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Do you want a program especially for making tilesets?

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May 26, 2003, 10:20 AM
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Do you want a program especially for making tilesets?

Vote. Do you think tileset making should be made easier and be a little easier for new tileset makers? If so, you can post your ideas here if what features you would like in a program specifically for making tilesets..
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Excuse me? I can not think of a single thing PSP can't do. Why do you want something else?
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I can not imagine anything easier than PSP with a pallette. I mean, what sort of features could such a program have? Automatic tileset compiling? That is the only thing I can think of, and even that is not exactly something that is very interesting or worthwhile.

~ Traft
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Quote:
Originally posted by Trafton
I can not imagine anything easier than PSP with a pallette. I mean, what sort of features could such a program have? Automatic tileset compiling? That is the only thing I can think of, and even that is not exactly something that is very interesting or worthwhile.

~ Traft
lol.

Making sure the tileset has a valid amount of colours in it and that it doesnt have more than the maximum for what version of jazz2 the tileset is for, a help file with alot of information about tileset creation..
For it to have a feature where it automatically colours for example, every other pixel a certain colour, perhaps many people find any use in this, but I find it quite useful even though it can be done manually
Pallettes that come with it with working texured backgrounds.
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I want to see an easy textured background maker, where if you draw off one side of the window it goes onto the opposite side (this would also be great for 3d model textures). I also want to see a way you can reduce an image to 256 colors and keep the Jazz2 sprite colors in place.
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May 26, 2003, 04:39 PM
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Have you heard of remap tileset palette?
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Yes, but that makes you use nothing but the sprite colors. Using the remap pallette option does not let you make textured backgrounds and wastes almost 40 colors.
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May 26, 2003, 04:53 PM
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Quote:
Originally posted by Radium
Yes, but that makes you use nothing but the sprite colors. Using the remap pallette option does not let you make textured backgrounds and wastes almost 40 colors.
oh.
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Quote:
Originally posted by atesoRJOL
Making sure the tileset has a valid amount of colours in it and that it doesnt have more than the maximum for what version of jazz2 the tileset is for
PSP can do that. Go to Colors > Count Colors Used.

Quote:
a help file with alot of information about tileset creation.
There are already plenty of resources on tileset creation if someone is dedicated enough to look for a good, detailed one. Though I suppose if it were built into a program it would be nice, but that is rather wishful thinking.

Quote:
For it to have a feature where it automatically colours for example, every other pixel a certain colour, perhaps many people find any use in this, but I find it quite useful even though it can be done manually
PSP can do this as well, if you know your way around. For example, you could create a new image whilst making your tileset that was 2 x 2 pixels, then the top right and top bottom pixels a certain color after zooming in. Then promote the background into a layer, grab the eraser tool and erase the other two tiles. Then you could go back to your tileset, choose the Fill tool, set it to fill as a pattern, go to the pattern tab and select the image you just made, then fill in the area you want to color every other pixel as. That is one way, among others.

Quote:
Pallettes that come with it with working texured backgrounds.
Why not just make it yourself?
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Quote:
Originally posted by Radium
I want to see an easy textured background maker, where if you draw off one side of the window it goes onto the opposite side (this would also be great for 3d model textures). I also want to see a way you can reduce an image to 256 colors and keep the Jazz2 sprite colors in place.
now THAT is a good idea. I use the Gimp, and it can do just about everything PSP can do, but wrap around drawing would be a very nice addon to ANY painting program.
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Re: Do you want a program especially for making tilesets?

Quote:
Originally posted by Unknown Rabbit
Excuse me? I can not think of a single thing PSP can't do. Why do you want something else?
There are plenty of reasons for a tileset program. I'll get to some of them later. The question we should be asking is, "Who is going to make this program?" If you or someone you know has cracked the .j2t file format, please share the details. I'll help with the program if this is the case.

Anyway, reasons (or should I say features) for a tileset program:

  • It could implement a basic mapping feature that allows you to build sample maps with your tileset as you create it. This would be great for testing usability, paralaxing, and to get a general idea of the overall feel of your tileset without having to optimize/compile it.

  • It could have support for drag and drop between different tilesets to make rearranging and merging tilesets easier.

  • It could show several in-game sprites to allow you to quickly see the results of changing the reserved color entries.

  • It could include a superset of base tiles to be used or modified for use in any tileset (signs, destruct scenery, triggers, ropes, etc.).

  • It could store tilesets in an intermediate format that allows a background/forground structure for each tile. This way, different "indoor" backgrounds could be applied to groups of tiles quickly and easily.

  • It could implement palette morphing code to automatically suggest palettes for night, winter, etc. variations of tilesets. I.e. Darkening all tiles, fading to reds and yellows, etc.

  • It could provide countless features to make the whole masking process easier. For one thing, it could support using vector shape tools to define masks and convert them to bitmaps upon compilation.

    More.

    Again, this is going to require that someone aquire the file formats from Arjan. I requested them once, and he said the tileset files are a mess with pointers to pointers to pointers. They had to make them ugly in order to get the file sizes down.

    Uhh, the end. I guess.

    -Nag
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    SSF

    I think the idea is a laugh and the suggestions everyone has that should be added to the program is an even bigger laugh, this really made my day. The only person with legitamite suggestions is Onag. Time for me to comment on it all.

    Quote:
    Making sure the tileset has a valid amount of colours in it and that it doesnt have more than the maximum for what version of jazz2 the tileset is for, a help file with alot of information about tileset creation..
    This is automatically done in psp when you load a palette into the image. Once a working jazz2 palette is loaded into a tileset NOTHING can mess it up. Apart from that you do have the ability to count the amount of image colours in psp and its colour reduction is VERY GOOD. Yesterday I used it to convert a 24-bit image (colour count showed 9571 colours) to 128 colours (this is the actual amount of extra colours you can have in a tileset when excluding a textured background). I was SHOCKED, it looked exactly the same, I had to zoom in to see the changes. While I admit it was my best colour reduction (and considering the odds I was VERY suprised it worked so well) thats still pretty amazing if you ask me.
    Quote:
    For it to have a feature where it automatically colours for example, every other pixel a certain colour, perhaps many people find any use in this, but I find it quite useful even though it can be done manually
    I'm not sure what you mean by this, by looking at the reply spaztic gave I'm guessing you want a pattern brush, and yes PSP has this, it can basically repeat any drawing of any size anywhere using fill tools, brush tools, colour changing tools (eg. make everything thats supposed to have a texture pink and later on use colour changer to change all the pink in the tileset to the chosen texture) and many 1337 little tools like that.
    Quote:
    Pallettes that come with it with working texured backgrounds.
    Takes me less than 30 seconds to make of these in Palsuite, a program Toxic Bunny here made, learn to use it. Paint Shop Pro can load these paletes into your tileset in many different ways. Also, not all textured backgrounds have the same colour, so it's not possible to just have one palette 'loaded in'. Allow me to change that quote into something more suitable:
    "Have the ability to add in a palette a textured background by the push of a button which will follow these steps:
    1. Have the user select two different colours
    2. Automatically form a 32-colour gradient between these two colours and place it inside the selected image's palette in entries 176-207
    3. Have the user select a seperate 256x256 pixel image which would then be given the chosen 32-colour gradient as its colours and then place it inside the selected tileset image."

    While that idea isn't fool proof, nothing is, you can't guarantee the program to make you textured background like that unless it already has a few loaded inside the program itself you can choose from in a list format, which imo is ripping, somehting that should NEVER be encouraged.
    Quote:
    I want to see an easy textured background maker, where if you draw off one side of the window it goes onto the opposite side (this would also be great for 3d model textures). I also want to see a way you can reduce an image to 256 colors and keep the Jazz2 sprite colors in place
    Teralogic Texture Maker does this already, though only on a 256x256 pixel area (it can be resized but resized stuff never looks as good). However, PSP does have the ability to turn any selected piece of an image (any size) into a seamless pattern, and PSP8 has this ability with a LOT of tweakable extras and stuff, basically you never need to worry about making somehting tile again.
    Quote:
    Have you heard of remap tileset palette?
    Have you never heard of the great golden rule of making tilesets. Out of all the knowledge you can gain this is the most important as doing this wrong could mess up so much no matter how perfect you intended to do it, here is the golden rule:
    NEVER EVER EVER IN YOUR WHOLE LIFE DO YOU PUSH THE REMAP ILESET PALETTE BUTTON!!! DO NOT PUSH THE REMAP TILESET PALETTE BUTTON!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! It's funny, I keep saying this 100gazillionbillion times yet people still dont know it is BAD.
    Quote:
    Yes, but that makes you use nothing but the sprite colors. Using the remap pallette option does not let you make textured backgrounds and wastes almost 40 colors.
    Almost 40? Outside of the original Jazz2 palette there are 160 colours that will get erased. All your own colours will be erased, your tileset will be OWNED!!!
    Now we're at tick's post. I'm not gonna comment on it cuz i like it, nice job tick
    Also, N0body, PSP can do seamless tiling

    As for Onag, your points are too good, I'm not gonna try argue with them, though they are mainly features related to stuff JCS can do, minus the compiling. Good luck in getting the code for that, and then actually making the program function like PSP, which imo is every tileset maker's dream. I've made a LOT of tilesets, over 50, I stopped counting when I reached 50 the other day, but trust me when I say this, Paint Shop Pro is all you will ever need to make tilesets, go get it, now...I SAID NOW!
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    If anyone would be interested I could write a tutorial on how to compile your tileset without remap tileset palette. But I think Disgoose may already have written one.
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    Re: SSF

    Quote:
    Originally posted by Disguise
    Almost 40? Outside of the original Jazz2 palette there are 160 colours that will get erased.
    At the time I seriously thought that 256 minus 32 was 40. I need to get to bed earlier.
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    If I didnt care what anyone else thought about this, I would have made the program already without the extra suggestions, I did'nt know if anyone else would find as much use in it as myself.
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    I actually find that a very good idea, guys...
    I simply don't get the palette-thing.
    A program for making tilesets could make that a lot easier and tell the user where to place which colors (Snow color, texture background color, etc...).
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    And how will this program be made in the first place? You still have to draw tiles, you know... that's the only hard part. You'll still have to make up an annoying pallete.

    It's a great idea, but I don't see how it'd work.
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    Oen thing psp does not have (I dont think) that would be really nice is a snap to grid feature (like iDraw for RM2K)
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    Do you mean so that it shows a grid? Psp does have that actually.
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    Making a program to make tilesets would be alot easier and it may get more people to make them if they have a specific program that is easy to use ! Oh yeah and PSP does have the grid on
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    You guys keep talking about PSP.. don't you think there are Jazzers out there who don't HAVE PSP? It sure does cost a LOT of moolah, and the last demo I downloaded stopped working.

    Make this program, I say!
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    Quote:
    Originally posted by Piccolo
    You guys keep talking about PSP.. don't you think there are Jazzers out there who don't HAVE PSP? It sure does cost a LOT of moolah, and the last demo I downloaded stopped working.
    Honestly, it just appeared on my harddrive!
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    Quote:
    Originally Posted by Piccolo
    You guys keep talking about PSP.. don't you think there are Jazzers out there who don't HAVE PSP? It sure does cost a LOT of moolah, and the last demo I downloaded stopped working.

    Make this program, I say!
    If you find a way to load and save .j2t files..
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