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LMAT (September)

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n00b

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Sep 4, 2005, 08:04 AM
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Will do.
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Sep 4, 2005, 08:07 AM
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Eh.. I edited the post, but I'll post it again, I guess..
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Sep 4, 2005, 08:12 AM
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Added Zapper's Rain
@Faw, looks good.
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Sep 4, 2005, 08:16 AM
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Fixed the transparent color of the airship, made the hocus pocus-ripped tiles less pixelated.
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Sep 4, 2005, 08:24 AM
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I'm not too fond of the new Foorupirate, he looks better pixelated IMO.
EDIT- And here is Birdie world, anything that was green or from July was deleted(I was about to also delete the Hocus Pocus stuff since 'we already have a tileset with them', but then there'd be even less stuff.
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Sep 4, 2005, 08:37 AM
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Why do all the types of sand look different? They all have their own shade of light-brown/beige.
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Sep 4, 2005, 08:40 AM
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Ask Byrd, he made the second type.
EDIT- And some sand aren't filtered becuase we don't have the technology of Fquist or the motivation to recreate it.
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Sep 4, 2005, 08:48 AM
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I like it with the green rocks. It actually does fit. Think of it as slime covered rocks.
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Sep 4, 2005, 08:52 AM
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Since the Cave Creatures live on them, I guess that makes sense
Note- The Birdie World image is NOT an update of the the tileset, please do not handle it like one.
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Sep 4, 2005, 08:55 AM
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Please add my Green Lock. Key will come after.
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Sep 4, 2005, 08:58 AM
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All my sand was made from the original tiles done by Unknown Rabbit

Feel free to change it
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Old Sep 4, 2005, 09:29 AM
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Sep 4, 2005, 09:32 AM
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Heh. Anyone notice that there seems to be a lot of quarreling going on in this LMAT..?
..and without wanting to be mean, but much of that seems to have been caused by that Unknown did too quick a job on the first two tiles.

Anyway... I'm for having three ground types. My fine sand could be used at the top, the green rock underwater, and the grainy sand in the middle and/or elsewhere.

But anyway, I made yet another version of the sand. And that will definitely be the last one.
I'll row up the three last versions again so you can judge and stuff.


Yay!
I could of course try completely anew again.. *sigh*

Oh, and I'm totally for making the rocks blue.
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Old Sep 4, 2005, 09:34 AM
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Old Sep 4, 2005, 09:37 AM
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Sep 4, 2005, 10:15 AM
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The green key looks just like mine! Obviously because I only recoloured it. Add my avie please. It's a treasure chest. I drew it from scratch in paint, but feel free to re-texture it.
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Sep 4, 2005, 10:31 AM
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Pretty small treasure chest, isn't it... ...
Zapper, how about you draw more than one tile, and when you're done, send them to fawriel@hotmail.com so I can upload them for you, hmkay?
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Sep 4, 2005, 10:38 AM
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Okay.
Will do.
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Sep 4, 2005, 12:11 PM
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Added new "Seaweed texture" for those who don't like the bubbles
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Sep 5, 2005, 02:23 AM
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Quote:
Originally Posted by Fawriel
I still say they need more shading at the sides, so they don't look as flat as they do now. Currently they don't really fit in with the other tiles IMHO.
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Sep 5, 2005, 02:46 AM
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the tileset is going too be too evil =(
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Sep 5, 2005, 10:42 AM
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ADSADSasdaadadsdasdad

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Sep 5, 2005, 10:54 AM
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I regret to inform you sir that it looks exactly the same in every way D=

Your little changes aren't making a difference.
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Sep 5, 2005, 12:57 PM
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I think it's too yellow.

EDIT:
We still need:
-Hurts
-H and V poles
-Tubes
And more.

Would Like:
-More background and forground.
-Bigger pirate ships.
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Last edited by ShadeJackrabbit; Sep 5, 2005 at 04:04 PM.
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Sep 5, 2005, 10:11 PM
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I didn't see anyone do better yet....

Anyway. Here are the tiles Zapper made.

And feel free to edit them and everything.
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Sep 6, 2005, 09:13 AM
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pretty nice tiles, Zapper!
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Sep 6, 2005, 10:53 AM
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Quote:
Originally Posted by > Dx <
the tileset is going too be too evil =(
Are you kidding me? I've much harder to use tilesets.
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Sep 6, 2005, 11:08 AM
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Quote:
Originally Posted by n00b
Are you kidding me? I've much harder to use tilesets.
True
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Sep 6, 2005, 12:27 PM
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*snort*
...I drop dead now.

More sand tiles will follow. Or make them yourself... just don't make them blocky or something...

EDIT: Holy crap, the filenames got censored. Adadsad.
*reuploads*

Fixed.
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Sep 6, 2005, 12:30 PM
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Quote:
Originally Posted by ZAPPER
We still need:
-Hurts
-H and V poles
-Tubes
And more.
This is a hint people, stop complaining about Faw's sand and make actual tiles. Eyecandy does not count. This means I need to make actual tiles too.
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Sep 6, 2005, 02:14 PM
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Agree with nOOb. I mean, look at my tiles! They have funcionality, and the worst eyecandy ever! (Inside joke) And thanks Faw for uploding my tiles. All we need to do is add them to the tileset. (And scale them.) Awesome sand by the way, that's how I picture sand.

EDIT: Thanks Jerry, (can I call you Jerry?) for liking them!
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Sep 6, 2005, 05:51 PM
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Only the fire has functionalty and thats as a hurt event, but I disgress, it still works.
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Quote:
Originally Posted by ZAPPER
Thanks Jerry, (can I call you Jerry?) for liking them!
If you dont like to call me Jerry, then you can call me Tha best, or Master. LOL
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Sep 12, 2005, 02:47 PM
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Hello? We only have 2 weeks left. We cannot let this die! I say we start on the pirate ships.

Still need:

We still need:
-H and V poles
-Tubes
And more.

Would Like:
-More background and forground.
-Bigger pirate ships.
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Sep 12, 2005, 03:44 PM
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Start on the pirate ships? What about finishing some more ground tiles, first. There's not even a sand ground tile, yet.
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Sep 12, 2005, 04:01 PM
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Quote:
Originally Posted by Fawriel

Whats this about no sand tiles?
EDIT-Please let it be known for about the 17th time(including IRC) that my running mate is not Stickman. It is Iri's Quail, Sonreia.
Good day.

Last edited by n00b; Sep 12, 2005 at 05:21 PM.
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Sep 12, 2005, 04:25 PM
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That's the top of the sand, not the ground.
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Sep 12, 2005, 04:29 PM
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If you want to be picky, it's also the bottom.
EDIT-Please let it be known for about the 17th time(including IRC) that my running mate is not Stickman. It is Iri's Quail, Sonreia.
Good day.

Last edited by n00b; Sep 12, 2005 at 05:20 PM.
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With some editing so the two graphics actually transitioned smoothly, would this work?
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Looks like it could. Great idea. I was having a discussion with n00bz over how it wasn't possible to make proper platforms with the current tiles, this is a nice solution. There's actually contrast now. As usual this gets nowhere without Violet :-/
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Sep 12, 2005, 10:17 PM
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Quote:
Originally Posted by Unknown Rabbit

With some editing so the two graphics actually transitioned smoothly, would this work?
...that looks really weird to me, but.. *shrugs* Fine.
Although it would look better to have my sand on top of the grainy stuff.. in my opinion..

And I'll make some more tiles to make my sand more usable later today, too.
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Sep 13, 2005, 11:36 AM
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Great!
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