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Tales of Uberbob: Part 2 of, hopefully, 2

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Sep 26, 2004, 04:18 PM
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Werewolves are easy. It's those vampires you need to worry about.

Oh, and you need to worry about those pageclaimers too. Watch how I am claiming this page now, right from under your nose!
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Sep 26, 2004, 04:50 PM
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On topic, kids.
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GENERATION 22: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

<i>"This picture shows me that the gray bird man is just a bully and picks on smaller birds. Just because he has no friends and takes it out on others smaller than him to look good. I can see in the parrats eyes that it does however have a understanding of the gray bird man and is upset about getting cut."</i> - Speeza on cartoon birds.
Xion

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Sep 26, 2004, 05:18 PM
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*points at lem* His Fault!

WE ENTER THE DOOR. DO IT, CRETIN.
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Sep 26, 2004, 06:21 PM
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Xion: I DON'T OPEN THE DOOR. THE CHARACTERS DO. =P
Risp: Not a problem. *Holds up wooden stake launcher*

As you step through the doorway, a rush of cold air brushes across your face. You've stepped into an ice cave, with crystals adorning the walls. Also adorning said walls are those same doors that decide which way you go should you choose. Another cloaked figure is pacing the cave, his/her breath making small clouds of mist as he/she walks.
"Ih tahes of IHE," says Fooruman, who has gotten his tongue stuck to the walls. You and Leetzan are shivering; it's like walking in a freezer here! Your orders?
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Sep 26, 2004, 09:13 PM
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Actually, to kill a werewolf you need silver bullets. I don't even have silver spoons.. *mutters*

Try to get Fooruman off the wall.
If that doesn't work, look for a way to get some warm water. Or just warmth.
After that, scan the person, simply because we are SO not sure he's an Egam.
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Sep 27, 2004, 02:42 AM
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Quote:
Originally Posted by Lem_Gambino
Also adoring said walls
adorning*
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Sep 27, 2004, 11:47 AM
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Yep, the stake-thru-the-heart is the classic vampire disposal technique. For werewolves, you need silver (doesn't have to be a bullet, a silver paperclip would do the job). Fire might also work.

Scan the cloaked figure (as, like Fawriel said, we don't know that it's an Egam). Then ask Fooruman about Unfooruman's powers, what they all do, and why they taste of grapes.
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Sep 27, 2004, 01:43 PM
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Have L33tz4n summon a water elemental.
Have the water elemental remove fooruman's tounge with its....limbs? hands? I dunno.

Identify Cloaked Person
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Sep 27, 2004, 03:58 PM
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The cloaked person is a female Egam.

Leetzan summons a Water Elemantal! It splashes water over Fooruman's tongue, freeing it from the deadly cluches of the icy wall.

"I was not commenting on Unfooruman's powers, but I can assume that he too knows magic that Sux," he says. "And is it not obvious that since these rooms are born from the rainbow that they should not taste like the rainbow? Had I the sweet concoction that was Skittles, I would demonstrate, but alas, none of us carries such sugary tokens as these. BUT..."
Fooruman pauses and runs his fingers along his long beard, as though he was thinking. Funny, you never thought that he would think. "If Unfoo were to harness the powers of these 'Skittles,' we would be, in layman's terms, in very deep doggie doo."

The ice along the walls begins to crack.
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Sep 27, 2004, 04:31 PM
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Run to a door...

umm...NORTHWEST!
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Sep 27, 2004, 04:55 PM
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North, I say! North!
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Sep 27, 2004, 06:03 PM
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OMG CONFLICT D=

How about NNW? =D
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Sep 27, 2004, 06:14 PM
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Just pick one! Before the cavern collapses and we have to restart all over again!
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Sep 28, 2004, 04:07 AM
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South.
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Sep 28, 2004, 04:08 AM
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Ask Egam "Which way is not an exit"
Ask Fooruman "Which colour are we at now?"
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Sep 28, 2004, 06:00 AM
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Quote:
Originally Posted by BoggyB
Ask Egam "Which way is not an exit"
Ask Fooruman "Which colour are we at now?"
There's no time! The cavern will undoubtedly collapse so we have to get into a doorway quickly!
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Sep 28, 2004, 08:16 AM
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N, NW, and S loop you back to this room. =D
"Which way is not an exit?" you ask the Egam. "The entrance is not Southwest," she says.
You turn to Fooruman and ask him, "Which color are we at now?"
"It's quite interesting, really," he begins. "How the various colors of the rainbow can be used to represent certain elements. Take red for instance: Is not fire red? Do we not associate(sp?) hot with the color red, and cold with the color of blue on those thermometers that we stick under our tongues when we are sick with-"
"Yeahyeahthat'sverynicebutwe'reabouttogetCRUSHEDHER E!!!" Leetzan interupts. And she's right, the cave walls are indeed cracking, and you can even feel a small rumbling from underneath your feet...better get moving!
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Sep 28, 2004, 08:18 AM
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Go southwest.

Don't reload from beginning of Maze if we die or you'd most likely distort this thread entirely, not a thing you'd be pleased if we would kill yours.
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Sep 28, 2004, 11:35 AM
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Seconded.

ROYGBIV
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Sep 28, 2004, 01:42 PM
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SW loops you back here. D=

If you don't reload, you'll have to start the whole game over, since there's only one saved file. DD=
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Sep 28, 2004, 04:22 PM
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Go: Northeast

...And you spelled my username wrong in you sig, Lem.

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Xion

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Sep 28, 2004, 04:30 PM
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people haven't figured out the egam yet it seems.

I second the action to go northeast before the cavern collapses.
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Sep 29, 2004, 02:54 AM
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My mistake - I thought we'd tried northeast not northwest. Silly me. Go northeast then.

And yeah, should this cavern collapse and bury the lot of us then at least start somewhere sensible, like post #644 or #649
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Sep 29, 2004, 05:29 AM
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He already kind of killed this thread by making Fooruman yet again just a random person, unlike he was supposed to be a person whose abilities are key to complete the fortress. Oh well, go NE like Boggy said.
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Sep 29, 2004, 09:45 AM
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Ekard: Sorry about that. ^^;;
Xion: You have.
Cooba: =P

Ye goeth Northeasterly. Ye find yeself in yon space station, with high-tech gizmos that seem to have no other purpose than to be eye candy. Outside yonder windows, a beautiful nebula can be seen, as well as an unknown planet with a VIOLET atmosphere. Along yonder walls ye see eight doors, each marked for a compass point, but alas, all of the mighty doors have "OUT OF ORDER - The Management" scrawled on thine wooden surfaces. However, ye see a massive teleporter that has a sign taped open it that states "THIS IS NOT A TRAP. SERIOUSLY. TAKE THIS TELEPORTER UNLESS YOU LIKE TO DIE IN THE COLD VACUUM OF SPACE. KTHNXBYE -The Management"
Indeed, for upon yonder teleporter there be a sign with the massive symbol of '5' gracing its digital screen. Perhaps ye maketh haste.


Behold, my futile attempt at a tribute for Thy Dungeonman 2. =P
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Sep 29, 2004, 10:08 AM
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666 is sux number. I hereby nominate someone to take this post away. ;p

Really, all you can say is "=P"? If you would pay attention to this thread, we actually wouldn't spend 20 years of our live in this maze.

Open a random door.
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Sep 29, 2004, 11:12 AM
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Quote:
Originally Posted by Cooba
Really, all you can say is "=P"? If you would pay attention to this thread, we actually wouldn't spend 20 years of our live in this maze.

Open a random door.
No! You fool!

Action: Go through teleporter
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Sep 29, 2004, 11:12 AM
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Correction: open the northeast door
Scan everything (especially the teleporter)
Ask Fooruman and L33tz4n if they think we should try the teleporter
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Sep 29, 2004, 11:22 AM
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Waitamo - what happened to Indigo?
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Sep 29, 2004, 12:49 PM
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*slaps Lem*

Show us the Egam, cretin.
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Sep 29, 2004, 01:29 PM
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Quote:
Originally Posted by Xion
*slaps Lem*

Show us the Egam, cretin.
There is no Egam; this is the last room! That's why the teleporter's in here.

*slaps Xion*

Last edited by Ekardnamal; Sep 29, 2004 at 01:56 PM.
Xion

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Sep 29, 2004, 04:30 PM
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I got a bad feeling about this.
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Sep 29, 2004, 04:32 PM
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Xion: Ow.
BoggyB: We just passed Indigo.
Cooba: >P

The teleporter is identical to the one you saw in Lower Placespot and the Underground Maze.
Teleporter: Using highly advanced molecular relocation technology, it is possible to stand within this device and be transported to another location. Safe arrival is not guaranteed, since this teleporter's data is highly encrypted. H4x0r|n9 is not possible.
You try to open the south door, but not even the doorknob can be jiggled. It's like the door is one solid piece.
"Should we take this teleporter?" you ask your comrades. "Since I can't determine where this teleporter leads, I guess it's not a safe option, but I guess we have no choice..." she says sadly.
"Nonsense!" bellows Fooruman. "I have just remembered that I possess the mighty spell Megawarp from our friend, Fox. It is possible to escape, but unless I know the exact coordinates, we're stuck here. D="
DING! The number above the teleporter changes to a '4.'


WHY did I forget Megawarp?! *head hits keyboard* BAD L_G! *hit* BAD L_G! No biscuit! >(
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Xion

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Sep 29, 2004, 04:43 PM
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um...I'm guessing that's bad.

Take the Warp.
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Sep 29, 2004, 04:49 PM
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*gives Xion a cookie* =D
The mystical powers of the teleporter warp you to somewhere else in Unfoo's Fortress, since you can still see the castle walls, but no Unfooruman. The only way out is north, up a staircase. Your move.
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Xion

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Sep 29, 2004, 04:59 PM
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go: north
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Sep 29, 2004, 05:36 PM
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You begin your epic quest up the mighty staircase. It winds along the inside of the tower, always curving at a steady rate. It's a pretty long walk too, you've been walking for about 10 minutes and 200 steps. Eventually, your attention is diverted towards a platform floating in the space in the middle of the tower, possibly held up by some magical force that holds up many platforms in Jazz Jackrabbit 2. Atop this platform is a great beast; it's large, rotound(sp?) body suggests that it is either really fat, or it turns out to be a creature that has one giant eyeball for a body. The latter may hold true, as there is a large seam along its smooth, yet ugly skin. It has a pair of large, bat-like wings attached near the top, but they're dangling at it's sides like flags on flagpoles on a not-so-blustery day. A pair of chicken-like legs with matching feet and claws are attached to the bottom side, positioned as though the creature is sitting. It appears to be asleep, and although it seems to have no mouth, loud snoring resembling that of a lawn mower is emitting from some hidden orifice(sp?) on the creature's body. This creature appears to be another guardian creature Unfooruman put here to hinder you, but that remains to be unknown. What will you do now?
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Sep 29, 2004, 05:50 PM
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Scan creature.
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Sep 29, 2004, 10:07 PM
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You press left on the D-Pad to get the Scan Visor, then press and hold the L Button put on your goggles and press the Scan Button. Your search returns 1 hit:

A new Creatures entry has been added to your Log Book.
Giant Rare Beholder: A rare species of Beholder that has only one eye. Most commonly found on the planet Orbitus, but it seems this one was either magically summoned or created. Unlike their two-eyed cousins, they can fire ocular(sp?) beams at enemies when threatened. Use caution, as this creature has unbeliveable accuracy.
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Sep 30, 2004, 04:42 AM
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Press up on the C-stick to get the Power Beam, then hold down A for a few seconds and press X to feed it a Super Missile

List all spells and items

Repost dungeon map updated to show current location
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