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JJ2+ (Updated June 30, 2010)

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Aug 13, 2009, 03:45 PM
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Quote:
Originally Posted by DarkB View Post
Is there any chance to make at the same time a zip file then that lvl's to be added to lvl list?
It's now possible. Re-download plus-ziplevellist.zip and see updated zll-readme.txt.

Also, plus.exe now automatically uses an exclude file "plus-exclude.txt" which lists filenames to skip when adding files to the Level List or a zip file. Tell me if I missed a file in plus-exclude.txt.
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Aug 13, 2009, 10:13 PM
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After two days of hosting with the Auto-Relist version, i got "Attempting to relist after disconnect" four times in jazz2.log.
Seems to be working perfectly. Thank you Blurr!

Attempting to relist after disconnect
Warning: Could not connect to List server 'list2.digiex.net'
Warning: Could not connect to List server 'list1.digiex.net'
Server failed to relist
Attempting to relist after disconnect
Warning: Could not connect to List server 'list1.digiex.net'
Warning: Could not connect to List server 'list2.digiex.net'
Server failed to relist
Attempting to relist after disconnect
Warning: Could not connect to List server 'list1.digiex.net'
Warning: Could not connect to List server 'list2.digiex.net'
Server failed to relist
***gameloop ended after 98986 gameticks
Loading level 'All Your Base CTF' (olcallurbase.j2l)
***gameloop started***
Attempting to relist after disconnect
Connected with ListServer list1.digiex.net
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Last edited by DanZeal; Aug 13, 2009 at 10:27 PM.
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Aug 14, 2009, 12:01 AM
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That auto-relist feature is very cool. Even non-dedicated servers can sometimes fall off the list, for whatever reason.

It would be neat if there was an auto-rehost feature as well, for when JJ2 crashes. Dedicated servers would suddenly become trivial to maintain.
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Aug 14, 2009, 12:47 AM
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Quote:
Originally Posted by BlurredD View Post
It's now possible. Re-download plus-ziplevellist.zip and see updated zll-readme.txt.

Also, plus.exe now automatically uses an exclude file "plus-exclude.txt" which lists filenames to skip when adding files to the Level List or a zip file. Tell me if I missed a file in plus-exclude.txt.
Cool, it works
also no file is missing from exclude list.
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DanZeal

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Aug 14, 2009, 03:59 AM
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Will plus ever make JJ2 able to handle more then 16 connections?
Also a function to limit the number of spectators would be great.
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Aug 14, 2009, 04:13 AM
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Quote:
Originally Posted by DanZeal View Post
Will plus ever make JJ2 able to handle more then 16 connections?
Also a function to limit the number of spectators would be great.
I think jj2 can handle 32 conections without problem hm :-?
And to limit spectators I think is possible
Also I agree with Mike with auto-rehost thing, it will be very useful for those who host a dedicated server
I think there is allready a program to auto rehost a server like a batch file or something but is only private.
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Aug 14, 2009, 04:31 AM
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jj2 can handle 15 connection (except the server self), and up to 32 players (including the server)
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Aug 14, 2009, 05:17 AM
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Quote:
Originally Posted by Grytolle View Post
jj2 can handle 15 connection (except the server self), and up to 32 players (including the server)
and what are those connections ?
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Aug 15, 2009, 10:57 AM
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Quote:
Originally Posted by EvilMike View Post
It would be neat if there was an auto-rehost feature as well, for when JJ2 crashes. Dedicated servers would suddenly become trivial to maintain.
I only had one single JJ2 crash since january on my server, and the reason for that one was probably the way I overclocked the CPU. But that dosent mean other ppl can find a auto-rehost function helpful.
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Aug 15, 2009, 12:19 PM
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Quote:
Originally Posted by DanZeal View Post
I only had one single JJ2 crash since january on my server, and the reason for that one was probably the way I overclocked the CPU. But that dosent mean other ppl can find a auto-rehost function helpful.
I think is very usefull for those who have not the server at home or nearly.
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Aug 15, 2009, 12:40 PM
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Quote:
Originally Posted by DanZeal View Post
I only had one single JJ2 crash since january on my server, and the reason for that one was probably the way I overclocked the CPU. But that dosent mean other ppl can find a auto-rehost function helpful.
That's pretty impressive. I don't think I've ever managed more than 30 hours or so.
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Aug 16, 2009, 01:04 AM
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If it is possible to change the extensions of the screenshots that are taken in game
It will be better to have a screenshot with extension .jpg or .bmp than a .tga I think
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Aug 16, 2009, 02:07 AM
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png would be nice<3
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Aug 16, 2009, 02:31 AM
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Quote:
Originally Posted by Grytolle View Post
png would be nice<3
Implement a converter in jj2 to make .png .bmp .jpg or whatever you want
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Aug 16, 2009, 03:20 AM
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Originally Posted by DarkB View Post
Implement a converter in jj2 to make .png .bmp .jpg or whatever you want
Yea it is a good idea
BTW png is rly good and little, and easy to use to make tilesets.
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Aug 16, 2009, 10:25 AM
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Good job !!
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Aug 16, 2009, 12:51 PM
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How about GIF? Then you could add a feature to capture a few frames in one screenshot.

JJ2's graphics are palette-based after all.
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Aug 17, 2009, 02:49 AM
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Quote:
Originally Posted by Jerrythabest View Post
How about GIF? Then you could add a feature to capture a few frames in one screenshot.

JJ2's graphics are palette-based after all.
This will be more complicated I think, but after all anything is possible
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Aug 17, 2009, 04:18 AM
Can I have a screenie to a zombie rabbit in Battle Mode (Pestilence)?
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Aug 17, 2009, 12:23 PM
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Version of jj2 not suported ((. I hav secret files...
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Aug 17, 2009, 01:12 PM
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For the record, .gif almost always reduces picture quality without any upside.
.jpg or .png would be recommendable.
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Aug 17, 2009, 01:15 PM
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Quote:
Originally Posted by Kenny View Post
Version of jj2 not suported ((. I hav secret files...
What version of Secret Files do you have?
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1.24...
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Quote:
Originally Posted by Kenny View Post
Version of jj2 not suported ((. I hav secret files...
I think it is an edited version of JJ2 1.24 or dunno. I have 2 1.24 and the first one isnt compatible with jj2+ but the second one is compatible. I dont know why, both of Jazz2.exe are the same.
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Aug 18, 2009, 12:23 AM
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I added Xmas chronicles if this matters.
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Quote:
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I added Xmas chronicles if this matters.
Dosen't matters.Also your 1.24 version is not the official version is another version by someone dunno what's his name.
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Is it possible to make the End Level event work in Multiplayer Cooperative?

And it would be nice to see some bug fixes and addons to the Race game mode?
Like:
-Cycling Bug Fix
-Make it playable so that the winner who is not the host,to not get kicked by and UFR.
-Editable number of laps.
-Next to the players name there should be a lap counter(how many laps the player has made) and the position hes on(like 1st,2nd,3rd).

Is it possible to make any of this?
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Aug 18, 2009, 10:03 AM
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Quote:
Originally Posted by DarkB View Post
Dosen't matters.Also your 1.24 version is not the official version is another version by someone dunno what's his name.
You probably have the Avalon version of 1.24
PM me...
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Aug 18, 2009, 12:02 PM
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Quote:
Originally Posted by klemenkin View Post
Is it possible to make the End Level event work in Multiplayer Cooperative?
Yes.

Quote:
Originally Posted by klemenkin View Post
And it would be nice to see some bug fixes and addons to the Race game mode?
Like:
-Cycling Bug Fix
-Make it playable so that the winner who is not the host,to not get kicked by and UFR.
-Editable number of laps.
-Next to the players name there should be a lap counter(how many laps the player has made) and the position hes on(like 1st,2nd,3rd).

Is it possible to make any of this?
Yes, although I still haven't decided how to detect when a player finishes a lap.
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Aug 18, 2009, 12:18 PM
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Do it jj2-style: when the client sends the server a packet telling him he's won!!
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Aug 18, 2009, 12:21 PM
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Quote:
Originally Posted by dermo529 View Post
You probably have the Avalon version of 1.24
PM me...
It mentions about avalon somewhere in the error log...
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When somebody shoot you you ll start blinking. When you are blinking and then you fall into the pit, then the enemy gets the point and it seems if he had killed you. I think it is very annoying.
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i find that actually brilliant. if you play 1v1 you just stand with low health at the pit and you fall in it.. = win
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Aug 21, 2009, 02:17 PM
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Violet suggested springs should be able to use delays in Single Player mode. Is there any good reason not allow this for CTF as well?
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Watch out. Here's my opinion again.


Where 'CTF' means 'Multiplayer mode'? Then, no, not at all could be a nice feature.
Else, yes, there is. It would be very inconsistent if this only worked on Single Player and CTF. Why not in Battle, Race, (insert long list of all other possible gametypes here)?
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Aug 21, 2009, 04:15 PM
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No, it's an existing property of springs. See Race3.j2l. The idea is just having it be allowed in all gamemodes, rather than an arbitrary subset.
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Aug 21, 2009, 04:25 PM
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Never mind, I'm just going to go through with it, which means any game mode will be able use springs with delays. I asked since I was concerned it might negatively affect existing CTF levels, but the change will probably have a minimal impact.
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I support allowing spring delay to work for all levels. It's a cool feature, and won't mess anything up if you expand it.

You actually have to have delay set in the spring event's properties, so it won't mess anything up unless the level is supposed to have a delayed spring in the first place.
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Aug 23, 2009, 01:02 AM
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I found a thing: When I tryed to add 60 lvl's or so to lvl list through plus.exe it says:
I think is a bug or something.
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Aug 23, 2009, 04:55 AM
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Quote:
Originally Posted by Hunter View Post
I'd be happy if the number of spetators could be limited. Maybe as a percent of the total number of players in the server. There could also be a time limit for spectating.
Agree
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