snarky" then you'd better read that post again. or read the definition
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Quote:
Originally Posted by Stijn View Post

The shadow with the circle around it at the right seems to be cast by light coming from a direction that doesn't make sense if you look at the other shadows in the level.
hail the good possibilities with shadows in this set!
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That second screenshot looks extremely climatic. Really feels like a huge place filled with toys.
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whoa nice use of tileset.
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That level looks like a child's nightmare. A destroyed toy fortress of sorts.
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Quote:
Originally Posted by FawFul View Post
mine?
Yeah you
And welcome back valco ?
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Quote:
Originally Posted by Valco View Post
That level looks like a child's nightmare. A destroyed toy fortress of sorts.
uhm. does that mean it looks worse? if yes, why?
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imo he's just describing the atmosphere : p
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Omg Valco's back! I noticed you disappeared a while ago, where've you been?! ):
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Originally Posted by Ragnarok View Post
Omg Valco's back! I noticed you disappeared a while ago, where've you been?! ):
He came back like two monthes ago.

Do you guys ever bother to check the deleted posts game?
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I sure miss non-living in ancient Greece!
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