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Project Toolbox (?)

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Birdie Birdie's Avatar

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May 7, 2006, 11:42 AM
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Quote:
Originally Posted by Cooba
...I can only wonder why would one want to use dancing letters in his/her name. Stupid colors aren't enough to draw attention?
lawl.
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May 7, 2006, 12:33 PM
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Quote:
Originally Posted by Cooba
...I can only wonder why would one want to use dancing letters in his/her name. Stupid colors aren't enough to draw attention?
It's not to get attention, it's because I like it... Pageclaim!
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Last edited by Pako; May 8, 2006 at 06:18 AM.
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May 7, 2006, 12:56 PM
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Quote:
Originally Posted by Pako Spanrabbit
It's not to get attention, it's because it's cool... Pageclaim!
Its not cool, it is totaly lame.
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May 8, 2006, 06:13 AM
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Quote:
Originally Posted by Birdie
Its not cool, it is totaly lame.
Ok, then:
Quote:
Originally Posted by Pako Spanrabbit
It's not to get attention, it's because I like it...
Better?
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May 8, 2006, 10:44 AM
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What if no one else likes it?
Falcury

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May 8, 2006, 12:23 PM
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I don't think dancing letters are that much of an option for Project Toolbox. I think it'd be quite annoying, not being able to read anyone's name anymore.
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May 8, 2006, 01:08 PM
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Please note that the solution is server side
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May 9, 2006, 09:43 PM
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I dunno. it would be kind of cool to have the letters do "the wave". you know, go from lowercase to capital then back again. Kinda gives it the bling bling. Couple that with color alternating and you've got a shiny shimmering sparkly. Possibly could be abused or overdone? Yes. Yes it could.
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May 10, 2006, 06:09 AM
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Ok, now to the thing I was saying and isn't that annoying: letters in the name that move like the ones of the text events.
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May 10, 2006, 06:13 AM
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Quote:
Originally Posted by Pako Spanrabbit
Ok, now to the thing I was saying and isn't that annoying: letters in the name that move like the ones of the text events.
No, that's what we are all talking about. As in, that's a good way to make your name look really dumb.
R3ptile

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May 10, 2006, 06:42 AM
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Quote:
Originally Posted by Hare
Kinda gives it the bling bling.
.....man, give up..
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May 10, 2006, 11:12 AM
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You know, r3p, "bling bling" is a relatively common and general term and does not always indicate a reference to you.
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May 10, 2006, 01:54 PM
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"Bling bling" has even been recognised as an official "Dutch" word. ;S
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May 10, 2006, 02:05 PM
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Haha, that's stupid! It's obviously two words, however repeated.
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May 16, 2006, 07:43 AM
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An update on Project Toolbox:

I've discovered that the JCS.ini hack doesn't actually give access to over a million triggers; which is quite a bit of a problem for CashKeep. CashKeep will operate at trigger 53971, but also at 19, 51, 83, etc.
Luckily, I've found a great solution that opens the way to PT being more user friendly. No more triggers! At least, not with coins & trigger transfers. I'm going to use ambient sounds in order to determine whether the functions are enabled or not.

What I've made and works well so far:

- Inter-level coin and trigger transfers (without hitting a trigger crate, warping etc.)
- Trigger crate endbosses (use lasers or TNT to break the crates - yes, I'm going to legalize the laser, at least in these endboss levels.)

What I'll be working on the near future:

- perfecting abovementioned endboss system. I'm going to make the required amount of hits selectable - 5/10/25/50 hits, any need for more?
- Making the level selection feature
- Making a way to select the laser weapon (Weapon 0)

What I'm probably not going to make:

- countdown shield
- triple jump
Maybe in a later version...
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May 21, 2006, 03:02 AM
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Quote:
Originally Posted by Falcury
An update on Project Toolbox:

I've discovered that the JCS.ini hack doesn't actually give access to over a million triggers; which is quite a bit of a problem for CashKeep. CashKeep will operate at trigger 53971, but also at 19, 51, 83, etc.
Luckily, I've found a great solution that opens the way to PT being more user friendly. No more triggers! At least, not with coins & trigger transfers. I'm going to use ambient sounds in order to determine whether the functions are enabled or not.

What I've made and works well so far:

- Inter-level coin and trigger transfers (without hitting a trigger crate, warping etc.)
- Trigger crate endbosses (use lasers or TNT to break the crates - yes, I'm going to legalize the laser, at least in these endboss levels.)

What I'll be working on the near future:

- perfecting abovementioned endboss system. I'm going to make the required amount of hits selectable - 5/10/25/50 hits, any need for more?
- Making the level selection feature
- Making a way to select the laser weapon (Weapon 0)

What I'm probably not going to make:

- countdown shield
- triple jump
Maybe in a later version...
But those would rock
And I really wait for this program...
And if you can make those hits required to destroy boss selectable, (Box with number of hits) Or atleast add 100 hits.
cooba cooba's Avatar

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May 21, 2006, 03:44 AM
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200/500 hits?
R3ptile

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May 21, 2006, 07:42 AM
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what is countdown shield
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May 21, 2006, 07:49 AM
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Quote:
Originally Posted by ThA BLiNG BLiNG RaBBiT
what is countdown shield
Quote:
Originally Posted by Falcury
Countdown shield for a danger zone
Using trigger zones the author of the level determines a danger zone, a safe zone and an end of shield zone. If you enter the danger zone without a special shield, you will die immediately. Using a trigger crate, you get a specified amount of time of protection to get through the danger zone.
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Old May 21, 2006, 08:06 AM
Pako
This message has been deleted by Pako. Reason: DOUBLE POST >O
R3ptile

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May 21, 2006, 08:25 AM
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that's "countdown shield for a danger zone", not just "countdown shield"
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May 21, 2006, 10:09 AM
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Quote:
Originally Posted by ThA BLiNG BLiNG RaBBiT
that's "countdown shield for a danger zone", not just "countdown shield"
Same thing...
Falcury

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May 27, 2006, 02:17 AM
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Project Toolbox has been released!
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May 27, 2006, 02:31 AM
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Now every unskilled levelmaker may rejoice.
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May 27, 2006, 03:33 AM
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Not all of its features are possible without the program, Cooba.
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May 27, 2006, 04:54 AM
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Not to mention that knowing how to do all that fancy stuff doesn't have much to do with skill.
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May 27, 2006, 05:52 AM
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For unskilled or not, I am impressed. I am going to make a good use of it... in future time... or maybe even soon.
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May 27, 2006, 05:54 AM
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"Let's make a level select hub!"
"Let's use Toolbox!"
"No way, only unskilled losers use that"
"Um, but wouldn't it be better than having to roate through 8 levels?"
"No. It'd be unskilled"
"Ok... Let's have ingame shops!"
"Ok, but we can't use Project toolbox, so the feature becomes redundant."

If you can't tell, Cooba is the 'Skilled Levelmaker' suggesting the horrible gameplay ideas which don't use Toolbox
Falcury

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May 28, 2006, 04:28 AM
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Has anyone tried Project Toolbox already (except Bloodrabbit)? As always, I'm getting little or no comments/reviews. If PTB works for you, could you please report it working? Or provide constructive criticism that will help me to make PTB better?
Thank you!
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May 28, 2006, 06:13 AM
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Quote:
Originally Posted by Falcury
Has anyone tried Project Toolbox already (except Bloodrabbit)? As always, I'm getting little or no comments/reviews. If PTB works for you, could you please report it working? Or provide constructive criticism that will help me to make PTB better?
Thank you!
That Countdown Shield thing would be pretty useful for lots of things. It can use AreaIDs for dangerous zones, since they're unused (except for Rocket Turtle, who almost nobody uses).
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Falcury

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May 31, 2006, 07:50 AM
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Nah, AreaIDs aren't detectable in the memory because they don't trigger anything when you walk over them. I'm thinking of using Trigger Rocks though for such things.

I've updated Project Toolbox to version 1.0.1 - the biggest new thing is that it now checks automatically for updates, so you don't have to check the downloads section every once in a while.

I'm going to work on Toolbox 2.
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May 31, 2006, 08:05 AM
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A very helpful device falcury,Im looking forward to toolbox 2
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Falcury

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Jun 5, 2006, 11:04 PM
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I have released another update to Project Toolbox. Now is the time to check whether the automatic updating function works

I have added the ability to choose to transfer either coins or triggers to the next level. Also, I have built in a mechnism that saves your triggers at each checkpoint. This way, they won't get reset when you die. There are some minor improvements as well.
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