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A matter of opinion, really.

View Poll Results: What's the best POV for JJ3?
First-person shooter! 1 2.56%
Third-person shooter! 11 28.21%
Side-scroller! 22 56.41%
Something else! 5 12.82%
Voters: 39. You may not vote on this poll

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4I Falcon

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Sep 2, 2006, 05:40 AM
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A matter of opinion, really.

I just finished reading through the "For Your Entertainment" thread, and it does indeed look mighty intriguing... that is, if we can rely on the fanbase to get up off their collective behinds and actually put some work into making it happen. Which, no real offense intended to anyone here, we can't.

But I digress.

If JJ3 were to indeed come to fruition, there is something of an argument to be had on the perspective of the game; that is, how you see it, how you play it... well, in layman's terms, where the camera is located in respect to the player. If that isn't disambiguation, I don't know what is.

So yeah.

First person shooter, like the Unreal Tournament series Epic seems to have made a rather healthy living in putting together year after year? It seems fitting enough... character has gun, will travel... and wax anything that gets in the line of fire.
Third person shooter, a la Max Payne? It still offers the opportunity and capability for 3D play, but I imagine it lessens the "impact" of the gameplay just enough so that distraught, uptight housemothers won't come breaking down the door with their shrill cries of "YOUR GAME MADE MY SON BRING AN LFG-2000 TO SCHOOL."
Side-scroller, as JJ3's predecessors have been? There's not really any opportunity for 3D play here, but it's certainly something JJ fans are used to playing. Comfort in stability, or something along those lines.
Did I miss something else here? 2.5-dimensional play, like Starcraft? Or, hey, let's get ridiculous and say one-dimensional gameplay. Nothing more exciting than a string of atoms on a mission to save the universe!
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I would say "Third Person Platformer" Ala "Ratchet and Clank", but with more speed is what I would want.
A TFS would be ok, but it has to have
A) Some Platformer elements at the very least
B) Levels that aren't so linear in design
(My two biggest gripes about Ratchet: Deadlocked)
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I'd like some TPS segments and some generic side-scroller segments all mashed into one tiny package. Like, overall the game is a TPS, but at certain points you go into a side-scroller view. Or maybe for entire levels. I dunno.

But that's just me. If not, I'd be content with just one or the other.
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Sep 2, 2006, 06:33 AM
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Anything but first-person.
Jazz Jackrabbit is supposed to be about speed and stuff.
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3D from a sidescroller-like point of view and 2D movement?
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Sep 2, 2006, 06:40 AM
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Like the Super Smash Brothers series. Sounds good.
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Or, like the Viewtiful Joe series.
Yoshi's Story as well.
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I like a 3D game, but JJ3 should also keep up the tradition of being a sidescroller. I have the same idea as Cooba has, a 3D game with a 2D view.
A game with a FP and TP switch would also be a nice idea, but that's probably pushing it...
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Virtual Reality all the way!

But yeah, I support most anything third-person.
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I'd say first person shooter, only because a side-scroller doesn't leave much room for improvement. FPS's are a riot, if done well.
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TPS plz.
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Everything in 3D, but being a sidescroller. Also, with the ability of going back and fordward sometimes (I mean it in a 3D way). Being a FPS would kill the whole game point, and TPS (like the Jazz3 alpha) is a bit weird.
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Quote:
Originally Posted by Unknown Rabbit
Virtual Reality all the way!
I agree.
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I had always wanted to see a side-scroller where the movement is 2D, but not really...

For example, if you were to look straight down on a typical side-scroller level, the movement path would look like this (o = start, x = end, # = character, ^ = camera):

Code:
 o--#-------------x

    ^
What if the path actually curved its way through a 3D world, i.e.:

Code:
 o
  \
   \    x
 _  #    \
  |  \___/
Uhh...only it would be smooth and more interesting.

The camera would always remain at a fixed side angle, but the path would be able to turn in any direction.

-Nag
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I get what you're saying. One analogy could be a piece of paper. Gameplay would take place on the surface of the paper, but the paper itself could be bent and curved. I like that idea because it keeps the gameplay simplified to 2D, but the environment can still be enhanced with 3D technology. One example that comes to mind is Ikaruga. All the gameplay is 2D, but the camera follows a curving path through a 3D environment.
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Sep 13, 2006, 09:55 AM
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Side scroller. Maybe 3D. As long it haves J3CS.
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Variable dimetric perspective. Rendered in gorgeous DX10 3d.
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Third person with option to turn on first person for better targeting (like The Suffering).
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Quote:
Originally Posted by Monolith
I get what you're saying. One analogy could be a piece of paper. Gameplay would take place on the surface of the paper, but the paper itself could be bent and curved. I like that idea because it keeps the gameplay simplified to 2D, but the environment can still be enhanced with 3D technology. One example that comes to mind is Ikaruga. All the gameplay is 2D, but the camera follows a curving path through a 3D environment.
Megaman X8 did that in one stage (maybe more, can't remember.) It was pretty cool.
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That reminds me of the old Disney Hercules game which was 2D but had features like zooming camera and switching layers... that was nifty.
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Quote:
Originally Posted by DoubleGJ
That reminds me of the old Disney Hercules game which was 2D but had features like zooming camera and switching layers... that was nifty.
It was, I wish Disney kept doing something simillar to that in their subsequent games.
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Side scroller. I suck at 3D shooting games =/
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Quote:
Originally Posted by Monolith
I get what you're saying. One analogy could be a piece of paper. Gameplay would take place on the surface of the paper, but the paper itself could be bent and curved. I like that idea because it keeps the gameplay simplified to 2D, but the environment can still be enhanced with 3D technology. One example that comes to mind is Ikaruga. All the gameplay is 2D, but the camera follows a curving path through a 3D environment.
This sounds fun, it's
Quote:
Originally Posted by 4I Falcon
2.5-dimensional play
However I'd like to have 'normal' 2D levels too, so you wouldn't be limited to this weird form
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2.5d sounds great. It worked on Sonic Rivals.
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Quote:
Originally Posted by Fawriel
Like the Super Smash Brothers series. Sounds good.

I'm with Faw on this one. Super Smash is a perfect example. ;o
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Another idea I thought would be cool is to have the game completely vector based. That would give the flexibility similar to 3D, but instead of blocky triangular graphics you'd end up with smooth curvy graphics. Much more suited for a cartoon character. And of course this would be in 2D.
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Quote:
Originally Posted by Monolith
Another idea I thought would be cool is to have the game completely vector based. That would give the flexibility similar to 3D, but instead of blocky triangular graphics you'd end up with smooth curvy graphics. Much more suited for a cartoon character. And of course this would be in 2D.
And vectors are easier to rotate and manipulate, so it would be much more versitile than a raster based engine. I'm all for it.
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Quote:
Originally Posted by Monolith
Another idea I thought would be cool is to have the game completely vector based. That would give the flexibility similar to 3D, but instead of blocky triangular graphics you'd end up with smooth curvy graphics. Much more suited for a cartoon character. And of course this would be in 2D.
Correct me if I'm wrong, but it seems the only advantage would be that you could rescale things nicely.
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Quote:
Originally Posted by Radium
Correct me if I'm wrong, but it seems the only advantage would be that you could rescale things nicely.
That is one advantage to vector graphics. Another unique advantage above 3D can be to have nicely rendered smooth curves.
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Rotation is also easier in vectors, instead of drawing a bunch of transition rotation frames of animation, you can just rotate the sprite. Even if "transition rotation frames of animation" sounds cooler, easy rotation of everything can add so much to a game.
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cuz Stijn removed my post, I'll ask my question another way:

What's a vector, and what a vector based game?
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Wikipedia knows. Try asking it first.

A vector based game would be based on vector graphics, making zoom and rotate functions work "cleanly" without needing a massive ammount of sprites (See JSD). With raster graphics, when you zoom in or rotate, either you would need a sprite for every zoom level/degree of rotation, or it gets all pixalized and weird looking. Vectors don't have that problem.
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Thanks I've learnt something today
A 2.5-dimensional vector based game then
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Flash does vector based graphics, so if you've seen a good flash game, you probably know what I'm talking about. But of course we'd want an engine that could take on more than what can be done in Flash.
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A third-person shooter would be the best 3D translation of a 2D side-scroller. That said, I'd prefer the game to have a style similar to that of Super Smash Brothers. 3D models on a 2D plane look amazing.
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I'm still a great fan of sprites. They're underrated; think Guilty Gear.
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Quote:
Originally Posted by Black Ninja
A third-person shooter would be the best 3D translation of a 2D side-scroller. That said, I'd prefer the game to have a style similar to that of Super Smash Brothers. 3D models on a 2D plane look amazing.
3D characters on a 2.5D plane then :P just curve SSB's levels :P
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I personally hate 2.5D
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Ah, finally we have a name for a possible optional 2D-mode:

Birdie-mode!
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