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Fawriel Fawriel's Avatar

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Jul 22, 2005, 02:40 AM
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Don't you dare die, you =/(§$"°!
...uhm. See you.

Pageclaim in the name of necromancing surviving.
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Jul 23, 2005, 01:31 AM
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Don't you dare die on me!
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Jul 24, 2005, 02:26 PM
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Lego Star Wars runs on a Radeon 9000 or something, yet an older model of nVIDIA Can run it fine.
Microsoft does get certain things right. Like this.
Pixel-shader support, is copywriten to nVIDIA so radeon can mimick it yet can't do it.
Who in this world needs 512 MB video ram!?
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Jul 24, 2005, 02:27 PM
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Quote:
Pixel-shader support, is copywriten to nVIDIA so radeon can mimick it yet can't do it.
Last time I checked, Radeons could do pixel and vertex shaders perfectly.
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Jul 24, 2005, 03:25 PM
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My Radeon 9600 pro does pixel AND vertex shaders wonderfully.
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Jul 25, 2005, 11:57 AM
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I won't argue anymore, the real point is this:
-nVIDIA cares about their older models
-ATI disowns them like epic did to Jazz 2.
-SiS is like ATI in that way.
Why did my computer have to come with an on-board SiS? Why...

EDIT:When is the new forum/thread thing up?
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ShadeJackrabbit ShadeJackrabbit's Avatar

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Aug 5, 2005, 08:00 AM
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11 days with no answer? I think this thing has been disowned.
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Aug 5, 2005, 08:56 AM
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Well, he said he would be back in two weeks, two weeks ago. Just give him a little more time before making assumptions.
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n00b

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Aug 5, 2005, 08:59 AM
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EDIT-Nevermind.
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Aug 6, 2005, 11:01 AM
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How is 11 days 2 weeks ?

hey folks, yes I'm still alive, I have literaly got back from scotland 1 hour ago so I have got back to you pretty much as fast as I could. The Loch was beutiful and I had a great time. Life is speeding up now as I leave for Uganda on the 18 of next month, i'm organishing Universities and such also. But Jazz does still live and I have been making sure that even in Uganda I can work on it...there is no way in hell im letting this die, true currently it's limping and for all my coding I have not much to show (which is an (-)) but trust me...we will have this game.

Back soon folks (and that means latest tommorow !)
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Fawriel Fawriel's Avatar

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Aug 6, 2005, 11:03 AM
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WB! *tackles*
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Aug 6, 2005, 12:35 PM
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HOO-RAH! He's baaaaaaaaack!
IN YOUR FACE ZAPPER! WHEE HEE HEE!
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Aug 6, 2005, 01:26 PM
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Sorry about the site being down at the moment...im sure it'll be back up soon as ususal, good old piet !...id like to see how that quake mod is going... I may get JazzCore up soon now as I have made it so that i does not only update Jazz but also itself, which is handy...problem is though I really want a decent level ! its an eternal struggle...ah well..back to work !

nOOb hehe thanks man, nice to see your still around !
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Aug 6, 2005, 01:43 PM
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No problem Baggers.

OOh, I remember making a Devan Model just for the heck of it, it may be of some use to you until you get a better one(since the model wasn't meant to look extremely well). I'll try and screenshots up. Bleh not having internet on my laptop sucks,
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Aug 6, 2005, 02:10 PM
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Cool !...looking foreward to it !
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Aug 6, 2005, 03:08 PM
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Got some. The version of Devan these screenies were taken with is Devan's body minus the skeleton. I also have one just of Devan's head, and one with a skeleton(currently unfinished)
Since I hate staring at gray polygons when workinf on stuff I gave anything that I wouldn't need an external texture for a color. The lens/eyes are going to textured(and their modeling redone)(And so will everything else(on the texturing).).
http://www.maj.com/gallery/Lijik/TOPRP/dev001.bmp
http://www.maj.com/gallery/Lijik/TOPRP/dev002.bmp
http://www.maj.com/gallery/Lijik/TOPRP/dev003.bmp
The last one has some dialog box in the way of the head.
And I'm not in the mood to convert these images to something else. Deal with it.
If anyone knows where I can get a program like "upaint"(with a free trial so I can use it) it would be greatly appreciated.
EDIT-That deal with it was directed at those who would potentially complain about the images being in .bmp)
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Aug 6, 2005, 03:23 PM
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He looks very block-modeled. I'd at least modify the shapes from their original primatives a bit more.
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Aug 6, 2005, 05:04 PM
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Quote:
Originally Posted by Radium
He looks very block-modeled. I'd at least modify the shapes from their original primatives a bit more.
As I said, I just made him to pass the time(or something to that extent) and that he could be used as a place holder until someone gets a better model.
Jerrythabest Jerrythabest's Avatar

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Aug 7, 2005, 10:41 AM
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I find it looks pretty cool, n00b

Welcome back Baggers!!!
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Aug 7, 2005, 04:55 PM
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Thanks man !...our old friend jonny ree is back working on jazz again. He's been (like us all) very busy of late and hasnt had time to work on jazz much...However he has said he will have a look into texturing the level for the first release when he gets his new graphics tablet. Im really looking forward to it.
Been hard at work on the interface of the editor for the guns ...however im sure i will redesign some options as it doesnt feel powerful enough.
Seeya
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Jerrythabest Jerrythabest's Avatar

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Aug 8, 2005, 11:43 PM
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also I sent you a PM at July 24th (11:12) plz reply to it
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Baggers Baggers's Avatar

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Aug 9, 2005, 06:37 AM
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Replied !...sorry for not noticing it there.
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Aug 9, 2005, 09:39 AM
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Hmm, the site seems to be down :/

Sorry for being away, but wow eats my time.

Sorry, didn't see your post.
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Aug 11, 2005, 10:42 AM
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Glad to see you're back Baggers! I didn't mean to sound impatient, its just that I'm really excided to see a fullfledged jazz game and I want to throw my video card away because it doesn't support DirectX anymore. But I won't do that. Hopefully I can give you some Glue Gobber Models soon but I'm not putting dibs on it so others can too! Anyways, glad to see you're back, sorry if I seem impatient, and thanks for thinking about the Glue Gobber.
-ZAPPER

P.S.Hope that wasn't too long.
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Aug 22, 2005, 09:12 AM
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Cuz zapper hasnt told us (yet?) this time: again 11 days of inactivity here! Did we all die? Who did it? The evel Devan of n00b? Are we taken by the aliens that came out of the spaceship Spaz shot down? Or are we frozen bcouse we caught "Freeze Enemies" events?


Have fun laughing about this. Laughs,

//Jerry//
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Aug 27, 2005, 12:45 PM
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Actually I spent the week beating Kingdom Hearts on my PS2.
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Sep 9, 2005, 11:01 AM
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Hey guys, I'm just hopping in to tell you that I'm still getting the Jazz model done.

Sorry its been taking so long.
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Sep 9, 2005, 12:30 PM
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You'd better hop away... I think the aliens DID come... it is as dead as Devan here.
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Sep 9, 2005, 01:56 PM
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Yes, well. Baggers just needs some more time to settle down.
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Sep 10, 2005, 03:26 AM
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Brilliant...thanks hare !
Send it to my gmail account when you get the chance.
The address is chris.bagley[at]gmail.com

ahh brilliant, been longing for a decent Jazz model recently !
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Sep 10, 2005, 03:45 AM
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Do we get to see it too?
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Sep 10, 2005, 04:03 AM
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yea i would realy like to see it
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Sep 10, 2005, 05:52 AM
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Of course!...as soon as I get it I'll post some pics....Hare's will probably be better, he's (-) good at posing characters.
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Sep 10, 2005, 06:16 AM
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----/......___..........\_
----|.....|_|_|........._>
.....\_....__________/
......./_/

ASCII imaga of the glue gobber. Has a centre piece showing how much glue left. (Doesn't have to actually work. Has a glue stick in the back.
._
|..|
|..|
|..|
|_|

You pick up glue sticks when non powered up.

._
||||
|_|
|_|
|_|

When it is powered up, It has a radioactivity clasp on the top. The glob slowly drains hearts from the victim.
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Sep 10, 2005, 10:02 AM
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Use the code tag next time.
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Sep 10, 2005, 11:55 AM
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Quote:
Originally Posted by ?JSZ¿ JaZz!
Use the code tag next time.
What?
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Sep 10, 2005, 02:26 PM
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[code]hi this is use of the
Code:
 tag.
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Sep 12, 2005, 02:52 PM
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Double "huh?"
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Sep 13, 2005, 12:20 AM
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if you use the code tag the letters will be mono-space i think
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Like in [code] monospace text [/code]!
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