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New Event Poll

View Poll Results: Which of these events does JCS need most?
Trigger crates that can turn off triggers and regenerate properly 15 32.61%
Server-only start positions, where only the person hosting the game may spawn 11 23.91%
Instant death event (as in a hurt event that does 5 damage) 11 23.91%
Events that "tint" the level a certain way, kind of like how the smoking caterpillar (sp?) does. Used instead of lighting. 3 6.52%
True random trigger zones (unlike the kind where you use the "switch" parameter) 6 13.04%
Voters: 46. You may not vote on this poll

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EvilMike EvilMike's Avatar

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Apr 13, 2002, 03:59 PM
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New Event Poll

I was just thinking about possible new events for JCS, and I thought I should post a poll about them. Just for curiosity reasons, which of the above events do you think JCS needs most? Some things aren't included, mostly the very obvious ones.
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Apr 13, 2002, 05:02 PM
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stuck between the 1,2,3,and 5 choices. cant decide :/ they all sound great... i guess #5! but could you go into more detail on #5?
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Apr 13, 2002, 06:33 PM
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Instant death would be very useful.
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Apr 13, 2002, 09:58 PM
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The abilty to put events ontop of each other would be nice. But otherwise, number 5 or the hurt one
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Apr 13, 2002, 11:24 PM
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The first, ofcourse!
Think of all the new gameplay ideas it could provide!
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Apr 14, 2002, 04:18 PM
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deffinatly the second
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Apr 14, 2002, 08:08 PM
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I'd say the first. The first can definately save you alot of trigger crates in a level, and can help shut off things that someone accidentally turned on. But what would be really useful is MORE TRIGGERS! Like 256, like warps! That'd be awesome. Then I could make a Monopoly that was more real like, with Hotels, more properties etc. And more triggers would just be.......There's no word to describe it. Anyone who uses triggers alot knows what I mean.
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Apr 15, 2002, 08:24 AM
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Instant Death! And the option to lose frags if you hit it.
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Apr 16, 2002, 03:06 AM
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Yes, I wouldn't mind being able to die and loose a roast. ^.^
Also, text that could change it's ID according to a trigger.
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Jun 27, 2002, 09:49 AM
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Talking EvilMike is Evil!

Unfortunately, JCS needs them all very badly. It's torture to decide. You truly are evil to make us choose, EvilMike!
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Jun 27, 2002, 11:17 AM
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More info on number 4 plz!!

You sayed "tint" but that could be ANYTHING.
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Jun 29, 2002, 04:21 AM
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lol
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Jun 29, 2002, 11:36 AM
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Random triggers.
That would be great and ppl could invent lots of new stuff with it. (like Monopoly and a casino)
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Jun 29, 2002, 11:36 AM
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Definetely number 1.
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Trigger crates that can turn off triggers and regenerate properly

Yes! Needed badly.

Server-only start positions, where only the person hosting the game may spawn

Meh. It can be done easily. But an auto option would be nice..

Instant death event (as in a hurt event that does 5 damage)

Hehe...Evil..

Events that "tint" the level a certain way, kind of like how the smoking caterpillar (sp?) does. Used instead of lighting.

Maaaybe..

True random trigger zones (unlike the kind where you use the "switch" parameter)

Again, possible, but an automatic would be much easier.

I think that the most important would be trigger crates that turn off and that they can both regenerate. Oh, and for triggers in general, more of them. 31 for crates just ain't gonna cut it.
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Jun 29, 2002, 10:04 PM
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Quote:
Originally posted by White Rabbit
Random triggers.
That would be great and ppl could invent lots of new stuff with it. (like Monopoly and a casino)
Monopoly's been done.
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Jun 30, 2002, 01:23 AM
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Considering how often Super Saiyan has to chase people out of the "control room" in JDC euro events, i'd say a server only start pos. would be nice
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A "Server Only" start posizion was very useful, especially for survivor events or ohter gameplay kinds...and for dedicated hosts, of course!
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