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The Community Episode. (New Start)

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Sacrush Sacrush's Avatar

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Feb 10, 2008, 03:57 AM
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I agree. Also any volunteers for upgrading the EC of Olsen's level? he is lacking time for it.
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Feb 10, 2008, 09:42 AM
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Originally Posted by Sacrush View Post
Edit: Level is sended Gerard123456789.
It's gerard244390, and thanks!

That level sure is good. I don't see too many flaws in eyecandy.
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Why did you append random numbers to the end of your name?
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Feb 10, 2008, 02:07 PM
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No idea. But now my name's Valco!
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It's gerard244390
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No idea. But now my name's Valco!
OH SNAP
oH sNaP
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Feb 11, 2008, 07:06 AM
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Stay on topic guys or I'll have to give you a warning.
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Feb 11, 2008, 04:51 PM
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Almost done that cutscene for Xobim. It's possible it could use some fixing up though, so I'll do that first. It must all be perfect!
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Feb 11, 2008, 11:17 PM
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Then you might want to have Sacrush do that.
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Feb 12, 2008, 05:36 AM
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I'm sure Valco can handle it. If not I can always fix things up.
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Feb 12, 2008, 05:41 AM
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Well, I'd still like a chance to work on this somehow, so I wouldn't mind doing the next level if the position isn't already taken.
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Feb 12, 2008, 05:50 AM
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Well, I'd still like a chance to work on this somehow, so I wouldn't mind doing the next level if the position isn't already taken.
I don't think it's taken. But wait for Xobim's answer to know for sure.
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Hey guys, cutscene's done! I managed to do it in as much free time as I could, so it should be pretty decent. Since the download's not ready yet, I'll just describe the basic stuff in it. It's a minute long.

You are aboard the ship when you hear a flapping sound. You check outside the ship and assume it's just a minor malthfunction. When you return inside, the sound's gone. You can see carrotus up ahead, which definately means you were taken to another planet beforehand. Before you say that though, the ship's alarm systems mysteriously start, and the ship catches a red flame. It is only revealed that Jazz had survived in the next level.

Hopefully Xobim will be able to make some changes to the beginning of his level according to that. I tried to make it easy to continue from. Once Xobim sees the cutscene, I'll ask Sacrush if it's acceptable and if it can be improved.
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Last edited by Valco; Feb 12, 2008 at 05:53 AM. Reason: Don't wanna look full of myself
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Feb 12, 2008, 07:55 AM
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If you can send to masterblasterdisaster6@hotmail.com I would be very .
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Feb 12, 2008, 08:34 AM
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Well, I'd still like a chance to work on this somehow, so I wouldn't mind doing the next level if the position isn't already taken.
If I recall correctly, n00b gave up making his level. I took his place when his processor broke down (Never overclock the CPU of the only PC you posess!). So, n00bs level is next, and then Odins map. I'm not going to put you in between me and noob, because I made my level in such a way that n00b can connect his half-done level more easily. You can ask Odin if he wants to move his level one space ahead so yours can slip in.
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Feb 12, 2008, 01:44 PM
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Originally Posted by Sacrush View Post
If you can send to masterblasterdisaster6@hotmail.com I would be very .
Cool email. I just gotta zip it up and you got the level.

EDIT:

I sent you the cutscene. Enjoy.
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Last edited by Valco; Feb 12, 2008 at 01:51 PM. Reason: I edited it because I wanted to. Happy?
Xobim Xobim's Avatar

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Feb 13, 2008, 01:56 AM
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Say, can I view that cutscene too? I need to know if it connects correctly to my level...
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Feb 13, 2008, 04:47 AM
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the Cut scene is pretty good, but maybe a moving background would be nice, since the space ship got lotsa fire coming out of it.

Edit: you might wanna change the fire as well, its so squared off.
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Last edited by Sacrush; Feb 13, 2008 at 05:03 AM.
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I tried that as well as I could, but the flicker in the background just makes it worse. Overall, is it good though? I'll try and put in a moving background before I give it to Xobim.
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Feb 13, 2008, 06:04 AM
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Say, can I view that cutscene too? I need to know if it connects correctly to my level...
Sure, what's your email I already have it zipped up, this version has moving background. (I actually managed to do that in five or so minutes, I'll send Sacrush the better version as well.)
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Feb 13, 2008, 06:38 AM
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yorimchristiaanse|AT|gmail|DOT|com
Kinda obvious name, actually.
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Sent it.
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May I take part in this so called project?
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So called project?

You shouldn't be allowed in it for saying that.
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May I take part in this awesome project, can I please?
Well, I dunno... Well, okay then.
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Great.

(st.louis_26[at]hotmail[dot]com)

Also, I'm not a workaholic, so you might want to talk with me about whatever I could do to be of assistance. (Preferably whoever has the most authority about this...)
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Originally Posted by Valco View Post
Sent it.
Got it.
Lessee, the looks are nice, no complaints about that, except that the view sometimes shudders. The storyline in the cutscene is too short, and the main character is not Jazz, nor is he from Carottus. A bigger problem is the crash, which is isn't shown at all. The spaceship just dissapears in a white light...

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It was supposed to crash?

You can't expect me to know everything about what the diologue in your level displays. Can you send the unfinished version to me? I just need to see the beginning of the level, and I'll adjust my cutscene as such.
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Last edited by Valco; Feb 14, 2008 at 03:34 PM. Reason: Gotta break the habit of double posting
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Feb 15, 2008, 04:51 AM
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You didn't read my PM well enough. I stated that the character crashes with his spaceship...
I'm not going to send you my level. You should take some more time to create that cutscene. It doesn't need to be finished in an hour!
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THE MAIN CHARACTER ISN'T JAZZ?! NOR IS HE FROM CARROTUS?!

Explain.
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Last edited by Valco; Feb 15, 2008 at 05:57 AM. Reason: Blah Blah Blah I don't care get the (-) camera away from me!
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Congratulations on following the story you contributed to already.

The reality here is somewhere in the middle of fourth wall, with the main characters being players in their virtual avatar forms (as in, how they appear in JJ2). This means the main character is the player, anyone who is playing the levelpack. Simply put, they're humans playing the game (Orbitz, ThaSpaz).
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I myself refer to the character as Lincoln when writing the plot just to keep things simple.
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Okay guys, working on the crashing part. Changing all the 'Jazz's' with 'you's' and all the other blab Xobim's talking about.

I now know what n00b was feeling when I gave him specifics on how he should do his level.
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Okay, nice to have that problem solved.

New problem:
How the hell do you use waittime in suckertubes? The long dialogue in my level will take up a huge amount of suckertube unless I use the waittime parameter. However, each time Jazz enters one of those suckertubes, he simply is held in place...
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Three rules of waittime:
1. If the sucker tube has a speed and a waittime, that many seconds will pass upon entering the tube tile before leaving the tube tile.
2. Rule 1 is true UNLESS the sucker tube event with the waittime is the last sucker tube tile you used (no matter how long it's been), in which case the waittime will be ignored. The use of any other sucker tube anywhere in the level, waittimed or not, will cancel this.
3. If you land on a suckertube with waittime while in the falling-from-a-warp-target mode, prior to entering any other sucker tube, and there is no ground tile underneath the waittimed sucker tube, you will get stuck. This is probably your issue?
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Never heard about rule 3. Don't recall it being a problem for me though.
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I encountered it making cutscenes. A good note to remember!
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Maybe it's because I always use floors below tubes with text. Who knows what idiot could manage to screw something up by buttstomping. I make my cutscenes foolproof.
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Last edited by Valco; Feb 17, 2008 at 06:41 AM. Reason: Foolproof!!!
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Quote:
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Who knows what idiot could manage to screw something up by buttstomping.
Take that back.
Seriously.
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Security, we have a cutscene screwer-upper on our hands! Back away from the cutscenes, sir.

UPDATE:

The cutscene's done. Xobim and Sacrush can check their emails for the newer copy. I gave the storyline of it a complete overhaul, and added a bit of gameplay to the end of the cutscene.
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Last edited by Valco; Feb 18, 2008 at 08:15 AM. Reason: Some things in life are done without reason
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