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JJ2+ (Updated June 30, 2010)

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Jul 26, 2009, 02:55 PM
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I dont know if this is legal... but fix the issues so that 1.23 and 1.24 can join 1.20 servers. Or make it so that when 1.20 joins a + server, their client is automatically updated to 1.23.

I think 1.20 needs an auto-updater but that's out of the control of 1.23+ that's more list server type stuff.

Could you at least make it so 1.20 can join + servers, then have the person notified that their client is out of date by the server, then have the website given to update their client? You'd have to make it multi-language notification though in the chatbox I guess and in the meanwhile, have them frozen at pos 1,1

IDK This is crazy but I really think something should be done about 1.20 clients.

Also, add the ability to host off of a proxy server
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Jul 26, 2009, 09:26 PM
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I don't think streaming the patch to 1.20 users would be possible and/or something that the user would appreciate.

To patch 1.20 would, I am fairly sure, require a huge amount of code, and I doubt Blur wants to rewrite JJ2+ just for a client version used primarily by pirates.
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Jul 26, 2009, 11:40 PM
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Quote:
Originally Posted by Hunter View Post
It's fine the way it is. They can update if they want. There's Google.
The only thing that keeps them from using the Google, is the fact that they are unaware of two things:
1) They don't know there is an update.
2) They don't know that they'll meet so many new friends if they get the update.

Earlier (somewhere on this board), I have posted the idea of using a tool to send an 'update now!'-like chat message in all 1.20 servers every 30 minutes or so. The next reply contained a link to the JCF thread about in-game spam that was sent by a similar tool that had leaked out (one that was still being developed and had no real purpose AFAICT, as I've never seen it ever after). I'm glad there's finally someone else thinking about getting the 1.20 players into the community. And I think the best way to do that, is by telling them there's an update. Just, for Christ's sake, don't leak the program this time.
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Jul 27, 2009, 06:29 AM
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as long as i know this gamemode came in an update, it always bothered me.

talking about team LRS or TLRS.

it's the live system. it's very annoying to host this gamemode online, as you have to set a amount of livesperteam, and per player. let's say you have 30 lives per team. that would fit exactly 6 per team with 5 lives each. the problem is, as it's public.. people join and leave. when people join and latejoiners is on.

(turning it off is just as annoying as you have to begin a match together and the people leaving increases more then joining and keep waiting.)

then practically someones or more people's lives decreases to hold the amount of 30. if someone leaves which means lower then 6 people, then you get an awfully big bunch of reserves making the game dure like ages.

what i like to see as a good update is just the normal LRS system implented in TLRS. and then just /reserves that both teams get. that would be easier then typing like thousand commands in 1 match to keep it stable.
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Jul 27, 2009, 07:09 AM
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In fact, let's just make it so they can't leave until the game ends.

(I am a fan of Instagib LRS). But late joiners being off is quite annoying and having to constantly type commands is annoying too since you wanna play the game too, not just host it.

There doesn't seem to be a lot of support for 1.20 in this community. Do you people not want this community to grow? I would rather it grow with noobs that can later become experienced then just die down to nothing.

So I do believe that we should draw in as many members as possible.
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Jul 27, 2009, 09:37 AM
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Random thought: would it be possible to have a phantom "Get the jj2 patch from $url" server visible only to 1.20 clients?
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Jul 27, 2009, 10:25 AM
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Quote:
Originally Posted by Dermo View Post
In fact, let's just make it so they can't leave until the game ends.

(I am a fan of Instagib LRS). But late joiners being off is quite annoying and having to constantly type commands is annoying too since you wanna play the game too, not just host it.

There doesn't seem to be a lot of support for 1.20 in this community. Do you people not want this community to grow? I would rather it grow with noobs that can later become experienced then just die down to nothing.

So I do believe that we should draw in as many members as possible.
but then you still have the problem people joining the game, making the reserves getting smaller what you may not want. or when reserves aren't there people just get -1 live withouth dieing.
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Jul 27, 2009, 10:44 AM
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That is the most insignificant thing about it.
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Jul 27, 2009, 12:31 PM
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Quote:
Originally Posted by Torkell View Post
Random thought: would it be possible to have a phantom "Get the jj2 patch from $url" server visible only to 1.20 clients?
I am 100% in favor of this method. It wouldn't be too intrusive, and it's up to them whether or not they patch.

Bear in mind, Dermo, that some people are very averse to software updates and will avoid installing them. Forcing a patch in someone's face is hardly a good way to get them to join our community. ;p
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Jul 27, 2009, 01:40 PM
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Quote:
Originally Posted by Black Ninja View Post
Forcing a patch in someone's face is hardly a good way to get them to join our community. ;p
Awwwwww
Now you ruined my super secret evil plan to hack every pre-1.23 server and forcefully install updates on them.
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Jul 27, 2009, 07:57 PM
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Quote:
Originally Posted by FawFul View Post
as long as i know this gamemode came in an update, it always bothered me.

talking about team LRS or TLRS.

it's the live system. it's very annoying to host this gamemode online, as you have to set a amount of livesperteam, and per player. let's say you have 30 lives per team. that would fit exactly 6 per team with 5 lives each. the problem is, as it's public.. people join and leave. when people join and latejoiners is on.

(turning it off is just as annoying as you have to begin a match together and the people leaving increases more then joining and keep waiting.)

then practically someones or more people's lives decreases to hold the amount of 30. if someone leaves which means lower then 6 people, then you get an awfully big bunch of reserves making the game dure like ages.

what i like to see as a good update is just the normal LRS system implented in TLRS. and then just /reserves that both teams get. that would be easier then typing like thousand commands in 1 match to keep it stable.
I agree that TLRS needs to be fixed. It's something I've been planning on doing for some time now. While I'm not going to get rid of Lives Per Team (which I might rename to Max Team Lives, I'm still undecided), I do want to add a setting--possibly on by default--that makes the lives per team based on the number of players on the team with more players multiplied by Max Lives. I may also make a setting for max lives specifically for TLRS and an additional setting for the number of lives restored players get.

I have no real problem with a lot of players leaving during the middle of the game. It's going to happen since it's a public server, and it's annoying regardless of game mode. That said, the plus side of having excess reserves is that players who join late have a chance of getting lives. There really isn't a point to have Allow Late Joiners off in a public server, especially for TLRS.

I'm not sure what you mean with your "/reserves" idea, so you're going to have to elaborate.
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Jul 27, 2009, 11:52 PM
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Quote:
Originally Posted by Torkell View Post
Random thought: would it be possible to have a phantom "Get the jj2 patch from $url" server visible only to 1.20 clients?
I think this is possible with the JJ2 bot I and Grytolle made, it could join 1.20 servers, post a chat message and leave.
But I don't know if this is the best method.
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Jul 28, 2009, 12:56 AM
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Now that was my idea. See post #922.

What Torkell is suggesting (is somewhat more polite as you don't break into their homes servers and) involves only server list tweaking. Though it depends on one thing: does JJ2 send some kind of version identification when getting the list? If it does we could best just point to our community and make a special 'Welcome to J2O' page that points them to the JCF, the ERE, some recommended downloads including the 1.23 patch, and of course this thread. Don't tell them about the patch on the list, just about the community
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Jul 28, 2009, 03:01 AM
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Quote:
Originally Posted by DJazz View Post
I think this is possible with the JJ2 bot I and Grytolle made, it could join 1.20 servers, post a chat message and leave.
But I don't know if this is the best method.
I made a script called spam the noobs once, but I'm too lazy to run it :P It's tucked away in the j2nsm archives though!
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Jul 28, 2009, 03:34 PM
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New JJ2+ update. You'll have to use the Plusifier again. Make sure to read the readme.
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Jul 28, 2009, 06:46 PM
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Sweet. From about 2 seconds of testing the new Jazz, I'm already excited. I love the /noseekerammo and /noseekerpowerups commands. The new server list looks nice, and I like being able to see all the details. Also, I was able to join Zeal Alpha without timing out, but not the server by Sfaizst. I guess I have to wait until everyone installs the new version before I can tell if the new plus is truly the solution to my problems, seeing as the read-me says its a mainly server side fix.
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Jul 28, 2009, 07:40 PM
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Quote:
Originally Posted by Troglobite View Post
Also, I was able to join Zeal Alpha without timing out, but not the server by Sfaizst.
Same. Timmorn's blood, I can join (some) servers! If not host. Amazing.
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Jul 28, 2009, 11:25 PM
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Verry nice

Finely i can put away hamachi and play without cto (when people downloaded it).
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Jul 29, 2009, 12:01 AM
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Oh, sweet! The new server list display is awesome!
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Jul 29, 2009, 06:36 AM
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at 2 of 3 Connections the fix work without problems, on the 3rd connection I have (mobile connection) the Serverlist have not been found, but good job
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Jul 29, 2009, 08:42 AM
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In the new serverlist, I can't get "Enter adress" working, when press enter it just join selected server
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Jul 29, 2009, 10:03 AM
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I didn't change how entering addresses works so it shouldn't have been affected. Keep in mind that if an entered addresses cannot be resolved, it will result in you joining the selected server. I can change this behavior though it's not of any high priority.

Test the address you're trying to use on regular JJ2 and JJ2+, and tell me if there is any difference.
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Jul 29, 2009, 04:57 PM
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Quote:
Originally Posted by Dermo View Post

There doesn't seem to be a lot of support for 1.20 in this community. Do you people not want this community to grow? I would rather it grow with noobs that can later become experienced then just die down to nothing.
Thats sooo ironic, because ive been playing over 10 years and i am still a total n00b, and on of the worst players at that XD



Quote:
Originally Posted by Torkell View Post
Random thought: would it be possible to have a phantom "Get the jj2 patch from $url" server visible only to 1.20 clients?
I likes this
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Jul 29, 2009, 07:21 PM
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Sorry about double posting first off.


So i updated to the new patch. New server list great, CTO fix great, but now i cant host anymore....Like i dont even show up on the server list when hosting(hamachi mind you)
I have been hosting this way for alsmot 2 years without trouble. I havent changed any settings on the game or my computer or anything. Any ideas...especially considering i have to do some testing for my contest with online gameplay
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Jul 29, 2009, 10:36 PM
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Wow, the CTO fix seems to work - awesome! I haven't been able to test it from my home yet (and won't be able to for a couple weeks), but it does work over AT&T's 3G network, where it didn't before.

Awesome!
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Jul 29, 2009, 10:38 PM
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I noticed an issue. When I try to join with TEC now, it says Version of Server is Different.

Why do you have to ruin my fun, Blur???
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You don't need TEC any more because according to the readme 1.24+ now lets you join ANY server. Unless I'm mistaken, this also applies to servers which aren't running multiversion.
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Jul 30, 2009, 03:20 AM
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CTO fix works perfectly, been playing at Student Halls at University with no problems
Also it now works with hardware DEP enabled which is cool, thanks BlurredD
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Jul 30, 2009, 06:41 AM
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I'm able to play without using jj2udp.exe and port forwarding now, thanks!
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Jul 30, 2009, 07:47 AM
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Should be able to play in school now. ;D
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Jul 30, 2009, 08:14 AM
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Quote:
Originally Posted by plunK View Post
So i updated to the new patch. New server list great, CTO fix great, but now i cant host anymore....Like i dont even show up on the server list when hosting(hamachi mind you)
I have been hosting this way for alsmot 2 years without trouble. I havent changed any settings on the game or my computer or anything. Any ideas...especially considering i have to do some testing for my contest with online gameplay
So you're saying you can't host when you use Hamachi? What if you don't use it? By the way, if you're able to host without Hamachi, you won't need to keep using it to prevent timeouts. Does this DLL help?
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Jul 30, 2009, 09:39 AM
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This is probably a pointless question, but in your jazz2.log, what does the it say is your local IP address after the TCP network starts up?
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Last edited by blurredd; Jul 30, 2009 at 10:41 AM.
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I wanted the log from when you used the DLL from plus-test-server.zip.

But anyway, I'm going to assume there isn't going to be an easy ideal solution, so if all else fails, use this quick fix DLL. I'll probably add an optional setting in the next update.
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Aug 2, 2009, 12:14 PM
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I haven't played Jazz for a long time because for some reason I wasn't able to play online anymore without timing out. This fixed it. It's pretty sweet.

Is there a plan for additions to single player?
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New events (especially enemies) are more or less quite tedious to make at least in comparison to the upsides of making them (save the few that have already/recently been made).

Commands to tamper with settings one couldn't affect before would just be pretty much totally useless.

Single player episodes, new tilesets, levels and whatnot are being made consistently and some real great ones have been made very recently.

Pretty much anything else can be done easily (by anyone), but is pointless or worthless.

And whatever handful of things are left would change the entire game to something else and are thus quite out of the question.
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Quatsch. Top of my head:
- Hurt in other directions
- Working "bonus level" field
- No Fire Zone in SP
- More control over bosses (which displays health bar/ends level)
- Fix Area IDs deactivating
- Fix multiple Bollys sprite errors
- Longer waittimes for sucker tubes
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Quote:
Originally Posted by St. Louis View Post
New events (especially enemies) are more or less quite tedious to make at least in comparison to the upsides of making them (save the few that have already/recently been made).
How do you know?
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Aug 2, 2009, 02:39 PM
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Quote:
Originally Posted by Unknown Rabbit View Post
Quatsch. Top of my head:
- Hurt in other directions
- Working "bonus level" field
- No Fire Zone in SP
- More control over bosses (which displays health bar/ends level)
- Fix Area IDs deactivating
- Fix multiple Bollys sprite errors
- Longer waittimes for sucker tubes
Yeah, this kind of stuff, basically. By the way, I haven't been around in a while - what *has* been done to single player lately?
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